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Game » consists of 9 releases. Released Mar 13, 2007
Player assignable points that unlock or enhance skills allowing for character customization.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A person incapable of feeling emotion and empathy, though they may fake displaying such in order to fit into society. Their inability to empathize make them potentially dangerous as they lack the ability to feel guilt or remorse for cruel acts committed against others.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Games featuring characters which posses superhuman abilities and powers.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Life after death, known by many names in many cultures, where the dead continue their existence forever parted from the living.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
The concept of a character leaping forwards or backwards in time.
The Titans were the first generation of deities in Ancient Greek mythology. They were a powerful race of divine beings, ruling during the Golden Age. Their reign was ended when their progeny, the Gods, overthrew them during a bloody battle for control of the heavens.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Three games that are individually complete but are closely related in theme or sequence
A powerful weapon often found near the end of the game that is significantly more powerful than other weapons. It can also be the last weapon in an RPG game that does drastically increased damage compared to previous weapons.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
Don't believe anyone. There's more going on here than is immediately apparent.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Weapons with multiple functions or combinations of different weapons that can be used at the same time.
Possess the magical power of life. White magic are spells and abilities that heal damage, cure poison, and even revive the dead.
Originally recorded in 1951, this sound effect has appeared in numerous films and video games.
This game mechanic occurs when a character enters a room, and the camera zooms around showing one particular pathway that the character should take, ending with a shot of the final door, window, or hole they should navigate to.
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