No Pleasure Junkies allowed: my thoughts on GTA IV.

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Posted by astrodoggy (145 posts) -

Coming up on three yeast since GTA IV was released, and folks.... this game is still the most relevant, deep, and satisfying game world ever created.

RELEVENT: Since GTA III, this franchise has always been about pinpointing the feeling of an era while remaining current and relevent. GTA IV is more so than ever. Liberty City, like all American cities, is a post 9/11 world. There is obvious parody which is fine, and other games do parody, but GTA IV does the best kind of parody, it innundates you with an entire world of quality parody. Of course, the usually radio system is in full form, but the addition of television and internet systems add multiple outlets for Rockstars parody of a perfect pitch. There is no more relevent game in the market today than GTA IV.

DEEP: GTA San Andreas was an amazing game in its own right, but Rockstar took a different approach to GTA IV. Instead expanding the game world further, they shrunk it, and made it deaper. There are elements of GTA III in almost every game made today; not just in open-world games either. If Super Mario 64 showed developers how to use the 3rd demension, GTA III showed them how to make living 3d environments. Rockstar has taken the next natural step with GTA IV and created an imperfect & lived-in 3d world. When you drive through the world you will eather, 1) Take it for granted, or 2) be in awe of it's complexity and functionality.

SATISFYING: PLEASE do not overlook the world of GTA IV by trying to make it through the story. If you do that you are missing the point and should be playing Gears of War or a similar such game. Instead, take your time with it, play slowly, make friends, watch some tv, go to a show, get drunk... Listen, if you play GTA IV like a game, you will completely miss it's greatest strengths. If, however, you try your best to live in Liberty City for a while, you will see how astonishing this game really is, which is soooo satisfying.

In conclusion... do not play this game if you are an impatient pleasure junkie who prefers firey explosions (even though the firey explosions are great) to creative explosions. GTA IV is a creative explosion. If you grew up in the era < or = to n64, this game is a revelation on the scale of Ocarina of Time. Live in it and enjoy! Thanks for listening.      

#1 Posted by astrodoggy (145 posts) -

Coming up on three yeast since GTA IV was released, and folks.... this game is still the most relevant, deep, and satisfying game world ever created.

RELEVENT: Since GTA III, this franchise has always been about pinpointing the feeling of an era while remaining current and relevent. GTA IV is more so than ever. Liberty City, like all American cities, is a post 9/11 world. There is obvious parody which is fine, and other games do parody, but GTA IV does the best kind of parody, it innundates you with an entire world of quality parody. Of course, the usually radio system is in full form, but the addition of television and internet systems add multiple outlets for Rockstars parody of a perfect pitch. There is no more relevent game in the market today than GTA IV.

DEEP: GTA San Andreas was an amazing game in its own right, but Rockstar took a different approach to GTA IV. Instead expanding the game world further, they shrunk it, and made it deaper. There are elements of GTA III in almost every game made today; not just in open-world games either. If Super Mario 64 showed developers how to use the 3rd demension, GTA III showed them how to make living 3d environments. Rockstar has taken the next natural step with GTA IV and created an imperfect & lived-in 3d world. When you drive through the world you will eather, 1) Take it for granted, or 2) be in awe of it's complexity and functionality.

SATISFYING: PLEASE do not overlook the world of GTA IV by trying to make it through the story. If you do that you are missing the point and should be playing Gears of War or a similar such game. Instead, take your time with it, play slowly, make friends, watch some tv, go to a show, get drunk... Listen, if you play GTA IV like a game, you will completely miss it's greatest strengths. If, however, you try your best to live in Liberty City for a while, you will see how astonishing this game really is, which is soooo satisfying.

In conclusion... do not play this game if you are an impatient pleasure junkie who prefers firey explosions (even though the firey explosions are great) to creative explosions. GTA IV is a creative explosion. If you grew up in the era < or = to n64, this game is a revelation on the scale of Ocarina of Time. Live in it and enjoy! Thanks for listening.      

