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When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Enemy Spawners are living or non-living entities that "spawn" enemies under special conditions. Usually, these Spawners must be destroyed in order to stop a never ending flow of hostile threats.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Ground Fog is low-flying fog that obscures less than 60% of the sky and doesn't extend to the base of any overhead clouds.
Enemies will spawn infinitely until the player has accomplished a certain goal, e.g reached a checkpoint or killed a certain number of enemies.
You're minding your own business looting well-earned containers and chests, but instead of gold or jewels or weapons, out jumps a deadly monster from inside the box!
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
One who murders three or more people within a relatively short time span.
Although not technically zombies, these weird variations on the zombie cause massive trouble for Agent Francis York Morgan in his investigation during Deadly Premonition.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Wall Crawlers are upgraded 'Shadows' and basically mini bosses in the game Deadly Premonition. They cling to the walls and the ceiling in corridors, waiting for people to strangle.
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