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    Ghostbusters: The Video Game

    Game » consists of 24 releases. Released Jun 16, 2009

    With a script edited and approved by Dan Aykroyd and Harold Ramis, Ghostbusters: The Video Game is a sequel to the feature length films. Who ya gonna call? GHOSTBUSTERS!

    Hands-On: Ghostbusters

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    Brad

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    Edited By Brad

    Let me throw out a few names here. Walter Peck. Tobin's Spirit Guide. Gozer the Gozarian. Are you with me so far? No? We can't continue this friendship, sorry.

    All the traps and proton packs you want are in here.
    All the traps and proton packs you want are in here.
    I'm talking of course about Ghostbusters. Not the films--although I sleep better at night now that both of them have reappeared on my 360's Netflix queue--but the game, which Atari picked up for publishing not long ago from Vivendi. They brought Ghostbusters: The Video Game here to town recently, and I finally got to get my hands on it after merely glimpsing it here and there these last few months.

    Nevermind the proton packs and PKE meters. Mechanically, Ghostbusters uses a pretty standard third-person shooter format, with you controlling a new everyman-style fifth Ghostbuster alongside the original four (all vigorously voiced by the original actors, of course). Your pack acts as an all-in-one weapon with multiple firing modes that mostly mirror standard shooter weapon types. There are a few interesting ones as well, like a tripwire you can attach to two points. The game is largely without HUD; you can see selected weapon and energy level via colored lights on the backpack itself.

    I played a longer segment of the New York Public Library level that's been shown at past events, the same library from the beginning of the first movie. Early on you're making your way through the ground floor, fighting off minor apparitions and monsters made out of animated piles of books. You don't have to trap the most basic enemies, like the book monsters; a good zap from the proton pack will take care of them.

    Traps come into play when you're faced with more monstrous ghouls. You need to focus your beam on a major ghost for a long period of time to snare it, then flick the analog stick in directions indicated by on-screen arrows to get it in a trappable state. A good slam to the floor and you can slide the trap out to seal that sucker up.

    Book monsters!
    Book monsters!
    The toughest ghosts--bosses, mainly--require a more complicated process. As you delve deeper into the library you uncover the secret lair of a crazed cultist who once resided underneath the structure. This is the guy who murdered the ghostly librarian from the first movie. You end up fighting her as the boss of this level in front of a big occult-looking ceremonial altar. She makes a shield for herself by spinning some pieces of furniture around her, so you have to take those down individually before you can weaken her and ultimately throw out the ol' ghost trap.

    After you take out the librarian, you grab an occult manual called the Gozerian Codex, and then the book turns the library into a twisted nightmare version of itself that you then have to fight your way through to get back into the city itself. The demo cut off there, but this bizarro-world interpretation of the library seems like it could provide some interesting level-design opportunities.

    So the shooter gameplay is largely familiar here. It's all the PKE readers, spectral goggles, and other weirdo gadgets--and more importantly, the authentic, so-familiar-you-have-to-grin sort of banter between Ray, Peter, Winston, and Egon in-game--that makes this experience feel like Ghostbusters. The dialogue was all written by Dan Aykroyd and friends, the same guys who wrote the films, and it's all totally in character and pretty funny. Ray is just as excitable and Egon as deadpan as ever, and the characters hurriedly spout tons of complicated-sounding spectral gobbledygook that you'll pick up on instantly if you're a fan of the movies. Some other neat elements are in there; you can access Tobin's Guide in the pause menu to check out info on various ghosts and phenomena, for instance. That's a nice touch.

    Plenty of familiar faces here.
    Plenty of familiar faces here.
    It's rife with Ghostbusters gadgets, as well. You can pull out your PKE and go into a first-person mode to scan an area for traces of the paranormal; it acts as a go-this-way pointer when it lights up. You can put your goggles on to look for other clues, like a series of ghostly handprints on a wall that led me in the right direction. A lot of Ghostbusters' appeal was the crazy technology, so I'm glad to see those things represented properly in the game.

    The level design, story, and voiceovers are virtually the same in the Wii version, but the art is totally different from the realistically styled visuals. It's way more cartoon-like, which is appropriate for lower fidelity on the Wii, and it also reminded me in a good way of the old Real Ghostbusters Saturday-morning cartoon. I guess I'm showing my age here. The exaggerated art style on the Wii seemed a little more appropriate to the setting and irreverent banter, actually. It's also got motion controls in all the places you'd expect them.

