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    God of War III

    Game » consists of 14 releases. Released Mar 16, 2010

    God of War III puts players back in the role of Kratos to continue his brutal and bloody war against Olympus as he sets his sights on Zeus himself.

    "God of War III": Story Review

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    dreamkin

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    Edited By dreamkin
    WARNING: This review is only concerned with the story of a game. Even though the story is an important part of a game, by no means is it the defining component. A game with a horrible story may very well be one of the best games ever produced. It's just that my reviews are not about that.

    SPOILER WARNING: The following text may contain spoilers for the people who have not finished the game in question yet. Reviewing the story sometimes makes such things inevitable.  


     

    Idea:

    God of War III goes back to the original plot element of Pandora's Box and questions the connection the whole series has with the original myth. Exactly how did Kratos kill Ares? What exactly was in the box? It's the classic story of the son rebelling against his father and eventually destroying him. As a symbol of change and progress fueled by hope, Kratos' journey seems like it would provide a good metaphor. However it's the inconsistencies that undermine this miasma of loosely related and not terribly original ideas. Apart from the impressively destructive consequences of the deaths of gods, there is nothing terribly interesting here. Putting ideas into Pandora's box is an interesting concept. So technically there is food here for the talented writer. However Asmussen fails to capitalize on these smaller ideas, and without a powerful central idea God of War III simply feels like it's missing something. 
     
    Rating: 1 out of 2 
     
     

    Setting:

    God of War III takes place in ancient times, mostly in the area we know today as Hellas. This is a classic greek mythological tale in its more modern and brutal form. Instead of idealizing gods, it highlights them as petty, immortal beings of great power who see humans only as pawns in the cosmic game of chess which eventually proves to be quite shallow.  
     
    Greek myth features one of the more humanized pantheons among the polytheistic religions of the world. It is one of the oldest soap operas in existence. At the time the people rooted for their favorite characters in the form of worship and followed their adventures intently. These stories provided the society with larger than life situations they can relate to. The setting of God of War may seem different but in truth it's the modern, revised version of the original setting for our own darker and cynical society. 
     
    Its Achilles' Heel then is its blurry nature in terms of period. Simply put, the setting is pretty inconsistent with the original stories we have read from Homeros and Hesiodos. Is this taking place after all the myths we know, or is it a re-imagining of the whole myth? The setting relies on our knowledge of Greek myth but then casts Herakles as a petty, brainless brute. Hard to follow what the intent was. 
     
    There are also a lot of inconsistencies between God of War III and former titles in the series. Several Gods look and function in a completely different way.  And now we learn that gods can have ghosts? Where was Ares' ghost all this time?
     
    Rating: 1 out of 2


    Characters:  

    For a classic video game protagonist who murders anything that moves, Kratos was established as a pretty interesting character in God of War. There was a reason to his madness. This is a guy who carries the ashes of his family on his skin. He has the right the go insane... Yet Kratos had a purpose. He was in the service of Olympian Gods in order to redeem himself and the gods in turn were merely using him. Remember how the first frame of this story displayed Kratos right before he committed suicide.  
     
    Barlog's story was more about what Kratos is doing than what Kratos is feeling. There was the sense of betrayal and the explanation to the reason why Kratos is capable of the things he does, both good and evil.  
     
    Asmussen's Kratos feels insane. This Kratos is angry. He always was angry but this time it's different. Kratos' anger was rooted in a tragedy. This time he feels like a teenager who's just angry for the sake of being angry. He is the kind of guy who would burn a village just because he's cold. It is very hard to relate to a character like this. Back when we have first met, Kratos was a husband and a father who had accidentally killed his wife and kid, because of his own obsessions and disregard for sensitive advice. Normally the protagonist should evolve. Kratos here makes less sense than he ever did, even though he's still the iconic video game anti-hero he always was it is safe to say that he has devolved.
     
    The antagonists and side characters do not fare better. Zeus does have sensible advice for Kratos but his method of delivering that advice is so stupid that it actually makes Kratos even more angry. One might argue that Zeus wants Kratos to kill him.  
     
