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    Gran Turismo 5

    Game » consists of 9 releases. Released Nov 24, 2010

    Gran Turismo 5 is the fifth edition in the long running racing game series by Polyphony Digital. The game sports over 1000 vehicles, damage modeling on race cars, a dedicated television channel, lots of races, 16 player online multiplayer, and active weather.

    I think I found out why GT5 took so long.

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    p_p_o_d

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    #1  Edited By p_p_o_d

    so I was looking at PD's website and did you know that Polyphony Digital only have 110 staff members? 
     
    thats a TINY number of people working on a big next gen game,  let alone a game that has as much content as GT5.    
     
    compare that to the 300 people who worked on forza 3 and 200 that worked on the new Need for speed game. 
     
    maybe Polyphony should outsource some next time,     

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    Hailinel

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    #2  Edited By Hailinel

    More staff members doesn't necessarily mean higher quality or faster development.  The primary reason that it took so long is because:
     

    1. There are several metric tons of content within GT5.  In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
    2. Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
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    DrPockets000

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    #3  Edited By DrPockets000

    inb4 fanboy flame war

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    benpack

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    #4  Edited By benpack

    I'd rather have 110 very talented people take a bunch of time to do something than have 220 semi-talented people do something quickly.

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    Cazamalos

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    #5  Edited By Cazamalos
    @Hailinel said:
    " More staff members doesn't necessarily mean higher quality or faster development.  The primary reason that it took so long is because:
     
    1. There are several metric tons of content within GT5.  In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
    2. Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
    "
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    Shadow

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    #6  Edited By Shadow

    That's above average for a developer.  It does nothing to explain why the game took so long, especially considering their experience in making that exact type of game.

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    KaosAngel

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    #7  Edited By KaosAngel

    What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game. 
     
    Every GT has sold 10 million units, and Prologue has sold over 5 million.   
     
    But hey, more staff equals better sales right?

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    Yanngc33

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    #8  Edited By Yanngc33

    according to dev story, more staff equals more sales  
     
    That or the fact that these guys are absolute nutters about cars. One of the reasons was because new cars kept coming out and the team wanted to put them in
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    hero_swe

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    #9  Edited By hero_swe
    @Hailinel said:
    "More staff members doesn't necessarily mean higher quality or faster development.  The primary reason that it took so long is because:
     
    1. There are several metric tons of content within GT5.  In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
    2. Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
    "

    And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers.
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    Ghostiet

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    #10  Edited By Ghostiet
    @Hero_Swe said:
    " @Hailinel said:
    "More staff members doesn't necessarily mean higher quality or faster development.  The primary reason that it took so long is because:
     
    1. There are several metric tons of content within GT5.  In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
    2. Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
    "
    And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
    200-300 cars really is a small number, you are right.
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    dredavis

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    #11  Edited By dredavis

    Those guys are perfection nuts. That's the reason it took them, like what, six years to complete the game? Then again this standard/premium car thing and the fact that the weather effects will work only on a bunch of maps, makes it all seem weird. They probably need to hire some extra staff.    

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    mordukai

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    #12  Edited By mordukai
    @Hero_Swe said:
    " @Hailinel said:
    "More staff members doesn't necessarily mean higher quality or faster development.  The primary reason that it took so long is because:
     
    1. There are several metric tons of content within GT5.  In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
    2. Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
    "
    And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
    SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet.  
     
    @KaosAngel
    said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out. 
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    damodar

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    #13  Edited By damodar

    How bizarre is it that 100 can now be considered a small dev team...

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    Hamz

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    #14  Edited By Hamz
    @Mordukai said:
    " @KaosAngel said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out.  "
    Take a look at this. Should help enlighten you ;)
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    hero_swe

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    #15  Edited By hero_swe
    @Mordukai said:
    " @Hero_Swe said:
    " @Hailinel said:
    "More staff members doesn't necessarily mean higher quality or faster development.  The primary reason that it took so long is because:
     
    1. There are several metric tons of content within GT5.  In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
    2. Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
    "
    And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
    SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet.   
     
