Something went wrong. Try again later
    Follow

    God of War: Chains of Olympus

    Game » consists of 7 releases. Released Mar 04, 2008

    Kratos packs up and moves to the PSP in this first portable installment in the God of War series that serves as a prequel to the original.

    zophar53's God of War: Chains of Olympus (PlayStation Portable) review

    Avatar image for zophar53
    • Score:
    • zophar53 wrote this review on .
    • 0 out of 0 Giant Bomb users found it helpful.
    • zophar53 has written a total of 8 reviews. The last one was for Papo & Yo

    Kratos is back, in portable form

    Any fears I had about this game being pared down were unwarranted. Yes, the developers had to cut a few corners to fit the PSP, but its still God of War through and through. On the PSP. To a fan of the series, nothing more needs to be said; don't think, just buy. The graphics are top-notch and look great on the small screen, easily the best looking PSP game to date. My previous complaint about the backgrounds looking slightly plain are unfounded. I don't know if it was just the demo version or what, but the full game has great backgrounds that give the same sense of scope and believability as its big brothers on the PS2. The sound is equally amazing, and with headphones on, you get completely sucked into the world. And the gameplay is just as gory and brutal as you could hope. The atmosphere that is created with all three of these makes you feel like such a frickin badass that it easily holds your interest the whole way through, even if the story this time is a little less interesting.

    Being a prequel, this game feels more like "the further adventures of Kratos" than anything else. Which isn't a bad thing, but the story doesn't really get interesting until pretty much the end of the game, where we finally get to the part that focuses on Kratos' daughter. Without saying too much, it is good to get some more background and insight into Kratos' tortured soul and really makes you feel sorry for him. At the end, you totally understand the Ghost of Sparta's rage and it makes you want to kick some ass every time you play him.

    Taken on its own, this is easily the most fun you've ever had on the PSP. It's only when compared to its console counterparts that you start to see the thin cracks and compromises that were made. While the combat itself is satisfying, the controls and progression are slightly off. The tiny nub of a joystick on the PSP simply cannot compare to a real analog stick and at first, it is awkward having to hold both shoulder buttons in order to execute a barrel roll. Once you get used to it however, it works well, becoming automatic and second nature. Overall, Ready at Dawn did a surprisingly good job of mapping everything to the PSP's controls and squeezing in as much of the PS2 game's play mechanics as they possibly could. Progressing through the game is possibly the weakest link in the chain (sorry, couldn't resist). Chains of Olympus is even more linear than the first two adventures and the puzzle elements are extremely easy. I only got stuck once for more than 20 seconds. Also, there are way, WAY more instances of being blocked off in a chamber by red force fields and being made to clear the room of enemies before you are able to proceed. Again, not necessarily a crippling flaw, it just makes the progression seem a bit forced and controlled. On the plus side, the second weapon that you eventually get not only has a useful purpose this time around, but its actually really fun to use! In fact, there are certain enemies, especially in the Challenge of Hades, that are more easily dealt with using this additional weapon.

    The only other negative things would be length and difficulty. Unless I was careless, I didn't really die all that often. No doubt my experience with the first two God of War games helped with this, but it still felt easier. I finished the game in just over 7 hrs on Hero (Medium) difficulty and got all the hidden chests (which btw, are much less hidden this time around). I may go back and try to complete the game again on God Mode and finish the Challenge of Hades, but it probably won't take me much longer than that.

    In summary, if you compare Chains of Olympus to the first outings, it comes off a bit like God of War Lite in a couple aspects. Which, make no mistake, still isn't bad at all. However, if you take it for what it is on the PSP, you will see it for what it really is; the most bloody, engrossing, and downright fun 7 hrs you'll ever spend with a portable game system. If you at all enjoyed Kratos' antics in the past, you should need no more convincing.

    Other reviews for God of War: Chains of Olympus (PlayStation Portable)

      Brutally awesome, but Brutally short 0

      God of War: Chains of Olympus is a PSP exclusive prequel to the critically acclaimed PS2 game God of War. Once again, players take up the mantle of Kratos, the notorious Ghost of Sparta, during the early years of his service to the gods. The main story of the game is that Helios, the god of the sun, is knocked from sky and Morpheus, the god of dreams, is slowly taking over the land. So, the gods task Kratos with returning Helios and his chariot to their rightful place. But as the story progresse...

      2 out of 2 found this review helpful.

      Chains of Olympus does not dissapoint. 0

      When I first got CoO I had read heaps of Gamespot and IGN revews saying how dissapointing this game was, so when I got it I had my doubts. But when I started playing CoO those doubts vanished. I will tell you why...Like all God of wars so far there is a complex and intriguing story, it is a lot more focused on Kratos's past and family like the first God of War game. This game is set before the first two games where Kratos is a servant of the Gods of Olympus, and is still trying to rid himself of...

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.