    The rest of the gods behave like homicidal maniacs or psychopaths with a disassociative identity disorder. Herakles especially behaves in a very uncharacteristic way. Greek myth describes him as more than a strong guy. He might be strong but most of his stories are about his intellect complementing his might. Just read the story about him and Atlas. Here he appears and attacks Kratos for an absurd reason. Of course there is a true reason behind this deformation of characters. Their sole purpose of existence is to get killed by Kratos.  
     
    See, the story is structured as one long action scene. But more on that later... 
     
    Rating: 1 out of 2 
     
     
    Plot Structure: 
    God of War III literally starts where God of War II ends. Kratos is climbing the top of the mountain and is about to face Zeus. That is his goal and the final destination of our story. Which is what God of War III is all about. Really.  
     
    Here is the basic structure: Kratos climbs, Kratos slips and falls (into the Underworld... They really need to install a revolving door for him), Kratos climbs again. On the way he kills whoever is stupid enough to stand in his way.   
     
    It is one man's journey to kill some other man. And that he does... He kills the father of all Gods and all the other Gods. Isn't it curious then that he needed Pandora's Box in the first game to kill Ares? Again the most important problem in this story is consistency. Conflicts raised in previous chapters get resolved in ways we could never have guessed. However the twist in this case is not a good one.  
     
    Things do start in a promising way though. The moment Poseidon dies the seas swallow most of the earth. So we learn that each God represents their domain and when they die something happens to the world. Then we ask, why didn't anything like this happen when Ares died? Did Kratos instantly inherit his title? Like a walking cataclysm, Kratos kills each and every single god unleashing a natural disaster on the global scale with each kill. Despite the inconsistency, it's really a great hook. The audience wonders what will happen to the world after Kratos is done killing all the gods. This adds an additional mystery to the story. Obviously it's going towards some clever resolution. Or so we think... The parallels between Pandora and and Kratos' own daughter strengthens our hope.
     
    In the end the world is almost destroyed, Kratos kills Zeus (more than once) and it turns out that the illogical behavior of the gods were caused by the fact that they are infected by the evils placed inside Pandora's Box along with Athena's own power: Hope.  
     
    This resolution is problematic in many levels.  
     
    For one, this is the first time the audience understands that abstract ideas can be placed in a box in this setting. We knew that Gods represented ideas but the thing in the box is literally an idea, not the personification of it. The audience had no way of knowing this. The mystery is resolved by a previously unknown and alien factor.  
     
    More problematic is that the whole thing invalidates all of the character conflicts between the end of God of War I and God of War III by saying that all the important characters basically went insane when Pandora's Box was opened. So why were we following this story again? 
     
    Rating: 0 out of 2 
     
     

    Craftsmanship:  

     
    Inconsistent design choices aside God of War III is artistically quite good. The writing will not give you anything to remember but there is also nothing to cringe at. That being said, Kratos' always angry voice starts to get annoying.  
     
    God of War III cleverly retains the catchy theme melody and adds a new epic soundtrack. The music helps a lot in dressing this average story in a more epic armor, but is ultimately unable to save it from mediocrity. 
     
    Part of the reason why the writing is not spectacular is that it doesn't have any opportunity to be so. In the few, less action heavy, emotional scenes Kratos gets, the writers fail to add more gravity to the situation by writing some exceptional dialog.  
     
    When all is said and done the craftsmanship in God of War III does its job but nothing more. 
     
    Rating: 1 out of 2 
     
     
     
    OVERALL: 4 out of 10
    (0-3= BAD, 4-6= AVERAGE, 7-10= GOOD)

    Already Reviewed: "Infamous", "Batman: Arkham Asylum", "Wet", "Planescape: Torment", "Call of Duty: Modern Warfare 2", "Uncharted 2: Among Thieves", "Brütal Legend", "Heavy Rain",  "Alan Wake" , "God of War 3"

    NEXT REVIEW:  Final Fantasy X
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    dreamkin

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    #1  Edited By dreamkin
    WARNING: This review is only concerned with the story of a game. Even though the story is an important part of a game, by no means is it the defining component. A game with a horrible story may very well be one of the best games ever produced. It's just that my reviews are not about that.

    SPOILER WARNING: The following text may contain spoilers for the people who have not finished the game in question yet. Reviewing the story sometimes makes such things inevitable.  


