@hailinel said:
@fancysoapsman said:
I don't see how the plane controls could be any simpler.
- Remove the need to deploy the landing gear manually.
- Allow turning the plane by tilting the left stick left and right. If rotation of the plane is absolutely necessary, assign that to L1/R1.
There you go.
That can't work.
For one thing rolling the plane is absolutely necessary. Otherwise you can't knife, turn sharply, barrel roll, fly upside down etc.
You can't assign that to L1/R1 because you need precision. Precision to do a complete roll, or roll 90 degrees or 45 degrees or 72 or 13 or whatever. You need the precision to roll however much you want or need to make the turn you want or need. You can't do that with L1/R1.
R1/L1 are assigned to the rudder and they are perfect for this.
As for the landing gear nothing is forcing you to retract and deploy them. Just forget they exist. We're talking about pressing a button this one time in the game here...
Reading everything you've said so far it seems to me that what you want is just different bindings for the same actions and that would make the planes way worst given the physics model they have.
So your problem is with the physics then, not the controls. And for that there's nothing you can do, either you like them or you don't. But there is no way changing the controls like you said would work.
The controls are as standard as it gets for any planes in games that behave remotely like a plane is supposed to.
I get the controls in games like Saints Row but at a certain point its almost like auto pilot. You don't have to manage your speed and altitude, you can't possibly roll out of control even if you actively try to and short of doing it on purpose by flying straight down you can't crash either.
Rockstar went for something somewhat more realistic and applying the Saints Row controls or something similar couldn't possibly work.
Now i don't know if it was you or someone else that asked or commented if this was even necessary.
My answer to that is yes it is necessary. It is necessary to me because it makes the vehicles fun and not a simple means to get from point A to point B. I played Saints Row and Sleeping Dogs but never once got in a vehicle and just drive or fly for the fun of it because there's no challenge. Once done with the missions i was done with those games.
I can play GTA games for hours however just navigating that world just to enjoy what the physics allow me to do. Sometimes that means flying and purposefully shutting down the engines to see if i can glide and safely land on the freeway in the middle of Los Santos or on the side of Mt. Chilliad. And then if i can do it can i turn things around and manage to take off again. I swear in some of those situations being able to roll the plane very precisely and retract the landing gear a split second after the wheels leave the ground meant the difference between success and failure.
To me the beauty of this game is that it never really forces this on the player. You don't have to drive fast or fly between buildings while evading military jets trying to shoot you down. You don't have to land on a 50 meter runway surrounded by trees. Chase sequence on the ground are scripted enough and with enough rubber banding going on that you can take your time, drive safe and you'll make it just fine. Even the races. AI drivers don't crash much because they go slow. Go fast enough to take first place and then slow it down and maintain just enough speed to stay in first place and you won't crash much either.
That's what i like about it, the freedom to go much further than required to complete the missions and progress through the game. This is what keeps me coming back for more.
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