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    Gears of War

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    Humanity is at war with an underground enemy known as the Locust horde, and the player must use cover and team work to survive.

    Why Gears of War is art.

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    Otogi

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    #51  Edited By Otogi

    Seems like a summation of the human condition. Hm.

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    Slaker117

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    #52  Edited By Slaker117

    The people who didn't "get" the joke are funnier than the joke itself.

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    LiquidPrince

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    #53  Edited By LiquidPrince
    @imsh_pl: But do you really? Can you see the deeper meaning?
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    wrighteous86

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    #54  Edited By wrighteous86
    @Icemael: Cliffy B?
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    Icemael

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    #55  Edited By Icemael
    @OmegaPirate said:

    " Explain horde mode "

    Horde mode is a metaphor for someone with a mental problem caused by an irremovable, constantly growing brain tumor. No matter how hard he fights, and no matter how many loved ones he has to help him, he's not going to make any progress (symbolized by the fact that you stay on the same map for the duration of the mode), and the psychological demons are only going to get worse (represented by the Locust getting progressively stronger). All he can do is prolong his suffering -- the tumor will inevitably kill him (represented by the game ending), whether by driving him to suicide (if he gets killed by the Locust) or by eating away at his brain until it can no longer function (if he reaches level 50). 
     
    @Wrighteous86 said:

    " @Icemael: Cliffy B? "

    What about him?
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    wrighteous86

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    #56  Edited By wrighteous86
    @Icemael: I've heard him (sincerely) make similar claims about Gears and now I'm suspicious... Secret account?  Did you or did you not create Jazz Jackrabbit? Answer the question!
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    OmegaPirate

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    #57  Edited By OmegaPirate
    @Icemael said:
    " @OmegaPirate said:

    " Explain horde mode "

    Horde mode is a metaphor for someone with a mental problem caused by an irremovable, constantly growing brain tumor. No matter how hard he fights, and no matter how many loved ones he has to help him, he's not going to make any progress (symbolized by the fact that you stay one the same map for the duration of the mode), and the psychological demons are only going to get worse (represented by the Locust getting progressively stronger). All he can do is prolong his suffering -- the tumor will inevitably kill him (represented by the game ending), whether by driving him to suicide (if he gets killed by the Locust) or by eating away at his brain until it can no longer function (if he reaches level 50). 
     
    @Wrighteous86 said:
    " @Icemael: Cliffy B? "
    What about him? "
    Ill accept that
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    zityz

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    #58  Edited By zityz

    I think you maybe reading too much into this. 
     
    It's a story about humanity clinging onto its home world, and it's struggles. Nothing more. Cocaine is a helluva drug.

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    Slaker117

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    #59  Edited By Slaker117
    @Wrighteous86 said:
    " @Icemael: I've heard him (sincerely) make similar claims about Gears and now I'm suspicious... Secret account?  Did you or did you not create Jazz Jackrabbit? Answer the question! "
    WHAT DO THE NUMBERS MEAN!!?!
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    wrighteous86

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    #60  Edited By wrighteous86
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    Hairy_Fish

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    #61  Edited By Hairy_Fish

    I dunno if that makes it art, but damn if that isn't interesting.

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    floodiastus

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    #62  Edited By floodiastus

    And here I thought the game was about a fraternity :/

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    Icemael

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    #63  Edited By Icemael
    @Wrighteous86 said:
    " @Icemael: I've heard him (sincerely) make similar claims about Gears and now I'm suspicious... Secret account?  Did you or did you not create Jazz Jackrabbit? Answer the question! "
    Uh... er... well... no.
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    blueaniman93

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    #64  Edited By blueaniman93

    i think you're looking at this from the perspective of a high school english teacher  
    gears of war was not meant to be overanalyzed
    everything can have more meaning the more you think about it 
    i dont know, maybe im wrong and young clifford meant it the way you see it

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    owl_of_minerva

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    #65  Edited By owl_of_minerva

