Gears 1 totally had some horror aspects to it, yet it really wasn't that scary. From the new previews it looks like they've dropped that aspect, and personally I'm glad.
Gears of War 2
Game » consists of 13 releases. Released Nov 07, 2008
Join Delta Squad once more in the fight against the Locust Horde, in this "bigger, better and more badass" sequel to the 2006 smash hit.
Do you want the horror aspect back?
Remember the very first trailers for Gears 1? Those trailers were basically selling it as a horror game. That's the impression all the first trailers gave off. As far as the actual game, I think the only horror-themed part was Act 3. Which I liked a lot. Gears isn't trying to be RE or Condemned or anything, but I kinda like the horror-themed parts here and there.
I prefer big battles rather than nerve racking corridor crawling and I don't think there was enough battles in the first one. Given the new boast of th Unreal engine to have many enemies on screen at once I'm sure they are going the route of big battles which pleases me.
more horror would be cool but yeh Gears was great with only one act with a bit of horror (Act 3 definitely)
I wouldn't go as far as to say it's a horror game but the one thing i remember is when you encounter the first berserker that just bust out of the wall.. MAN I was scared shitless, took me completely by surprise. I hope they keep doing some "surprise elements" like that in the sequel.
Speaking as a horror fan, I can honestly say there wasn't a single scary/creepy/frightening thing in the first GoW. Perhaps I'm simply jaded, but it just didn't scare me at all. But, like others have said, I don't think that was the designers' intention.
There were some semi-horror aspects, similar to the Flood stages of Halo or Ravenholm and I hope that does come back.
I hope their is a horror aspect to the game because it adds a lot to the game if u are on the edge of your seat not knowing when or where the next attack will come from
I kind of liked the 'horror' aspects (ie/ when it went a little quiet and atmospheric, even though it wasn't actually scary) as a nice breather from the action every now and then. Walking through the forest to the mine facility thingy comes to mind.
Gears 1 had a couple, even though they weren't that scary, but they had close-quarters areas where you would heard things in the background and stuff would jump out at you. Gears 2 should do some of this.
It was never scary, though that would be cool. They should have bit like resistance did, where it all dark apart from your small flashlight. That was pretty cool...
I'd prefer having huge battles to be honest. I think they should do one act where it feels like a horror game, just to add to the atmosphere and have a change of pace. I like Ninja's idea, of it being very dark with only your flashlight to show you the way.
Gears' strong point is the battles, and I'd much rather they stick to that on the most part.
I remember in early interviews there being word about the vague horror aspects they intended to implement. Personally, I felt that the most enjoyable sections of the game were the large outdoor daytime areas, making the game feel more like a tactical war not a struggle due to lighting conditions.
I don't recall a horror aspect in this game? You're a burly ass guy with a gun, plenty of ammo, 3 other burly ass guys and to top it off you have a chainsaw on your gun.
Just between me and you....I wouldn't be all that scared.
you could tell that in the first game they wanted a little bit just think of the first level when you see the wreches (im not sure if i spelled that right) clawing at you that had a little.
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