8 user reviews 4.6 / 5 avg score
4/5 stars Reviewed on March 19, 2010

Sony delivers a fittingly epic and savage PlayStation 3 debut for God of War, even if it does little to evolve the formula established by its predecessors.

Read Ryan Davis's full review
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God of War III puts players back in the role of Kratos to continue his brutal and bloody war against Olympus as he sets his sights on Zeus himself.

Overview

Kratos seething with anger!
Kratos seething with anger!
God of War 3 is the next installment in the God of War franchise. It was first teased in the back of the manual for God of War: Chains of the Olympus. Although there was no hint of a release date like when God of War PSP was announced on the back cover of the instruction manual for God of War II, it was later announced at E3 2008 where the first teaser was revealed to the public at the end of Sony's press conference. The trailer premiered on December 14th at the 2008 Video Game Awards (VGA) on SPIKE TV. The tag line for the game is "In the end, there will be only chaos". The game was also voted Most Anticipated Game at the 2009 Video Game Awards.

Story

The story picks up directly after the end of God of War II with Kratos riding on top of the Titan Gaia, headed towards Mount Olympus, so that Kratos can get his revenge on Zeus and all the other Gods. In the process of attempting to get his revenge, Kratos will reignite the war between the Titans and the gods. Because of this the Titans will be ever present. Kratos will occasionally be riding on top the Titans, and sometimes he will be fighting along side them, with giant Titanic hands smashing around Kratos, helping him rid his enemies and fight side by side against the Gods. When he isn't in direct contact with the Titans, they will be in the background, fighting their own battles. There are also other elements, to the story that have yet to be revealed.

One thing that has been revealed is that the story really takes you into the head of Kratos and shows you how he thinks and feels. The story is also very reliant on the previous three God of War games, which may potentially be a problem for new players, however the story is far more complex and intricate because of it. There are many call backs to prior scenes and events in the past games.

Gameplay

Kratos wearing the Cestus.
Kratos wearing the Cestus.
The gameplay is reminiscent of previous games in the series, consisting of battling a variety of gruesome enemies with a range of weapons and magical attacks. 

Kratos is able to mount giant Cyclops' and use them in a vehicular fashion to take out enemies, or he can jump and grab flying enemies, kill them, and dive bomb back to the ground sending enemies flying into the air. A large portion of the game takes place while Kratos is riding the enormous Titans , and therefore the levels dynamically change and move around based on how the Titans are climbing or moving.  If they stand up, the level suddenly becomes a vertical playing field and so on. Another interesting not is that the enemy is already much better then previous games, however if there is a field commander present at the location that Kratos is currently in, the enemies will fight even harder and attempt to flank Kratos. An example of the field commanders that have already been shown is the Centaur.

You will die!
You will die!
Similar to the head of the Medusa from the original game, Kratos acquires the head of the God Helios which has a couple of uses that Kratos will exploit. The first one is that the head reveals hidden doors that were cloaked from view, thanks to the wide sunbeams that are projected from his mouth. The second use for the head is as a lantern. This is only one of the many new items, weapons, and magical abilities that will be making an appearance in the game.

Chronology

While chronologically taking place after God of War II, God of War III is the forth chapter in the series. The games in the order of their occurrence are:
  1. God of War: Chains of Olympus
  2. God of War
  3. God of War II
  4. God of War III

Information

Cory Barlog wrote the overarching story of how the trilogy ends as well as the base of the game layout and design. Barlog also mentioned at a God of War III launch event that the game would run at full 1080p resolution, though it turns out that the final version will run natively in 720p with the ability to upscale to 1080p. The game would also support SIXAXIS tilt and rumble functions. Barlog also expressed an interest in adding a cooperative mode, but this and the SIXAXIS controls were not put into the final product.

