Some people say Gears of War is not Art. Some people say it is juvenile and brainless, and that we should play games like Passage, Braid, Limbo and Silent Hill 2 -- games full of symbolism -- games open to interpretation -- games with deeper meaning and important messages. However, these people are wrong! Gears of War is neither juvenile nor brainless! It is just as full, if not fuller, of symbolism, meaning, messages and layers, as any of the games mentioned above! Without further ado, let us investigate, and uncover one of the most profound, thought-provoking stories in video game history -- nay, art history!
Some people think the Gears of War series is a story about beefy dudes shooting humanoid monsters with chainsaw-endowed guns. These people are shallow and superficial -- they are incapable of seeing beyond the surface. The Gears of War series is, in reality, a moving tale of a traumatized person recovering from depression. The Emergence Day, you see, represents a trauma, after which the entire world, to the traumatized, seems broken, gray and depressing. The weapons represent medication used to overcome the Locust, the negative thoughts that relentlessly attack the traumatized's mind, while the boss fights represent therapy sessions, and the squad represents his loved ones, who support him throughout his recovery and pull him back to life at points where he gets dangerously close to committing suicide. Dom is, in reality, Marcus' brother, and his wife suffered from a similar depression, which eventually lead to her death (represented in the game by her dying because of the Locust -- Dom finishing her off shows how part of him blames himself for her death) -- this makes Dom's resolve to help Marcus fight his demons even stronger, as he couldn't bear to lose another family member to the "Locust". The change in environments throughout the series, from completely gray in the first game, to slightly more colourful in the second, and green and bright in the third, represents Marcus' gradual healing. The triumphs at the end of the first and second game (the blowing up of large parts of the Locust army, and the flooding of their caves) represent major breakthroughs at therapy sessions. The mutating Lambent represent the imperfections of modern psychotherapy and medication -- though it does help, it can also cause psychological issues to morph and take on new forms.
As for the combat system, that part of the game is pregnant with meaning as well: cover represents things Marcus does to temporarily escape from reality -- listen to music, meditate and so on -- so as to move away from thoughts of suicide, represented by damage. Active reloading represent the ingestion of medication: when he takes the right amount of pills, the fight against depression gets easier, and when he takes too few or too many, things only get worse. The little meter in the upper right corner showing the proper timing for active reloading is the doctor's prescription.
That is all I have realized so far, though I am certain there are many important details I have yet to decode. All in due time, I suppose. But do you see now, that Gears of War is a masterpiece of interactive storytelling? Do you see now, that the "Yeah bro let's smoke some dudes WHOOO!" attitude is just a thin coat of paint added to let the most emotionally powerful story in decades make enough money to keep it running till the end, and to separate the wheat from the chaff -- to allow only those willing and able to see beyond appearances to gain access to its wonders? Do you still see the series, not as an important, groundbreaking landmark in video game storytelling, but as a childish and stupid waste of time?
I thought not.
Gears of War
Humanity is at war with an underground enemy known as the Locust horde, and the player must use cover and team work to survive.
Why Gears of War is art.
" @HandsomeDeadThen you are wrongSomeone, somewhere, will find this funny.I really doubt that. "
I am a big fan of the gears of war series, but I think your trying to hard to find some deeper meaning out of the story.
"Now do one about Bulletstorm. "
Afterall, despite its crass humor and wang-flinging bravado, it's got some real character and heart to it.
" Now do one about Bulletstorm. "I haven't played Bulletstorm, but judging by the Quick Look, it's a game about the true nature of feminism. The part where there's an angry woman who says "I'll kill your dicks" is a decoding of the movement: feminists are incredibly bitter creatures who resent everything male, and wish nothing more than to "kill men's dicks" -- a symbolic statement meaning "kill their manliness" -- effectively turning them into women.
" @HandsomeDeadSo close. Right at the moment of discovery. I wish you were right though.Someone, somewhere, will find this funny.I really doubt that. "
" @Landon said:Based on this, I demand a full analysis." Now do one about Bulletstorm. "I haven't played Bulletstorm, but judging by the Quick Look, it's a game about the true nature of feminism. The part where there's an angry woman who says "I'll kill your dicks" is a decoding of the movement: feminists are incredibly bitter creatures who resent everything male, and wish nothing more than to "kill men's dicks" -- a symbolic statement meaning "kill their manliness" -- effectively turning them into women. "
" @Icemael said:This is the antithesis of looking a gift horse in the mouth." @Landon said:Based on this, I demand a full analysis. "" Now do one about Bulletstorm. "I haven't played Bulletstorm, but judging by the Quick Look, it's a game about the true nature of feminism. The part where there's an angry woman who says "I'll kill your dicks" is a decoding of the movement: feminists are incredibly bitter creatures who resent everything male, and wish nothing more than to "kill men's dicks" -- a symbolic statement meaning "kill their manliness" -- effectively turning them into women. "
Stopped reading there." Some people say Gears of War is not Art. Some people say it is juvenile and brainless, and that we should play games like Passage, Braid, Limbo and Silent Hill 2 -- games full of symbolism -- games open to interpretation -- games with deeper meaning and important messages. However, these people are wrong! Gears of War is neither juvenile nor brainless! It is just as full, if not fuller
Yep. You're really sticking it to the "Games are Art" crowd, aren't you? Not that I disagree, it's just that I find bludgeoning people over the head with sarcasm or facetiousness to be self defeating in its purpose.
Gears of war is art...well, it requires art in it's graphics ,color palette(yes I mean it, or the lack of 'it') . And yes,I would even say the same for good dicktits Bulletstorm
Actually I find Gears of war to be very decent. I really not quite sure what else should make it art, but it is a seemingly, but not always,straightforward actiony story of a desperate fight for survival. There are novelesque like plot twists and drama, and even examination and some questioning of moral values. It is not high art like a Kafka story or such, but I would not be suprised if there is not some subtlelties like oh..Whats- His- Name loosing his wife to the locusts and having to kill her...bummer!
I tried re-playing through Gears of war 2 but I got bored. It's still a decent story, and really I do like how they approach the dark and often trashed barren world of Serra. And I kind of get the idea they if tried to do more then that, it would either be a singular stroke of genius, or just really, really very silly. Which might work, but I hope the art stays in the realm it seems comfortable with.
" @Icemael said:What's wrong with it?Stopped reading there. "" Some people say Gears of War is not Art. Some people say it is juvenile and brainless, and that we should play games like Passage, Braid, Limbo and Silent Hill 2 -- games full of symbolism -- games open to interpretation -- games with deeper meaning and important messages. However, these people are wrong! Gears of War is neither juvenile nor brainless! It is just as full, if not fuller
Wait, wait, wait, Jim Sterling posts here?
" Wow, a lot of people really don't seem to have picked up on the true nature of this post. "I don't think many people actually read it.
Also, sorry to get all serious up in this bitch, but I would legitimately say that Gears of War is art.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment