BW3 sPvP thread

#1 Posted by announakis (114 posts) -

Hello everyone.

This thread is meant to collect your thoughts and experience about the structured PvP in this last beta WE (that is unfortunately over for me already T_T)

This BW was the first time I felt confident enough with the game to try the arena. I was thinking "if it's like in GW1, it will take a month of getting my ass kicked all the time till I can start having fun" but no! I rapidly realized that there were a lot of people out there that sucked even more than me!

I played 4 hours yesterday: 2 hours warrior, one hour ranger and one hours thief (yep, I like my physical characters as you can see).

Warrior:

I played GS/axe+shield and traited mainly defensive without paying too much attention to details in the traits. and it felt like it should. I survived most of my fights and very often got out with a hard won victory. I did not slaughter people (ok, I did not play the frenzy build that felt so awesome though ^^) but the shield stance, defy pain and not to badly timed dodges allows to take a lot before dying...and this rally thing...ok, this one is a bit OP maybe ^^ But hell, warrior forever for me now

Ranger:

before going for stealth ninja bitch type, I thought I would give a go to the intermediate ranger. I did not waste time looking at the traits, kept the default ones, the GS and the long bow, the bear etc....this class is what it should be: a jack of all trade approach to combat: you can do everything but nothing as good as the specialists. But overall it was nice to be able to snipe people and then switch to melee and being able to do both quite well. I got often confused with the skills but rangers feels they can hold their ground nicely. although I have to say this long range thing in the end feels a bit too easy and not satisfying

Thief:

I did not fumble to much into the trait system either here and kept the default distribution, the dual daggers and the dual pistols. And me thinking "ok time to get my ass kicked by warriors"...but quite on the contrary: thieves are good at keeping all the melee at bay with 200 different blinding techniques...the problem came from afar...eles and rangers. I dueled a (ok, quite clumsy) warrior for a long fight...I did not manage to kill him but neither did he...the stealth, traps, cripple brings a lot of defense. And this is my problem with the thief...It feels more defensive than offensive to me...it is definitely not the GW1 spiker but a much more pressure oriented sort of skirmisher...that is fine too...it sets him aside from the warrior in this respect. I did not play thief long enough to know for sure but it seems that they are meant to be the battle field annoyance more than the silent killer that strikes and disappears. the killer in this game is the warrior and you see him coming for far ^^ so I guess it's fair.

the traits system is deep...I mean, I will spend some time my nose deep in it before I can fathom all the nice combos you can do depending on your approach and weapon.

My main impression is that they did a very good job at balancing everything overall. I did not feel any class being OP contrary to what a lot of people were complaining about. I was taken aback with the thief being able to endure so much and not delivering as much as I was expecting but then again I was expecting too much of a copy/paste from GW1 and I think what they did is for the best...playing as a thief is a blast once you accept that you cannot root the target and bash its face like the warrior does...but you have many other ways (poisons and bleeds seems to be the way to go) to make life impossible for the enemy as a thief and it is certainly a nice concept. I guess thats why they did not call it the assassin but the thief...(moment of enlightenment...)

I found sPvP surprisingly easy to grasp too...I was worried that I would struggle knowing were to go, what to attack...but in 5 mins I knew the map, I was bombarding a capture point with the trebuchet laughing my ass off at the vast amount of high numbers filling up my screen at the impact. Still the maps have their little intricacies that I did not even notice yet I am sure...that is one of the reasons I do not understand why people rant about the ranger being OP with the long bow...all the maps give enough obstacles to hide to break the line of sight of a bow...so once again, balance is there.

ANet you did a great job...this will be a ton of fun !

#2 Posted by Benny (1947 posts) -

I only played Mesmer and I haven't read any forum posts or anything about class balance on purpose because the majority is whining from people who simply don't know the ins and outs of their profession. Anyhoo, here is how my Sylvari Mesmer looked by the end of BWE3:

I played something like 20 hours of sPVP over the weekend gathering up sick looking items and everything else in between so I'll first get into the gameplay, then afterwards get into the Glory system and rewards etc.

As a mesmer I ran this buildfocusing on high crits with the sword / greatsword skills (often swapped the greatsword out for a staff if I needed the utility)

I used the sigil of superior earth (60% chance to bleed on crits, no cooldown) which complemented the focus on crits as well as my illusions causing bleeding on crits thanks to my traits.

I think the class with this build is extremely dangerous at the best of times and if you catch a foe with his utilities on cooldown you can cause around 4-7 seconds of stun and daze that will often be long enough to wipe out an opponent that fails to realise how early they need to heal to keep up with the damage. I had a hell of a lot of fun getting to grips with timings and looking for signs of opposition strategies (e.g. warrior switches to an axe, get ready to dodge when they are airborne.)

Spamming abilities and not making good enough use of shatter skills (each of which have separate cooldowns) is the quickest way to get yourself killed. This build in particular gets a clone every time you dodge, has a utility that spawns 2 clones and has another 2 clones and 2 phantasms on weapons that can be shattered and spawned in quick succession for a variety of buffs and debuffs (aoe damage, confusion, daze and finally invulnerability) Dodging twice, dazing your opponent for 2 seconds, spawning 2 clones and going invulnerable for another 2 seconds is potentially enough time to get a heal off and spawn phantasms in, or enough time for blurred frenzy to come off cooldown which is another 2 seconds of invulnerability and 6 sword swings for huge damage. You have to think and act really quick and don't be wasteful with key skills.

I'd say Warriors, Necromancers & Guardians gave me the hardest time in sPVP. Warriors for the simple fact that even with my 27.1K hp they could chew through me if I stood still too long or wasn't utilizing appropriate defensive abilities (2 second stun on pistol and and 2 second stun utility etc.) I think Warrior is probably the best raw damage dealer that suffers a little from a very slight lack of control and evasion abilities making up for it in explosive power and high defense and health.

Necromancers have insane survivability, joint highest HP and a second heath bar along with great sustained damage that makes them ideal for holding capture points till help arrives at which point burst classes can tear through their weakened opponents. Taking them out requires patience, a small amount of condition removal & a moment of opportunity (a stun or daze) that will allow you to finish them off before they pop one of their many defensive skills.

Guardians come with great defense and if I'm not mistaken joint lowest HP. They make up for this with the best defensive skills of all classes and if they are specced to do high damage with a 1h sword build they can pump out consistent damage and heal and defend against huge bursts with invulnerability thanks to the elite skill Renewed Focus. Overall an extremely tough class to beat.

The three classes I mentioned above, along with elementalist are in my opinion absolutely vital to a tournament team along with a burst damage class like Thief, Ranger or Mesmer. An Engineer can probably do the exact same job as a Guardian or Necromancer in terms of defensive capabilities (perhaps even better) but I had a much easier time killing the ones I faced than Guardians or Necros.

I loved all three maps and I think making Svanir and Chieftain worth 25 points each was the right move, making them a more balanced secondary objective. The Guild Lords may have to have their point value lowered slightly too. The Trebuchet is key to winning games on the battle of Kyhlo map and is the number one cause of death (one projectile does around 10,000 damage and knocks back in a huge radius.)

Overall, I had a great experience with sPVP and feel the classes only need tweaking slightly to ensure certain builds don't immediately become overused (builds with quickness come to mind.)

A helpful tip for killing a Mesmer is to mark the real one with CTRL + T. Having the mark stick to them until they use particular illusion skills that alter their position is extremely useful and helps prevent you wasting an elite on a clone for example (some mesmer traits give the mesmer bonuses if you actively kill a clone too, so avoid that.)

As for the Glory system and its rewards, I think the way you can get random gear that you simply can't use is a little tedious and perhaps unnecessary. The pvp salvage kit and tokens do redeem this slightly since you simply buy a token for the item you like, break down a few pvp items and then stick em in the mystic forge and you will always get the item you want that is at the same level as the components you put in.

