




A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Types of Glitches
The word glitch is a very broad term that can be used to described many different types of strange occurrences in video games. Below are common ways in which glitches are categorized.
Clipping
A clipping glitch occurs when a player or an object within a game environment passed through a texture or level geometry. Clipping is often used to gain access to previously inaccessible parts of a level.
“Out of the Level”
“Out of the Level” glitches are performed when a game player leaves the normal bounds of a game environment through some means. This is often referred to as “Out of Bounds” (OoB), as well.
Interface
When a glitch is performed through a game's menu system or another similar game interface then they have done an Interface glitch.
Jumping
Jumping glitches occur when a player uses their avatar to move in such a way that defies the game designer's intentions. Jumping is typically used to reach locations within or outside of a level that are normally not intended to be reached.
Loading
These glitches most commonly occur independently of the player, but in some cases they can be induced. When a loading glitch occurs the player will often see things such as flickering/missing/incorrect textures, strange coloration, missing or disappearing geometry, a poor framerate, and others.
Physics-Based
Physics-Based glitches occur when a player utilizes a game's physics engine in some fashion to perform an action not intended to take place. Launching and pressure launching are common glitch types that are physics-related.
Sequence Breaking
A sequence break occurs when a player is able to bypass a game's narrative or physical structure to reach a location that was not meant to be accessible until later. The speedrunning community is the group most commonly associated with sequence breaking.
Game Breaking
A game breaking glitch is one that alters the game in a way that makes the player unable to proceed in the narrative. Examples of these include scripted sequences not triggering or game crashes when story-driven events occur.
Glitching Communities
Though glitchers often work alone when looking for and discovering glitches, there are many different glitch-focused communities that serve as a home for glitch enthusiasts. Glitch-related websites exist for single games or series, clans that focus solely on glitching, sites that deal with glitches in general, and sites that desire to archive glitches as they are discovered.
Controversy
The main source of controversy surrounding glitching is its presence and prevalence in online multiplayer games. Players who utilize glitches in ranked matches, in particular, are almost universally despised by players who do not used them. Glitchers who act in such a manner are also deemed cheaters for their actions. As a result of glitchers' actions in multiplayer games, game developers often release patches and game updates to address the discovery of glitches in their games.
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Silkroad Online |
PC | JoyMax | |
|
Pole's Big Adventure |
WSHP | Sega | |
|
Revolution X |
ARC, PS1, PC, GEN, SAT, SNES | Midway Games, Rage Software Ltd. | |
|
X-Men Origins: Wolverine released on May 1, 2009 |
WII, PS2, DS, PSP, X360, PC, PS3 | Amaze Entertainment, Inc., Griptonite Games, Raven Software | |
|
Pokémon Platinum released on March 22, 2009 |
DS | Game Freak, Inc. | |
|
LittleBigPlanet released on Oct. 27, 2008 |
PS3 | Media Molecule | |
|
Battlefield: Bad Company released on June 23, 2008 |
XBLM, PS3, X360 | DICE | |
|
Metal Gear Solid 4: Guns of the Patriots released on June 12, 2008 |
PS3 | Kojima Productions | |
|
Grand Theft Auto IV released on April 29, 2008 |
X360, PC, PS3 | Rockstar North, Rockstar Toronto | |
|
Mr. Driller Online released on April 2, 2008 |
XBLM | Namco Bandai Games Inc. |
| Concept Name: | Glitch |
| Appears in: | 106 games |
| First appearance: | |
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