David Jaffe has said of the story that, "God of War explains, or ultimately will explain, why there are no more Greek myths." He has also stated that it will be "hell on earth" as the Gods and the Titans battle each other for domination, and that the series will explore the question of whether "man needs god". David Jaffe has expressed interest to be involved in some way with the development of God of War III, but since he left SCEA his influence would be minimal. Barlog has since left SCEA and has stated that the development changes that go on in God of War are, "outta my control now ". Stig Asmussen has taken over the role of director.
  • Unlike the first two iterations in the series where there were only 15 enemies on screen, there will now be up to 50 this time.
  • Enemies can also jump on Kratos, eventually weighing him down and smothering him. This can be broken by wiggling the analogue stick.

  • You can ride monsters like the Cyclops and “control” them.
  • Kratos on the PlayStation 2 used 5,000 polygons, where as now he uses 20,000.
  • Weapons have been added and enhanced to improve variety. Like with a different weapon, you don’t get just a couple different attacks, but a whole different play style. Weapons can also be switched mid-combo.
  • "This time, all the game’s weapons would have the same level of depth, complexity and familiarity as Kratos' blades, with button combos for one weapon usable for all the others."
  • There are field commanders such as Centaurs that will make the enemies fight more aggressively and attempt to flank Kratos.
  • The lion gauntlets are called Cestus, these spout spiked balls on chains from their decorative animal mouths, causing shock waves that throw enemies back on each hit. Kratos uses them like giant steel boxing gloves, although they can extend on chains during combos for medium-distance clubbing.
  • So far, both Hades and Helios have been confirmed as boss fights.

  • Enemy AI is a lot smarter. Some of the enemies will be “commanders” and control the other grunts and create formations.
  • Enemies will look different, even if they’re the same type.
  • Enemies will have shields that they use against Kratos via formations, once a leader unit is dead, the enemies become dumber and are easier to kill.
  • More boss fights than God of War I, but fewer than God of War II.
  • No multiplayer, but downloadable content was hinted as a possibility.
  • The Golden Fleece and the Icarus Wings, a holdover from God of War II that now enable him to ascend rapidly through vents of hot air, and his fire arrows, which now feature realistic flame effects that will spread from enemy to enemy, make a return in God of War III.

                        

  • Initial loading will occur during the cinematics.
  • The first three minute trailer that was released was rendered all within the game engine, however the trailer itself was censored for the ESRB. For example, the scene where Kratos stabs the commanding centaur after pouncing off the wall was censored so that he only expelled blood, whereas in the final game, he will excrete his innards such as his intestines and the like.
  • The cinematic trailer also censored the Harpies' breasts. They are visible in the final game.
  • The scale of the game is so large that the entire Medusa level from the first God of War game can easily fit in the palm of the Titans hands. They said they wanted to “take D-Day, combine it with the movie Cloverfield and put Kratos right in the middle.”
  • A brand new supernatural magic-type has been introduced, as relying on god-powers of the past would be thematically daft; the Gods are no longer friends of Kratos and are unlikely to grant him any more power, so his magic will come from somewhere intrinsic, somewhere else.
  • Now touting their new zipper system, which realistically depicts the slicing of animated skin, the deaths of Kratos' enemies are definitely getting a graphical overhaul.
  • A new creature introduced is the Chimera, a mythical creatures that is part goat and part lion and has a snake for a tail. You will fight it in 3 different stages, once on four legs, where it attacks you with his snake tail, once that is severed it transforms into it's lion like form and when that is done it charges at you with it's goat form where you will have to cut off it's horns and stab it with them.

  • As far as story is concerned, God of War III brings the trilogy to a close, but the franchise will live on, although it's been stated that they won't be "run into the ground". The game begins with a bang with the invasion of Mount Olympus and the story also ends with a bang that will be a huge revelation for Kratos. Also, events that were significant in the first two games will be "profound" in God of War III.
  • The idea of the sex mini game, which has become a staple in the God of War series, is explored and was added
  • Some developers from Insomniac and Naughty Dog, creators of the Resistance and Uncharted franchises respectively, helped with the development of God of War III. They taught the others tips that they learned while developing for the PlayStation 3 hardware.
General Information Edit
Game Name God of War III
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Original US Release March 16, 2010
need a fuzzy date?
Original US Release March 2010 know the real date?
Aliases GOW3
GOW III
God of War 3
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