It's nice that you can get glory boosters as a reward from pvp reward boxes too as those would probably be the one booster I'd consider spending gems on (+50% glory for 1 hour.)

I was delighted with the PvP system and can't wait to really sink my teeth into tournament play.

#3 Posted by Seppli (10251 posts) -

sPvP is a blast. It's likely all I'll be playing starting out. Make some ranks. Get some bags and dyes. Making my final decision, with which character I want to play through the PvE content. Elementalist vs Ranger vs Thief vs Warrior (pretty much the 4 most basic archetypes) - after trying them all.

Played equal parts Thief and Engineer and Necromancer - which I have not yet played before - about 4 hours of sPvP each. Replayed the Ranger too, just for good measure. Despite loving the Thief, I still like the Ranger better. Engineer and Necromancer are not for me. Especially the Necromancer lacks straightforward playstyle options.

Love the account based progression system, with its all characters encompassing PvP rank, and depositing collectible PvP gear in the PvP locker for use on all characters. Not yet quite sure, if that measures up to the allure of getting statistically better gear - we'll see. Overall, I'm very optimistic that I'll have a great time with Guild Wars 2.

Just hope the damned respawn rate and high ttk and aggressive downscaling doesn't ruin PvE in the longrun.

#4 Edited by UssjTrunks (534 posts) -

I love it.

I really enjoy the capture system. It allows for a variety of strategies and builds to be used, and ensures that the action is always congregated around certain points. I still haven't tried a coordinated tournament due to lack of interest (I tried a tourny with one guildy and some randoms today but we lost due to lack of coordination/random team compositions). The pick-up games are lots of fun though. I wish they allowed for 5v5 games though.

All three of the maps are fun. My only complaints are with the new map and the old village map. I really hate hate the trebuchets in the village map. They disrupt otherwise fun battles that take place in the clocktower. As far as the new map goes, I think it's a tad too big and the guild lord doesn't give enough points for being killed. He only gives 25 IIRC, which is the same as an NPC on the forest map (which is A LOT easier to kill).

Here are the builds I used (you can see sigils under weapons and the rest of the gear/stats in the bottom right):

Offensive guardian: http://www.gw2build.com/builds/simulator.php#1.3.3.2.19.18.31.31.32.32.53.73.71.56.77.3.2.6.156.160.0.171.175.0.181.190.192.0.0.0.0.0.0.20.20.30.0.0

Very fun class. High sustained damage and high survivability. They will need to nerf spirit hammer though (even the devs admitted this) because right now it can maintain a constant knockdown. I can solo the NPC boss in the mists with full health when I summon SH.

Rifle warrior: http://www.gw2build.com/builds/simulator.php#1.2.8.4.0.21.32.28.0.32.29.31.33.47.50.2.2.6.0.0.0.95.97.0.108.113.116.0.0.0.140.0.0.0.25.30.0.15

I enjoyed this build so much that I've decided to make warrior my main (if it looks familiar, it's a very slightly modified version of Taugrim's Run & Gun build). Reminds me a lot of the GW1 ranger. It's an excellent harassment build with solid damage, survivability, and mobility.

Longbow ranger: http://www.gw2build.com/builds/simulator.php#1.6.9.4.0.21.32.31.0.32.130.142.144.137.150.2.2.6.379.383.385.396.399.402.0.0.0.0.0.0.0.0.0.30.30.0.5.5

A fun and easy little glass cannon build. I used to bring the greatsword instead of the axe before the nerf this BWE. Extremely high damage from range which is why I've sacrificed my survivabillity. Make sure to bring a black and brown bear along to act as meat shields.

