Grand Theft Auto III

Grand Theft Auto III is a video game that consists of 15 releases

Added by mtk1701 on Oct. 11, 2009

I just finished GTA3 with 100% completion. I know, it came out nine years ago. Still, it feels good to have it really mastered. What a help it was to do the ambulance up to level 12 so I had infinite run. Plus, it was helpful to do the import/export garage missions on Portland and Shoreside Vale so I had access to any car I needed. I even took the advice of a long ago walkthrough and went to my hideout after escaping Catalina's mansion on the last level. Having access to the rocket launcher and plenty of shells helped the mission immensely. 
 
It's a great game. I think I could play it over again trying for 100%. But it's time to move on to Vice City and San Andreas.


Added by mracoon on Sept. 19, 2009

365 Games To Play Before You Die


I seem to be increasing the time between each blog but it's only because I've been quite busy lately. I've got 11, yes eleven, games to catch up on so I think I'll just post the games and only give my thoughts on the ones that I really like. Today it's threequels (or a sequel to a sequel).

Previous 5 Games


Full List


 

#52: X-Men Legends 2: Rise of Apocalypse

Platform(s): PC, Xbox, PS2, GameCube and PSP
Release: 2005
Developer(s): Raven Software and Vicarious Visions
Best Quote: Deadpool: 'EVERYBODY! Shield me with your bodies!'
GB Wiki Page

I should have put this in my last blog with the other sequels but I forgot. I was happily reminded of the game while watching the Marvel Ultimate Alliance 2 QL so I thought I'd just include it here.  


#53: Grand Theft Auto III

Platform(s): PS2, Xbox and PC
Release: 2001
Developer(s): Rockstar North
Best Quote: Anything on Chatterbox FM
GB Wiki Page

The game that popularised the phrase 'open world'. GTA III was bigger then almost all other games I'd played and it was in 3D and it looked good. It's a shame that so many games feel like they have to copy it just for the sake of a bullet point on the back of the box. 


#54: Civilistation III

Platfrom(s): PC
Release: 2001
Developer(s): Firaxis Games
Best Quote: None
GB Wiki Page

Sid Meier knows how to make a good strategy game.


#55: Resident Evil 3: Nemesis

Platform(s): PS1, PC, GameCube, Dreamcast and PSN
Release: 1999
Developer(s): Capcom
Best Quote: Can't remember
GB Wiki Page


#56: The Elder Scrolls III: Morrowind

Platform(s): PC
Relase: 2002
Developer(s): Bethesda
Best Quote: 'I think you're a thief! Cause you've stolen my heart.'
GB Wiki Page

I like big and open RPGs. Morrowind is one of them.


#57: Duke Nukem 3D

Platform(s): PC, Saturn, PS1, N64 and XBLA
Relase: 1996
Developer(s): 3D Realms
Best Quote: 'Your face. Your ass. What's the difference?'
GB Wiki Page

The third game in the franchise brought Duke into the third dimension and with it all the alien killing action of it's predecessors. It kind of makes me sad that we'll never get to see DNF but I guess games have moved on and Duke hasn't.


#58: Gran Turismo 3 A-Spec

Platform(s): PS2
Release: 2001
Developer(s): Polyphony Digital
Best Quote: None
GB Wiki Page

I usually hate racing sims but GT3 was able to keep me playing. Maybe it's just because everyone else was playing it that I gave it shot and it was actually more fun then I'd expected.


#59: Hitman: Contracts

Platform(s): PC, PS2 and Xbox
Release: 2004
Developer(s): IO Interactive
Best Quote: 'Inspector, you've obviously learned too much about me. I can't have that. Even in my death.'
GB Wiki Page

I've always loved the Hitman franchise. There's just something really satisfying about committing the perfect assassination and not alerting anybody. Also if you get caught it's just as fun to blast your way through (although it's probably harder).


#60: Warcraft III: Reign of Chaos

Platform(s): PC
Release: 2002
Developer(s): Blizzard
Best Quote: 'Guns don't kill people, I do! Haha!'
GB Wiki Page

Remember when Warcraft was most famous for being a strategy game? Ahh, those were the days.


