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Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A game with fake interactivity will present the player with a choice, but will prevent further progress, such as by repeating the choice, until the player selects a specific answer.
You may think you know who you are playing as, but do you?
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Footprints are visible marks left behind by a character walking.
A situation in a game where a character will be defeated no matter what action the player takes. The character may be defeated in a cutscene or the player may be forced to fight until they are defeated.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
The annual European games convention held in Cologne, Germany. It took place on the 18-22 of August.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A gameplay mechanic allowing players to store their items and freely carry them around.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A lich is a powerful sorcerer who became undead through a magical ritual they cast on themselves. Usually lichdom is achieved to extend their "lives" or give themselves more power. They can control vast hordes of undead.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Mythical Creature with the face of a man, the body of a lion, sometimes with wings and a tail that can shoot spikes. Other times it has a snake for a tail or a scorpions tail.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
Mind Reading is being able to know someone else's thoughts exactly when they think them.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
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