So, is anyone looking forward to this?

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#51 Edited by Veektarius (5430 posts) -

Am I alone in feeling like perversely, it's only people who aren't big Lord of the Rings fans who could get into this game? I feel like anyone who likes the franchise all that much would have to twitch at this totally abstracted portrayal of the characters.

It's kind of like an old Japanese licensed game, where someone told them what "Lord of the Rings" was about, and then they built a game full of nonsense that just had some of the basic concepts down.

#52 Posted by Budwyzer (775 posts) -

I WAS a fan of LOTR. I almost finished the books, got half-way through the third and got bored. The Hobbit was way cooler, took me 2 days to read that one since I was so interested.  The movies were good when they came out, now they're too long, almost like watching Titanic for the fourth time.    So yeah, so far your theory holds true.

#53 Posted by ajamafalous (12515 posts) -
@Nadril said:

@ajamafalous: I'm kind of amazed HoN is still pulling those numbers. Although I guess it is f2p. Really though no one ever talks about HoN just because hardly anyone cares about it.

Yeah, it was down around 20-40k before they went fully F2P (back when they had the shitty rotating hero system that League has). Definitely gained a significant influx of players when they opened up all the heroes.
I feel really bad for HoN, because S2 really fucked the game for like a year and I think that's partially why it lost so much ground (well, that and Dota 2 I suppose). It's still the DotA-clone of choice for my group of friends though. I played both HoN and League at the same time during their betas, and coming from DotA, HoN was the clear winner for me there with the amount of nuance that League just completely removed from DotA. When I got into the Dota 2 beta, my friends and I played a few hundred games, but then went back to HoN, and goddamn, it's like night and day for us. Even in an awful game of HoN we're having more fun than we ever had playing Dota 2. It just makes me sad, because most of the changes S2 made to the DotA formula were stellar.
#54 Posted by Zekhariah (700 posts) -

I'm sort of curious what the long term MOBAs end up being. Certainly 8 or however many it is now games that are very similar are going to present some kind of an issue (or maybe not, if most people start playing those style of games and go between them seamlessly).

It will probably turn out to be as good as the initial social game craze.

#55 Posted by GloomyTangent (225 posts) -

@Zekhariah: I don't think I agree with that at all. You can have multiple competitive RTSes or FPSes being played at once with a healthy player base. TF2, BF3, CS, the various CoDs, even the old Quake games still have communities of people playing them. The basic action is the same, but diverse enough mechanics are there that they appeal to different people. You still see tons of FPSes coming out every year, but they either don't do anything new or don't do anything better than the stuff with big communities, so they die rapidly.

You're going to see the same thing with MOBAs I think. Maybe this'll get a foothold because it's on consoles, but I don't think that's enough to keep a healthy community. It sounds like they made concessions to the console instead of coming up with new design ideas, which is dumb.

Maybe you're right that due to their nature MOBAs won't have the people that play multiple games like you see with FPSes, but I think saying that LoL, Dota 2, Smite, Awesomenauts and SMNC are all extremely similar.

Also, I heard someone on another forum (I forget where, it might have been the RPS comments) suggest "LPG or Lane Pushing Game" instead of MOBA. That seems some much more descriptive of the actual mechanics than MOBA or ARTS.

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