@Hunter5024 said:
@Shaanyboi said:
@Hunter5024 said:
@Shaanyboi said:
And all three will be unlikable cunts who have no consistency between their character motivations and their actions.
Because, y'know, Rockstar are such brilliant writers....
Let's not discourage some of the only people in the industry who actually try to engage the player in interesting narratives.
...some of the only people that try? Dude, what...? Do... do you play many games? Because the writing in Rockstar's games is average videogame crap at best. They're filled with bad caricatures, player action completely contrasting to the gameplay, characters spouting their REALLY poorly thought-out bullshit philosophies to you when you hang out with them (and without provocation, i might add), and protagonists that are nothing more than glorified errand boys.
The praise Rockstar gets for its writing is either some kind of widespread ironic joke that I'm not in on, or people have REALLY low standards for game storytelling... Bully was atleast KINDA entertaining, but that's about it.
It's not like I was claiming they were masters of the craft or anything, but there are plenty of games which come out with no story, any number of badly translated derivative JRPG narratives, and nonsense licensed games whose fiction is entirely superfluous without also taking the films into consideration. Those guys aren't trying. When Rockstar releases games that contain more voiced dialogue then just about any other games, with multiple hours of cutscenes, I don't see how you can say they aren't even trying to have an interesting narrative..
Quantity =/= quality. Rockstar simply inputting "more" voiced dialogue, or hours of cutscenes doesn't mean anything if they're not doing anything good with it. Yeah, there is a LOT of shit videogame storytelling out there, but for all the fucking championing GTA gets everytime the release a fucking screenshot is made a big deal, I'd expect something far less... dumb.
Look at The Walking Dead, look at Spec Ops: The Line. Two games that manage to tell great stories intertwined well with the gameplay. When Walker in Spec Ops has to get in a firefight, both the scenario and the character are in-line with one another that I believe "okay, yeah, he'd probably start firing back. This makes sense." Hell, for all the shit ME3 got for its deus ex machina of an ending, atleast that series as a whole had some great characters, interesting questions, and good dialogue.
Do you know what GTA4 reminds me of? It reminds me of some idiot in high school who is into some really dumb shit, watches the news one night about Israel vs. Palestine, and then thinks if he brings it up in a conversation, it'll make him sound really socially aware and mature. Just because it strips away the stupid overthetop shit from previous games, and then goes "Man... things are tough for immigrants, huh?", that doesn't make it good. Because it contrasts all of its good intentions and... uhh.. depth, with shitty characters and missions that make no sense for the protagonist to get involved in.
And don't get me started on the shit-stain that was RDR's story. The gameplay was totally fine, but that story... No. Just no.
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