    The Wii game looked like it could ship tomorrow, but Ghostbusters was showing some rough edges on the Xbox 360, mainly in the frame rate and general polish. To be fair, there's a lot going on in most combat scenarios to tax the hardware; large parts of the levels can be damaged or destroyed with physics modeling. You can bust up furniture and and blow every book off the shelves in the library level, for instance. The game isn't out till June 2009, so there's plenty of time for Terminal Reality to shine it up for release by then.

    Here's a new trailer Atari put out that shows off a lot of scenes and some of the voiceovers in the game.


      



    UPDATE, TWO MONTHS LATE: Every shameful instance of "EKG" in this story has been replaced with the proper "PKE." Thanks to everyone who caught that lousy error. Ghostbusters deserves better.

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    Brad

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    #1  Edited By Brad

    Let me throw out a few names here. Walter Peck. Tobin's Spirit Guide. Gozer the Gozarian. Are you with me so far? No? We can't continue this friendship, sorry.

    All the traps and proton packs you want are in here.
    All the traps and proton packs you want are in here.
    I'm talking of course about Ghostbusters. Not the films--although I sleep better at night now that both of them have reappeared on my 360's Netflix queue--but the game, which Atari picked up for publishing not long ago from Vivendi. They brought Ghostbusters: The Video Game here to town recently, and I finally got to get my hands on it after merely glimpsing it here and there these last few months.

    Nevermind the proton packs and PKE meters. Mechanically, Ghostbusters uses a pretty standard third-person shooter format, with you controlling a new everyman-style fifth Ghostbuster alongside the original four (all vigorously voiced by the original actors, of course). Your pack acts as an all-in-one weapon with multiple firing modes that mostly mirror standard shooter weapon types. There are a few interesting ones as well, like a tripwire you can attach to two points. The game is largely without HUD; you can see selected weapon and energy level via colored lights on the backpack itself.

    I played a longer segment of the New York Public Library level that's been shown at past events, the same library from the beginning of the first movie. Early on you're making your way through the ground floor, fighting off minor apparitions and monsters made out of animated piles of books. You don't have to trap the most basic enemies, like the book monsters; a good zap from the proton pack will take care of them.

    Traps come into play when you're faced with more monstrous ghouls. You need to focus your beam on a major ghost for a long period of time to snare it, then flick the analog stick in directions indicated by on-screen arrows to get it in a trappable state. A good slam to the floor and you can slide the trap out to seal that sucker up.

    Book monsters!
    Book monsters!
    The toughest ghosts--bosses, mainly--require a more complicated process. As you delve deeper into the library you uncover the secret lair of a crazed cultist who once resided underneath the structure. This is the guy who murdered the ghostly librarian from the first movie. You end up fighting her as the boss of this level in front of a big occult-looking ceremonial altar. She makes a shield for herself by spinning some pieces of furniture around her, so you have to take those down individually before you can weaken her and ultimately throw out the ol' ghost trap.

    After you take out the librarian, you grab an occult manual called the Gozerian Codex, and then the book turns the library into a twisted nightmare version of itself that you then have to fight your way through to get back into the city itself. The demo cut off there, but this bizarro-world interpretation of the library seems like it could provide some interesting level-design opportunities.

    So the shooter gameplay is largely familiar here. It's all the PKE readers, spectral goggles, and other weirdo gadgets--and more importantly, the authentic, so-familiar-you-have-to-grin sort of banter between Ray, Peter, Winston, and Egon in-game--that makes this experience feel like Ghostbusters. The dialogue was all written by Dan Aykroyd and friends, the same guys who wrote the films, and it's all totally in character and pretty funny. Ray is just as excitable and Egon as deadpan as ever, and the characters hurriedly spout tons of complicated-sounding spectral gobbledygook that you'll pick up on instantly if you're a fan of the movies. Some other neat elements are in there; you can access Tobin's Guide in the pause menu to check out info on various ghosts and phenomena, for instance. That's a nice touch.

    Plenty of familiar faces here.
    Plenty of familiar faces here.
    It's rife with Ghostbusters gadgets, as well. You can pull out your PKE and go into a first-person mode to scan an area for traces of the paranormal; it acts as a go-this-way pointer when it lights up. You can put your goggles on to look for other clues, like a series of ghostly handprints on a wall that led me in the right direction. A lot of Ghostbusters' appeal was the crazy technology, so I'm glad to see those things represented properly in the game.

