One of the premier Game Boy Advance RPG's, Golden Sun sees the player travel Weyard to stop the release of Alchemy before it destroys the world.
Overview

Golden Sun Logo
Golden Sun (also known as Ougon no Taiyou in Japan) is an RPG developed by Camelot and published by Nintendo for the Gameboy Advance. It was well received thanks to its interesting story, likeable cast of characters, varied gameplay, and intriguing puzzles. The game takes place in a land called Weyard, where a group of people called adepts have the power to channel the elements of Earth (Venus ), Fire (Mars), Water (Mercury), and Wind (Jupiter). The game centers around two boys named Isaac and Garet who are attempting to stop two fire Adepts named Saturos and Menardi from lighting the four elemental lighthouses that will change Weyard forever. Along the way they meet a Jupiter Adept named Ivan, and a Mercury Adept named Mia.
It was followed by a sequel, Golden Sun: The Lost Age (sometimes known simply as Golden Sun 2) on April 14, 2003.
Gameplay

Ragnarok - One of the game's many spells
One of the most prominent features of the game is its nonstandard take on the RPG mechanic of magic, in this game called Psynergy, which can be used inside of battle to deal damage, buff allies, or inflict various statuses on enemies , but can also be used outside of battle to help solve the game's various puzzles by moving pillars, using gusts of wind to clear away leaves, or even freezing a puddle of water to create a temporary pillar.
The game also featured a creature collection mechanic popular in video games at the time. Early on the Djinn, small magical creatures who are tied to the individual elements, are introduced. These Djinn could be obtained by encountering them in the wild, in towns, or in dungeons and more often than not required you to fight them in order to win them over. The Djinn system became the basis for the game's class mechanic as well and is one of the most deceptively deep systems in recent memory.
Golden Sun featured an offline versus mode in which two Gameboy Advances were hooked up via link cable where players could use the parties from their own cartridges to battle each other. The game also included a battle arena where you could test your mettle against various enemies using the party you had faced in the main story mode.
Story

A Boss Battle
The game starts out in a town called Vale. The main characters Isaac and Garret are only kids at this time. A boulder from Mt. Aleph is about to fall down and crush the town so Isaac's father and many other villagers go to stop the boulder. Isaac and Garret are sent to the plaza at the bottom of the village. Before Isaac and Garret can reach the Plaza, Saturos and Menardi find them and challenge them to a fight. Isaac and Garret battle them but eventually lose (If one were to use a cheat to hack the game and defeat them, then you make it to the Plaza). Isaac and Garret are left unconscious but are found by their family and taken to the plaza. Then the boulder falls, crushing all the villagers that were trying to stop it, including Isaac's father.
Characters
There are 4 party members you will meet on your journey. Isaac who uses a sword and earth elemental magic. Garet who uses a sword and uses fire elemental magic. Mia uses a staff and water/ice elemental magic. Ivan uses a staff and uses lightning/wind elemental Magic. All of them can use any of the Djinni.
Locations
- Vale
- Sol Sanctum
- Vault
- Lunpa
- Bilibin
- Imil
- Mercury Lighthouse
- Bilibin Barricade
- Kolima Village
- Fuchin Temple
- Xian
- Altin Village and Mine
- Lama Temple
- Kalay
- Kalay Docks
- Altimer Cave
- Gandowan Bridge
- Suhulla
- Venus Lighthouse
- LaLivero
- Babi Lighthouse
Djinn
Djinn are mysterious spirits that control the elements. When attached to a character, they enhance the stats and magical powers of the characters. They can eventually be used to summon powerful creatures.
The four types of Djinn are:
Ivan with Jupiter Djinn
- Earth (Venus)
- Wind (Jupiter)
- Fire (Mars)
- Water (Mercury)