    Yes, I agree that the valourisation of "game art" to mask the failings of derivative and poorly designed games is a sham. However, I think you're collapsing the distinction between the indie/art game movement and the finest examples of interactive vg storytelling we currently possess, such as the Silent Hill series (you're quite wrong about SH2). The latter is not "independent", does not ghettoise itself as an art game, or demand that you interpret the game rather than play it. If Silent Hill has failings it comes from attempting to limit the player's efficacy in combat and other characteristic features of the survival horror genre - in any case its mechanics don't preclude it from being of high narrative achievement, without the relentless self-advertisement and pretention of the indie darlings. It utilises design and environmental storytelling, heavily influenced by psychonalysis and cinematic tropes, to deliver a narrative that is interactive, intelligent, and nuanced.
     
    Anyway, I think the sooner we put the dichotomy between mechanics and narrative to rest, the sooner we can move to an understanding of video games, let alone actual criticism.

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    yinstarrunner

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    #66  Edited By yinstarrunner

    OP's post makes way too much sense if I start to think about it.

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    Bloodgraiv3

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    #67  Edited By Bloodgraiv3
    @Hairy_Fish said:
    "I dunno if that makes it art, but damn if that isn't interesting. "

     
    Pretty much this. 
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    jorbear

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    #68  Edited By jorbear
    @Hairy_Fish said:
    " I dunno if that makes it art, but damn if that isn't interesting. "
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    deactivated-57b1d7d14d4a5

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    LightRain

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    #70  Edited By LightRain

    Games in general are art.

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    RsistncE

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    #71  Edited By RsistncE
    @Icemael: Finally something we agree on. I think games are always art, it's just that some games are more...artsy, than others. Kinda like how the Transformers movies are art, just not a level anywhere near those of movies like the Donnie Darko (as an example).
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    Icemael

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    #72  Edited By Icemael
    @owl_of_minerva: Story-wise, I don't see any real difference between Silent Hill 2 and indie trash like Passage. Hell, Silent Hill 2 is pretty much what would happen if one of these little indie teams was given a large budget and a group of talented artists and modelers, and told to make a ~8 hour survival horror game (or however long Silent Hill 2 is). Nice graphics, but simple mechanics, no challenge, no scares, and a boring story made to seem less boring with the addition of a slew symbols representing boring things. Yawn. (And for the record, I'd take my Gears of War interpretation, which I threw together in a couple of minutes purely for the purpose of mockery, and would laugh at if someone presented it as a serious theory, over Silent Hill 2's stupid story any day -- it's a hundred times more interesting and entertaining.)

    But we've already been over this in the past, so whatever. I've said all I have to say about the specifics of Silent Hill 2's story long ago.
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    HandsomeDead

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    #73  Edited By HandsomeDead
    @Icemael said:
    " @Chokobo said:
    " @Icemael said:

    " Some people say Gears of War is not Art. Some people say it is juvenile and brainless, and that we should play games like Passage, Braid, Limbo and Silent Hill 2 -- games full of symbolism -- games open to interpretation -- games with deeper meaning and important messages. However, these people are wrong! Gears of War is neither juvenile nor brainless! It is just as full, if not fuller

    Stopped reading there. "
    What's wrong with it? "
    It took him a while to realise that he should have stopped here: 
        
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    Slaker117

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    #74  Edited By Slaker117
    @Icemael:  Aw, you ruined it. I was ammused at how many people thought it was serious.
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    Icemael

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    #75  Edited By Icemael
    @Slaker117: So was I, but I've had my fun, and I don't think the thread will provide me any more amusement.
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    tim_the_corsair

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    #76  Edited By tim_the_corsair

    When did people stop understanding humour?

    Well written in anycase, gave me a laugh.

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    Tordah

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    #77  Edited By Tordah

    Good read. Bravo, sir.

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    CL60

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    #78  Edited By CL60
    @Weltal said:
    " Wait, wait, wait, Jim Sterling posts here? "
    I dunno, but I know he's been here, he made a twitter post about me when I said he's a troll.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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