Why Gears of War is art.

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#51 Posted by Otogi (268 posts) -

Seems like a summation of the human condition. Hm.

#52 Posted by Slaker117 (4843 posts) -

The people who didn't "get" the joke are funnier than the joke itself.

#53 Posted by LiquidPrince (16124 posts) -
@imsh_pl: But do you really? Can you see the deeper meaning?
#54 Posted by Wrighteous86 (3821 posts) -
@Icemael: Cliffy B?
#55 Edited by Icemael (6356 posts) -
@OmegaPirate said:

" Explain horde mode "

Horde mode is a metaphor for someone with a mental problem caused by an irremovable, constantly growing brain tumor. No matter how hard he fights, and no matter how many loved ones he has to help him, he's not going to make any progress (symbolized by the fact that you stay on the same map for the duration of the mode), and the psychological demons are only going to get worse (represented by the Locust getting progressively stronger). All he can do is prolong his suffering -- the tumor will inevitably kill him (represented by the game ending), whether by driving him to suicide (if he gets killed by the Locust) or by eating away at his brain until it can no longer function (if he reaches level 50). 
 
@Wrighteous86 said:

" @Icemael: Cliffy B? "

What about him?
#56 Posted by Wrighteous86 (3821 posts) -
@Icemael: I've heard him (sincerely) make similar claims about Gears and now I'm suspicious... Secret account?  Did you or did you not create Jazz Jackrabbit? Answer the question!
#57 Posted by OmegaPirate (5522 posts) -
@Icemael said:
" @OmegaPirate said:

" Explain horde mode "

Horde mode is a metaphor for someone with a mental problem caused by an irremovable, constantly growing brain tumor. No matter how hard he fights, and no matter how many loved ones he has to help him, he's not going to make any progress (symbolized by the fact that you stay one the same map for the duration of the mode), and the psychological demons are only going to get worse (represented by the Locust getting progressively stronger). All he can do is prolong his suffering -- the tumor will inevitably kill him (represented by the game ending), whether by driving him to suicide (if he gets killed by the Locust) or by eating away at his brain until it can no longer function (if he reaches level 50). 
 
@Wrighteous86 said:
" @Icemael: Cliffy B? "
What about him? "
Ill accept that
#58 Posted by zityz (2360 posts) -

I think you maybe reading too much into this. 
 
It's a story about humanity clinging onto its home world, and it's struggles. Nothing more. Cocaine is a helluva drug.

#59 Posted by Slaker117 (4843 posts) -
@Wrighteous86 said:
" @Icemael: I've heard him (sincerely) make similar claims about Gears and now I'm suspicious... Secret account?  Did you or did you not create Jazz Jackrabbit? Answer the question! "
WHAT DO THE NUMBERS MEAN!!?!
#60 Posted by Wrighteous86 (3821 posts) -
#61 Posted by Hairy_Fish (366 posts) -

I dunno if that makes it art, but damn if that isn't interesting.

#62 Posted by floodiastus (1262 posts) -

And here I thought the game was about a fraternity :/

#63 Posted by Icemael (6356 posts) -
@Wrighteous86 said:
" @Icemael: I've heard him (sincerely) make similar claims about Gears and now I'm suspicious... Secret account?  Did you or did you not create Jazz Jackrabbit? Answer the question! "
Uh... er... well... no.
#64 Posted by blueaniman93 (604 posts) -

i think you're looking at this from the perspective of a high school english teacher  
gears of war was not meant to be overanalyzed
everything can have more meaning the more you think about it 
i dont know, maybe im wrong and young clifford meant it the way you see it

#65 Posted by owl_of_minerva (1455 posts) -

Yes, I agree that the valourisation of "game art" to mask the failings of derivative and poorly designed games is a sham. However, I think you're collapsing the distinction between the indie/art game movement and the finest examples of interactive vg storytelling we currently possess, such as the Silent Hill series (you're quite wrong about SH2). The latter is not "independent", does not ghettoise itself as an art game, or demand that you interpret the game rather than play it. If Silent Hill has failings it comes from attempting to limit the player's efficacy in combat and other characteristic features of the survival horror genre - in any case its mechanics don't preclude it from being of high narrative achievement, without the relentless self-advertisement and pretention of the indie darlings. It utilises design and environmental storytelling, heavily influenced by psychonalysis and cinematic tropes, to deliver a narrative that is interactive, intelligent, and nuanced.
 
Anyway, I think the sooner we put the dichotomy between mechanics and narrative to rest, the sooner we can move to an understanding of video games, let alone actual criticism.

#66 Posted by yinstarrunner (1233 posts) -

OP's post makes way too much sense if I start to think about it.

#67 Posted by Bloodgraiv3 (2713 posts) -
@Hairy_Fish said:
"I dunno if that makes it art, but damn if that isn't interesting. "

 
Pretty much this. 
#68 Posted by jorbear (2517 posts) -
@Hairy_Fish said:
" I dunno if that makes it art, but damn if that isn't interesting. "
#69 Posted by Bellum (2944 posts) -
#70 Posted by LightRain (167 posts) -

Games in general are art.

#71 Posted by RsistncE (4496 posts) -
@Icemael: Finally something we agree on. I think games are always art, it's just that some games are more...artsy, than others. Kinda like how the Transformers movies are art, just not a level anywhere near those of movies like the Donnie Darko (as an example).
#72 Edited by Icemael (6356 posts) -
@owl_of_minerva: Story-wise, I don't see any real difference between Silent Hill 2 and indie trash like Passage. Hell, Silent Hill 2 is pretty much what would happen if one of these little indie teams was given a large budget and a group of talented artists and modelers, and told to make a ~8 hour survival horror game (or however long Silent Hill 2 is). Nice graphics, but simple mechanics, no challenge, no scares, and a boring story made to seem less boring with the addition of a slew symbols representing boring things. Yawn. (And for the record, I'd take my Gears of War interpretation, which I threw together in a couple of minutes purely for the purpose of mockery, and would laugh at if someone presented it as a serious theory, over Silent Hill 2's stupid story any day -- it's a hundred times more interesting and entertaining.)

But we've already been over this in the past, so whatever. I've said all I have to say about the specifics of Silent Hill 2's story long ago.
#73 Posted by HandsomeDead (11863 posts) -
@Icemael said:
" @Chokobo said:
" @Icemael said:

" Some people say Gears of War is not Art. Some people say it is juvenile and brainless, and that we should play games like Passage, Braid, Limbo and Silent Hill 2 -- games full of symbolism -- games open to interpretation -- games with deeper meaning and important messages. However, these people are wrong! Gears of War is neither juvenile nor brainless! It is just as full, if not fuller

Stopped reading there. "
What's wrong with it? "
It took him a while to realise that he should have stopped here: 
    
#74 Posted by Slaker117 (4843 posts) -
@Icemael:  Aw, you ruined it. I was ammused at how many people thought it was serious.
#75 Edited by Icemael (6356 posts) -
@Slaker117: So was I, but I've had my fun, and I don't think the thread will provide me any more amusement.
#76 Posted by Tim_the_Corsair (3065 posts) -

When did people stop understanding humour?

Well written in anycase, gave me a laugh.

#77 Posted by Tordah (2484 posts) -

Good read. Bravo, sir.

#78 Posted by CL60 (16906 posts) -
@Weltal said:
" Wait, wait, wait, Jim Sterling posts here? "
I dunno, but I know he's been here, he made a twitter post about me when I said he's a troll.

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