Introduction

| Version | 1.1 | Type | Walkthrough |
|---|---|---|---|
| Permissions | Owner With Others Authors | Completeness | Finished |
| Can all authors publish? | Yes | Date Created | Dec. 21, 2009 |
| Total minutes viewed | 420,603 mins. | Other authors | MasterOfPenguins_Zell, macandcheese, Llama, WallacetheGreat |
| Comment count | 110 comments | Page views | 9,438 views |











There are two Asari on level 27 of the Zakera Ward who cannot pass through C-Sec. You can get them through security a few ways:

The first terminal is along the wall to your right as you enter the area with all of the taxis. Hack the terminal, then walk over and access the valuable data near the Baria Frontiers kiosk. The second terminal is along the wall to your left as you enter the taxi area. Hack the terminal, then walk down past the Memories of Illium store and access the data from the terminal in the corner. The third terminal is on the wall next to Gateway Personal Defense. Once again, hack it, then walk over to the kiosk next to Officer Dara’s office and access the data. Once you have the data, return to Liara for the next phase of the mission.
The terminals are located:
Now to be clear you could only hack one terminal, call Liara, choose who to kill, and report back to her, but then you wouldn’t know who the real Observer is! So, once you hack all five terminals, make the call and tell her something’s not right about this information. Then talk to Liara again to found out who is the real spy. Mission Complete!

Scan the planet and launch a probe to land. Before entering the mine, there is a container with some credits next to a corpse. When heading in through the mine entrance, there will be a box of Refined Iridium [440] to the right of the table with the datapad. You will be fighting a lot of Husks and Abominations, so use incendiary ammo or powers to quickly bring them down. Be careful, Abominations will explode before they die. As you head further in to mine there will be another box of Refined Iridium [600], then when you come to a ramp you will find yet another box of Refined Iridium [560].
Go up the ramp and bypass the locker to get some credits. Continue forward and you will find, once again some Refined Iridium [400]. It’s almost as if this were once a mine or something! When you come to a fork in the path there will be a Med Station to the left. Both paths lead to the same place, so fight you way to the room containing the alien device and shoot both bombs to complete the mission. If you can, there is a locker to bypass just outside of that room.
To open the locked door, go into the other room and restore power to the docking area. The room also contains two boxes of Refined Iridium [600/400]. Once that is done, head into the Hub Area with the sealed VI room. You won’t be able to enter the VI room until you restore power to the rest of the station. Along the outer wall of the Hub Area are three doors.
The door to your left is the Research Lab (It will be marked on the wall). Inside the lab you will find two boxes of Refined Iridium [600/400]. Once you restore power to the lab, you must solve the puzzle. Use the computers to rotate the reflectors so the beam will destroy the cylinder on the other side of the room. One way to solve this puzzle is to activate:
When the cylinder is destroyed head back into the Hub Area.
The door opposite from the entrance to the Hub Area is Engineering. The hallways here are venting gas, and will cause damage when it hits you. Head down the hallway while trying to avoid the gas leaks. On the right will be a room with a Personal Locker containing some credits. Once you reach the end of the path there will be a console to restore power to Engineering. Once power is the store the leaks will stop, so head back into the main room.
The last door, located to the left of the main room entrance, leads to the Living Quarters. Make your way into the room with the console and restore power to the area. Unfortunately, restoring power will lock all of the doors in the area. Oops. To unlock all of the doors, face the three computers on the desk in the room and activate them in this order: Right, middle, left, middle. That will unlock all of the doors in the living quarters, including the one that was locked when you first entered. Inside that room are three Personal Lockers filled with credits. Next, head back to the Hub Area to face the VI.
In front of the VI room is an access panel. Restore power to the Hub Area and enter the newly unlocked doors. Shut down the VI to complete the mission.
Scan the planet and launch a probe to land. Visibility is poor on this planet, so use caution. On the other side of the large stone pillar in front of you is some Refined Palladium [100]. Fight your way up the hill and watch you for Geth Hunters. At the top of the hill are three boxes of Refined Palladium [200x2/100]. The area at the bottom of the hill has two more boxes of Refined Palladium [200x2]. When the path narrows, take cover, there will be a Geth Destroyer along with some Hunters and plenty of Troopers. When they are all taken care of, access the Geth Device at the end of the path to complete the mission.
Scan the planet and launch a probe to land. Fight the Blue Suns Mercs and go through the door to enter the dig site. Fight more mercs, and go up the ramps and through the door down the long hallway. In the next room fight your way past the Blue Suns Commander and Captain Locke. Go into the room past where you fought Locke and scan the Prothean Video Log to complete the mission.
Scan the planet and launch a probe to land. Walk across the land bridge and down the ramp. Cross the next land bridge and go through the door to your right. Take out Kalusk and shoot the Containment cells, and then quickly go back through the door to complete the mission.
Scan the planet and launch a probe to land. Follow the path and activate the beacons along the way, using the blue beam as a guide to each beacon. Once you reach the end, fight Samaul and bypass the Communications Terminal to end the mission.
Scan the planet to find the landing site. Take cover immediately as many Blue Suns Troopers will pour out of the base entrance. Once they are all dead, head inside, but don’t forget to pick up the box of Refined Iridium [400] wedged in between some crates before you go up the stairs and into the base. Take cover once you’re inside the base, and defeat the Troopers and the Eclipse Commander. The Commander has shields and armor, so remember to use the appropriate ammo types and powers to bring him down. The room to the right contains a Wall Safe.
The room to the left will lead to a cave entrance. Kill the incoming troops and go into the cave. On the left there will be a box of Refined Iridium [400]. Proceed through the cave where you will find two more boxes of Refined Iridium [400x2]. Defeat the two YMIR Mechs, then Captain Narom and some Troopers. In the room to the left of the Bypass Door is a Wall Safe. Bypass the door and overload the distress beacon to complete the mission.
Scan the planet and launch a probe to land. Make your way into the facility and bypass the door. Before you bypass, there is some Refined Palladium [2000] to the left on some crates near a rocky ledge. Once you are inside the facility move forward while fighing the Eclipse Troops. Turn left and fight your way to the Bridge Control panel. Then go to the Mainframe terminal. Hack it and decrypt the Encrypted Data.
Reinforcements with storm in form where you entered so take up positions and hold out until the data is decrypted. Enemies will have barriers, shields and armor so make sure to use everything at your disposal. Once the decryption is complete examine the Mainframe panel. Exit the menu and end the mission when you are ready.
To complete this mission, you must destroy the three YMIR Mechs destroying the crates. Make sure to use different ammo types and powers to take them down faster. Here’s a tip: If you have the M-920 Cain, fire it at the center of the area and you will destroy the Mechs with a single shot and not destroy any of the crates. Also, check near Security Systems terminal for a Med Kit and some Refined Element Zero.
Scan the planet and launch a probe. Fight the Mechs outside and enter the facility. The room across from you as you enter has a Wall Safe and Med Kit. Fight your way through the factory floor, and along the way you’ll find boxes of Refined Element Zero [150/175]. In the stairwell there is a box Refined Element Zero [175]. Head up the stairs and hack the console to complete the mission.
This is a timed mission, and you only have 6 minutes to prevent the ship from crashing. Bypass the door in front of you and take down the Geth inside and override the console to open the door. In the next room you have to activate the power couplings on the lower level, then make your way up the ramp and hack the console to restart the engine. There’s also a box of Refined Iridium [800] next to Power Coupling 2 if you can get it.
Scan the planet. This is a timed mission, so you only have five minutes to stop the launch. Start by killing the Batarians in the hallway and bypassing the door. Defeat all of the enemies and bypass the door at the bottom of the stairs. If there is enough time, grab the Refined Palladium [2000] near where the Batarians were positioned. Kill the Commander and hack the console. Pick one of the options to complete the mission. Before ending the mission, be sure to grab the credits from the Wall Safe.
At the start of the mission there will be a box of Refined Platinum [1200] behind some crates to your right, next to the shuttle. Go up the platform and through the door on the right. Inside there are some Eclipse Troopers and perhaps a few Eclipse Vanguards. Once they are taken care of, more enemies will come in from the room across from you. After all of the enemies are dead, go into that room to find a Wall Safe and a Med Kit. Next, bypass the Holding Cell Access panel.
When that is done, more Eclipse Troopers will enter the room through the doors on the other side of the room, along with Morl and usually an Eclipse Vanguard. Morl has armor and shielding, so make sure to use ammo type and powers accordingly. Up the ramp and through the doorway on the right will be a box of Refined Platinum [800]. Bypass the door at the end of the hallway and access the Data Logs. Choose one of the options to end the mission.
Scan the planet and launch a probe to land. Once on top of the ship, shoot the piece of the ship that is swaying in front of you. Then, walk down the girder that appears after another piece of the ship falls. On the next platform walk down the girder to you right. Walk up the newly formed ramp and open the box of Refined Iridium [500]. From there, walk up the girders to the walkway with the next box of Refined Iridium [500].
Vault up onto the girder in front of you and vault again onto the platform. Run down the path to where it ends and start to walk across the beam on the right. Then walk across the beam leading down to the next platform and walk onto the stairs. The stairs will fall, then run down path where you see the Refined Iridium and go up the stairs. Continue in the direction until a girder falls and makes a path to the Mainframe panel (with the flashing red light). Access the Mainframe terminal to complete the mission.
Fight the Blue Suns in the first room and head up the ramps in the adjoining room. Bypass the Hub Security Console at the top to unlock the three doors. Head upstairs and fight your way to a door that needs to be bypassed, then go left to find the controls to bypass it. Once the door is open kill everyone inside and scan the Ship’s Log.
Then immediately take a defensive position inside that room because reinforcements will be coming down the hallway across from you. Once they are all taken care of, go down the hallway where the enemies were appearing and turn left. Go through that door and recover the Payload in the room, then end the mission.
Scan the planet and launch a probe to land. At the start there is a box of Refined Palladium [2000] to your left, and once you collect that go down the path and stabilize Forzan vas Idenna. Fight off the waves of Varren until the shuttle arrives. Board the shuttle to complete the mission.
Scan the planet and launch a probe to land. You won’t encounter any enemies until you make it to opposite side of the area, so make sure to look around for parts to salvage and two boxes of Refined Platimun [420-440]. When you are ready, deactivate the Signal Transmitter and make your way back to the shuttle. You’ll be fighting a lot of LOKI Mechs and a YMIR Mech, so equip Disruptor Ammo and use tech powers. Get back to the shuttle and press the corresponding button to complete the mission.