#61: Thief: Deadly Shadows

Platform(s): PC and Xbox
Release: 2003
Developer(s): Ion Storm
Best Quote: 'Giant rats. Great...' 
GB Wiki Page


#62: Tom Clancy's Splinter Cell: Chaos Theory

Platform(s): Xbox, PC, GameCube and PS2
Release: 2005
Developer(s): Ubisoft Montreal
Best Quote: Anna: The Maria Narcissa.
                      Sam Fisher: Sounds like your setting me up for another blind date.
                      Anna: The Maria Narcissa is a boat.
                      Sam: So was the last girl you set me up with.
                      Anna: Fisher!
                      Sam: Sorry.
GB Wiki Page

A lot of stealth games seem to have really good threequels and Splinter Cell in no exception. Chaos Theory is the best game in the series for me and really refined the mechanics of the previous and had great levels too.

62 down 303 to go.


Added by Soap on Aug. 17, 2009

Hidden Packages, Blast Shards, Orbs, Treasures, call them what you will. There curse has spread its way over gaming in ways that I never thought would happen.

My first experience with this was during Grand Theft Auto 3, it was the first truly open world game that I had ever played and collecting the hidden packages was actually kind of fun. The reward of being able to pick up free weapons and power ups from outside of your house was greatly appealing and really helped to make the end of the game pretty easy.

I’m not sure if this was the first game to include such an idea, but as with most things in Grand Theft Auto 3 it was certainly one of the things that caught on in a big way, not just in future Grand Theft Auto games, but also in other sand box games and eventually it even spread into more traditional games.

 Stop chasing me a second guys, I need to go collect that package!
 Stop chasing me a second guys, I need to go collect that package!

As the generational shift of games consoles happened this became more apparent than ever, and now with trophies and achievements it’s gone from being something optional for in game benefits to something that is usually required to complete if you want to truly finish a game to 1000 gamer points, or to unlock that platinum trophy. This in turn has made it incredibly frustrating, why does every single sandbox game need these? Why do they have to be so obscure? And why do I always have to always have one missing by the end?

This problem has come into effect for me in a massive way recently, and when I say recently I mean within the last 24 hours. Don’t get me wrong I’ve had a problem with these damn things since Crackdown but within the last 24 hours I have collected all 179 treasures on Tomb Raider Underworld (twice, as one of them glitched towards the end of my first play through) all 350 Blast Shards in Infamous and all of the 1001 light seeds from the Prince of Persia.

Hey, screw Ahriman I want to collect LIGHT SEEDS...YAY!
Hey, screw Ahriman I want to collect LIGHT SEEDS...YAY!

Other than for purely extending the play time of their games, I can’t understand why developers continue to include them in their products. I personally believe they can actually ruin the game by making you very aware you are playing a game. That first moment when you find number 1 of however many is a moment I dread as I then have to make the decision. Do I collect them all as I see them, and hope they are in an easy enough place that I can collect them all by the end of the game, without missing any? Or do I avoid them like all holy hell so that when I do finish the game I can use the only method I find to be truly effective and to systematically check every single location using some kind of map, checking off each location as I find it.

In my experience I haven’t found a single person who doesn’t dread the “hidden package experience” as I call it, so why do they keep this stuff in games? As games shift and change into the modern versions we see today, how is it that this incredibly archaic way of doing things has managed to survive so long?

I have full respect for which ever open world game takes the plunge, and is the first to omit this dark side of gaming forever.

Thanks for reading.



Added by LordAndrew on March 9, 2009

It's been quite a while since my last real blog, so I think it's about time for another one. You know, just to prove that I am still alive and playing games. :)

I'll start by listing the games I've bought since my last update. I'm only listing games I bought at retail. I also purchased a bunch of games from Steam, but those are not listed here.

  • Ar tonelico II: Melody of Metafalica (PS2 / new)
  • Dinotopia: The Sunstone Odyssey (GameCube / used)
  • Etrian Odyssey II: Heroes of Lagaard (DS / new)
  • Eternal Poison (PS2 / new)
  • Fire Emblem: Shadow Dragon (DS / new)
  • Izuna 2: The Unemployed Ninja Returns (DS / new)
  • Lost Kingdoms (GameCube / used)
  • Master of the Monster Lair (DS / new)
  • The Orange Box (PC / new)
  • Princess Debut (DS / new)
  • Retro Game Challenge (DS / new)
  • Shin Megami Tensei: Persona 4 (PS2 / new / includes Amazon-exclusive goodies)

I think that covers all my retail purchases. I hope I'm not missing any.