     

    Idea:

    God of War III goes back to the original plot element of Pandora's Box and questions the connection the whole series has with the original myth. Exactly how did Kratos kill Ares? What exactly was in the box? It's the classic story of the son rebelling against his father and eventually destroying him. As a symbol of change and progress fueled by hope, Kratos' journey seems like it would provide a good metaphor. However it's the inconsistencies that undermine this miasma of loosely related and not terribly original ideas. Apart from the impressively destructive consequences of the deaths of gods, there is nothing terribly interesting here. Putting ideas into Pandora's box is an interesting concept. So technically there is food here for the talented writer. However Asmussen fails to capitalize on these smaller ideas, and without a powerful central idea God of War III simply feels like it's missing something. 
     
    Rating: 1 out of 2 
     
     

    Setting:

    God of War III takes place in ancient times, mostly in the area we know today as Hellas. This is a classic greek mythological tale in its more modern and brutal form. Instead of idealizing gods, it highlights them as petty, immortal beings of great power who see humans only as pawns in the cosmic game of chess which eventually proves to be quite shallow.  
     
    Greek myth features one of the more humanized pantheons among the polytheistic religions of the world. It is one of the oldest soap operas in existence. At the time the people rooted for their favorite characters in the form of worship and followed their adventures intently. These stories provided the society with larger than life situations they can relate to. The setting of God of War may seem different but in truth it's the modern, revised version of the original setting for our own darker and cynical society. 
     
    Its Achilles' Heel then is its blurry nature in terms of period. Simply put, the setting is pretty inconsistent with the original stories we have read from Homeros and Hesiodos. Is this taking place after all the myths we know, or is it a re-imagining of the whole myth? The setting relies on our knowledge of Greek myth but then casts Herakles as a petty, brainless brute. Hard to follow what the intent was. 
     
    There are also a lot of inconsistencies between God of War III and former titles in the series. Several Gods look and function in a completely different way.  And now we learn that gods can have ghosts? Where was Ares' ghost all this time?
     
    Rating: 1 out of 2


    Characters:  

    For a classic video game protagonist who murders anything that moves, Kratos was established as a pretty interesting character in God of War. There was a reason to his madness. This is a guy who carries the ashes of his family on his skin. He has the right the go insane... Yet Kratos had a purpose. He was in the service of Olympian Gods in order to redeem himself and the gods in turn were merely using him. Remember how the first frame of this story displayed Kratos right before he committed suicide.  
     
    Barlog's story was more about what Kratos is doing than what Kratos is feeling. There was the sense of betrayal and the explanation to the reason why Kratos is capable of the things he does, both good and evil.  
     
    Asmussen's Kratos feels insane. This Kratos is angry. He always was angry but this time it's different. Kratos' anger was rooted in a tragedy. This time he feels like a teenager who's just angry for the sake of being angry. He is the kind of guy who would burn a village just because he's cold. It is very hard to relate to a character like this. Back when we have first met, Kratos was a husband and a father who had accidentally killed his wife and kid, because of his own obsessions and disregard for sensitive advice. Normally the protagonist should evolve. Kratos here makes less sense than he ever did, even though he's still the iconic video game anti-hero he always was it is safe to say that he has devolved.
     
    The antagonists and side characters do not fare better. Zeus does have sensible advice for Kratos but his method of delivering that advice is so stupid that it actually makes Kratos even more angry. One might argue that Zeus wants Kratos to kill him.  
     
    The rest of the gods behave like homicidal maniacs or psychopaths with a disassociative identity disorder. Herakles especially behaves in a very uncharacteristic way. Greek myth describes him as more than a strong guy. He might be strong but most of his stories are about his intellect complementing his might. Just read the story about him and Atlas. Here he appears and attacks Kratos for an absurd reason. Of course there is a true reason behind this deformation of characters. Their sole purpose of existence is to get killed by Kratos.  
     
    See, the story is structured as one long action scene. But more on that later... 
     
    Rating: 1 out of 2 
     
     
    Plot Structure: 
    God of War III literally starts where God of War II ends. Kratos is climbing the top of the mountain and is about to face Zeus. That is his goal and the final destination of our story. Which is what God of War III is all about. Really.  
     
    Here is the basic structure: Kratos climbs, Kratos slips and falls (into the Underworld... They really need to install a revolving door for him), Kratos climbs again. On the way he kills whoever is stupid enough to stand in his way.   
     
    It is one man's journey to kill some other man. And that he does... He kills the father of all Gods and all the other Gods. Isn't it curious then that he needed Pandora's Box in the first game to kill Ares? Again the most important problem in this story is consistency. Conflicts raised in previous chapters get resolved in ways we could never have guessed. However the twist in this case is not a good one.  
     
    Things do start in a promising way though. The moment Poseidon dies the seas swallow most of the earth. So we learn that each God represents their domain and when they die something happens to the world. Then we ask, why didn't anything like this happen when Ares died? Did Kratos instantly inherit his title? Like a walking cataclysm, Kratos kills each and every single god unleashing a natural disaster on the global scale with each kill. Despite the inconsistency, it's really a great hook. The audience wonders what will happen to the world after Kratos is done killing all the gods. This adds an additional mystery to the story. Obviously it's going towards some clever resolution. Or so we think... The parallels between Pandora and and Kratos' own daughter strengthens our hope.
     
    In the end the world is almost destroyed, Kratos kills Zeus (more than once) and it turns out that the illogical behavior of the gods were caused by the fact that they are infected by the evils placed inside Pandora's Box along with Athena's own power: Hope.  
     
    This resolution is problematic in many levels.  
     
    For one, this is the first time the audience understands that abstract ideas can be placed in a box in this setting. We knew that Gods represented ideas but the thing in the box is literally an idea, not the personification of it. The audience had no way of knowing this. The mystery is resolved by a previously unknown and alien factor.  
     
    More problematic is that the whole thing invalidates all of the character conflicts between the end of God of War I and God of War III by saying that all the important characters basically went insane when Pandora's Box was opened. So why were we following this story again? 
     
    Rating: 0 out of 2 
     
     

    Craftsmanship:  

     
    Inconsistent design choices aside God of War III is artistically quite good. The writing will not give you anything to remember but there is also nothing to cringe at. That being said, Kratos' always angry voice starts to get annoying.  
     
    God of War III cleverly retains the catchy theme melody and adds a new epic soundtrack. The music helps a lot in dressing this average story in a more epic armor, but is ultimately unable to save it from mediocrity. 
     
    Part of the reason why the writing is not spectacular is that it doesn't have any opportunity to be so. In the few, less action heavy, emotional scenes Kratos gets, the writers fail to add more gravity to the situation by writing some exceptional dialog.  
     
    When all is said and done the craftsmanship in God of War III does its job but nothing more. 
     
    Rating: 1 out of 2 
     
     
     
    OVERALL: 4 out of 10
    (0-3= BAD, 4-6= AVERAGE, 7-10= GOOD)

    Already Reviewed: "Infamous", "Batman: Arkham Asylum", "Wet", "Planescape: Torment", "Call of Duty: Modern Warfare 2", "Uncharted 2: Among Thieves", "Brütal Legend", "Heavy Rain",  "Alan Wake" , "God of War 3"

    NEXT REVIEW:  Final Fantasy X
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    Gabriel

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    #2  Edited By Gabriel

    Nice write-up, unfortunately after the first GOW the story did not really feel it had a coherent direction  in which it was going you could really feel the negetive impacts from switching directors and the story suffered for it. It's also  too bad they didn't use David Jaffe's original idea it seemed it would be a much more interesting game. 
     
    Another thing that bothered me were the Pandora encounters Kratos had which were way too sappy, by this point the only way to justify Kratos character by then would be to make him the villain for future GOW games.

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    RobotHamster

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    #3  Edited By RobotHamster

    I thought GoW had a cool story.

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    #4  Edited By dreamkin
    @Gabriel:  
    I agree. Jaffe's idea is far more logical than Asmussen's too. Your idea of making Kratos the villain is also better than all the ideas in God of War III put together. But I fear Sony does not have the guts to do that. It's a big financial risk.  
     
    Well... We can always hope.
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    #5  Edited By dreamkin
    @RobotHamster:  
    I the story of the original God of War game was surprisingly good. Not to say it's a literary gem but it was unexpected from an action game like that. It's the conclusion in GoW III which bugs me. 
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    #6  Edited By Gabriel
    @dreamkin said:
    " @Gabriel:  I agree. Jaffe's idea is far more logical than Asmussen's too. Your idea of making Kratos the villain is also better than all the ideas in God of War III put together. But I fear Sony does not have the guts to do that. It's a big financial risk.   Well... We can always hope. "
    Not as much as you would think, while GOW III sold a shit ton, the series is starting to get stale with 5 total games in about 5 years. They need to inject life into the series again game-play and story wise. I think those First Person Parts they used were just the stepping stone to what they probably want to do which is to go full First Person perspective. Story-wise they either need to re justify Kratos as a character again, make him the antagonist, or just go for Norse Mythology. The problem you run into the  Norse though is that they are really similar to the Greeks Odin is Zeus, Thor is Ares, the Frost Giants are the Titans, ect... 
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    #7  Edited By dreamkin
    @Gabriel:  
     
    Kratos is an established and instantly known character. People would want to play as Kratos and will probably protest if Kratos is not the protagonist anymore. But as I said.. I agree. 
     
    I don't think they will ever go for first person. I know a certain high profile developer which is expert on producing high quality first person games is currently trying to make a first person god of war-like game. (I really cannot say more without putting friends at risk, because the project is still sort of under wraps) However I also know that they are running into serious design problems. If they manage to do it though I'm sure then Sony will answer with their own first person brawler... 
     
    I think I have disagree with you on Norse myth. Greek myth is essentially the same as Roman myth yes, but even there you see how the society changes the religion. Ares for instance is not a particularly important god in greek myth (despite popular belief). Mars on the other hand is one of the most important gods in the Roman pantheon. That is mostly because for the Romans war was an important part of life. The greeks on the other hand were mostly farmers.  
     
    Even the powers of the gods are different in Norse and Greek myth. For instance, while Zeus is the god of Thunder, Odin is the essentially the God of Death. While similar patterns emerge in every myth (as discovered by Joseph Campbell) I think Norse and Greek myth is sufficiently different.
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    Gabriel

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    #8  Edited By Gabriel
    @dreamkin said:  
     
    This may be true in Mythology but in the game Odin and Zeus represent the same thing the final end boss. My problem with them going in the Norse direction is that it will probably end up like playing Gow III...again structure wise. Kill the lesser gods and Frost Giants and then Odin, and then another religion is around the corner say Egyptian, then the cycle repeats.  It's too bad Dante's Inferno beat them to the punch because a God of war game set in proper Hell not Hades would be interesting to me, the concept seems perfect for the character of Kratos. 
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    #9  Edited By dreamkin
    @Gabriel:  
     
    In that case you're right. Maybe "Kratos in India" then... :P  
     
    Dante was an interesting game. I half expected them adding Virgil as Dante's African buddy called V-man... He'd use sickles on chains and they'd combo demons. They'd then chest bump and then V-man would go "Hell yeah!"  
     
    The final game turned out to be better in terms of story, but that's setting the bar low. Which reminds me that I still have to finish the article about Dante's Inferno...
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    #10  Edited By Red12b

     Dante was an interesting game. I half expected them adding Virgil as Dante's African buddy called V-man... He'd use sickles on chains and they'd combo demons. They'd then chest bump and then V-man would go "Hell yeah!"      

    Ahaha
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    #11  Edited By GhostlyEnigma
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    #12  Edited By dreamkin
    @GhostlyEnigma:  Sadly yes. 
     
    I did tolerate God of War II thinking of it as a "middle of the story" game. I thought the stupidity of Kratos will have some meaning in God of War III. I did not... It's sad really. The story had so much potential.
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    #13  Edited By Hailinel
    @dreamkin said:
    " @GhostlyEnigma:  Sadly yes.  I did tolerate God of War II thinking of it as a "middle of the story" game. I thought the stupidity of Kratos will have some meaning in God of War III. I did not... It's sad really. The story had so much potential. "
    There's really only so far that a story can be carried by a man whose only defining trait is violent, ambulatory rage.
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    #14  Edited By GhostlyEnigma
    @dreamkin said:

    " @GhostlyEnigma:  Sadly yes.  I did tolerate God of War II thinking of it as a "middle of the story" game. I thought the stupidity of Kratos will have some meaning in God of War III. I did not... It's sad really. The story had so much potential. "

    • Bah! We had a bunch of games this year that had disappointing storytelling. 
       