| The Adept, outfitted with L5x implants, is a biotic specialist, capable of disabling and killing enemies with raw biotic power. With their unique talents, Adepts are the only class able to deploy the Singularity power, a lethal biotic trap capable of snaring multiple enemies. When enemies hide behind cover Adepts are able to Pull them, exposing them for a deadly follow-up attack. Additionally Adepts are able to throw the opposition with their Push ability, making cliffs and ledges lethal opportunities. While they lack advanced combat training, Adepts are the best class at defeating enemies without firing a shot. Abilities:
|
| They are tech specialists, the only class able to employ combat drones on the battlefield. Summon combat drones to harass enemies, knocking them out of cover and drawing fire away from you. Additionally Engineers can hack mechanized opponents turning deadly enemies into powerful allies. With the ability to use tech powers to manipulate combat, they turn difficult battles into victories.. Upgrade your drones, giving them a powerful energy blast or turn them into a deadly bomb. Additionally Engineers have potent offensive capabilities including Incinerate and Overload. Abilities:
|
| Infiltrators are tech and combat specialists and the only class able to cloak themselves from detection. They are deadly at any range, with a wide variety of weapons, equipment, and powers that can take down even the most fortified of defenses. With their training in Sniper Rifles, Infiltrators can eliminate foes from safety before moving in. Additionally, with a combination of ammo types at their disposal Infiltrators can handle both organic and synthetic enemies with ease. When combat gets heated, Infiltrators are able to deploy a Tactical Cloak and evade enemies before rejoining the battle and disposing of any remaining opposition. Abilities:
|
| Sentinels are unique, bringing both tech and biotic abilities to the battlefield. They are versatile and always equipped to deal with any situation. After overloading an enemy shield, Sentinels have no trouble throwing the opponent with their biotic powers. Additionally when battles become too heated, they can Cryo Freeze an enemy buying the Sentinel precious time eliminate foes or take cover. Sentinels are also equipped with the most advanced Tech Armor to keeping them safe in hostile situations. If overloaded, the system discharge and stun all enemies within a short distance. Abilities:
|
| Soldiers are outfitted with an ocular synaptic processor allowing them to fire with heightened focus at their targets. Whether they are picking off Geth at long range, or disposing of a pack of Vorcha up close with a shotgun, Soldiers can overcome any obstacle with sheer firepower. They are the only class capable of wielding assault rifles, and are masters of all other forms of weaponry and ammunition types. When Soldiers utilize their Adrenaline Rush ability, they seemingly slow down time around them giving them precious moments to eliminate foes with lethal accuracy. Additionally when battles get heated, Soldiers can deploy an explosive concussive shot to knock down multiple enemies. Abilities:
|
| Vanguards are outfitted with a L5n implant giving them powerful biotic capabilities; coupled with their weapons training, they become lethal at close range. Vanguards are capable at closing the distance instantly on an enemy with their unique Charge ability. Gathering immense biotic power, Vanguards will Charge toward an enemy, passing over chasms and through obstacles where upon they collide with their target, sending them flying through the air. Additionally Vanguards are able to release an explosive Shockwave, tossing enemies and knocking them from cover. If Vanguards find themselves in trouble, they are also able to use their Charge ability for a quick escape to safety. Abilities:
|
| Planet | Store | Item | Standard Price | Discounted Price |
|---|---|---|---|---|
| Omega | Kenn's Salvage | Heavy Weapon Ammo | 30,000 | 25,000 |
| Kenn's Salvage | Heavy Skin Weave | 90,000 | 75,000 | |
| Kenn's Salvage | Shotgun Damage | 90,000 | 50,000 | |