Since I had bought the Rockstar Collection off Steam, I played through and beat both of the Max Payne games. This means my PS2 copy of Max Payne will probably never be played. I've also found myself playing Grand Theft Auto III quite a bit, but I've only beaten a few missions.

At some point I also opened up The Orange Box and installed Portal. It was fun, it was funny, and yeah, it was short. But that just gives me more motivation to replay it, and that's fine with me.

I'm currently at the Secret Lab in Persona 4, with three Social Links maxed. It's really fun so far and has been taking up most of my gaming time.

But another game that's been taking up time recently was Retro Game Challenge, which I recently beat. It's quite enjoyable, but the challenge structure can be a bit annoying at times. Still a really good game though. The Haggle Man games are more fun than they ought to be, and I plan on playing through Guadia Quest soon.

Now there's another game that I've played that I think is worth a mention. Yes, you all know what I'm talking about. The greatest game ever made:

Princess Debut!

This all started on the Giant Bomb forums. Axersia made a page for this game I had never heard of, but the concept sounded incredible. So I created a topic pointing out the awesomeness of this game that none of us actually knew anything about. The game soon became popular, even appearing on the front page as the most popular game of the month. Someone created a topic suggesting we send a copy to the Giant Bomb guys to review. So Axersia actually called up Natsume's Vice President of Operations, and Natsume sent off a copy to the Giant Bomb offices.

Although they didn't end up Princess Debut Luchadeer soon took a liking to the game, and it can now be seen in most videos where Luchadeer makes an appearence. It even appeared in Giant Bomb's Game of the Year awards, where it garnered 16 votes. Truly that is a testament to the GB community's influence on the site and our ability to ruin awards shows.

But seriously, it's actually a pretty good game. It's like Ouendan/EBA, but with princes and an anthropomorphic rabbit.



Added by JCGamer on March 8, 2009

So Miyamoto was just named is the #1 game creator of all time, and I have to agree.  Miyamoto and Nintendo created some of most memorable characters from my childhood not to mention some of the best gaming franchises in history (Zelda, Mario, Metriod—not Miyamoto, but Nintendo none-the-less).  Then I started to wonder what the hell happened to Nintendo?  They still make great games (Mario Galaxy was fantastic), but it seems to me they are much less of an innovator recently.

Now, the Wii is a huge success and I love Wii Sports (my wife and I bowl all the damn time) and while I don’t think Wii fit is all that, you can’t argue that Nintendo is innovating for a broader audience.  But like most people that visit this site, we are not the broader audience.  And it seems to me that for the hardcore, die-hard Nintendo fans, Nintendo really hasn’t innovated in quite a long time.

During the NES and SNES days, every Nintendo release managed to set the bar higher for a particular genre (Mario-platform, Zelda-Adventure,  Metriod-action/adventure, F-Zero-racing, etc…).   During the N64 era, Nintendo showed the rest of the world how to do 3-D platforming with Mario 64, and 3-D adventure games with Zelda:  Ocarina of Time—hell they even came up with the target lock system.  But during the Gamecube era, I feel like they started to slip.

Now, platforming after Mario 64 basically stuck to the “enter a work and collect a bunch of crap to pass the level” paradigm and early in the PS2 lifecycle, we saw the same kind of stuff.  Jak and Daxter, while a great game, still stuck to the same formula developed by Nintendo.  By this time though, I was getting sick and tired of the collect-a-thons, and thought that I had to wait for Mario Sunshine to experience the next generation of 3-D platforming.  Instead of getting a game that redefined a genre, what I got was a game that seemed like a rehash of an old game and an old, tired formula.  Worse of all, the game seemed to lack a level of polish that I usually associated with Nintedo games.

While Nintendo stuck with the old Mario formula, other companies decided to take the reigns of the platform genre and advance it.  Jak 2 brought in more of an open world aspect as well as a more action heavy combat system.  Insomniac games gave us Ratchet and Clank and brought upgradable weapons to the 3-D platformer fold.  Now as much as I love Mario, I have to say that I think that the real innovation in the platform world during the PS2/Xbox/Gamecube generation came from Naughty Dog and Insomniac games.  Then of course came Rockstar’s Grand Theft Auto III, which can be considered the evolution of the platform genre.