#2 Posted by ninjakiller (3405 posts) -

Lack of checkpoints in missions and repetitive gameplay?  No thanks.  

#3 Posted by AhmadMetallic (18955 posts) -
@astrodoggy said:
"
Coming up on three yeast since GTA IV was released, and folks.... this game is still the most relevant, deep, and satisfying game world ever created.    
"
/followed 
 
great read btw
#4 Posted by CaLe (3897 posts) -

GTA IV had the only game world I wanted to be in just for the sake of being in it. Not even to play the game, but just for killing old ladies in central park or driving over pedestrians slowly and seeing how the euphoria engine worked. That's the mark of a great game, right there.

#5 Posted by Dad_Is_A_Zombie (1225 posts) -

Well said. GTA 4 went from over-praised to over-criticized but the fact is it really is a masterpiece. Can't wait until 5.

#6 Posted by Rattle618 (1463 posts) -

You forgot to mention that combat mechanics are disgusting.  
Also, if I want to go out, see a show, pay attention to people on the street or soak in the details of a metropolis guess what I do? I get out. I love the fact that all of those things are in the game so that it becomes really deep and polished, but I don't feel that that alone justifies it as a great game (or even a good one at that), it has to play great and be fun.

#7 Posted by Akrid (1356 posts) -

I concur.

#8 Posted by Vinny_Says (5681 posts) -

I would agree if Red Dead Redemption hadn't come out.

#9 Posted by GreggD (4475 posts) -
@blacklabeldomm said:
" I would agree if Red Dead Redemption hadn't come out. "
That doesn't negate any of his points.
#10 Posted by ThePickle (4152 posts) -
@ninjakiller said:
" Lack of checkpoints in missions and repetitive gameplay?  No thanks.   "
Yeah this.  
 
The driving only exacerbated things in this. I was in a spot were I had 3 or 4 missions, that were literally all the same. They were the standard "Get on this bike and chase these guys! Why didn't Niko stop them? Shut up!" The best part: I could not, for the life of me, complete a single one of them. The missions were not designed with the vehicle controls in mind. 
#11 Posted by yinstarrunner (1181 posts) -

I remember being blown away by GTA4 when it first came out.  Then I remember after beating it I was just kinda meh on the whole thing.
 
I will agree with you on saying it is one of the most realized worlds in gaming history.  It's just too bad that the world itself bores me.  It's very realistic but in achieving that realism it carries with it all the blandness inherent in a world I spend everyday living in anyway.
 
Every now and then I'll pop in GTA IV to try to relive that magic that I felt at the beginning.  I never get very far before realizing that I just don't have fun playing it.   I'd take San Andreas any day.

#12 Posted by Vinny_Says (5681 posts) -
@GreggD: 
 
 "this game is still the most relevant, deep, and satisfying game world ever created."

 
This is the point I was referring to....it's still a great blog though.
#13 Posted by OneManX (1676 posts) -
@Dad_Is_A_Zombie said:
" Well said. GTA 4 went from over-praised to over-criticized but the fact is it really is a masterpiece. Can't wait until 5. "
This right here, despite its flaws, it's still a fantastic game
#14 Posted by LiquidS (971 posts) -
@ninjakiller said:
" Lack of checkpoints in missions and repetitive gameplay?  No thanks.   "
Loved the city and the setting but the lack of checkpoints were beyond aggravating.
#15 Posted by PrivateIronTFU (3874 posts) -

This game and Vice City are the only two GTA games I really enjoy playing. The world is so alive in this one, that I can't help but come back to it every couple of months.

#16 Posted by Damodar (1283 posts) -

Being impressed by the technical achievement of the environments and all the AI inhabiting it doesn't mean much to me if I'm not having much fun playing the game, which was the case with GTAIV for me. I do appreciate what the game tried to do, but ultimately, I'll remember San Andreas more fondly just because I enjoyed myself much more playing that game.