    @KaosAngel
    said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out.  "

    Actually it's common sense and logic. If you've been following the deveopment you know that licensed cars are gonna have damage physics on them. You also know that the game has taken forever to come out, well. Put two and two together, The reason it's taken this long is the licensing deals for these cars.  
     
    Let's say out of those 100 guys, 20 of those work on the actual handling on the cars. 200 of those 1000 will have realistic handling while the rest will simply be made from numbers given by the makers of the cars instead of what the devs actually feel of them.
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    Pie

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    #16  Edited By Pie
    @KaosAngel said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    You make me sad KaosAngel
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    KaosAngel

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    #17  Edited By KaosAngel
    @Pie said:
    " @KaosAngel said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    You make me sad KaosAngel "
    What I do?
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    eroticfishcake

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    #18  Edited By eroticfishcake
    @Hamz said:
    " @Mordukai said:
    " @KaosAngel said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out.  "
    Take a look at this. Should help enlighten you ;) "
    Those figures are pretty crazy considering the amount of 360 owners and the popularity of the Forza series. Granted, GT has been around for longer but that's still a tiny fraction of the sales.
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    Binman88

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    #19  Edited By Binman88
    @Hero_Swe said:
    " @Mordukai said:
    " @Hero_Swe said:
    " @Hailinel said:
    "More staff members doesn't necessarily mean higher quality or faster development.  The primary reason that it took so long is because:
     
    1. There are several metric tons of content within GT5.  In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
    2. Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
    "
    And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
    SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet.   
     
    @KaosAngel
    said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out.  "
    Actually it's common sense and logic. If you've been following the deveopment you know that licensed cars are gonna have damage physics on them. You also know that the game has taken forever to come out, well. Put two and two together, The reason it's taken this long is the licensing deals for these cars.   Let's say out of those 100 guys, 20 of those work on the actual handling on the cars. 200 of those 1000 will have realistic handling while the rest will simply be made from numbers given by the makers of the cars instead of what the devs actually feel of them. "
    You kind of have no leg to stand on if you have no facts to back up your arguments, and just continue speculating and making random guesses. Not being a PD employee, you can't have any idea of how many people worked on a specific aspect of the game nor how much time it takes for each individual employee to work on their specific assignments. You haven't played the game, so you also don't know how the cars handle, and are again just making random guesses as to the differences between the standard and premium cars. Why are you even involved in this thread if you don't have any facts to back up a word you're saying?
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    Devil240Z

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    #20  Edited By Devil240Z

    It took so long because their computers are slow cuz they never stopped working since they started working on GT1.

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    Binman88

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    #21  Edited By Binman88
    @Hero_Swe said:
    " @Binman88 said:
    " @Hero_Swe said:
    " @Mordukai said:
    " @Hero_Swe said:
    " @Hailinel said:
    "More staff members doesn't necessarily mean higher quality or faster development.  The primary reason that it took so long is because:
     
    1. There are several metric tons of content within GT5.  In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
    2. Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
    "
    And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
    SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet.   
     
    @KaosAngel
    said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out.  "
    Actually it's common sense and logic. If you've been following the deveopment you know that licensed cars are gonna have damage physics on them. You also know that the game has taken forever to come out, well. Put two and two together, The reason it's taken this long is the licensing deals for these cars.   Let's say out of those 100 guys, 20 of those work on the actual handling on the cars. 200 of those 1000 will have realistic handling while the rest will simply be made from numbers given by the makers of the cars instead of what the devs actually feel of them. "
    You kind of have no leg to stand on if you have no facts to back up your arguments, and just continue speculating and making random guesses. Not being a PD employee, you can't have any idea of how many people worked on a specific aspect of the game nor how much time it takes for each individual employee to work on their specific assignments. You haven't played the game, so you also don't know how the cars handle, and are again just making random guesses as to the differences between the standard and premium cars. Why are you even involved in this thread if you don't have any facts to back up a word you're saying? "
    Simply to troll people like you that take this simple game seriously. "
    Sounds to me like you need to find a better use for your time. Maybe consider getting a job?
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    tsolless

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    #22  Edited By tsolless
    @Hailinel said:
    each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
    I was under the impression that only a small percentage of the vehicles are 'premium' and have that level of attention paid to them.
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    Binman88

