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    GoldenEye: Rogue Agent

    Game » consists of 10 releases. Released Nov 22, 2004

    Going where no previous James Bond game has been, GoldenEye: Rogue Agent lets players experience life as a high-rolling, cold-hearted villain and live on the dark side of the Bond universe. It bears no relation to the 1997 game GoldenEye 007.

    Short summary describing this game.

    GoldenEye: Rogue Agent last edited by Galamoth on 05/19/23 01:36PM View full history

    Overview

    GoldenEye: Rogue Agent is an espionage first-person shooter developed by EA Los Angeles and published by EA for the PlayStation 2, Xbox, and GameCube on November 22, 2004. It was later ported by EA Tiburon to the Nintendo DS on June 13, 2005.

    Set in the James Bond universe, players take on the role of Jonathan Hunter, an ex-MI6 agent who is recruited by Auric Goldfinger to assassinate his rival Dr. Julius No. With the help of a gold-hued cybernetic eye created by Francisco Scaramanga (dubbing Hunter the codename "GoldenEye"), Hunter encounters various villains from the Bond universe (including Pussy Galore, Oddjob, and Xenia Onatopp), as well as locations from the series, as he navigates his way through the criminal underground.

    The game was originally designed as a spiritual sequel to the 1997 game GoldenEye 007 (based on the film GoldenEye), but it bears no relation to either the game or the film.

    Gameplay

    This game is a typical first person shooter with some extra twists. Several gameplay mechanics will come in handy as you will encounter tougher enemies and several boss battles. Firstly, you can use cover to your advantage. Since this game is in first-person view, you can either crouch or stand behind anything in your environment to avoid enemy attack. Secondly, your health replenishes when you take cover. You can pick up armor that are placed throughout the maps or dropped by enemies when they die to quicken the healing process. Thirdly, the game lets you dual-wield weapons to create devastating weapon combination as you can shoot them separately or together by using the right and left triggers on your controller. In addition, you can subdue an enemy in close combat by using hand-to-hand attacks. After a couple of strikes, your opponent will be stunned and you can either hit him again to knock him out, or use him as a human shield. Using an enemy as a hostage is a great way to replenish your health and ammunition when cover is scarce. Furthermore, there are many machine traps located throughout the game in the environment that can be used to defeat opponents. These deathtraps can eliminate quite a few enemies once mastered.

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    Finally, with the help of Francisco Scaramanga, your eye is replaced with an upgradeable synthetic eye which lets you see enemies through cover using MRI vision, manipulate electronics and weapons using the EM Hack, deflect damage with the EM Shield and send enemies flying across the room with the Magnetic Field.

    Multiplayer

    Along with the fully integrated single-player, this game offers 4-player split-screen and online gameplay for the Playstation 2 and Xbox. However, on November 26, 2006, the servers for both versions were shut down due to inactivity online. Furthermore, Activision had acquired non-exclusive rights to develop and publish James Bond games later that year.

    Different game modes were present in the game such as:

    Multiplayer frenzy in Scaramanga's Funhouse
    Multiplayer frenzy in Scaramanga's Funhouse
    • Showdown (Every man for himself)
    • Team Showdown (Eliminate the other team)
    • Domination (Capture domination points to keep your counter high)
    • Tug-O-War (Teams compete to transport a bomb to their goal)

    These modes could also be modified by changing the rules by playing them on:

    • Normal (Play the match with not special rules)
    • Golden Gun (Place Scaramanga's legendary Golden Gun in the map)
    • You Only Live Twice (Each player receives only two lives)
    • License to Kill (All weapons are one hit eliminations)

    Weapons

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