#17 Posted by detectivepbert (262 posts) -

@ OP: My thoughts exactly.  I don't mind the lack of checkpoints since I think it makes the game harder.  RDR in my opinion is more repetitive then GTA IV and to me has too many checkpoints.   It took me a while to get into GTA IV but I  haven not been able to get into RDR yet.  I've only played RDR for about 15 hours and it seems like shoot these guys, oh you weren't using the right gun or shot the wrong dudes or shot the right dudes but not in time, restart 1-2 then done.   GTA took me many attempts to complete some of the missions but was much more satisfying when I did complete them.  Oftentimes it actually took THOUGHT.

#18 Posted by Tsoglani (579 posts) -

I thought the DLC was better than the original game: Ballad of Gay Tony seemed to be way more fun, and The Lost and the Damned was just straight up grimy and gritty. Still, I felt that the criticism is pretty unfair, as it is a great game, especially with the add-ons. 
 
GTA 5: bring it on!

#19 Edited by Yummylee (21204 posts) -

TBH, one of few glaring problems with this game, for me, lied in its parodies. Most where far too blatant and tried to reel in laughs by practically shouting out what they're taking the piss out of, word for word. Lazlow's Integrity was awful and the worst of his work within the GTA series, and I never listened to the other talk shows for very long just for all the lazy gags about all women being whores, which was the one recurring gag that GTAIV just would not-let-go of throughout the entire game. 
 
EDIT: BTW this isn't me solely slamming against GTAIV, despite what my comment+avatar would suggest ;P It's a great game--that's no doubt overrated mind you--and one that I've completed many many times over, and reveled within its story and characters. The actual city had a lot of depth, though the activities would narrow down pretty quickly (by the time I hit Alderney, there was pretty much only the story left). Take away the man-dates and you're left with very little to do, with very little to actually spend your eventual thousands on. 
 
EDIT again: Also just why exactly are you trying to appeal for an almost three year old game, and one that near enough everyone has already tried at this point to decipher whether it's for them or not? I can understand you just blogging over your enjoyment of it, but a lot of appears as if you're trying to persuade for a new release.

#20 Posted by Agent47 (1894 posts) -
@ninjakiller: Two cons to a game?Second guess?
#21 Posted by kingzetta (4307 posts) -

If you like crime stories you should play the Yakuza games.

#22 Posted by armaan8014 (5316 posts) -
@astrodoggy said:
"

SATISFYING: PLEASE do not overlook the world of GTA IV by trying to make it through the story. If you do that you are missing the point and should be playing Gears of War or a similar such game. Instead, take your time with it, play slowly, make friends, watch some tv, go to a show, get drunk... Listen, if you play GTA IV like a game, you will completely miss it's greatest strengths. If, however, you try your best to live in Liberty City for a while, you will see how astonishing this game really is, which is soooo satisfying.


"
AGREED
#23 Posted by astrodoggy (145 posts) -


I think some of the trouble people have with GTA IV comes from peoples varrying expectations from video games in general.

GTA IV to me feels less like a game and more like an experience, which satisfies the nerdy kid in me who grew up on strict games and is excited about the future of the medium.

To me, GTA IV is proof that the video game industry still takes chances and dreams big, maybe even too big sometimes, but that's way better than too small.

Take Heavy Rain for example, a LOT of shit did not work in that game, but I would undoubtedly rate it higher than God of War III with it's perfected controls and pretty graphics. Not that I didn't like GOW3, but I am attracted to creativity in games...    

#24 Posted by GreggD (4475 posts) -
@blacklabeldomm said:
" @GreggD: 
 
 "this game is still the most relevant, deep, and satisfying game world ever created."
  This is the point I was referring to....it's still a great blog though. "
Fair enough. However I would argue that the relevance of modern day New York City is more so than that of turn-of-the-20th-century Western America and Mexico. Purely for the sake of discussion, of course.
#25 Posted by Vinny_Says (5681 posts) -
@GreggD said:
" @blacklabeldomm said:
" @GreggD: 
 
