1 Hour Stress Test for Aug 12 11am Pacific - Noon Pacific

#1 Edited by silentdante (57 posts) -
#2 Posted by shinboy630 (1134 posts) -

Probably going to skip this one. I have to force myself to finish Darksiders instead.

#3 Posted by Lukeweizer (2639 posts) -

I find it hard to get excited for these 1-4 hour bursts. I know the point of these is not to let me play the game, it's to test the servers and make sure things won't burst into flames on the 25th and 28th. But I just want to play the game for realsies.

#4 Posted by silentdante (57 posts) -

yeah me too, but if i dont play i may just log in and leave my guy somewhere so i can be another person stressing the servers or something, haha...

ok no i will probly play cause i have nothing else to do.

#5 Posted by TheHT (11090 posts) -

Aha! Now's my chance [to try out Greatsword Ranger]!

#6 Posted by yoshisaur (2700 posts) -

I can't really find myself hyped for some like this. I know that the more players they get on these things, the better the launch capacity will be. However, there really is no incentive to a player like me to report bugs and help the game out in the end.

Also, it's too damn short.

#7 Edited by UssjTrunks (534 posts) -

@TheHT said:

Aha! Now's my chance [to try out Greatsword Ranger]!

Don't bother. It's been nerfed into the ground. Damage has been literally halved from BWE1/2 to BWE3. Coupled with the quickening zephyr nerf, you'll find it difficult to hit targets.

The warrior and guardian hit just as hard as the ranger right now with GS, while having much more control and survivability. The ranger used to deal a lot more damage to compensate for this. It may have been a tad too high before, but reducing it as much as they did makes it inferior to other GS options.

No class has been hit by the nerf bat as hard as the ranger, which is really puzzling since they weren't even close to OP. The class lacks control so damage/quickness was all they had going for them in direct damage builds.

#8 Posted by Subjugation (4719 posts) -

I probably won't be on this one. A single hour is just not worth it, especially if it's like the last stress test (rubber banding).

#9 Posted by silentdante (57 posts) -

@Subjugation: not sure if it will be, they said it was an internet problem that effected GW1 and GW2 instead of a problem with the build per say, but yeah an hour is a weird time.

#10 Posted by Dark_Lord_Spam (3231 posts) -

Hell, it's enough time to get a little more refinement on my ele build, so I'm cool with it.

#11 Edited by Nights (609 posts) -

Appreciate the heads up! Still a few details I need to suss out (character appearance wise) before I'm ready for launch. I want to have my character's looks down so I can create he/she as fast as possible. Gotta get some good names.

#12 Posted by pekarn (86 posts) -

I think arenanet is just trolling. They don't need the servers tested, they're just having fun with seeing how many people will jump when they say so. That said though, I will definitely be playing in this test.

#13 Posted by Shikon (176 posts) -

i doubt you will be doing much playing in this 1 hour in all other stresstest and even bwe's it usualy took me an hour to get in >_> but yeah i'll try to log in once or twice see how it goes.

#14 Edited by silentdante (57 posts) -

@HumanoidTyphoon: if you listen through the next podcast they will enlighten you to a few things that might change your mind about worrying how fast you can create characters :-p

#15 Posted by TheHT (11090 posts) -

@UssjTrunks: That's disappointing. They do seem to have maneuverability on their side though, so it might still be fun, considering I'll be spending 90% of my time in PvE (also using a long/shortbow.) If it's fun to play I might stick with it and hope Anet tweaks them back closer to what they were pre-BWE3.

@silentdante: whatchu talkin bout?

#16 Posted by insane_shadowblade85 (1414 posts) -

Hold on, what? This isn't an old thread, right? There's another one? Sweet! I'm gonna wear my armor so hard...

#17 Posted by Mister_V (1255 posts) -

@insane_shadowblade85 said:

Hold on, what? This isn't an old thread, right? There's another one? Sweet! I'm gonna wear my armor so hard...

But only for an hour, :)

Think I might Try either a ranger or guardian. Im pretty sold on the warrior as my main.

Online
#18 Posted by Vexxan (4618 posts) -

I'll jump into the character creator for another hour it seems, I don't want to play too much of the real deal until the game's out.

#19 Posted by Giefcookie (595 posts) -

An hour to mess around with my thief condition build. Or an hour trying to log in while the servers fall over repeatedly.

#20 Posted by Seppli (10251 posts) -

One hour seems like a too small window. Likely won't get to play at all. Gosh - it'd take me half an hour just to come up with some build I think could work... leaves me barely enough time to actually play the game.