| Omega Market | Model Turian Cruiser | 500 | 416 | |
| Omega Market | Sniper Rifle Damage | 60,000 | 50,000 | |
| Omega Market | Fornax | 5 | 4 | |
| Harrot's Emporium | Model Ship 13 Geth Ship | 2,000 | 1,666 | |
| Harrot's Emporium | Hack Module | 30,000 | 25,000 | |
| Citadel | Rodam Expeditions | Sniper Rifle Damage | 60,000 | 50,000 |
| Rodam Expeditions | Heavy Pistol Damage | 60,000 | 50,000 | |
| Rodam Expeditions | Submachine Gun Damage | 60,000 | 50,000 | |
| Citadel | Citadel Sovenier | Space Hamster | 9,200 | 7,666 |
| | Citadel Soveniers | Illium Skald Fish | 500 | 416 |
| | Citadel Soveniers | Model Normandy SR1 | 500 | 416 |
| | Citadel Soveniers | Model Destiny Acension | 500 | 416 |
| Citadel | Zakera Cafe | Acension Novel | 5 | NA |
| | Zakera Cafe | Revelations Novel | 5 | NA |
| | Zakera Cafe | High End Food (Quest Item) | 5 | NA |
| Citadel | Saronis Applications | Tech Damage | 90,000 | 75,000 |
| Saronis Applications | Damage Protection | 90,000 | 75,000 | |
| Citadel | Sirta Foundation | Medi-Gel Capacity | 30,000 | 25,000 |
| Illium | Serrice Technology | Biotic Damage | 90,000 | NA |
| Serrice Technology | Bypass Module | 90,000 | NA | |
| Serrice Technology | Medi-Gel Capacity | 90,000 | NA | |
| Illium | Gateway Personal Defense | Heavy Skin Weave | 90,000 | NA |
| Gateway Personal Defense | Submachine Gun Damage | 60,000 | NA | |
| Gateway Personal Defense | Assault Rifle Damage | 60,000 | NA | |
| Illium | Memories of Illium | Prejek Paddle Fish | 8,000 | 6,666 |
| Memories of Illium | Model Alliance Cruiser | 500 | 416 | |
| Memories of Iliium | Model Athabasca Cruiser | 500 | 416 | |
| Illium | Baria Frontiers | Star Map | 500 | NA |
| Baria Frontiers | Star Map | 500 | NA | |
| Baria Frontiers | Star Map | 500 | NA | |
| Baria Frontiers | Star Map | 500 | NA | |
| Tuchanka | Ratch's Wares | Heavy Weapon Ammo | 30,000 | 25,000 |
| Ratch's Wares | Pyjack Meat (Sidequest) | 0 | NA | |
| Tuchanka | Fortack's Database | Assault Rifle Damage | 60,000 | NA |
| Fortack's Database | Biotic Damage | 90,000 | NA | |
| Fortack's Database | Heavy Pistol Damage | 60,000 | NA | |
| Fortack's Database | Shotgun Damage | 60,000 | NA |
| Sytem | Planet | Resources |
|---|---|---|
| Balor | Partholon | Rich |
| Elatha | Rich | |
| Bres | Rich | |
| Caleston | RIch | |
| Cernunnos | Moderate | |
| Talava | Taitus (N7) | Rich |
| Maitrum | Rich | |
| Kaushus | Good | |
| Aitarus | Moderate | |
| Solveig | Thrivaldi | Poor |
| Sinmara (N7) | Good | |
| Surtur | Rich | |
| Aysur | Tamgauta | Good |
| Shir | Rich | |
| Alformus | Moderate | |
| Dranen | Moderate | |
| Shasu | Rich | |
| Agnin | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Tasale | Naxell | Moderate |
| Thail | Moderate | |
| Ponolus | Rich | |
| Illium | NA | |
| Beregale | RIch | |
| Zelene | Gaelon | Moderate |
| Epho | Rich | |
| Helyme (N7) | Moderate | |
| Nepyma | Rich | |
| Ondeste | Maisuth | Good |
| Acaeria | Rich | |
| Zesmeni | Rich | |
| Lusarn | Xetic | Poor |
| Tarith (N7) | Rich | |
| Doriae | Good | |
| Euntanta | Rich | |
| Jontan | Good |
| Sytem | Planet | Resources |
|---|---|---|
| Imir | Gregas | Rich |
| Quodis | Moderate | |
| Korlus | NA | |
| Osalri | Moderate | |
| Strabo | Antigar | Moderate |
| Jarrahe Station (N7) | NA | |
| Malgus | Flett | Flett |
| Wrill | Rich | |
| Uzin | Moderate | |
| Amun | Bast | Poor |
| Neith (N7) | Rich | |
| Anhur | Rich | |
| Sobek | Moderate | |
| Sekhmet | Moderate | |
| Relic | Beach Thunder | Rich |
| Preying Mouth | Moderate | |
| Rough Tide | Rich | |
| Island Wind | Moderate | |
| First Land | Moderate | |
| Fitful Current | Rich | |
| Murky Water | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Hekate | Bothros | Rich |
| Triodia | Moderate | |
| Ker | Rich | |
| Pamyat | Volkov | Rich |
| Patsayev | Rich | |
| Dobrovolski | Rich | |
| Komarov | Rich | |
| Sheol | Gei Hinnom (N7) | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Chandrasekhar | Hebat | Moderate |
| | Teshub | Moderate |
| Century | Tharopto | Moderate |
| Cantra | Rich | |
| Klendagon | Rich | |
| Tamahera | Rich | |
| Thorne | Lethe | Rich |
