so I was looking at PD's website and did you know that Polyphony Digital only have 110 staff members?
thats a TINY number of people working on a big next gen game, let alone a game that has as much content as GT5.
compare that to the 300 people who worked on forza 3 and 200 that worked on the new Need for speed game.
maybe Polyphony should outsource some next time,
Gran Turismo 5
Game » consists of 9 releases. Released Nov 24, 2010
Gran Turismo 5 is the fifth edition in the long running racing game series by Polyphony Digital. The game sports over 1000 vehicles, damage modeling on race cars, a dedicated television channel, lots of races, 16 player online multiplayer, and active weather.
I think I found out why GT5 took so long.
More staff members doesn't necessarily mean higher quality or faster development. The primary reason that it took so long is because:
- There are several metric tons of content within GT5. In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
- Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
" More staff members doesn't necessarily mean higher quality or faster development. The primary reason that it took so long is because:
"
- There are several metric tons of content within GT5. In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
- Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
"More staff members doesn't necessarily mean higher quality or faster development. The primary reason that it took so long is because:
"
- There are several metric tons of content within GT5. In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
- Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers.
" @Hailinel said:200-300 cars really is a small number, you are right."More staff members doesn't necessarily mean higher quality or faster development. The primary reason that it took so long is because:And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
"
- There are several metric tons of content within GT5. In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
- Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
Those guys are perfection nuts. That's the reason it took them, like what, six years to complete the game? Then again this standard/premium car thing and the fact that the weather effects will work only on a bunch of maps, makes it all seem weird. They probably need to hire some extra staff.
" @Hailinel said:SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet."More staff members doesn't necessarily mean higher quality or faster development. The primary reason that it took so long is because:And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
"
- There are several metric tons of content within GT5. In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
- Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
@KaosAngel said:
" What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game. Every GT has sold 10 million units, and Prologue has sold over 5 million. But hey, more staff equals better sales right? "Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out.
" @KaosAngel said:Take a look at this. Should help enlighten you ;)" What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game. Every GT has sold 10 million units, and Prologue has sold over 5 million. But hey, more staff equals better sales right? "Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out. "
" @Hero_Swe said:" @Hailinel said:SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet."More staff members doesn't necessarily mean higher quality or faster development. The primary reason that it took so long is because:And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
"
- There are several metric tons of content within GT5. In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
- Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
@KaosAngel said:" What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game. Every GT has sold 10 million units, and Prologue has sold over 5 million. But hey, more staff equals better sales right? "Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out. "
Actually it's common sense and logic. If you've been following the deveopment you know that licensed cars are gonna have damage physics on them. You also know that the game has taken forever to come out, well. Put two and two together, The reason it's taken this long is the licensing deals for these cars.
Let's say out of those 100 guys, 20 of those work on the actual handling on the cars. 200 of those 1000 will have realistic handling while the rest will simply be made from numbers given by the makers of the cars instead of what the devs actually feel of them.
" @KaosAngel said:What I do?" What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game. Every GT has sold 10 million units, and Prologue has sold over 5 million. But hey, more staff equals better sales right? "You make me sad KaosAngel "
" @Mordukai said:Those figures are pretty crazy considering the amount of 360 owners and the popularity of the Forza series. Granted, GT has been around for longer but that's still a tiny fraction of the sales." @KaosAngel said:Take a look at this. Should help enlighten you ;) "" What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game. Every GT has sold 10 million units, and Prologue has sold over 5 million. But hey, more staff equals better sales right? "Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out. "
" @Mordukai said:You kind of have no leg to stand on if you have no facts to back up your arguments, and just continue speculating and making random guesses. Not being a PD employee, you can't have any idea of how many people worked on a specific aspect of the game nor how much time it takes for each individual employee to work on their specific assignments. You haven't played the game, so you also don't know how the cars handle, and are again just making random guesses as to the differences between the standard and premium cars. Why are you even involved in this thread if you don't have any facts to back up a word you're saying?" @Hero_Swe said:Actually it's common sense and logic. If you've been following the deveopment you know that licensed cars are gonna have damage physics on them. You also know that the game has taken forever to come out, well. Put two and two together, The reason it's taken this long is the licensing deals for these cars. Let's say out of those 100 guys, 20 of those work on the actual handling on the cars. 200 of those 1000 will have realistic handling while the rest will simply be made from numbers given by the makers of the cars instead of what the devs actually feel of them. "" @Hailinel said:SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet."More staff members doesn't necessarily mean higher quality or faster development. The primary reason that it took so long is because:And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
"
- There are several metric tons of content within GT5. In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
- Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
@KaosAngel said:" What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game. Every GT has sold 10 million units, and Prologue has sold over 5 million. But hey, more staff equals better sales right? "Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out. "
" @Binman88 said:Sounds to me like you need to find a better use for your time. Maybe consider getting a job?" @Hero_Swe said:Simply to troll people like you that take this simple game seriously. "" @Mordukai said:You kind of have no leg to stand on if you have no facts to back up your arguments, and just continue speculating and making random guesses. Not being a PD employee, you can't have any idea of how many people worked on a specific aspect of the game nor how much time it takes for each individual employee to work on their specific assignments. You haven't played the game, so you also don't know how the cars handle, and are again just making random guesses as to the differences between the standard and premium cars. Why are you even involved in this thread if you don't have any facts to back up a word you're saying? "" @Hero_Swe said:Actually it's common sense and logic. If you've been following the deveopment you know that licensed cars are gonna have damage physics on them. You also know that the game has taken forever to come out, well. Put two and two together, The reason it's taken this long is the licensing deals for these cars. Let's say out of those 100 guys, 20 of those work on the actual handling on the cars. 200 of those 1000 will have realistic handling while the rest will simply be made from numbers given by the makers of the cars instead of what the devs actually feel of them. "" @Hailinel said:SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet."More staff members doesn't necessarily mean higher quality or faster development. The primary reason that it took so long is because:And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
"
- There are several metric tons of content within GT5. In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
- Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
@KaosAngel said:" What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game. Every GT has sold 10 million units, and Prologue has sold over 5 million. But hey, more staff equals better sales right? "Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out. "
" @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "So are they only minor changes from 4? If so that doesn't sound to great since it was a PS2 game from 6 years or so ago.
