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    Gears of War

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    Humanity is at war with an underground enemy known as the Locust horde, and the player must use cover and team work to survive.

    Why Gears of War is art.

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    Icemael

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    #1  Edited By Icemael

    Some people say Gears of War is not Art. Some people say it is juvenile and brainless, and that we should play games like Passage, Braid, Limbo and Silent Hill 2 -- games full of symbolism -- games open to interpretation -- games with deeper meaning and important messages. However, these people are wrong! Gears of War is neither juvenile nor brainless! It is just as full, if not fuller, of symbolism, meaning, messages and layers, as any of the games mentioned above! Without further ado, let us investigate, and uncover one of the most profound, thought-provoking stories in video game history -- nay, art history!
     
    Some people think the Gears of War series is a story about beefy dudes shooting humanoid monsters with chainsaw-endowed guns. These people are shallow and superficial -- they are incapable of seeing beyond the surface. The Gears of War series is, in reality, a moving tale of a traumatized person recovering from depression. The Emergence Day, you see, represents a trauma, after which the entire world, to the traumatized, seems broken, gray and depressing. The weapons represent medication used to overcome the Locust, the negative thoughts that relentlessly attack the traumatized's mind, while the boss fights represent therapy sessions, and the squad represents his loved ones, who support him throughout his recovery and pull him back to life at points where he gets dangerously close to committing suicide. Dom is, in reality, Marcus' brother, and his wife suffered from a similar depression, which eventually lead to her death (represented in the game by her dying because of the Locust -- Dom finishing her off shows how part of him blames himself for her death) -- this makes Dom's resolve to help Marcus fight his demons even stronger, as he couldn't bear to lose another family member to the "Locust". The change in environments throughout the series, from completely gray in the first game, to slightly more colourful in the second, and green and bright in the third, represents Marcus' gradual healing. The triumphs at the end of the first and second game (the blowing up of large parts of the Locust army, and the flooding of their caves) represent major breakthroughs at therapy sessions. The mutating Lambent represent the imperfections of modern psychotherapy and medication -- though it does help, it can also cause psychological issues to morph and take on new forms.

    As for the combat system, that part of the game is pregnant with meaning as well: cover represents things Marcus does to temporarily escape from reality -- listen to music, meditate and so on -- so as to move away from thoughts of suicide, represented by damage. Active reloading represent the ingestion of medication: when he takes the right amount of pills, the fight against depression gets easier, and when he takes too few or too many, things only get worse. The little meter in the upper right corner showing the proper timing for active reloading is the doctor's prescription.

    That is all I have realized so far, though I am certain there are many important details I have yet to decode. All in due time, I suppose. But do you see now, that Gears of War is a masterpiece of interactive storytelling? Do you see now, that the "Yeah bro let's smoke some dudes WHOOO!" attitude is just a thin coat of paint added to let the most emotionally powerful story in decades make enough money to keep it running till the end, and to separate the wheat from the chaff -- to allow only those willing and able to see beyond appearances to gain access to its wonders? Do you still see the series, not as an important, groundbreaking landmark in video game storytelling, but as a childish and stupid waste of time?

    I thought not.

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    HandsomeDead

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    #2  Edited By HandsomeDead

    Someone, somewhere, will find this funny.

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    FancySoapsMan

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    #3  Edited By FancySoapsMan

    Cool.

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    captain_clayman

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    #4  Edited By captain_clayman

    i laughed.

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    HandsomeDead

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    #5  Edited By HandsomeDead
    @captain_clayman said:
    " i laughed. "
    I found that someone.
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    Sambambo

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    #6  Edited By Sambambo
    @HandsomeDead
    Someone, somewhere, will find this funny.
    I really doubt that.
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    GunslingerPanda

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    #7  Edited By GunslingerPanda

    I was gonna troll you, but I kinda see what you're going for, and I can dig the sentiment.

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    OmegaPirate

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    #8  Edited By OmegaPirate
    @SuperSambo said:
    " @HandsomeDead
    Someone, somewhere, will find this funny.
    I really doubt that. "
    Then you are wrong
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    blueduck

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    #9  Edited By blueduck

    So you're saying that in order for something to be art it has to contain symbolism and thus a game that is just about dudes shooting monsters can not be art? The minute you try to define art and say something is or isn't art is the minute you show you have no idea what art is.

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    Sambambo

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    #10  Edited By Sambambo
    @GunslingerPanda
    I was gonna troll you, but I kinda see what you're going for, and I can dig the sentiment.
    Really?
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    imsh_pl

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    #11  Edited By imsh_pl

    No Caption Provided
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    Tuggah

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    #12  Edited By Tuggah

    Locust backwards is Tsucol, which means absolutely nothing. I just  blew your mind.