| Mnernosyne | Moderate | |
| Schwarzschild | Rihali | Moderate |
| Linossa | Moderate | |
| Etamis | Good | |
| Atahil | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Osun | Olokun | Moderate |
| Aganju | Good | |
| Erinle | Good | |
| Orunmila | Moderate | |
| Faryar | Anticra | Rich |
| | Wenrum | Rich |
| | Alingon | Rich |
| | Nephros | Moderate |
| | Tunfigel | Rich |
| | Daratar | Good |
| | Quarem | Rich |
| Ploitari | Thegan | Rich |
| Synalus | Rich | |
| Zanethu (N7) | Good | |
| Aigela | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Aquila | Pollino | Poor |
| Metaponto | Poor | |
| Volturno | Good | |
| Vecchio | Rich | |
| Lepini | Poor | |
| Faia | Hito | Poor |
| Viantel | Rich | |
| Zorya | NA | |
| Imaen | RIch |
| Sytem | Planet | Resources | |
|---|---|---|---|
| Aralakh | Vaul | Moderate | |
| | Raum | Poor | |
| | Tuchanka | NA | |
| | Kruban | Rich | |
| | Kanin | Moderate | |
| | Durak | Rich | |
| Nith | Vard | Moderate | |
| Tula | Poor | ||
| Mantun | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Sol | Pluto | Moderate |
| Neptune | Poor | |
| Uranus | Depleted | |
| Saturn | Good | |
| Jupiter | Moderate | |
| Mars | NA | |
| Earth | NA | |
| Venus | Good | |
| Mercury | Moderate |
| Sytem | Planet | Resources |
|---|---|---|
| Fortis | Aequitas (N7) | Rich |
| Pietas | Rich | |
| Vir | Good | |
| Caestus | Temeraus | Rich |
| invistus | Rich |
| System | Planet | Resources |
|---|---|---|
| Dakka | Zirnitra | Rich |
| Gamayun | Poor | |
| Alkonost | Moderate | |
| Pragia | NA | |
| Bannik | Rich | |
| Qertassi | Norehsa | Moderate |
| Kalabsha | Tefnut | Poor |
| Yamm | Moderate |
| Sytem | Planet | Resources |
|---|---|---|
| Saharabarik | Bindur | Rich |
| Imorkan | Moderate | |
| Omega | NA | |
| Urdak | Moderate | |
| Fathar | Dorgal | Rich |
| Korar | Good | |
| Lorek | RIch | |
| Amada | Anjea | Poor |
| Alchera (N7) | Rich | |
| Eingana | Good | |
| Karora | Moderate | |
| Takkan | Moderate | |
| Kairavamori | Uwan Oche | Rich |
| Vatar | Rich | |
| Sehtor | Rich | |
| Arinlarkan | Utha | Rich |
| MSV Strontium Mule (N7) | NA | |
| Batalla | Nearog | Moderate |
| Thunawanuro | Good | |
| Logasiri | Moderate |
| Sytstem | Planet | Resources |
|---|---|---|
| Nariph | Jonus | Moderate |
| Isale | Moderate | |
| Dirada | Vioresa | Poor |
| Sineus | Poor | |
| Zeth | Moderate | |
| Canalus (N7) | Rich | |
| Thenusi | Rich | |
| Siano | Rich | |
| Satent | Nataisa | Moderate |
| Boro | Rich | |
| Anedia | Rich | |
| Raisaris | Rich | |
| Rescel | Moderate | |
| Kriseroi | Tenoth | Moderate |
| Geus | Moderate | |
| Uzin | Moderate | |
| Theonax | Rich | |
| Neidus | Moderate |
| Sytem | Planet | Resources |
|---|---|---|
| Enoch | Goliath | Moderate |
| Joab (N7) | Moderate | |
| Mizraim | Moderate | |
| Laban | Rich | |
| Phi Clio | Parnassus | Rich |
| Cyllene | Poor | |
| Alpha Draconis | 2175 AR2 | Poor |
| 2175 Aeia | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Skepsis | Keimowitz | Rich |
| Pauling | Poor | |
| Crick | Rich | |
| Watson | Good | |
| Franklin (N7) | Rich | |
| Darwin | Good | |
| Wallace | Moderate | |
| Decoris | Sanctum | Good |
| Laena | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Tassrah | Tamgauta | Poor |
| Sarapai | Rich | |
| Pahhur | Rich | |
| The Sea of Storms | None | NA |
| Salahiel | Ekuna | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Xe Cha | Vem Osca | Moderate |
| Tosal Nym | Rich | |
| Aphras | Moderate | |
| Zada Ban | Rich | |
| Urla Rast | Doz Atab | Moderate |
| Talis Fia | Good | |
| Bovis Tor | Rich |
| Sytem | Planet | Resources |
|---|---|---|
| Raheel-Leyya | None | None |
| Paz | Garvug | Good |
| Micah | Isarafil | Rich |
| Kakbel | Rich | |
| Farlas | Rich | |
| Dumah | Moderate | |
| Elohi | Moderate |
| Rank | Recharge Time (seconds) | Weapon Damage Dealt | Duration (seconds) | Burst Radius (meters) |
|---|---|---|---|---|
| Rank 1 | 1.50 | 20% | 3.00 | N/A |
| Rank 2 | 1.50 | 30% | 3.00 | N/A |
| Rank 3 | 1.50 | 40% | 3.00 | N/A |
| Inferno Ammo | 1.50 | 60% | 3.00 | 3.00 |
| Squad Incendiary Ammo | 1.50 | 40% | 3.00 | N/A |