 "this game is still the most relevant, deep, and satisfying game world ever created."
  This is the point I was referring to....it's still a great blog though. "
Fair enough. However I would argue that the relevance of modern day New York City is more so than that of turn-of-the-20th-century Western America and Mexico. Purely for the sake of discussion, of course. "
Yes it is, but the old west of RDR was much more rich, varied, and deeper than Liberty City and more satisfying to be in, in my eyes.
#26 Posted by LanceVance (26 posts) -

You couldn't have said it better. Also, this game has replay value unlike any other that I have ever played. Since I bought it in early May 2008, I have beaten this game 9 times. 9 times. That's a lot of playtime considering it's a 20-25 hour game. And who knows how many hours I've spent, running over pedestrians, fucking with the cops, or just dicking around with some cheat codes. Plus, it has some of the best radio in the series. Integrity 2.0 is a stroke of genius, and is only bested by VCPR as the best radio station in the series.
 
All in all: a true modern masterpiece, and one that I always leave with that freshness and satisfaction, as if it was my first time playing it.

#27 Posted by FancySoapsMan (5796 posts) -

I was not able to enjoy GTAIV, despite wanting to.
 
I do feel like mentioning, however, that Chinatown Wars is often overlooked despite offering what I consider to be the best GTA experience available. I hope they make another handheld GTA game someday, or if not they could include some of the features of CW (like the drug trading minigame) in the next console GTA.

#28 Posted by el_tajij (705 posts) -
@astrodoggy: That's kind of a big claim saying it's the MOST relevant, deep, satisfying game and even calling it a 'creative explosion'.
 
To be honest, I think that's the problem with GTA IV - and I tried twice to play through that game. The game is just ugly and lacking in creativity. The characters are all unlikable - apart from Nico, I can't even remember a single other guy in that game. The world is brown and depressing. It's a parody of a shithole city - and there's plenty of those around. The only reason it's so popular is because it's so relate-able to everyone (as in a cityscape, not being a gangster) where as most people lack the imagination to play and relate to, for example, a final fantasy game. GTA IV is by no means a bad game, in fact all together it's a pretty excellent game - but I never understood why anyone would want to spend any more time in that world than they'd have to.
 
I think Red Dead Redemption destroys GTA IV in every way, the characters were all memorable, the world fit together really well and the whole game was a perfect balance between creativity and believability. RDR was the first Rockstar game that made me realize - 'Oh wow, I've realized just how much I've hated ALL of the characters of every GTA game.'
#29 Posted by SBYM (1219 posts) -

The thing about enjoying GTA4 as more of a setting or experience instead of a game, is that a lot of those experiences just weren't any good as far as I'm concerned. You can wander around the city and watch people go about their business, but I would find that pretty damn boring in real life, where a whole Hell of a lot more could potentially happen then ever could in GTA. You can go hang out with friends and just take it easy, and by that I mean you can answer your phone, go over to wherever it is they happen to be waiting for you, take them to one of the few activities (bowling, eating, etc.) where they just kind of sit completely still in your car and make a little bit of small talk that you may or may not have heard already, arrive at the activity, do whatever mini-game is there if it's not a fast food joint, then immediately take them home. Not exactly a compelling night out. You could go for a drive and take in the sights of the city; thing is, I already live in a major city, so a large metropolis is no big deal to me. You could go and take in a comedy act at a local club, and be treated to the same trimmed down bit that you've already heard if you've been in there before. I could go on and on, but simply put, I found the majority of what you could do to be pretty damn boring. The fake internet was kind of amusing, but then I thought to myself that I could go on the actual internet and have access to a limitless supply of entertaining stuff, to the point where the in-game internet was just kind of an amusing diversion that after a couple of times I felt I'd seen all there was. 
 
I think maybe what it is is that GTA4 is kind of an uncanny valley for being in an actual city. They went and tried to make everything seem so realistic at a glance, that if you stop and pay any kind of close attention, it begins to fall apart and starts to seem really shallow, even if it does offer a whole lot more than the average game does. Whereas you play a title that doesn't strive to present such an authentic setting, you're not subconsciously picking up on every little thing about it that isn't quite right. 
 
