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    George Romero

    Character » appears in 1 games

    Well known Movie Director, and Main antagonist of Black Ops: Call of the Dead.

    Short summary describing this character.

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    Call of Duty: Black Ops Zombies: Call of The Dead

    In the Escalation DLC map pack for Call of Duty Black Ops, George Romero is an unwitting antagonist in the Call of The Dead zombie map. The map starts off with George filming a movie with the four other movie stars, but subsequently gets ambushed and kidnapped by a zombie. When he is next seen by the group, he returns as a zombie armed with a stage light.

    Gameplay

    Calm State

    When first appearing, Romero is calmly walking around while groaning as a massive blue aura surrounds him. Sometimes when he is calmed down after attacking, he says in a scared voice "I'm okay, I'm okay", indicating he cannot control these fits of rage. He will sometimes roar, similar to his "berserk mode". This will make the zombies nearby sprint towards the player. In this state, except for the blue aura and orange eyes, he looks fairly human.

    Berserk State

    After being shot or touched, he transforms into his "Berserk State", which has him chasing the players swinging his broken stage lamp, roaring spontaneously, and distracting the player from the other zombies until he is reverted to his usual state. In this state, his clothes are ripped, and the exposed flesh is rotten and decomposing. He also can electrify surrounding zombies in this state by striking the ground with his stage-light weapon, allowing the zombies to give off an electric charge if they get too close. One way to calm him down is to lead him into water and he will return to his calm state or by shooting him with the V-R11. However, the latter one will only calm him down temporarily, and he will go berserk again after approximately 10 seconds. He will also enter berserk state if he hits a player.

    Killing Romero

    Romero has extremely high health and it takes a lot of time and ammunition to damage him enough to retreat. Pack-A-Punched Dragunov or L96A1 work best, as they will do 900,000 damage and 800,000 damage (if every shot hits the head) respectively, being able to neutralize him in the matter of two/three magazines. A Death Machine can work effectively as well, although it will take several machines before enough damage is done. Upgraded Ray Guns and upgraded light machine guns work well together. Another good way of killing Romero is when the player has 15000-25000 points to go to the box and lure Romero around. Once the player has exhausted their weapon's ammunition, using the mystery box again and repeating. This might take a while as some weapons are better than others. Another effective way to kill Romero is to get a Scavenger or keep the M1911 then upgrade it and use every shot they have to lower his health significantly.

    As George takes more and more damage, the blue aura around his stage-light will start flicking, then if damaged more, it changes to orange. During this near-death state Romero's speed increases. (He will also begin to roar much more often). When finally damaged enough, he will retreat into the water, then return to the game after two rounds have passed, including the round when the player neutralized him.

    Upon his retreat a Death Machine and a Random Perk Bottle power-up will spawn. Romero will drop a Lightning Bolt power-up instead of a Death Machine if the player has the Stand-in achievement and is playing a solo game or if the player has the Ensemble Cast achievement.

    Romero's health does not increase throughout the higher rounds. His health is based on the number of players in the game; Romero has 250,000 health for every player in the game.

    Getting Rid of Romero

    George Romero can be made to retreat into the water for several Rounds. This is done by luring Romero into the water and then shooting him with the pack-a-punched V-R11. He will still utter phrases from underneath the island that Quick-Revive is located on until he reemerges just as does at the beginning of the match, minus the lightning effect.

    Notes

    • Shooting or knifing George will result in angering him, and will not gain the player any points. however, headshots will gain them 10 points.
    • If the Player can damage George enough to send him back under the ice, he will drop a random perk bottle along with a Death Machine, allowing the only way to get all 7 perks at once. George will return a few rounds later.
    • If Goerge is sent under the ice with a Pack-A-Punched VR-11, he does not drop any pickups.
    • If the player completes the Easter Egg involving rescuing the original zombie slayers, the weapon dropped changes to a special Wunderwaffe DG-2. this is different from the normal Wunderwaffe, as it cannot be switched or Pack-A-Punched, and it disappears when it runs out of ammo. however, ammo, can be restored through Max Ammo drops.
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