Where everyone just runs at each other with shotguns and hope to win. I've played several matches and have been killed by the shotgun more than anything else. Epic didn't do anything to the shotgun. Overall I have had more fun in the campaign than in the multiplayer.
This games multiplayer is the same as the first
The shotgun is severely nerfed if you fire from the hip, but if you aim it's still pretty deadly. Regardless, I agree with infinite. Despite Epic's desire to get people to play strategically and use cover, everyone just runs around and shotguns and chainsaws each other. Matchmaking is broken.
I guess I wanted multiplayer gameplay that's more like the campaign. We got that with Horde, so that's a plus. Vs. play online is very run-and-gun and in-your-face. That's not a bad thing, but it doesn't really feel like what Gears of War is designed to be like. Try playing some matches against teams of bots, and there's a HUGE difference.
I think there's three things going on with shotguns that I'd like them to change:
a) It's range is too good. The reason, I believe, that people use shotguns exclusively is because it can still kill people from medium range. How many times have you said "Oh shit, shotgun," and started running away only to be pelted from two-covers-distance away?
b) Way too many bullets to start with. Another reason shotgun kicks so much ass is because it never runs out. Have you seen anyone with an empty shotgun? I've seen people with empty Lancers and Hammerbursts. Shotgun should go down to two clip sizes.
c) If my bullet hits someone, I want it to fucking hit them, not clip through their model. In my opinion, this contributes the most to shotgun-only use because it makes lots of long range cover vs. cover combat useless.
The one-shot kill that shotguns give is fair in my opinion, since it usually has to be point blank and chainsaws counter it effectively.
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