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    Gone Home

    Game » consists of 11 releases. Released Aug 15, 2013

    Set in a large multi-story house during a 1995 thunderstorm, Gone Home is a first-person exploration game where a young woman finds out what happened to her family since she was away on a long overseas trip.

    endureandsurvive's Gone Home (Steam) (PC) review

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    Gone Home review

    Recently, I had been looking for a new game to play; something different from anything I had ever played before. I heard about an indie title called Gone Home while perusing Twitter. I saw lots of people talking about how it was a “must play” for anyone who enjoys games. My incredibly kind fiancé gifted it to me on Steam, so I had no excuse not to play it.

    The game opens with the sound of a woman’s voice, who you soon find out is Katie Greenbrier, the girl you are playing as. You learn that Katie has just returned from a trip to Europe. Her family has moved houses while she has been away, and she is about to walk into her new home for the first time. She walks in, expecting her family to be there to greet her, but she soon discovers that she is all alone.

    You find a note on the front door from your sister, Sam, who says not to go snooping around trying to find out where she went. So what do you do? Naturally, you search the house looking for clues as to Sam’s whereabouts. With every clue you find, you become further engrossed into the story. I found myself picking up every single item, even something as simple as a box of tissues.

    As you explore the Greenbrier residence, you will find Super Nintendo cartridges, cassette tapes, and even a TV guide with real shows listed in it. Oh, did I mention this takes place in 1995? The ’90s are a fond memory for many people, including myself, so I felt even more attached to the game.

    This game won’t be for everyone. It’s similar to a lot of indie games in that it tries something new without including traditional game elements like violence. With that being said, Gone Home is one of the most unique gaming experiences I’ve ever had. Without spoiling anything, it has one of the most interesting plot twists I’ve ever seen in any storytelling medium.

    As amazing as Gone Home is, it’s very short. It will take you less than three hours to complete. Therefore, if you’re low on cash, this may not be the best option for you if you’re looking for a new game right now. The game currently sells for $19.99, but I’m sure the price will drop over time.

    Final thoughts

    Gameplay: The gameplay is very simple; walk around and find clues. This will not be suitable for those who only like fast-paced, action-y games.

    Appearance: The visuals are up to par with what you would expect from an indie title. The atmosphere is very eerie, making it a very unique gaming environment.

    Sound: The voice acting by Sarah Robertson is phenomenal. Without it, the game wouldn’t be much to speak of. The atmospheric sounds, like the rain constantly banging on the windows and rooftop, really makes the environment more interesting.

    Bottom line: If you enjoy story-driven gaming experiences that challenge the norms of modern gaming, Gone Home is a brilliant gem that should not be missed.

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    Other reviews for Gone Home (Steam) (PC)

      A True Interactive Story 0

      There is a piece of paper on a cabinet. You read it, it reveals itself to be an exam from days gone by. The exam has one question, a simple biology task: re-arrange these sentences to form a coherent story about the reproductive cycle. The answer is nothing of the sort. It’s long, a full two page story with character, excitement and passion. It is the writing of a child, so you’d be hard pressed to call it good, but the cheek of it makes you smile. It makes you laugh.Underneath there is a teache...

      11 out of 14 found this review helpful.

      It's an oddly compelling story, with not much gameplay and some great atmosphere at times 0

      What constitutes as a game? In 'Gone Home', you can walk around and click on things but are these controls just an afterthought to a story the developer wanted to tell? Why, in this medium, is it important to tell this story? I suspect that indie games are the new 'cool' thing, so maybe this was a way to cash in on a growing niche market as well as a massive social debate. The lone gameplay mechanic this game has which I wish other games would adopt is the ability to put an item back in the same...

      7 out of 11 found this review helpful.

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