I don't dislike GTA4, and even during moments where I was frequently bored or irritated, I could tell a whole Hell of a lot of work and talent went into making it. That doesn't mean that it necessarily worked for me, though.

#30 Posted by buckybit (1455 posts) -

Since the March 2010 patch - massively redoing the rendering & shadows - it runs smoother and better than ever on PC. I sometimes just start the game to drive around, listen to the radio (podcasts!) and watch traffic patterns/AI - listening to random NPC one-liners or watching their animations.
 
Just a couple weeks ago I caught myself making 500 screenshots per session - just for fun.
 
The technical achievements are not praised enough by 'video game journalists' or game fans? This game certainly belongs into the Museum of Modern Art! The boldness to even try a game on such a scope, having to deal with the challenges - from game-mechanics to streaming data without memory leaks (!) is an accomplishment that still holds up to this day.
 
I can't wait to see RDR and L.A. Noir on PC - but maybe both will not happen.
 
One single patch I would still want to see: being able for Niko Bellic to 'sit' - imagine that. :)

#31 Posted by MaddProdigy (1041 posts) -
@GreggD said:
" @blacklabeldomm said:
" I would agree if Red Dead Redemption hadn't come out. "
That doesn't negate any of his points. "
You saying that doesn't negate anything he said either...whoa. 
#32 Posted by CptBedlam (4449 posts) -

I like RDR better but GTA4 was a great game.

#33 Posted by Portis (1279 posts) -

Overall, I found GTA IV to be a pretty easy game. Don't think checkpoints were needed. 
 
The world of GTA IV was so beautifully crafted, and felt so alive. But I didn't have as much fun milling around in it as I did in previous GTA's -- the reason for that being is there were only a few cheat codes (lame ones) and that was where I would have the most fun. Giving pedestrians weapons and having them riot never, ever got old to me in previous games of the series. I realize this sort of thing could be done in the PC version but that port is just no good, it runs terrible on my PC (which is nowhere near slow.) 

#34 Posted by ninnanuam (257 posts) -

I  played and loved GTA IV and  the world was fantastic, but, and it is a big huge but, alot of the pieces of that game were not good. 
 
The driving was poor, the music on the radio stations was the worst out of all of the modern GTA games, the dialogue when you were out on "dates"  repeated too much (i really liked the "social" stuff in the game but the repetition was killer), actually ALOT of the media repeated too often and finally to top it all off the controls during combat were pretty horrible....The new stuff added in the expansions went someway to fixing this but it didn't go far enough.
 
I did spend hours in that world doing nothing much at all and enjoying myself but after hearing  same joke 5 times it gets really stale, and the gameplay was not good enough on its own to keep me coming back...so I finished it then finished the expansions and I have not had the inclination to play it since.

#35 Posted by Infininja (881 posts) -

GTA IV was boring and clunky. 
 
I'm too tired to support that statement, but it's an opinion so it's not like evidence is necessary.

#36 Edited by Jimbo (9770 posts) -
@astrodoggy said:

"PLEASE do not overlook the world of GTA IV by trying to make it through the story. If you do that you are missing the point and should be playing Gears of War or a similar such game. Instead, take your time with it, play slowly, make friends, watch some tv, go to a show, get drunk... Listen, if you play GTA IV like a game, you will completely miss it's greatest strengths. If, however, you try your best to live in Liberty City for a while, you will see how astonishing this game really is, which is soooo satisfying."

Trying to 'make it through the story' isn't 'missing the point' at all.  The world exists primarily as a platform for the story and the shooting/driving/explosions gameplay.  The side activities you list (most of which are middling at best) exist primarily to give depth to the characters and therefore weight to the story.  Unfortunately, the activities are so uninspired and the characters so schizophrenic that I don't think this ever really pays off.
 
