Geometry Wars: Retro Evolved

Geometry Wars: Retro Evolved is a video game that consists of 4 releases

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Geometry Wars: Retro Evolved breaks out into its own game with an Xbox Live Arcade release that rejuvenated the dual-joystick shooter genre.

Overview

Geometry Wars was initially created as a minigame for Project Gotham Racing 2. It broke out on its own in 2005 with an updated version for the Xbox 360's Xbox Live Arcade. The game was initially available there for $5, and it quickly became one of the most-downloaded games on the service. Since the 360 release, the game has appeared on the PC and mobile phones.The game itself is an updated take on the dual-joystick shooter formula popularized by games like Robotron: 2084 and Smash TV. Graphically, the game goes for a deliberately classic-looking vector style.  And while all entities are made up of simple geometric shapes, the heavy use of contrasting colors and bright flashes when a foe is destroyed gives the game visual flair. Similarly, certain power ups or enemies will cause distortions on the playing field itself that affect most units caught in the bends and folds created. These effects culminate to create a defining mixture of retro and modern visuals that Geometry Wars has become known for.

Gameplay

A typical swarm
A typical swarm
Geometry Wars plays much like classic dual-joystick shooters: Players must dodge and weave between foes while simultaneously destroying as many as possible for as long as possible. Players receive a weapon upgrade every 10,000 points, but will lose it if they die. Every 75,000 points, players gain an extra life and every 100,000 points, players gain an extra bomb. Bombs are used to clear the entire grid, destroying all enemies with a large shockwave that causes the grid to ripple. In Evolved your lives and bombs max out at 9, but in retro you can get an unlimited amount of each, making the retro leaderboards plagued with massively high scores that take days of playing to reach. 

The longer a player goes without dying, the higher their multiplier increases, increasing the points they get for each kill. As time goes on, players are confronted by more and different enemies, that appear at random, usually from the corners of the grid. At first small numbers come, but eventually massive swarms of enemies will begin spawning simultaneously from all sides, requiring split second reactions and precision movements to stay alive. When a player dies, all enemies on the grid are destroyed and the player gets a momentary pause before the waves of enemies resume.

Leaderboards


The leaderboards are a very integral part of Geometry Wars: Retro Evolved, with a tight-knit community of fans who are always competing against each other to top their scores.

Enemy Types

Some of the various enemies players face
Some of the various enemies players face
Wanderer - the purple pin that moves slowly and randomly around the map.  Base points value before multipliers is 25 points.

Grunt - light blue diamond that moves pretty quick  and towards the player.  Base points equals 50 points.

Weaver
- green square that moves pretty quick and dodges your shots. Base points equals 100 points.

Spinner
- pink square that moves fast and when shot breaks into three smaller squares.  Base points equals 100 points.

Tiny Spinner
- created after the big spinner breaks apart, they orbit around the other tiny spinners.  Base points equals 50 points.

Gravity Well
- Starts as a red circle and harmless until you shot them.  When shot at they create a hole and sucks anything in within range of it and when it overflows with enemies it explodes and protons come out of it.  Base points varies because it depends on how many enemies it has eaten.

Proton
- little blue circles that are from a Grav Well explosion.  They move extremely fast and bounce off walls.  Base points: 50 points.

Snake
- Orange snake that only be killed by shooting it in the head. Base points: 150 points.

Repulsar
- Red magnet that chases down the player at a fast speed.  It has a shield in front.  You can destroy from the front, but it's much easier to hit it from the side.  Base points: 150

Mayfly
- Only come in swarms from all the corners of the map at once.  Their numbers are huge and move fast.  Base points: 10.

Game Name Geometry Wars: Retro Evolved
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Original US Release Nov. 22, 2005
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