@optix12: Yeah, I agree that it might not be the best example I could've posted (if you use Oxford's definition of "game" you could argue that horror games aren't games, or that extremely hard games like Dark Souls isn't a game...or those games fall under category 3, which, if so, Gone Home does too).
My main point is, and people should watch the video I posted: Why does it matter what is and isn't a game, why is that really a discussion worth having? It seems to me to just be a way for people to dismiss games outright by not calling them "video games" because of some vague definition they came up with. With a few exceptions, every time this is brought up it's because some people do not like the product and want to dismiss it without really explaining why other than "it's not a game" (David Cage games are good examples of that, every time he releases something this discussion happens again...and I'm saying that as someone who hates his games). "Win states" and "lose states" are two so incredibly vague terms that they're more or less useless, it means different things to different people (as seen here, by GuyIncognito saying that just completing a puzzle is a "win state"). And as the video states, normal "games" have downtime where you do not do anything, why can't a game like Dear Esther, which consists of more or less just those moments, be a "video game"?
Anyways, time to go visit my family for Christmas.
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