Well, so Nintendo didn’t innovate with the 3-D platformer, so what?  Didn’t mean necessarily the Big N’ had lost it—we still had the next Zelda to blow us away.  While I did like the Wind Waker and it’s art style, it seemed like a prettier version of Ocarina of Time.  The game mechanics were almost exactly the same. It had very similar special weapons, similar puzzles and dungeon themes—all that, and they tacked on a needless fetch quest at the end of the game.  Did Wind Waker innovate or was it more of the same?

Now lets look at Twilight Princess.  Other than some of the motion controls (which were tacked on to make it a Wii release), did this game to ANYTHING different any the 3 prior Zelda games before it?  During the entire time I was playing the game, I kept having this “I’ve done this before” feeling.  Now even bad Zelda is still good, I started wonder how many times can I use the Boomerang?  How many times have I used the Hookshot.   Let me see, I guess this sidequest will reward me with a heart container.  Twilight Princess was the first Zelda game that made me think that the Zelda formula was getting a bit stale.

So not only was Nintendo not innovating in the genres it dominated in the past, but it seemed like it was in a different era all together.  In this day of DVD/Blu-Ray storage, Nintendo still sticks with MIDI.  Nintendo’s FMV efforts are laughable.  And their reluctance against voice acting makes their games seem dated, not to mention their horrible on-line implementation.  Now were getting Wii-makes of old gamecube games with tacked motion controls.  Now I’m really looking forward to the new Punch-Out !!, but with the news that it will also utilize “classic” controls, I'm wondering how much innovation can possibly be in this game?  Animal Crossing:  City Folk didn’t have much change from a DS game, Smash Bros. Brawl really wasn’t that different from Melee.  What’s happening? 

Now I know Nintendo is making money hand-over-fist now, but that not the point.  As a long time Nintendo fan, Nintendo games used to mean the best production values, the best game design, and the most innovative products.  Now it seems like Nintendo makes fun games that could have been so much better with a bit more innovation and production budget. 

I don’t know.  I could be crazy.  I could be wrong.  Nintendo did make Metriod Prime, and Pikmen, but that was still last-gen.  What have they done for us recently?  Well, whatever they do, I’ll still probably buy it, but man, I really hope some of the future products manages to recapture that old magic (Zelda—I’m looking at you).



Added by Zoulpain on Jan. 30, 2009

Bought 7 more games to my steam collection today.

[*] Grand Theft Auto
[*] Grand Theft Auto 2
[*] Grand Theft Auto 3
[*] Grand Theft Auto: Vice City
[*] Grand Theft Auto: San Andreas
[*] Max Payne
[*] Max Payne 2

Grand Theft Auto Classics: 20,99€
Max Payne Bundle: 10,49€
Grand Total: 31,48€

End-of-transmission


Added by DudeGuyDude on Dec. 8, 2008

Alright. We all know this game. People like it. It works in some aspects. I, however, never liked it. Now, my problems are not it's controversies (kudos for upsetting politicians), but it's gameplay, dun dun dunnnnnnn. First of all, the graphics were bad and seemed like what I could do with a 3D model kit at 4. There is almost no story as far as I knew. Without a reason to move on, I felt no motivation to play. The controls, which is worse since it was the first 6th generation counsel game that I played, were stiff, unresponsive, and made me move the controler like a maniac. However, as I played it at a young age, my biggest gripe was the OPEN-WORLD! The game's awful package was in an open world. Not only did it overwhelm me, but it made me hate open world games in general. For me, there were too many flaws. GTA IV might have solved many of the problems, but sandbox games will never have a place for me, ever.


Added by Kush on Oct. 12, 2008

Original Post: HERE.

Game Informer recently ran a little editorial entitled “Playstation 2 Top 25” in their September 2008 issue. This is a list of the top 25 PS2 games that “defined a generation”. This list consists of individual games, as well as franchises too. I have a few issues with the list however; from the order, to the games that are actually on it. I’ll stop wasting time and dive right into this dirty pool of games.

1) Grand Theft Auto series: “Grand Theft Auto has proven it can sell millions of copies on any system it touches, but its true power began on the Playstation 2.” I honestly don’t have a problem with this pick, or its place on the list. The GTA-series was known as a PS2 game first when GTA3 thanks to the exclusivity deal. It makes sense this game would be on a list of top PS2 games, and I can’t argue its position at #1.