#21 Posted by Bollard (5394 posts) -

@UssjTrunks said:

@TheHT said:

Aha! Now's my chance [to try out Greatsword Ranger]!

Don't bother. It's been nerfed into the ground. Damage has been literally halved from BWE1/2 to BWE3. Coupled with the quickening zephyr nerf, you'll find it difficult to hit targets.

The warrior and guardian hit just as hard as the ranger right now with GS, while having much more control and survivability. The ranger used to deal a lot more damage to compensate for this. It may have been a tad too high before, but reducing it as much as they did makes it inferior to other GS options.

No class has been hit by the nerf bat as hard as the ranger, which is really puzzling since they weren't even close to OP. The class lacks control so damage/quickness was all they had going for them in direct damage builds.

Thank you for validating my choice to never touch ranger again. I wanted to use a GS which is why I tried out both a Warrior and Guardian build, but I had a horrible feeling Ranger might be better. The only thing keeping me away was every time I remembered how disgustingly bad Ranger pets are, and now I know it isn't even better any more I'm happy.

#22 Posted by Selona83 (47 posts) -

I keep thinking: "Are Arenanet trolling us or something?"...silly huh :P

I am no programmer. But isen´t 1 hour very little time to gather info, or whatever they want to get out it

I mean they had 8 hours this week already. And now 1 more......just....weird to me

#23 Posted by Maystack (902 posts) -

@Selona83: It does seem like an incredibly small amount of time. I guess they could just be using it as a last check to see if some things are fixed, but like you said, I don't know how much they'll be able to get from just one hour.

#24 Edited by Selona83 (47 posts) -

@Maystack said:

@Selona83: It does seem like an incredibly small amount of time. I guess they could just be using it as a last check to see if some things are fixed, but like you said, I don't know how much they'll be able to get from just one hour.

They could indeed have made a lot of implementations and improvements to the game after these two stress tests. And now they just want to check how they work really quick

But again....then a couple of hours would be better. Oh well. I guess we can only speculate

#25 Posted by Nights (609 posts) -

@silentdante said:

@HumanoidTyphoon: if you listen through the next podcast they will enlighten you to a few things that might change your mind about worrying how fast you can create characters :-p

Care to elaborate? :D

#26 Posted by Jack268 (3387 posts) -

You wont be able to log in during that hour anyway. 

#27 Posted by silentdante (57 posts) -

@HumanoidTyphoon: bah, your supposed ot listen, but two things: 1. when you create a character with a name and then delete that character the name is frozen for you for 24 hours, so you can just get in game, click create then end then put your name in, go back delete it and then take your time after you got all the names you want. 2. they are going to be adding more options for character creation so that might change some options you want.

of course if you aren't caring about either of those reasons and are just doing it to get in game as quick as possible ot start playing then i will just shut up.

#28 Posted by Maystack (902 posts) -

Okay, so I finally got round to playing sPvP for more than five minutes and I actually quite enjoyed it. I jumped in with my thief without remembering what any of my skills do, because I didn't want to waste time getting to learn them. Managed to pick up the basic functions after a minute or two though. I played three games, each on one of the maps, and two out of three I actually thought were awesome.

Foefire - Mainly went back and forth between two points defending and taking out any attackers. Chased down one enemy, and then tried getting into the base but didn't get very far alone so decided to retreat. Didn't get a chance to face a guild lord so can't speak on how that was.

Khylo - Map I've played on before, and probably my favourite one. Had a few 1v1s which I managed to survive in until reinforcements arrived. Spent quite a while battling a Charr engy and made some silly mistakes so couldn't take him out alone. He stumbled into a teammate and we quickly over powered him.

The other map - Don't really like this map. I don't know what it is, whether it's the layout or the fact that killing those guardian people doesn't really seem to affect people but it just doesn't sit well with me.

Overall it was pretty cool. Probably won't go that far into it, as I'll mainly focus on PvE/WvW but it's fun enough that I'll jump in every so often. Probably more fun with guildies though.

#29 Posted by selfconfessedcynic (2496 posts) -

@Maystack said:

Overall it was pretty cool. Probably won't go that far into it, as I'll mainly focus on PvE/WvW but it's fun enough that I'll jump in every so often. Probably more fun with guildies though.

With guildies it's awesome - especially when the gods of random matches smile on you and everyone ends up on one team like today : D (we just wrecked fools, which is a welcome change from wrecking eachother).

I stayed up till 5am for this stress test, but I was welcomed by a lag free, log-in issue free smooth playing experience that ran wonderfully. I like having fun again - helped by my playing my good old rifle build instead of the variants I've been using for the last three times (I have to shout out to for getting me back on the Tactics rifle warrior train).

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