| Rank | Recharge Time (seconds) | Freeze Duration (seconds) |
|---|---|---|
| Rank 1 | 1.50 | 3.00 |
| Rank 2 | 1.50 | 4.00 |
| Rank 3 | 1.50 | 5.00 |
| improved Cryo Ammo | 1.50 | 7.00 |
| Squad Cryo Ammo | 1.50 | 5.00 |
| Rank | Recharge Time (seconds) | Damage vs Synthetics and Shields | Synthetic Overload Duration (seconds) | Weapon Overheat Duration (seconds) |
|---|---|---|---|---|
| Rank 1 | 1.50 | 20% | N/A | N/A |
| Rank 2 | 1.50 | 30% | 3.00 | N/A |
| Rank 3 | 1.50 | 40% | 3.00 | 6.00 |
| Heavy Disruptor Ammo | 1.50 | 60% | 3.00 | 6.00 |
| Squad Disruptor Ammo | 1.50 | 40% | 3.00 | 6.00 |
| Rank | Recharge Time (seconds) | Number of Shockwaves | Impact Radius (meters) | Impact Force (newtons) |
|---|---|---|---|---|
| Rank 1 | 6.00 | 8.00 | 1.50 | 300.00 |
| Rank 2 | 6.00 | 10.00 | 2.00 | 400.00 |
| Rank 3 | 6.00 | 12.00 | 2.50 | 500.00 |
| Heavy Shockwave | 6.00 | 12.00 | 2.50 | 700.00 |
| Improved Shockwave | 6.00 | 12.00 | 3.50 | 500.00 |
| Rank | Recharge Time (seconds) | Duration (seconds) | Impact Radius (meters) |
|---|---|---|---|
| Rank 1 | 3.00 | 5.00 | N/A |
| Rank 2 | 3.00 | 7.00 | N/A |
| Rank 3 | 3.00 | 9.00 | N/A |
| Heavy Pull | 3.00 | 12.00 | N/A |
| Pull Field | 3.00 | 9.00 | 3.00 |
| Rank | Recharge Time (seconds) | Impact Force (newtons) | Impact Radius (meters) | |
|---|---|---|---|---|
| Rank 1 | 3.00 | 500.00 | N/A | |
| Rank 2 | 3.00 | 700.00 | N/A | |
| Rank 3 | 3.00 | 900.00 | N/A | |
| Heavy Throw | 3.00 | 1200.00 | N/A | |
| Throw Field | 3.00 | 900.00 | 3.00 | |
| Rank | Recharge Time (seconds) | Damage | Impact Radius (meters) | Impact Force (newtons) |
|---|---|---|---|---|
| Rank 1 | 6.00 | 120.00 | 3.00 | 400.00 |
| Rank 2 | 6.00 | 140.00 | 4.00 | 550.00 |
| Rank 3 | 6.00 | 160.00 | 5.00 | 700.00 |
| Heavy Warp | 6.00 | 200.00 | 5.00 | 700.00 |
| Unstable Warp | 6.00 | 160.00 | 7.00 | 700.00 |
| Rank | Recharge Time (seconds) | Impact Radius (Meters) | Damage |
|---|---|---|---|
| Rank 1 | 6.00 | 1.20 | 130.00 Over 3 Seconds |
| Rank 2 | 6.00 | 1.20 | 150.00 Over 3 Seconds |
| Rank 3 | 6.00 | 1.20 | 170.00 Over 3 Seconds |
| Heavy Incinerate | 6.00 | 1.20 | 210.00 Over 3 Seconds |
| Incineration Blast | 6.00 | 3.00 | 170.00 Over 3 Seconds |
| Rank | Recharge Time (Seconds) | Duration (Seconds) | Shield Strength | Impact Radius (meters) |
|---|---|---|---|---|
| Rank 1 | 6.00 | 5.00 | N/A | N/A |
| Rank 2 | 6.00 | 7.00 | 200 Points | N/A |
| Rank 3 | 6.00 | 9.00 | 350 Points | N/A |
| Improved AI Hacking | 6.00 | 12.00 | 500 Points | N/A |
| Area AI Hacking | 6.00 | 9.00 | 350 Points | 3.00 |
| Rank | Recharge Time (seconds) | Impact Radius (meters) | Shield and Synthetic Damage | Synthetic Stun Length (seconds) | Weapon Overheat Length |
|---|---|---|---|---|---|
| Rank 1 | 12.00 | 1.20 | 120.00 | N/A | N/A |
| Rank 2 | 12.00 | 1.20 | 140.00 | 3.00 | N/A |
| Rank 3 | 12.00 | 1.20 | 160.00 | 3.00 | 6.00 |
| Heavy Overload | 12.00 | 1.20 | 200.00 | 3.00 | 6.00 |
| Area Overload | 12.00 | 3.00 | 160.00 | 3.00 | 6.00 |
| Rank | Recharge Time (seconds) | Impact Radius (meters) | Freeze Duration (seconds) |
|---|---|---|---|
| Rank 1 | 9.00 | 1.20 | 3.00 |
| Rank 2 | 9.00 | 1.20 | 4.00 |
| Rank 3 | 9.00 | 1.20 | 5.00 |
| Deep Cryo Blast | 4.50 | 1.20 | 7.00 |
| Full Cryo Blast | 4.50 | 3.00 | 5.00 |
| Rank | Recharge Time (seconds) | Range (meters) | Impact Force (newtons | Shield Strength | Shield Duration (seconds) | Impact Radius (meters) |
|---|---|---|---|---|---|---|
| Rank 1 | 6.00 | 40.00 | 350.00 | 0% | N/A | None |
| Rank 2 | 6.00 | 40.00 | 550.00 | 50% | N/A | None |
| Rank 3 | 6.00 | 40.00 | 750.00 | 75% | N/A | None |
| Heavy Charge | 6.00 | 40.00 | 1000.00 | 100% | 4.00 | None |
| Area Charge | 6.00 | 40.00 | 750.00 | 75% | 4.00 | 3.00 |
| Rank | Recharge Time (seconds) | Duration (seconds) | Time Dilation |
|---|---|---|---|
| Rank 1 | 5.00 | 5.00 | 50% |
| Rank 2 | 4.00 | 5.00 | 50% |
| Rank 3 | 3.00 | 5.00 | 50% |
| Hardened Adrenaline Rush | 3.00 | 5.00 | 50% |
| Heightened Adrenaline Rush | 3.00 | 5.00 | 70% |
| Rank | Recharge Time (Seconds) | Force (Newtons) | Damage | Impact Radius (Meters) |
|---|---|---|---|---|