2) Metal Gear Solid series
: “They paved the way for action games in multiple genres, and showed us that games can be just as much fun to watch as they are to play.” Once again I have no issue with this choice, but #3 will change my willingness to agree.

3) Resident Evil 4: “This next statement will likely make you tear up a little, but if you’ve play Resident Evil 4, you know it’s true. The series is better without zombies.” This quote sucks, but they wrote nothing stating how this is a PS2 game. I know that the game was released on the PS2, but when I think of Resident Evil 4, I think of the Gamecube. Why this game is on a list of top PS2 game and at #3 makes no sense.

4) God of War series: “In addition to a well-oiled combat system, this series uses mind-bending puzzles and cinematic flair to create a classic Greek tale of vengeance.” While I may not be a fan of the series myself, I do understand why it’s here and why it’s #4. The series is loved by critics and it’s very much a Sony IP; I have no issues with this choice.

5) Final Fantasy X & XII: “Forget about the side-stories and massively multiplayer forays; these two Final Fantasy titles are the best role-playing experiences you’ll find on the PS2.” Again, I’m not a fan of the series, but it would be impossible to have a list featuring top PS2 games without the inclusion of a Final Fantasy game.

6) Guitar Hero series: “It may not have been the first music game, but Guitar Hero is certainly the one that popularized the genre.” I have issues with this series’ place on the list. Why is this game #6? Does it belong on the list...yes. Does it belong anywhere near the top...no. The games/series that are ranked lower than this is slightly baffling.

7) Gran Turismo series: “Thanks to Gran Turismo, we expect our racing games to not only offer a wealth of real-life cars, but also test our racing abilities and push our engine to the limit.” This series belongs on the list, arguably higher than #7. It’s one of the first series I think about when I remember the PS2 and Gran Turismo 3 was the game that made me buy a PS2.

8) Ratchet and Clank series: “The company (Insomniac) combined action, platforming, and RPG elements to create one of the funniest, most polished video game series on the market.”  I'm a fan of this series, but I don’t think it belongs in the top 10, especially above the Jak & Daxter series. I never found the Ratchet and Clank series quite up to par with that of Jak & Daxter, not to take anything away from the little Lombax and pile of metal.

9) Tony Hawk’s Pro Skater 3: “The PS2 was gifted with a new Tony Hawk title every year, but only one is deserving of immortality.” The game belongs here; maybe not in the top 10, but at least somewhere in the teens. This was the high point for the series and it’s never been quite the same.

10) Devil May Cry 1 & 3: “Swords and guns are nothing new to gaming, but Devil May Cry combines them in a fast and fluid combat system that essentially created the ‘stylish action’ genre.” While I love the first game; I never really got into the numerous sequels. That being said, I believe that the first game alone warrants a spot in the top 10.

…Part 2 will come out in the coming days, but expect much more disagreement and my final thoughts on the list as a whole. You may already notice missing games so far, but trust me; the order of this list will soon become very confusing. Key games to look out for include: Ico, Shadow of the Colossus, Okami, Kingdom Hearts, Jak & Dakter, and much more.

Game Informer tries, but they ultimately fail...like below.
  


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EA Announces The Next Mercenaries Game
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A few minutes with Nintendo's next DS Zelda installment.
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Five more questions to tease your brain and maybe net you some cool stuff.
Five Years In The World Of Warcraft
A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.
Pandemic Shutdown Leads to Office Space Tribute
If there was a TV channel called "men beating office equipment," I'd DVR every minute.
EA Announces The Next Mercenaries Game
"Mercs Inc." to continue Pandemic's legacy of explosions and open-world-type stuff.
Play The Zelda Trivia Challenge, Part Two
Five more questions to tease your brain and maybe net you some cool stuff.
Hands-On: Ridin' Zelda's Spirit Tracks
A few minutes with Nintendo's next DS Zelda installment.
Most Popular Achievements (11/14 - 11/20)
As the year winds down, it's clear that one game will stand alone... well, for the next few weeks, anyway.
Five Years In The World Of Warcraft
A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.


Joseppie
212 points

powicewobots
108 points

DougBuffone
96 points

tATu
94 points

LordAndrew
90 points


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