#5 Posted by announakis (114 posts) -

Seppli @Seppli said:

sPvP is a blast. It's likely all I'll be playing starting out. Make some ranks. Get some bags and dyes. Making my final decision, with which character I want to play through the PvE content

You have a good point. I think I will just do the same as you: first figure out what class I prefer in PvP (that is the thing that I will spend the most time doing anyway in the end) before spending an awful lot of time leveling it in PvE

#6 Edited by UssjTrunks (534 posts) -

@announakis said:

Seppli @Seppli said:

sPvP is a blast. It's likely all I'll be playing starting out. Make some ranks. Get some bags and dyes. Making my final decision, with which character I want to play through the PvE content

You have a good point. I think I will just do the same as you: first figure out what class I prefer in PvP (that is the thing that I will spend the most time doing anyway in the end) before spending an awful lot of time leveling it in PvE

That's what I've been doing throughout all of the BWEs. I've spent nearly all of my time in PvP. You really can't tell if you like a class or not until you've played it at level 80 with all skills/traits/gear unlocked.

#7 Posted by Dark_Lord_Spam (3157 posts) -

Having completed a total of two matches in the last hour or so of the beta, I can say that sPvP was incredibly fun, and easier to get into than any footage I'd seen up to that point led me to believe.

I rocked a dagger/focus burnburnburn elementalist build (25 into Fire, 30 into Earth, 15 into Arcane), with full Runes of the Flame Legion and a Scavenger Amulet socketed with the Soldier gem. I stayed in fire attunement about 80% of the time, switching to earth to hold my own in 2v1, and dipping into air occasionally for swiftness and minor crowd control. The most stand-out engagements were against guardians, who apparently just looove to bubble-shield. I would root them inside their own defenses with Signet of Earth and Drake's Breath them through it for huge burning damage.

Anyway, I'm pumped to get jump into it again at launch. We'll have to set up a few tournament runs with the guild.

#8 Edited by selfconfessedcynic (2495 posts) -

So me, and ran around in sPvP for like 2 hours on the last day and had a blast. I think I'm come part way back around to sPvP but mainly because we were playing just for funzies with no real focus on being serious at all (and could sometimes got all 3 into one team).

For those two hours though, if it wasn't for the other guildies I would have been HELLA FRUSTRATED because it felt like they'd changed something significant to being ranged (especially for the way I play) and I was getting some serious lag during some of the matches.

For the former complaint, I figured out what the problem was: Either have Target Assistance on OR have Stop Auto-Attacking Enemy on Target Change on, but NOT BOTH (these are options in the first screen of the options menu, and they sound like a nice idea, but be careful).

Having these options both on made me stop attacking entirely whenever a new enemy was in the centre of my screen (mainly because I tend to sweep my camera around constantly to keep an eye on everything and run at crazy oblique angles to my target). This meant that for those 2 hours in structured (we went from match to match to match), I was playing the worst I had ever played. Heck, I frequently was the bottom of the standards until I just changed the way I moved / used my camera towards the end and got up there with Chav on the final couple of matches.

Anyway, I <3 the keep lord map as it is now, except as many have pointed out the lord himself should give WAY more points (that said, I almost solo'd the entire retinue and him until I was found out by respawning players). It's by far my favourite of the lot, with forest second and Khylo a distant fucking third (it seems that most randoms have no idea how to use the treb).

Oh, and - That rifle build is pretty schnazzy and it's very close to what I ran with in those two hours. However, after theory crafting it on the first day, I fell in love with this one (though I may go with what you did and take 5 out of arms and put them into getting the -5s weapons swap minor trait):

http://www.gw2build.com/builds/simulator.php#1.2.8.4.0.21.32.28.0.32.29.38.39.33.50.2.2.6.0.0.0.95.97.102.0.0.0.126.128.132.140.0.0.0.30.0.30.10

It doesn't have as much anti-conditions, but the sheer damage you pump out with both the rifle and the axe, being heavy armor and having plenty of healing and HP gets you through most situations. I ran around with it after fixing my options and it works out VERY well. Plus, I showed it to and and I think I've spawned two more believers in the rifle warrior.

Oh and I saw your post over on Guru Trunks - Melandru used to be -45% condition duration and -33% stun duration, which was epic rigged. I was hoping they would nurf it TO -33% condition duration, but nope, they nurfed it even harder : (

Have to find other ways of getting around those fucking dots engineers.

ED: Oh man, in a weird twist of fate it looks like Taugrim is using something very similar to what I did!! I suspect he used Soldier's runes on his armor so his shouts remove conditions though (that took like 10-15% off the damage of my build, so I didn't do so myself - though I can't wait to see what his thoughts are).

ED: made one mean motherfucker of a Necromancer during those matches and held highly contested points by himself to no end. Crazy.

Is editing broken for anyone else on Chrome?

#9 Posted by shinboy630 (1133 posts) -

@selfconfessedcynic: Goddammit, I miss my warrior already. Also, we are entering a tournament right after launch with 5 rifle warriors, ok?

#10 Posted by Subjugation (4718 posts) -

@shinboy630: Haha, quintuple volley HOOOOOOOOOO!

#11 Posted by shinboy630 (1133 posts) -

@Subjugation: As crazy as it might sound it might actually work. We could all spike with the adrenaline kill shot skill. It has plenty of CC with the stomp as well as AoE condition/stun removal. If TDM or something like that where you don't need to split to get points gets put in I could see that type of build being really powerful.

Also, WTB GW2 Team Builder.

#12 Posted by Silvergun (297 posts) -

@UssjTrunks said:

http://www.gw2build.com/builds/simulator.php#1.2.8.4.0.21.32.28.0.32.29.31.33.47.50.2.2.6.0.0.0.95.97.0.108.113.116.0.0.0.140.0.0.0.25.30.0.15

I enjoyed this build so much that I've decided to make warrior my main (if it looks familiar, it's a very slightly modified version of Taugrim's Run & Gun build). Reminds me a lot of the GW1 ranger. It's an excellent harassment build with solid damage, survivability, and mobility.

Oh that's pretty much what I was playing this weekend too! I'm really delighted that a rifle specced warrior is actually really effective.

One thing I wasn't too clear on though, your sPvP and Pve/WvWvW specs are completely separate right? As much fun as I had with the rifle in sPvP, it didn't really seem to work too well in PvE, at least up through 15 (although, I have a feeling that rifle really needs those skill points to make it shine).

#13 Edited by UssjTrunks (534 posts) -

: They've really screwed us in the condition removal department. Mending is pretty sweet, but we need a little more (then again, offensive guardian and ranger don't have much condition removal either). I was contemplating bringing soldier's rune but I'm not a fan of any of the shouts, and to bring them just as a condition remover didn't appeal to me. One thing I tried as a crude counter to conditions was raising my health with knight's amulet instead of berserker's (keeping berserker's jewel). It took my health to about 27.5k but dropped power by about 200. It worked reasonably well, but I'm not sure if I like it in the long run.

One thing I found really disconcerting was all the "rifle is OP" QQing on the official forums. Rifle damage has been nerfed to hell and back since BWE1. If anything, our damage is actually quite low right now. I see the rifle more as a harassment weapon than a DPS cannon. I really hope the devs don't touch it anymore.

#14 Edited by UssjTrunks (534 posts) -

@Silvergun said:

@UssjTrunks said:

http://www.gw2build.com/builds/simulator.php#1.2.8.4.0.21.32.28.0.32.29.31.33.47.50.2.2.6.0.0.0.95.97.0.108.113.116.0.0.0.140.0.0.0.25.30.0.15

I enjoyed this build so much that I've decided to make warrior my main (if it looks familiar, it's a very slightly modified version of Taugrim's Run & Gun build). Reminds me a lot of the GW1 ranger. It's an excellent harassment build with solid damage, survivability, and mobility.

Oh that's pretty much what I was playing this weekend too! I'm really delighted that a rifle specced warrior is actually really effective.

One thing I wasn't too clear on though, your sPvP and Pve/WvWvW specs are completely separate right? As much fun as I had with the rifle in sPvP, it didn't really seem to work too well in PvE, at least up through 15 (although, I have a feeling that rifle really needs those skill points to make it shine).

I haven't tried it in PvE. I imagine that greatsword is our best weapon there. Rifle works well on the NPCs in the mists though (the keep defenders and Svanir/Chieftain) as it allows you to pull enemies from groups and the constant cripple/vulnerability is great for group boss fights (not necessarily solo fights although I always open with it on Svanir/Chieftain).

@shinboy630 said:

@selfconfessedcynic: Goddammit, I miss my warrior already. Also, we are entering a tournament right after launch with 5 rifle warriors, ok?

I'd love to try that. Not sure how effective it would be though (the warriors are Team Legacy btw). :P

I don't think they went all rifle though (probably went HB/evis lol). A rifle build is actually intriguing if we always focus fire on a single target. We should seriously try it.

The strongest 5x party right now is with spirit weapon guardians. One spirit hammer is unstoppable, let alone five (although that build won't exist come launch according to the devs).

#15 Posted by Silvergun (297 posts) -

@UssjTrunks said:

@Silvergun said:

@UssjTrunks said:

http://www.gw2build.com/builds/simulator.php#1.2.8.4.0.21.32.28.0.32.29.31.33.47.50.2.2.6.0.0.0.95.97.0.108.113.116.0.0.0.140.0.0.0.25.30.0.15

I enjoyed this build so much that I've decided to make warrior my main (if it looks familiar, it's a very slightly modified version of Taugrim's Run & Gun build). Reminds me a lot of the GW1 ranger. It's an excellent harassment build with solid damage, survivability, and mobility.

Oh that's pretty much what I was playing this weekend too! I'm really delighted that a rifle specced warrior is actually really effective.

One thing I wasn't too clear on though, your sPvP and Pve/WvWvW specs are completely separate right? As much fun as I had with the rifle in sPvP, it didn't really seem to work too well in PvE, at least up through 15 (although, I have a feeling that rifle really needs those skill points to make it shine).

I haven't tried it in PvE. I imagine that greatsword is our best weapon there. Rifle works well on the NPCs in the mists though (the keep defenders and Svanir/Chieftain) as it allows you to pull enemies from groups and the constant cripple/vulnerability is great for group boss fights (not necessarily solo fights although I always open with it on Svanir/Chieftain).

Yeah, that's pretty much in line with my experiences too. I'm starting to really wish I'd played with Longbow a bit in WvWvW, wonder if it's as effective as it looks (given how powerful staff Elementalists are there, and Longbow looks like it's the same idea). Man, this is really making me torn between Warrior and Guardian at release.

#16 Posted by Dark_Lord_Spam (3157 posts) -

@UssjTrunks: Ha, I love their shout-out to IWAY.

#17 Posted by Beaudacious (926 posts) -

sPVP will be dominated by Rangers, Necro's and Gaurdians.

Necro's and Rangers are extremely solid classes compare to the rest of the bunch. Not in the sense of being OP, but in the way the classes flow. They adapt to situations with ease, all their abilities work well with other abilities, and you'd be hard pressed to find one useless in any situation. Their damage output is great, sustainable, and devastating in most cases without much effort ,or numerous steps. Both have great survivability, and rarely do you even feel pressured, unless its 5 v 2. The rangers ability for combos is astonishing, and if you ever wonder why you just go utterly decimated by a ranger, he was probably using combos like a champ. I also feel the Necro has so many possibilities for deep play since all his abilities have so many multiple uses.

Again I'm not saying they're OP, I'm saying these two classes seem to be the most polished in terms of mechanics.

Thief's and Mesmers are great as well, but have some serious flow issues, and indecision in developer execution. I feel there are multiple changes yet to come for these classes. Until then yes you can spot a great Thief or Mesmer player, but they are forced to go through way more build up,and effort to achieve similar outcomes as the necro or ranger.

Guardians are just that, Guardians of the battle fields. Survivability is extreme, and always there ready to pop some kind of shield or heal. They're great at not dieing when being faced alone, but as soon as you add on another heavy dps player the entire tide of fights changes.

Warriors to me will be quite a miss in higher lvl sPvP, unless they get further anti snare capabilities. I saw enough Necro's, Mesmer's and Ele's focus on Warrior's and burn them down like they were a Thief. This trend seemed to repeat match after match on all the BWE's. A frenzy warrior does great dmg, but the kite on Warrior's is so common. The only time I found a Warrior worked well, and consistently was when the other players weren't playing their cards right. Ranged Warriors sacrifice a lot in terms of situational choice, I found they did great dmg as long as your opponent didn't do much.

Ele's are glass cannon's, Engineer's are fun but lacking in many ways.

That's pretty much how I feel about the state of sPvP.

#18 Edited by UssjTrunks (534 posts) -

@Silvergun: Haha, I'm in the same boat. I've cooled off on the ranger after the greatsword nerf, but I really like both guardian and warrior. I'm leaning towards warrior for my main because guardian doesn't have many ranged options (basically just the scepter auto-attack). I enjoy it a lot more for melee though.

As for longbow, most people seem to complain that it's underpowered right now. I haven't tried it yet though.

#19 Posted by Silvergun (297 posts) -

@UssjTrunks said:

@Silvergun: Haha, I'm in the same boat. I've cooled off on the ranger after the greatsword nerf, but I really like both guardian and warrior. I'm leaning towards warrior for my main because guardian doesn't have many ranged options (basically just the scepter auto-attack). I enjoy it a lot more for melee though.

As for longbow, most people seem to complain that it's underpowered right now. I haven't tried it yet though.

That's a bummer about the Longbow, but I think the idea is that it's supposed to basically turn you into a piece of artillery (compared to Rangers where they are long ranged snipers), so hopefully that'll get fixed. I feel pretty much the same about Guardians and their ranged options. It woulden't be such a big deal, but I really want to do a lot of WvWvW, and that seems to be a problem there. I guess on the other hand, with the way support skills work, even a single Guardian could wind up being a pretty huge force multiplier if he just focused on buffing / healing his group.

#20 Edited by Bollard (5267 posts) -

@selfconfessedcynic: With my completely made up build :P Killing that Lord as well with you was fantastic, and idk, but I think we got 100 points for that and any more would be overpowered... That's like a 5th of the whole game! And it easily kept us even with the other team despite having 0 capture points at the time. I'm definitely down for some more of that when the full game is out. I can't see myself taking it uber seriously though.

EDIT: Editing works in Chrome for me.

#21 Edited by UssjTrunks (534 posts) -

@Chavtheworld said:

@selfconfessedcynic: With my completely made up build :P Killing that Lord as well with you was fantastic, and idk, but I think we got 100 points for that and any more would be overpowered... That's like a 5th of the whole game! And it easily kept us even with the other team despite having 0 capture points at the time. I'm definitely down for some more of that when the full game is out. I can't see myself taking it uber seriously though.

EDIT: Editing works in Chrome for me.

I could have sworn the lord only gave 25 lol (but you're right, it's 100). I guess that's what it gives to the individual player and I just assumed it was the whole thing. :P

Even still, it didn't feel very tide-turning despite all the time/effort it takes to pull off. Then again, when I actually think about it, a lump sum 100 point gain does sound pretty good lol. I think something like 200 points would still be more rewarding but we'll see how the metagame handles it.

As for the edit thing, same thing happens in Firefox sometimes. Just refresh the page. I think it happens if you've already posted or edited a post on the same page.