      Heavy Rain: Didn't make a lick of bit of sense. It was so over-dramatic, made me feel like I was watching a low budget soap-opera. Which is funny, because the teaser trailer made it seemed like it was going to steer away from soap opera cliches.
    • Mass Effect 2: Okay, the plot was well written and the characters were far better than they were in the original Mass Effect. However, the plot in the original Mass Effect was better.
    • Halo Reach: It wasn't a heartfelt story, as much as it was half-hearted. Not to mention that the characters were undeveloped and utterly forgettable.
    • Assassin's Creed Brotherhood: The storytelling feels like an after-thought, even more than the first game. It's not bad, but not great like it was in II.
    • Alan Wake: The narrative was good, until the godawful ending.
    • StarCraft II: It's absolutely cliche and corny compared to the original. The writing is filled with cringe, as it's filled with a lot of macho action one-liners.
    • Star Wars The Force Unleashed II: It's just undeveloped from top to bottom.
    • Metroid Other M: The storytelling is so bad, it's makes MGS4 seem like a masterpiece in interactive storytelling in comparison
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    #15  Edited By dreamkin
    @GhostlyEnigma:  
     
    I wasn't expecting anything from Halo Reach or Force Unleashed II or Metroid for that matter. Alan Wake I though was well enough. The ending is okay in my book. It's cheesy but cheesy like a cheesy horror story... Heavy Rain is by far the biggest disappointment for me. I though without aliens Cage could deliver a good story. I was wrong I guess... 
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    Jayross

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    #16  Edited By Jayross

    I didn't read your review (because of possible spoilers), but as some who has never played a God of War game, and has no interest in the story, is it still worth playing?

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    dreamkin

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    #17  Edited By dreamkin
    @Jayross:  
    Oh of course. They are terrific games. You're missing out on a piece of gaming history. My reviews are not about the games themselves but about their story element. Go buy God of War now :)
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    #18  Edited By TwoOneFive
    @Gabriel said:
    " Nice write-up, unfortunately after the first GOW the story did not really feel it had a coherent direction  in which it was going you could really feel the negetive impacts from switching directors and the story suffered for it. It's also  too bad they didn't use David Jaffe's original idea it seemed it would be a much more interesting game.  Another thing that bothered me were the Pandora encounters Kratos had which were way too sappy, by this point the only way to justify Kratos character by then would be to make him the villain for future GOW games. "
    i agree 100% 
     
    gow3 is still a goty contender though. i though it was badass. 
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    #19  Edited By Tsoglani

    Definitely worth playing... and I thought the OP's review was a bit harsh; 4/10 seems a bit low for the story; yes, the series is getting stale, but what can you do when each game has a different director with different thoughts and opinions about where the series should go. I agree with it in that regard, and for me, GOW 1 was by far the best of the series, storywise.

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    #20  Edited By Jeust

    I'm never been a GoW fan, still that was a good write-up.  
     
    What game will you review next? 
     
    You should play Nier. I would be interested in seeing your opinion on it. ^^

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    #21  Edited By Red12b

      
    good once again mate, 
     
    I was so disappointed by this game, such a letdown, 
     
    the first one is a classic, Jaffe should have kept on to this franchise with  a vice like fucking grip.    

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    #22  Edited By dreamkin
    @Tsoglani:  
    The scale I use is different than the standard review scale people use. 4 equals average. Frankly I was being uncharacteristically generous in this case. 
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    #23  Edited By dreamkin
    @Jeust:  
    Nier! Yes... I started playing it but somehow stopped for an unknown reason. I should get back to it. Its name makes me think of kidneys for some reason.  
    The next review will be a retro review about Final Fantasy X. Meanwhile I am working on re-opening my own website but all the old material is being held hostage by the old hosting service. 
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    #24  Edited By ImmortalSaiyan

    I'm surprised you were able to write so much about God of War 3s story.
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    #25  Edited By dreamkin
    @Red12b:  
    Yeah it was weird wasn't it. I also felt the opening scene wasn't as strong as the Colossus fight at the beginning of GoW II. Maybe if they started with Kronos... but then again this would make even less sense.
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    #26  Edited By dreamkin
    @ImmortalSaiyan:  
    Yeah well.. it's what do for a living...
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    #27  Edited By mordukai

    I think god of war accomplished perfectly from the story what it needed from it.  It's a revenge story not the latest Nolan movie plot. I remember Jaffe once talk about how GoW 3 will ultimately explain why there no more Greek myths. well I think they explained that, end of story. You were just expecting too much story from a game that doesn't need a heavy story. People play GoW for the super smooth controller and the overly satisfying gameplay design that always keep to amaze me just how much of a positive feedback this game gives the player. 
     
    gamers...never satisfied.  
     
    PS - You  have the most messed up scoring system ever. It's completely unnecessary and you should drop it.  Your nice write ups will only benefit. 

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    #28  Edited By mordukai
    @Red12b said:
    "    good once again mate,  I was so disappointed by this game, such a letdown,  the first one is a classic, Jaffe should have kept on to this franchise with  a vice like fucking grip.     "
    Well seeing how everyone had such a tough time working with him that after GoW 1 Sony had the option of either having a whole team quit or promoting one guy there by solving the problem. AFter that Jaffe didn't have much reasons to stay at Santa Monica. 
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    #29  Edited By Red12b

     

     
     


    @Mordukai 
     
    Mm, I heard how hard he is to work with, but you have to agree that GOW 1 actually had a good story, and it benefited from him.

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    #30  Edited By Jeust
    @dreamkin said:

    " @Jeust:  Nier! Yes... I started playing it but somehow stopped for an unknown reason. I should get back to it. Its name makes me think of kidneys for some reason.  The next review will be a retro review about Final Fantasy X. Meanwhile I am working on re-opening my own website but all the old material is being held hostage by the old hosting service.  "

    Nier is the dutch word for kidney, as you probably know it. ahah
      
    Hum hum FFX has a good story. It will be interesting.  
     
    What is the matter with the old hosting service?
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    #31  Edited By dreamkin
    @Mordukai:  
    I don't think we should say stuff like "It's a good story for a video game" A story is a story. And I do think GoW 1 had a good story.  
    Nolan has his problems too btw ... 
     
    I generally hate scoring systems. They make no sense. But people seem to require them. So do you guys (the handful of people who are reading my stuff) think I should remove the scores? 
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    #32  Edited By dreamkin
    @Jeust:  
     Yes! That's it. I don't speak dutch but I do speak German and it's almost the same word... Thanks :) 
     
    Well the old hosting service belonged to a friend of mine and he just shut it down. There were a lot of really good articles there about game design and interactive storytelling. I fear they're all gone now. I recently re-opened the website with new content and some of the story reviews from here. Time will tell if it will return to the old glory days. :)
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    #33  Edited By Jeust
    @dreamkin said:
    " @Jeust:   Yes! That's it. I don't speak dutch but I do speak German and it's almost the same word... Thanks :)  Well the old hosting service belonged to a friend of mine and he just shut it down. There were a lot of really good articles there about game design and interactive storytelling. I fear they're all gone now. I recently re-opened the website with new content and some of the story reviews from here. Time will tell if it will return to the old glory days. :) "
    No problem! 
     
    Next time do backups. ^^ And there is no use in longing for what has been lost, trudge on! Your articles are very interesting, and I think you'll pick up where you left off.  
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    #34  Edited By lemon360

    Agreed.

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    #35  Edited By kalel814

    My main beefs with GOW3's story are:
     
    1) Athena being a ghost means that the gods can survive and influence the living after bring killed, effectively making Kratos' quest to kill them all an exercise in futility
     
    2) The "there is another Skywalker" moment came out of left field and fell flat
     
    3) Kratos not dying at the end was a fairly large cop out in a game that could have had a more definitive ending

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    #36  Edited By Jack268

    Your quotes are misplaced, should be God of War 3 "Story" review 
     
    rimshot

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    #37  Edited By Red12b

    I miss these

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