    The level design, story, and voiceovers are virtually the same in the Wii version, but the art is totally different from the realistically styled visuals. It's way more cartoon-like, which is appropriate for lower fidelity on the Wii, and it also reminded me in a good way of the old Real Ghostbusters Saturday-morning cartoon. I guess I'm showing my age here. The exaggerated art style on the Wii seemed a little more appropriate to the setting and irreverent banter, actually. It's also got motion controls in all the places you'd expect them.

    The Wii game looked like it could ship tomorrow, but Ghostbusters was showing some rough edges on the Xbox 360, mainly in the frame rate and general polish. To be fair, there's a lot going on in most combat scenarios to tax the hardware; large parts of the levels can be damaged or destroyed with physics modeling. You can bust up furniture and and blow every book off the shelves in the library level, for instance. The game isn't out till June 2009, so there's plenty of time for Terminal Reality to shine it up for release by then.

    Here's a new trailer Atari put out that shows off a lot of scenes and some of the voiceovers in the game.


      



    UPDATE, TWO MONTHS LATE: Every shameful instance of "EKG" in this story has been replaced with the proper "PKE." Thanks to everyone who caught that lousy error. Ghostbusters deserves better.

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    ahoodedfigure

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    #2  Edited By ahoodedfigure

    They got Egon's hair right :)

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    PLWolf

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    #3  Edited By PLWolf

    Man, I can't wait to get my hands on this. I love the Ghostbusters movies and have been hyped since they first revealed the game.

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    Kazona

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    #4  Edited By Kazona

    Ghostbusters!    

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    mrsmiley

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    #5  Edited By mrsmiley

    Looks slightly creepy, but mostly awesome. :)

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    vunna

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    #6  Edited By vunna

    Looks better then I could have imagined. . .could this finally be a game that makes me turn on the Wii??  The Real Ghostbusters cartoon that I can control with a wand! OMG OMG OMG OMG OMG OMG OMG!

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    Captain_Fookup

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    #7  Edited By Captain_Fookup

    bad fucking ass.

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    Superspiritgun

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    #8  Edited By Superspiritgun

    Oh man, this is shaping up to look really nice. The trailer made me seriously mark out!

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    darkjester74

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    #9  Edited By darkjester74

    When someone asks if you are a god...you say....YES!

    Looks awesome, very excited!

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    BawaTheGamer

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    #10  Edited By BawaTheGamer

    lookin good

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    ThePhenomenal1

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    #11  Edited By ThePhenomenal1

    freak out moment in 3,2,1



    ....I'M FREAKIN OUT!

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    ahoodedfigure

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    #12  Edited By ahoodedfigure

    I hope it'll have some hint of the humor of the first film, and that the action won't be just MOVIE plus some game stuff. 

    At least they got Egon's hair right.

    I do hope they punch up the voice-overs, since they seem to be a little too low key.

    Oh, and Brad?  Don't be ashamed about knowing The Real Ghostbusters, that was one of the better cartoons out there.  Especially the earlier stuff.

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    Alphazero

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    #13  Edited By Alphazero

    Where do these stairs go?
    They go up.

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    mackgyver

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    #14  Edited By mackgyver
    WHO YOU GONNA CALL????

    GHOSTBUSTERS!!!!!!!!!!!!!!!!!!!!!!
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    sweep

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    #15  Edited By sweep  Moderator

    3rd person shooter - right. Is there any sort of cover system?

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    cjmhockey

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    #16  Edited By cjmhockey

    Looks good... I hope they don't screw this up

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    Arrers

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    #17  Edited By Arrers

    MUST....BUY!

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    cgrady

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    #18  Edited By cgrady

    oh man i can't wait

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    vivek

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    #19  Edited By vivek

    This makes me wish that they were making a new film, or that a CG film was coming out. I know who im gonna call "Ghostbusters"

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    John1912

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    #20  Edited By John1912

    Hope its good.  Such great childhood memories.  This could really take off if they nail it!  Gameplay better turn out!

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    Ghostin

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    #21  Edited By Ghostin

    Listen... Can you smell something?

    (Cautiously optimistic)

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    gzl5000

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    #22  Edited By gzl5000

    Movie videogames are always way better when they come out decades after the original movie. I'm hopeful for this one.