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    landon

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    #13  Edited By landon

    Now do one about Bulletstorm.

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    Meowayne

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    #14  Edited By Meowayne

    I just realized you are the dude that couldn't get into Silent Hill 2, so that's funny as well.

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    Sambambo

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    #15  Edited By Sambambo
    @SuperSambo
    @GunslingerPanda
    I was gonna troll you, but I kinda see what you're going for, and I can dig the sentiment.
    Really?
    Wait I misread...

    (no edit on mobile site sucks...)
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    TheDoorman

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    #16  Edited By TheDoorman

    I am a big fan of the gears of war series, but I think your trying to hard to find some deeper meaning out of the story.

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    greenygrey

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    #17  Edited By greenygrey
    @Landon said:

    "Now do one about Bulletstorm. "


    Afterall, despite its crass humor and wang-flinging bravado, it's got some real character and heart to it.    
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    Icemael

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    #18  Edited By Icemael
    @Landon said:
    " Now do one about Bulletstorm. "
    I haven't played Bulletstorm, but judging by the Quick Look, it's a game about the true nature of feminism. The part where there's an angry woman who says "I'll kill your dicks" is a decoding of the movement: feminists are incredibly bitter creatures who resent everything male, and wish nothing more than to "kill men's dicks" -- a symbolic statement meaning "kill their manliness" -- effectively turning them into women.
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    BulletproofMonk

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    #19  Edited By BulletproofMonk
    @Icemael: Have you been drinking? You've been drinking. I knew it.
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    sweep

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    #20  Edited By sweep  Moderator

    Weird. I played Gears Of War many times and yet I never noticed any of this. 
     
    Clearly I am not playing it right :D

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    HandsomeDead

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    #21  Edited By HandsomeDead
    @SuperSambo said:
    " @HandsomeDead
    Someone, somewhere, will find this funny.
    I really doubt that. "
    So close. Right at the moment of discovery. I wish you were right though.
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    Mikewrestler5

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    #22  Edited By Mikewrestler5

    Playing a video game isn't art.

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    neozeke

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    #23  Edited By neozeke
    @Icemael said:
    " @Landon said:
    " Now do one about Bulletstorm. "
    I haven't played Bulletstorm, but judging by the Quick Look, it's a game about the true nature of feminism. The part where there's an angry woman who says "I'll kill your dicks" is a decoding of the movement: feminists are incredibly bitter creatures who resent everything male, and wish nothing more than to "kill men's dicks" -- a symbolic statement meaning "kill their manliness" -- effectively turning them into women. "
    Based on this, I demand a full analysis.  
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    pwnasaurus

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    #24  Edited By pwnasaurus

    art can serve no purpose other than existing, so no gears is not art.

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    HandsomeDead

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    #25  Edited By HandsomeDead
    @neozeke said:
    " @Icemael said:
    " @Landon said:
    " Now do one about Bulletstorm. "
    I haven't played Bulletstorm, but judging by the Quick Look, it's a game about the true nature of feminism. The part where there's an angry woman who says "I'll kill your dicks" is a decoding of the movement: feminists are incredibly bitter creatures who resent everything male, and wish nothing more than to "kill men's dicks" -- a symbolic statement meaning "kill their manliness" -- effectively turning them into women. "
    Based on this, I demand a full analysis.   "
    This is the antithesis of looking a gift horse in the mouth.
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    SeriouslyNow

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    #26  Edited By SeriouslyNow

    Gears of War is Fine Art.

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    Chokobo

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    #27  Edited By Chokobo
    @Icemael said:

    " Some people say Gears of War is not Art. Some people say it is juvenile and brainless, and that we should play games like Passage, Braid, Limbo and Silent Hill 2 -- games full of symbolism -- games open to interpretation -- games with deeper meaning and important messages. However, these people are wrong! Gears of War is neither juvenile nor brainless! It is just as full, if not fuller

    Stopped reading there.
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    ArbitraryWater

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    #28  Edited By ArbitraryWater

    Yep. You're really sticking it to the "Games are Art" crowd, aren't you? Not that I disagree, it's just that I find bludgeoning people over the head with sarcasm or facetiousness to be self defeating in its purpose.