| Rank 1 | 12.00 | 250.00 | 45.00 | NA |
| Rank 2 | 12.00 | 350.00 | 50.00 | NA |
| Rank 3 | 12.00 | 350.00 | 75.00 | NA |
| Heavy Concussive Shot | 12.00 | 600.00 | 100.0 | NA |
| Concussive Blast | 12.00 | 450.00 | 75.00 | 3.00 |
| Rank | Recharge Time (Seconds) | Duration (Seconds) | Bonus Damage |
|---|---|---|---|
| Rank 1 | 6.00 | 5.00 | 0% |
| Rank 2 | 6.00 | 5.50 | 20% |
| Rank 3 | 6.00 | 6.00 | 40% |
| Assassination Cloak | 6.00 | 6.00 | 75% |
| Enhanced Cloak | 6.00 | 8.00 | 40% |
| Rank | Recharge Time (seconds) | Duration (seconds) | Impact Radius (meters) | Hold Duration (seconds) | Maximum Number of Targets |
|---|---|---|---|---|---|
| Rank 1 | 4.50 | 20.00 | 1.25 | 5.00 | 2.00 |
| Rank 2 | 4.50 | 25.00 | 1.50 | 6.00 | 3.00 |
| Rank 3 | 4.50 | 30.00 | 1.75 | 7.00 | 4.00 |
| Heavy Singularity | 4.50 | 45.00 | 1.75 | 9.00 | 6.00 |
| Wide Singularity | 4.50 | 30.00 | 3.00 | 7.00 | 4.00 |
| Rank | Recharge Time (seconds) | Shield Strength | Energy Pulse Radius (meters) | Energy Pulse Damage | Energy Pulse Force (newtons) |
|---|---|---|---|---|---|
| Rank 1 | 12.00 | 25.00% | 7.50 | 30.00 | 100.00 |
| Rank 2 | 12.00 | 50.00% | 10.00 | 40.00 | 130.00 |
| Rank 3 | 12.00 | 75.00% | 12.50 | 50.00 | 160.00 |
| Assault Armor | 12.00 | 75.00% | 18.00 | 100.00 | 240.00 |
| Power Armor | 12.00 | 100.00% | 12.50 | 50.00 | 160.00 |
| Rank | Recharge Time (seconds) | Duration (seconds) | Drone Attack Recharge Time (seconds) | Drone Health Bonus | Drone Damage | Pulse Radius (meters) | Pulse Damage |
|---|---|---|---|---|---|---|---|
| Rank 1 | 3.00 | 12.00 | 4.00 | N/A | N/A | N/A | N/A |
| Rank 2 | 3.00 | 16.00 | 3.70 | 120.00% | N/A | N/A | N/A |
| Rank 3 | 3.00 | 20.00 | 3.40 | 140.00% | N/A | N/A | N/A |
| Attack Drone | 3.00 | 24.00 | 3.00 | 160.00% | 40.00 | N/A | N/A |
| Explosive Drone | 3.00 | 24.00 | 3.00 | 160.00% | N/A | 6.00 | 100.00 |
| Rank | Health | Weapon Damage | Storm Speed | Paragon/Renegade | Power Damage | Power Duration |
|---|---|---|---|---|---|---|
| Rank 1 | 10.00% | 3.00% | 20.00% | 20.00% | N/A | N/A |
| Rank 2 | 20.00% | 6.00% | 30.00% | 40.00% | N/A | N/A |
| Rank 3 | 30.00% | 9.00% | 40.00% | 70.00% | N/A | N/A |
| Commando | 30.00% | 15.00% | 50.00% | 70.00% | 15.00% | N/A |
| Shcok Trooper | 40.00% | 9.00% | 40.00% | 100.00% | N/A | 15.00% |
| Rank | Health | Weapon Damage | Power Recharge Time | Power Duration | Power Damage | Sniper Time Slowdown | Sniper Time Slowdown Duration | Paragon/Renegade |
|---|---|---|---|---|---|---|---|---|
| Rank 1 | 5% | 3% | -3% | N/A | N/A | N/A | N/A | N/A |
| Rank 2 | 10% | 6% | -6% | N/A | N/A | N/A | N/A | N/A |
| Rank 3 | 15% | 9% | -9% | N/A | N/A | N/A | N/A | N/A |
| Assassin | 15% | 15% | -9% | N/A | 15% | 60% | 2.25 Seconds | 70% |
| Agent | 20% | 9% | 15% | 15% | N/A | 50% | 2.00 Seconds | 100% |
| Rank | Health Bonus | Power Recharge Time | Paragon/Renegade | Power Duration Bonus | Power Damage Bonus |
|---|---|---|---|---|---|
| Rank 1 | 5.00% | -5.00% | 20.00% | N/A | N/A |
| Rank 2 | 10.00% | -10.00% | 40.00% | N/A | N/A |
| Rank 3 | 20.00% | -15.00% | 70.00% | N/A | N/A |
| Bastion | 20.00% | -20.00% | 100.00% | 15.00% | N/A |
| Nemesis | 15.00% | -20.00% | 70.00% | N/A | 15.00% |
| Rank | Health Bonus | Power Recharge Time | Paragon/Renegade Bonus | Research Project Cost | Power Damage | Power Duration |
|---|---|---|---|---|---|---|
| Rank 1 | 5.00% | -5.00% | 20.00% | -5.00% | N/A | N/A |
| Rank 2 | 10.00% | -10.00% | 40.00% | -10.00% | N/A | N/A |
| Rank 3 | 15.00% | -15.00% | 70.00% | -15.00% | N/A | N/A |
| Demolisher | 15.00% | -20.00% | 70.00% | -25.00% | 15.00% | N/A |
| Mechanic | 20.00% | -20.00% | 100.00% | -25.00% | N/A | 15.00% |
| Rank | Health Bonus | Weapon Damage Bonus | Power Recharge Time | Paragon/Renegade | Power Damage | Power Duration |
|---|---|---|---|---|---|---|
| Rank 1 | 5.00% | 3.00% | -3.00% | 20.00% | N/A | N/A |
| Rank 2 | 10.00% | 6.00% | -6.00% | 40.00% | N/A | N/A |
| Rank 3 | 15.00% | 9.00% | -9.00% | 70.00% | N/A | N/A |
| Destroyer | 15.00% | 15.00% | -9.00% | 70.00% | 15.00% | N/A |
| Champion | 20.00% | 9.00% | -15.00% | 100.00% | N/A | 15.00% |