" @Binman88 said:I have no idea how much work they've done on the ported cars. Here's a screenshot of one of the standards. I suppose if you can't handle 800 cars with a similar level of detail, and 200 premium cars isn't enough for you, you should probably avoid this game like the plague to avoid disappointment." @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "So are they only minor changes from 4? If so that doesn't sound to great since it was a PS2 game from 6 years or so ago. "
" @Hero_Swe said:" @Binman88 said:Sounds to me like you need to find a better use for your time. Maybe consider getting a job? "" @Hero_Swe said:Simply to troll people like you that take this simple game seriously. "" @Mordukai said:You kind of have no leg to stand on if you have no facts to back up your arguments, and just continue speculating and making random guesses. Not being a PD employee, you can't have any idea of how many people worked on a specific aspect of the game nor how much time it takes for each individual employee to work on their specific assignments. You haven't played the game, so you also don't know how the cars handle, and are again just making random guesses as to the differences between the standard and premium cars. Why are you even involved in this thread if you don't have any facts to back up a word you're saying? "" @Hero_Swe said:Actually it's common sense and logic. If you've been following the deveopment you know that licensed cars are gonna have damage physics on them. You also know that the game has taken forever to come out, well. Put two and two together, The reason it's taken this long is the licensing deals for these cars. Let's say out of those 100 guys, 20 of those work on the actual handling on the cars. 200 of those 1000 will have realistic handling while the rest will simply be made from numbers given by the makers of the cars instead of what the devs actually feel of them. "" @Hailinel said:SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet."More staff members doesn't necessarily mean higher quality or faster development. The primary reason that it took so long is because:And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
"
- There are several metric tons of content within GT5. In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
- Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
@KaosAngel said:" What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game. Every GT has sold 10 million units, and Prologue has sold over 5 million. But hey, more staff equals better sales right? "Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out. "
You assume I already don't have one and is doing this on my spare time.
What is better use of my time is also subjective, so we could stay on that topic for a long while if you really wanted.
" Well, my effort to end this flamewar with an idiotic comment failed. "It'll end eventually when someone mentions religion or politics and it'll get locked by the mods. Alternatively, Godwin's Law.
So uh, yeah. Volkswagen is in the game. Hitler liked those fellas didn't he?
That FC is a premium. All the cars in that screenshot are. These are Standard cars: http://imgur.com/fpAQe.jpg" @SethPhotopoulos said:
I have no idea how much work they've done on the ported cars. Here's a screenshot of one of the standards. I suppose if you can't handle 800 cars with a similar level of detail, and 200 premium cars isn't enough for you, you should probably avoid this game like the plague to avoid disappointment. "" @Binman88 said:
" @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "So are they only minor changes from 4? If so that doesn't sound to great since it was a PS2 game from 6 years or so ago. "
Both Savanna variants are listed as standard models on the Gran Turismo website. Maybe I'm missing something?" @Binman88 said:
That FC is a premium. All the cars in that screenshot are. These are Standard cars: http://imgur.com/fpAQe.jpg "" @SethPhotopoulos said:
I have no idea how much work they've done on the ported cars. Here's a screenshot of one of the standards. I suppose if you can't handle 800 cars with a similar level of detail, and 200 premium cars isn't enough for you, you should probably avoid this game like the plague to avoid disappointment. "" @Binman88 said:
" @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "So are they only minor changes from 4? If so that doesn't sound to great since it was a PS2 game from 6 years or so ago. "
http://www.gran-turismo.com/local/jp/data1/products/gt5/carlist_en.html
Want to know why GT5 took so long? Well, let me introduce you to my friend Final Fantasy XIII. She has some stories to tell you about delays and the Cell processor.
I'm seeing 3 FCs:" @goudaj said:
Both Savanna variants are listed as standard models on the Gran Turismo website. Maybe I'm missing something?" @Binman88 said:
That FC is a premium. All the cars in that screenshot are. These are Standard cars: http://imgur.com/fpAQe.jpg "" @SethPhotopoulos said:
I have no idea how much work they've done on the ported cars. Here's a screenshot of one of the standards. I suppose if you can't handle 800 cars with a similar level of detail, and 200 premium cars isn't enough for you, you should probably avoid this game like the plague to avoid disappointment. "" @Binman88 said:
" @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "So are they only minor changes from 4? If so that doesn't sound to great since it was a PS2 game from 6 years or so ago. "
http://www.gran-turismo.com/local/jp/data1/products/gt5/carlist_en.html "
497 | Mazda RX-7 GT-LIMITED (FC, J) '85 | |
---|---|---|
498 | Mazda RX-7 GT-X (FC) '90 | |
499 | Mazda RX-7 GT-X (FC, J) '90 |
The one in that picture, the GT-X, is listed as P/S, meaing that both Premium and Standard versions of the car are available.
"so I was looking at PD's website and did you know that Polyphony Digital only have 110 staff members?
"
thats a TINY number of people working on a big next gen game, let alone a game that has as much content as GT5.
compare that to the 300 people who worked on forza 3 and 200 that worked on the new Need for speed game.
maybe Polyphony should outsource some next time,
I think you need to read this...
http://www.amazon.com/Mythical-Man-Month-Software-Engineering-Anniversary/dp/0201835959
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