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Community Endurance Run XIV - April 12-14
Game » consists of 0 releases. Released Dec 07, 2009
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some games' graphics are composed of abstract shapes that have no particular meaning outside of their role in the game.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The "Physical" objects in a game world. All objects which a player can collide with, or interact with through game physics, consists of geometry.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Any game that does not have any written or spoken dialogue in it, regardless if it has characters or not. This includes any text or recorded dialogue that is spoken by a character or narrator, but not text such as "Press Start".
Games that can be played with one hand, typically using only half of a standard controller or only the mouse/keyboard.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
An object that instantly kills all enemies / destroys everything on the screen. Example: The Serious Bomb from the Serious Sam games.
When a game throws so many objects at the player that it's difficult or impossible to keep track
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
Games that are controlled partially or entirely with a touch screen.
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
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