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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A state of mind in which a person (usually a leader or dictator) genuinely believes that they are a powerful god.
A physics system used to procedurally generate body movement similar to rag dolls.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games that have had an Original Soundtrack album released.
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