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    #23  Edited By Binman88
    @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it.
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    SethPhotopoulos

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    #24  Edited By SethPhotopoulos
    @Binman88 said:
    " @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "
    So are they only minor changes from 4?  If so that doesn't sound to great since it was a PS2 game from 6 years or so ago.
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    Binman88

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    #25  Edited By Binman88
    @SethPhotopoulos said:
    " @Binman88 said:
    " @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "
    So are they only minor changes from 4?  If so that doesn't sound to great since it was a PS2 game from 6 years or so ago. "
    I have no idea how much work they've done on the ported cars. Here's a screenshot of one of the standards. I suppose if you can't handle 800 cars with a similar level of detail, and 200 premium cars isn't enough for you, you should probably avoid this game like the plague to avoid disappointment. 
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    SethPhotopoulos

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    #26  Edited By SethPhotopoulos
    @Binman88: Didn't look bad at all.
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    #27  Edited By hero_swe
    @Binman88 said:
    " @Hero_Swe said:
    " @Binman88 said:
    " @Hero_Swe said:
    " @Mordukai said:
    " @Hero_Swe said:
    " @Hailinel said:
    "More staff members doesn't necessarily mean higher quality or faster development.  The primary reason that it took so long is because:
     
    1. There are several metric tons of content within GT5.  In terms of the amount of content in the game, it embarrasses pretty much every other racing game on the market.
    2. Polyphony Digital is the most meticulous, obsessive racing game studio on the planet, and they go to absolutely ludicrous lengths to ensure that each and every car, truck, and unicycle in their games look and feel as close to their real-life counterparts as possible.
    "
    And yet only 200-300 of these will feel good and the rest will be crappy scrappy cars made with numbers. "
    SOOOOOOOOOO.......How's playing GT5 working out for ya? I am by no means fan of GT or the racing genre by any means but it annoys me to no ends when gamers make an opinion about a game they didn't get to play yet.   
     
    @KaosAngel
    said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    Seriously???? Forza didn't even managed to outsell GT5 Pro??? damn. now I know why they were trash talking GT before Forza 3 came out.  "
    Actually it's common sense and logic. If you've been following the deveopment you know that licensed cars are gonna have damage physics on them. You also know that the game has taken forever to come out, well. Put two and two together, The reason it's taken this long is the licensing deals for these cars.   Let's say out of those 100 guys, 20 of those work on the actual handling on the cars. 200 of those 1000 will have realistic handling while the rest will simply be made from numbers given by the makers of the cars instead of what the devs actually feel of them. "
    You kind of have no leg to stand on if you have no facts to back up your arguments, and just continue speculating and making random guesses. Not being a PD employee, you can't have any idea of how many people worked on a specific aspect of the game nor how much time it takes for each individual employee to work on their specific assignments. You haven't played the game, so you also don't know how the cars handle, and are again just making random guesses as to the differences between the standard and premium cars. Why are you even involved in this thread if you don't have any facts to back up a word you're saying? "
    Simply to troll people like you that take this simple game seriously. "
    Sounds to me like you need to find a better use for your time. Maybe consider getting a job? "

    You assume I already don't have one and is doing this on my spare time.  
     
    What is better use of my time is also subjective, so we could stay on that topic for a long while if you really wanted.
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    CptChiken

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    #28  Edited By CptChiken

    pffft, race sims.

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    Devil240Z

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    #29  Edited By Devil240Z

    Well, my effort to end this flamewar with an idiotic comment failed.

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    eroticfishcake

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    #30  Edited By eroticfishcake
    @Devil240Z said:
    " Well, my effort to end this flamewar with an idiotic comment failed. "
    It'll end eventually when someone mentions religion or politics and it'll get locked by the mods. Alternatively, Godwin's Law. 
     
