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The Glacier 1 game engine was created by IO Interactive in 1998 and was used publicly for the first time in the year 2000, with the release of IO Interactives first game, Hitman: Codename 47. With the announcement of Hitman: Absolution the new game engine Glacier 2 was set to be a "clean cut" from the Glacier 1 engine, thereby retire-ring the 12 year old engine with over a handful of succesful games.
Windows-, Xbox- & Playstation systems
Number(s) of games:
Object-Oriented Design, Plug-in Architecture, Save/Load System with more.
A flexible, object-oriented script that can be assigned to custom-programmed objects and thereby enable them to participate in the AI-state machine. The usage of scripts allows behavior to be changed at runtime. The language is event-driven and state-based.
Artificial Intelligence -AI:
- Finite State Machines
- Decision making
- Scripted hierarchical 3D path planner supporting teleports and special moves including: (Climbing latters, stairs, going through holes and so forth...)
- Basic physics
- Collision detection
- Rigid body
- Vehicle physics
- Advanced collision detection - Precise at polygon level or a simpler level of detail if needed
- Advanced dynamics - Real time calculated cloth and hair on character, plants, hanging bridges etc.
- Rigid body dynamics - Making it possible, to make objects and rag-dolls very realistic