As incredible as the world is, it still isn't 'the point' of the game.  The raison d'etre of the game is quite clearly the sandbox action gameplay (solid) and the story (divisive).  The game simply does not get made in the first place without those things (and if it does then it doesn't sell).  Why?  Because there is no need (outside of perhaps a very tiny niche audience of shut-ins) for a game which exists primarily to simulate regular city life and watching tv, getting drunk, making friends etc.  You can do all of those things yourself just by leaving your house.  Those elements of the game -including the city itself- have merit only if they are used in support of something greater.  If they exist only for their own sake then they're just redundant, no matter how well they execute them.
#37 Posted by ShaneDev (1696 posts) -

The world of the game feels alive and real from start to finish but you interaction in it becomes tired and boring. Its fun to watch the game world just work from time to time but every thing you or Niko does in the world  becomes repetitive and annoying quickly like the comedy shows and internet or the "friends" that you take to places. I greatly enjoyed my time with the game and I think it is a great game, I do feel there is a huge difference between simply watching this world that Rockstar built turning which is amazing and interacting in it yourself which is monotonous. 
 
On the subject of parody and satire I thought a lot of it was quite tiring as well, that wasn't helped by the really repetitive and weak radio stations. I haven't played the older GTA games in a while so they probably aren't any better.

#38 Posted by FourWude (2261 posts) -

I'm torn as to who's the better broski. It's a fight between Brucie Kibbutz and Yusuf Amir.... suffice to say I'd totally party with both of them. They are hilarious mofo's!!

#39 Posted by McGhee (6094 posts) -

GTA IV is the only GTA where I ever actually finished the story all the way through. I liked it a lot. Maybe I'll pick up one of the DLCs some time like The Ballad of Gay Tony which I hear is really good.

#40 Posted by CptBedlam (4449 posts) -
@McGhee_the_Insomniac:  Get both with the Episodes from LC-standalone game. I liked The Lost and Damned way better than BOGT.
#41 Posted by TobbRobb (4554 posts) -
@astrodoggy: 
The story missions are repetitive and have horrible checkpointing, but you seem to have realised that as you tell me to NOT play the story, but instead tell me to
"watch some tv, go to a show, get drunk..." and describe these things as its "greatest strengths" I'll agree with you that these three activities are the most fun of the lot, as long as you haven't already seen all the shows or getting drunk lost its novelty "which it will, after like 5min of it". These activities all amount up to about 40min? an hour? of entertainment, while the story is 20+. But the ellipses after "get drunk..." signify that there is more fun side stuff, but I'm just going to say that there really isn't! Bowling is boring, easy and adds nothing, darts are even easier and add nothing, eating out is just a short scene that adds nothing, side missions like "police car missions, assassinations" just sum up to killing dudes without story context, which is one step below the tedious story missions.
 
The only parts I actually enjoyed was all the stupid stuff you could do in multiplayer, like rocket launchers and friendly fire off, or swingset flying competitions. And the story was actually pretty good "not enough for me to go through the gameplay though, still haven't finished it". If anything it really should be remembered fondly for it's story not all the stupid timewasters that you try to glorify.
 
Also, do you know what relevAnt means? You use the word all over the text but never mention how it is relevant today, I agree to some extent that it IS relevant today, but I want to hear exactly what you mean.
#42 Posted by ninjalegend (410 posts) -

  @astrodoggy"This game is still the most relevant, deep, and satisfying game world ever created."
I did love GTA4, however Red Dead Redemption fits that description better.  Better characters and story, better ending, better side missions.  I enjoyed hunting animals and capturing wanted men more than the taxi, police, ambulance, ext. missions from GTA4. I will admit, the DLC for GTA4 was far superior than the DLC from Red Dead. This made me want to go play Lost and the Damned, as I've not played it in over a year.  I'm ready for La Noire to blow my mind next, as Rockstar seems to be getting better and better.
 

#43 Posted by TobbRobb (4554 posts) -
@el_tajij: Agreed on all points, Niko and Brucie was the only characters I could remember right now "and I don't remember Brucie because he was a good character..." you also explain why I couldn't get into the atmosphere of the game, I live nowhere near a "shithole town" and does not in the least wish I did, and thus couldn't relate to the environment. But I sink right in to the atmosphere in games with beautiful scenery like Red Dead or SotC or even the 2008 Prince of Persia game!
#44 Posted by Goly (843 posts) -

Great post, totally agree with you and I think doesn't only apply to GTA IV, but the entirety of Rockstar's catalog. It's probably the most relevant developer in the industry nowadays.