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    bybeach

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    #29  Edited By bybeach

    Gears of war is art...well, it requires art in it's graphics ,color palette(yes I mean it, or the lack of 'it') . And yes,I would even say the same for good dicktits Bulletstorm
     
    Actually I find Gears of war to be very decent. I really not quite sure what else should make it art, but it is a seemingly, but not always,straightforward actiony story of a desperate fight for survival. There are novelesque like plot twists and  drama, and even examination and some questioning of moral values. It is not high art like a Kafka story or such, but I would not be suprised if there is not some subtlelties like oh..Whats- His- Name loosing his wife to the locusts and having to kill her...bummer! 
     
    I tried re-playing through Gears of war 2 but I got bored. It's still a decent story, and really I do like how they approach the dark and often trashed  barren world of Serra. And I kind of get the idea they if tried to do more then that, it would either be a singular stroke of genius, or just really, really very silly. Which might work, but I hope the art stays in the realm it seems comfortable with.
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    Brendan

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    #30  Edited By Brendan

    Clearly GoW is art, it doesn't have to be highbrow to be classified as such.  This includes Halo, CoD and even pro wrestling (lame last example, I know).

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    Icemael

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    #31  Edited By Icemael
    @Chokobo said:
    " @Icemael said:

    " Some people say Gears of War is not Art. Some people say it is juvenile and brainless, and that we should play games like Passage, Braid, Limbo and Silent Hill 2 -- games full of symbolism -- games open to interpretation -- games with deeper meaning and important messages. However, these people are wrong! Gears of War is neither juvenile nor brainless! It is just as full, if not fuller

    Stopped reading there. "
    What's wrong with it?
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    weltal

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    #32  Edited By weltal
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    Chokobo

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    #33  Edited By Chokobo
    @Icemael: Fuller is not a word unless it is someone's last name.
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    Quacktastic

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    #34  Edited By Quacktastic

    Aw, c'mon.

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    Icemael

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    #35  Edited By Icemael
    @Chokobo: It is, actually. The comparative form of "full" can be either "more full" or "fuller".
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    gamer_152

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    #36  Edited By gamer_152  Moderator

    Wow, a lot of people really don't seem to have picked up on the true nature of this post.

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    ImmortalSaiyan

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    #37  Edited By ImmortalSaiyan

    If you make up some bullshit anything can have a 'deep' undertone.
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    Pibo47

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    #38  Edited By Pibo47
    @Icemael: I really like gears, never thought of it as art. But i did notice some of the nice touches they put in there like you are saying. But i do think that you are digging in a little too deep, and finding something that isnt exactly there. But hey, if thats what makes you enjoy the shit outa that game. More power to ya my mane
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    beej

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    #39  Edited By beej

    So if active reloading the weapon represents medicating then why is it that if you don't active reload things still work out?

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    Milkman

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    #40  Edited By Milkman

    Oh, I get it! Sarcasm. Funny.

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    JJWeatherman

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    #41  Edited By JJWeatherman
    @Gamer_152 said:
    " Wow, a lot of people really don't seem to have picked up on the true nature of this post. "
    I don't think many people actually read it.
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    Icemael

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    #42  Edited By Icemael
    @beej said:
    " So if active reloading the weapon represents medicating then why is it that if you don't active reload things still work out? "
    Even if you don't active reload, you still reload. You're just taking neither the optimal nor the poorest dose.
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    beej

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    #43  Edited By beej
    @Icemael: But if reloading is medication how come you can't die from reloading too often? I understand that this is all sarcasm, but in order to be a valid critique it has to be internally consistent. 
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    MeierTheRed

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    #44  Edited By MeierTheRed

    I read the headline and i instantly shat my pants.

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    Icemael

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    #45  Edited By Icemael
    @beej: Because the medicine isn't made of potentially fatal material. Reloading too often will make recovery harder though, as you'll end up spending time reloading that you would ideally be spending on something else (just as when you take the wrong dose -- in fact, you are taking the wrong dose when you reload too often -- mistiming an active reload and reloading when it isn't necessary are essentially the same thing).
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    sameeeeam

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    #46  Edited By sameeeeam

    I wonder how many of the people who commented in this thread actually bothered to read the post.

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    WickedCestus

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    #47  Edited By WickedCestus
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    AhmadMetallic

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    #48  Edited By AhmadMetallic

    this must be the best sarcastic post i have read all month 
     
    this guy is fucking awesome!  +1

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    Kyreo

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    #49  Edited By Kyreo
    @HandsomeDead said:
    " @captain_clayman said:
    " i laughed. "
    I found that someone. "
    We're all looking for that special someone.
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    OmegaPirate

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    #50  Edited By OmegaPirate

    Explain horde mode

    This edit will also create new pages on Giant Bomb for:

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