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    JJ

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    #23  Edited By JJ

    I feel nostalgic.

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    Double0hFor

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    #24  Edited By Double0hFor

    does anyone have their phone number?

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    psykhophear

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    #25  Edited By psykhophear

    OMFG this game looks amazing. All the characters look exactly like the actors themselves and lifelike. Oh, why does the game have to be delayed again until this coming year? I just can't wait to get my hands on Ghostbusters cos I've been waiting for a sequel all my life!

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    artofwar420

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    #26  Edited By artofwar420

    OH MAH GAWD!

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    natural_deadhead

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    #27  Edited By natural_deadhead

    did anyone else besides me see walter peck in that trailer?

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    Ryan

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    #28  Edited By Ryan  Staff

    It's true, this man has no dick.

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    BiggerBomb

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    #29  Edited By BiggerBomb
    Ryan said:
    "It's true, this man has no dick."

    Uh...what?
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    TheGreatAndWiseOne

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    That first picture looked eerily like a kid-friendly Dead Space.

    And if they even think of  screwing this game up, my childhood memories will fly out and eat their souls for breakfast.

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    rerty

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    #31  Edited By rerty

    why do these demos not go live? the gaming industry could destroy all these bullshit video game websites if they just gave the people who actually buy the games the demos......Another retarted facet of capitalist life.

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    The_Dude_Abides

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    #32  Edited By The_Dude_Abides

    Man, looking at the trailer they seem to have really nailed it. Looks, feels and sounds just like the movies. It sends you back. Can't wait. Who knows, if the game can be a big hit we might even see a whole new movie, wouldn't that be ironic. A game of a movie, being turned into a movie. :P

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    joey

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    #33  Edited By joey
    BiggerBomb said:
    "Ryan said:
    "It's true, this man has no dick."

    Uh...what?"
    Ghostbusters Quote.
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    addictedtopinescent

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    Looking great, I really hope they don't screw up.

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    dsplayer1010

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    #35  Edited By dsplayer1010

    Who ya gonna Call?

    (Sorry, had to say it.)
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    TaintedSun

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    #36  Edited By TaintedSun

    I'm fearful that it will turn out like Alone in the Dark; looks good in trailers, but oh my god, play it and kill yourself.

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    GioVANNI

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    #37  Edited By GioVANNI

    Epic nostalgia!

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    dietmango

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    #38  Edited By dietmango

    Wow it looks great

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    ImperiousRix

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    #39  Edited By ImperiousRix

    I certainly hope this pans out.  It's a good concept and great source material... but that's never stopped a game from sucking before.

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    Ruggles

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    #40  Edited By Ruggles

    Wow, that looks much, MUCH more awesome than I thought it would. Slimer looks freakin scary too.

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    Pibo47

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    #41  Edited By Pibo47

    This is going to kickass.

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    kboy

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    #42  Edited By kboy

    Dude, Bill Murray!

    Kinda sad Rick Moranis won't be coming back though.

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    ocdog45

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    #43  Edited By ocdog45

    i saw a video of what they just wrote about. the game looks sick IMO.

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    JoelTGM

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    #44  Edited By JoelTGM

    an animated movie would be awesome if it looks anything like those cutscenes in the game.

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    TwoOneFive

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    #45  Edited By TwoOneFive

    yet another tonfa boner. you guys gotta stop it with all these awesome previews. 

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    StillAThreat

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    #46  Edited By StillAThreat

    Can the next Ghostbusters headline involve "Bustin' makes me feel good!"?  Please.

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    yellownumber5

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    #47  Edited By yellownumber5

    Riddick and Ghostbusters in one week?  You are on a roll Brad.  Woot Woot!

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    AndrewB

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    #48  Edited By AndrewB

    I'm worried about this game... It has such high expectations to meet, being what essentially is to be Ghostbusters 3, and from everything I've seen of the game, it doesn't look like it'll be able to top those expectations. I can't judge a game that I don't know, but I fear seeing mediocre to poor reviews when this game comes out.

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    EnterpriseE

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    #49  Edited By EnterpriseE

    Me can't wait. I don't care what people say I loved Ghostbusters 2. Day one purchase for me.

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    Media_Master

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    #50  Edited By Media_Master

    Yes!!! Hope they put enthusiasm in their characters

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