    So uh, yeah. Volkswagen is in the game. Hitler liked those fellas didn't he? 
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    goudaj

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    #31  Edited By goudaj
    @Binman88 said:

    " @SethPhotopoulos said:

    " @Binman88 said:

    " @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "
    So are they only minor changes from 4?  If so that doesn't sound to great since it was a PS2 game from 6 years or so ago. "
    I have no idea how much work they've done on the ported cars. Here's a screenshot of one of the standards. I suppose if you can't handle 800 cars with a similar level of detail, and 200 premium cars isn't enough for you, you should probably avoid this game like the plague to avoid disappointment.  "
    That FC is a premium. All the cars in that screenshot are. These are Standard cars: http://imgur.com/fpAQe.jpg
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    Binman88

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    #32  Edited By Binman88
    @goudaj said:

    " @Binman88 said:

    " @SethPhotopoulos said:

    " @Binman88 said:

    " @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "
    So are they only minor changes from 4?  If so that doesn't sound to great since it was a PS2 game from 6 years or so ago. "
    I have no idea how much work they've done on the ported cars. Here's a screenshot of one of the standards. I suppose if you can't handle 800 cars with a similar level of detail, and 200 premium cars isn't enough for you, you should probably avoid this game like the plague to avoid disappointment.  "
    That FC is a premium. All the cars in that screenshot are. These are Standard cars: http://imgur.com/fpAQe.jpg "
    Both Savanna variants are listed as standard models on the Gran Turismo website. Maybe I'm missing something?  
     
    http://www.gran-turismo.com/local/jp/data1/products/gt5/carlist_en.html    
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    pickassoreborn

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    #33  Edited By pickassoreborn

    I'm sure they outsource too, you know.

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    carlthenimrod

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    #34  Edited By carlthenimrod

     Want to know why GT5 took so long? Well, let me introduce you to my friend Final Fantasy XIII. She has some stories to tell you about delays and the Cell processor.

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    goudaj

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    #35  Edited By goudaj
    @Binman88 said:

    " @goudaj said:

    " @Binman88 said:

    " @SethPhotopoulos said:

    " @Binman88 said:

    " @tsolless: It's only a cosmetic thing. Roughly 200 out of the 1000 or so cars are premium, with more detailed exterior models, very detailed interiors, and realistic exterior damage modelling. The remaining 800 are ported models from Gran Turismo 4, with no interiors and minimal cosmetic damage (dirt, dents and scratches). Each car, standard or premium, is meant to feel and sound as similar as possible to their real-life counterparts, as I understand it. "
    So are they only minor changes from 4?  If so that doesn't sound to great since it was a PS2 game from 6 years or so ago. "
    I have no idea how much work they've done on the ported cars. Here's a screenshot of one of the standards. I suppose if you can't handle 800 cars with a similar level of detail, and 200 premium cars isn't enough for you, you should probably avoid this game like the plague to avoid disappointment.  "
    That FC is a premium. All the cars in that screenshot are. These are Standard cars: http://imgur.com/fpAQe.jpg "
    Both Savanna variants are listed as standard models on the Gran Turismo website. Maybe I'm missing something?  
     
    http://www.gran-turismo.com/local/jp/data1/products/gt5/carlist_en.html     "
    I'm seeing 3 FCs:
     

    497

    Mazda RX-7 GT-LIMITED (FC, J) '85

    498

    Mazda RX-7 GT-X (FC) '90

    499

    Mazda RX-7 GT-X (FC, J) '90

     
     The one in that picture, the GT-X, is listed as P/S, meaing that both Premium and Standard versions of the car are available.
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    lutonhatter

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    #36  Edited By lutonhatter
    @p_p_o_d said:
    "

    so I was looking at PD's website and did you know that Polyphony Digital only have 110 staff members? 
     
    thats a TINY number of people working on a big next gen game,  let alone a game that has as much content as GT5.    
     
    compare that to the 300 people who worked on forza 3 and 200 that worked on the new Need for speed game. 
     
    maybe Polyphony should outsource some next time,     

    "

    I think you need to read this...


    http://www.amazon.com/Mythical-Man-Month-Software-Engineering-Anniversary/dp/0201835959

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    #37  Edited By ColinWright
    @KaosAngel said:
    " What's funny is that no Forza game has yet to outsell Gran Turismo 5 Prologue or any other GT game.  Every GT has sold 10 million units, and Prologue has sold over 5 million.    But hey, more staff equals better sales right? "
    And more sales = better game, right?

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