| Rank | Health Bonus | Power Recharge Time | Paragon/Renegade | Power Damage Bonus |
|---|---|---|---|---|
| Rank 1 | 5.00% | -5.00% | 20.00% | N/A |
| Rank 2 | 10.00% | -10.00% | 40.00% | N/A |
| Rank 3 | 15.00% | -15.00% | 70.00% | N/A |
| Guardian | 20.00% | -30.00% | 100.00% | N/A |
| Raider | 15.00% | -20.00% | 70.00% | 15.00% |
| Rank | Recharge Time (seconds) | Duration (seconds) | Shield Strength | |
|---|---|---|---|---|
| Rank 1 | 12.00 | 60.00 | 25.00% | |
| Rank 2 | 12.00 | 60.00 | 50.00% | |
| Rank 3 | 12.00 | 60.00 | 75.00% | |
| Heavy Barrier | 12.00 | 60.00 | 100.00% | |
| Improved Barrier | 12.00 | 180.00 | 75.00% | |
| Rank | Recharge Time (Seconds) | Lift Duration (Seconds) | Slam Force (Newtons) | Stun Duration |
|---|---|---|---|---|
| Rank 1 | 3.00 | .90 | 400.00 | NA |
| Rank 2 | 3.00 | 1.10 | 500.00 | NA |
| Rank 3 | 3.00 | 1.30 | 600.00 | NA |
| Heavy Slam | 3.00 | 1.50 | 800.00 | NA |
| Crippling Slam | 3.00 | 1.30 | 600 .00 | 8.00 |
| Rank | Recharge Time (seconds) | Duration (seconds) | Armor Bonus |
|---|---|---|---|
| Rank 1 | 12.00 | 60.00 | 25.00% |
| Rank 2 | 12.00 | 60.00 | 50.00% |
| Rank 3 | 12.00 | 60.00 | 75.00% |
| Improved Fortification | 12.00 | 180.00 | 75.00% |
| Heavy Fortification | 12.00 | 60.00 | 100.00% |
| Rank | Recharge Time (seconds) | Duration (seconds) | Shield Strength | Weapon Damage Bonus |
|---|---|---|---|---|
| Rank 1 | 12.00 | 60.00 | 25.00% | N/A |
| Rank 2 | 12.00 | 60.00 | 50.00% | N/A |
| Rank 3 | 12.00 | 60.00 | 75.00% | N/A |
| Heavy Geth Shield Boost | 12.00 | 60.00 | 100.00% | N/A |
| Improved Geth Shield Boost | 12.00 | 60.00 | 75.00% | 10.00% |
| Rank | Recharge Time (seconds) | Damage Points Per Second | Impact Radius (meters) |
|---|---|---|---|
| Rank 1 | 6.00 | 40.00 for 3.00 seconds | N/A |
| Rank 2 | 6.00 | 40.00 for 3.50 seconds | N/A |
| Rank 3 | 6.00 | 40.00 for 4.00 seconds | N/A |
| Heavy Reave | 6.00 | 40.00 for 5.50 seconds | N/A |
| Area Reave | 6.00 | 40.00 for 4.00 seconds | 3.00 |
| Rank | Recharge Time (seconds) | Energy Drain | Impact Radius (meters) |
|---|---|---|---|
| Rank 1 | 6.00 | 120.00 points | 1.20 |
| Rank 2 | 6.00 | 140.00 points | 1.20 |
| Rank 3 | 6.00 | 160.00 points | 1.20 |
| Heavy Energy Drain | 6.00 | 200.00 points | 1.20 |
| Area Drain | 6.00 | 160.00 points | 3.00 |
| Rank | Recharge Time (seconds) | Duration (seconds) | Impact Radius (meters) |
|---|---|---|---|
| Rank 1 | 3.00 | 5.00 | N/A |
| Rank 2 | 3.00 | 7.00 | N/A |
| Rank 3 | 3.00 | 9.00 | N/A |
| Heavy Neural Shock | 3.00 | 12.00 | N/A |
| Neural Shockwave | 3.00 | 9.00 | 3.00 |
| Rank | Recharge Time (seconds) | Health Damage |
|---|---|---|
| Rank 1 | 1.50 | 40.00% of weapon damage |
| Rank 2 | 1.50 | 50.00% of weapon damage |
| Rank 3 | 1.50 | 60.00% of weapon damage |
| Heavy Shredder Ammo | 1.50 | 80.00% of weapon damage |
| Squad Shredder Ammo | 1.50 | 60.00% of weapon damage |
| Rank | Recharge Time (seconds) | Weapon Damage |
|---|---|---|
| Rank 1 | 1.50 | 15.00% of weapon damage |
| Rank 2 | 1.50 | 25.00% of weapon damage |
| Rank 3 | 1.50 | 35.00% of weapon damage |
| Heavy Warp Ammo | 1.50 | 50.00% of weapon damage |
| Squad Warp Ammo | 1.50 | 35.00% of weapon damage |
| Rank | Recharge Time (seconds) | Impact Radius (meters) | Damage | Number of Fragments |
|---|---|---|---|---|
| Rank 1 | 6.00 | 3.00 | 50.00 points over 4.00 seconds | 3.00 |
| Rank 2 | 6.00 | 3.25 | 60.00 points over 4.00 seconds | 4.00 |
| Rank 3 | 6.00 | 3.50 | 70.00 points over 4.00 seconds | 5.00 |
| Heavy Inferno Grenade | 6.00 | 3.50 | 100.00 points over 4.00 seconds | 5.00 |
| Inferno Blast Grenade | 6.00 | 4.50 | 70.00 points over 4.00 seconds | 6.00 |
Scan the planet to find the crash site and launch a probe to land. To complete the mission you must find a suitable spot to place a memorial statue and collect the 20 dog tags off lost crewmen. Dog tags are made a bit easier to find by searching for the blue glow they emit. Make sure to also search around for resources and Shepard's old N7 helmet, seen here:

To the best of our ability, here are the locations of the 20 dog tags:

Doppleganger (10G)
Revenge! (15G) [DLC]