#45 Edited by el_tajij (705 posts) -
@TobbRobb:  Word, actually (I couldn't remember his name at the time of posting) Brucie was a pretty funny character, but all in all I just wasn't really rooting for anyone in the cast - and I also just found the 'social' thing pretty weak overall. I think it's much more interesting playing a game in which an entire world has been created from people's minds - you know, seeing stuff that's new and ideologies that have taken a lot of effort to conjure up. Dudes running around in bad neighbourhoods beating the shit out of each other and ripping each other off is not hard to find in the real world - I dunno, if that's what the OP considers a 'creative explosion', it's quite worrying.
 
 

@astrodoggy:


I also think Grand Theft Auto 3 was the most important game of the series since that was mind blowing to play at the time. Vice City/San Andreas/GTA IV weren't that much of an evolution - it was just adding to that core evolution game of GTA 3 from GTA1/GTA2. Considering GTA IV came out 7 years after GTA 3.........
#46 Posted by MEATBALL (3016 posts) -

GTA IV feels like one of the defining games of this gen to me. For one, increasing negativity on the internet means it gets lots of hate just like any critically acclaimed game this gen. GTA IV was probably the first time I felt like I was playing an open world game that didn't sacrifice quality gameplay for its freedom and that's something that has continued to be the norm for many open-world games this cycle. There's been an increasing outcry of people denouncing stories in videogames over the last year or so and while such criticisms aren't without merit it feels like over the last 5 years storytelling in games has been seeing a real improvement, this is another thing that really stood out about GTA IV. The game also received some of the best implemented DLC to date.
 
The game hasn't aged terribly well, but it really blew me away upon release.

#47 Posted by TheDudeOfGaming (6078 posts) -

Its a great game, the best third person shooter out there, plus Niko is from the Balkans so thumbs up!

#48 Posted by buckybit (1455 posts) -
@TheDudeOfGaming said:
" Its a great game, the best third person shooter out there, plus Niko is from the Balkans so thumbs up! "
... and with Niko Bellic lies the greatest mistake within the game, IMHO: whatever Niko is talking, it sure is not Serbian, haha - such a bad, bad attempt to speak it. I still like the voice-actor, but hey - who's gonna figure that out, except a couple 1000 players?
 
Also: Bellic sure is a 'wrong' name - invokes the Latin 'bello' = War (so there's a good writer's reason to use it) - but Serbian names end in ...vic (pronounced "witch"). I get it - nobody cares. Just a very minor flaw.
 
===

I agree with everyone who doesn't think this is the "greatest" game ever made (which would be a dumb discussion anyway - "not every game can be everything to everybody all the time") It has major flaws game-play/-mechanics wise. But that was not my point, at least.
 
I admire it for being a highly complex work of coding that just happens to be a video game. If someone doesn't like the 'driving' = no problem. Tweak it. If you don't like Karl Lagerfeld, Iggy Pop, Fela Kuti's music choices in the soundtrack = use your custom soundtrack. etc etc...
#49 Posted by pickassoreborn (520 posts) -

GTA4 annoyed me somewhat for the aforementioned lack of checkpoints in missions - something I've become reminded of now my wife is playing through the game. Seems pretty lame to play through driving sections of missions again if you fail them - didn't they fix this issue with the DLC? I can't remember. Still, I'm hoping GTA5 has proper checkpoints.

#50 Posted by GreggD (4475 posts) -
@MaddProdigy said:
" @GreggD said:
" @blacklabeldomm said:
" I would agree if Red Dead Redemption hadn't come out. "
That doesn't negate any of his points. "
You saying that doesn't negate anything he said either...whoa.  "

See: My last couple posts with him in this thread.

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