#22 Posted by Dark_Lord_Spam (3157 posts) -

@UssjTrunks: I came into a match on a team that was behind at 200 to 400, and while I started grabbing points a couple of dudes managed to bust into the base and kill the lord. We ended up winning that game by 20, so it's definitely not an insignificant contribution.

#23 Posted by UssjTrunks (534 posts) -

@Dark_Lord_Spam said:

@UssjTrunks: I came into a match on a team that was behind at 200 to 400, and while I started grabbing points a couple of dudes managed to bust into the base and kill the lord. We ended up winning that game by 20, so it's definitely not an insignificant contribution.

You're probably right. It just needs to be with the right split and at the right time in the match.

#24 Edited by selfconfessedcynic (2495 posts) -

@Beaudacious: As a ranged warrior main, I'd say that it very much depends on your build when it comes to being useful and adaptable. As you correctly point out, this aptly applies to all warrior types at the moment, and there are a hell of a lot of bad warriors out there (including myself for half of those 2 hours) so I can see why you currently have that opinion.

In terms of ranged warrior again, I'd say there are probably only two good builds out there at this time, the shout-rifle build which me and taugrim use and the stance-rifle build which was posted earlier by Trunks. Those two can take on pretty much anything including a point-holding necromancer and come out alive if not on top (point capture builds fought me to a standstill when I was playing with the broken options I stated before - except this one dots engie which wrecked my shit every time, I need more condition removal for sure).

Aside from that, I think you undersell Guardians - though my experience on that front comes from BWE2 not 3, so I'll wait to see the breakdowns and videos that come out of this weekend.

The rest of your points are close to where I'm at. Eles don't seem to hit me quite as hard as they should if they spec balanced, there was only one Engie which gave me problems, Necros are a bit too survivable at the moment but otherwise okay, and rangers are quite well balanced if you don't factor in their continued pet problems. I don't really have any opinions yet on thieves and mesmers.

#25 Posted by project343 (2812 posts) -

As someone who's generally terrified of hardcore PVP experiences (I run away from DOTA games so fast, it's actually rather impressive), how easy was it to be thrusted into the deep-end with level 80 characters, trait selection, skill selection, and gear selection then go up against others?

#26 Edited by UssjTrunks (534 posts) -

@project343 said:

As someone who's generally terrified of hardcore PVP experiences (I run away from DOTA games so fast, it's actually rather impressive), how easy was it to be thrusted into the deep-end with level 80 characters, trait selection, skill selection, and gear selection then go up against others?

The pick-up game system makes it incredibly easy to just jump in. No one cares what you do. It's essentially an 8v8 where every man fends for himself. There is no teamwork in pick-up games and no accountability for making mistakes. You're free to learn at your own pace without having to worry about team performance.

However, even before that, you can test out your build in the mists on stationary target dummies and against NPCs of every profession. There are tutorials in the mists on how to do everything in PvP from finishing off opponents and capturing points to firing trebuchets.

#27 Posted by selfconfessedcynic (2495 posts) -

@UssjTrunks: Lol - looks like Taugrim came up with a weird amalgamation of your build and mine:

His Build

I had no idea the life steal sigil was so good! 450 Life steal on a 30% chance?! That is so going to be nurfed.

#28 Edited by announakis (114 posts) -
#29 Edited by shinboy630 (1133 posts) -

@announakis: I got it to work :P I just used the html embed code.

#30 Edited by UssjTrunks (534 posts) -

: Haha you're right.

I don't like his decision to put "Fear Me" in this build. I think its use is very limited on that 80s cooldown. I like what you did better by including stomp. I think I'll go with your utilities on release.

I also had no idea that sigil of superior blood was so strong. I always thought it would be something like 100 health. It's definitely interesting.

#31 Edited by selfconfessedcynic (2495 posts) -

@UssjTrunks: Woah there homie - Fear Me with my trait combination (-20% shout recharge) has a 64s cooldown now, only 4s slower than stomp.

It's not as good as stomp (which pushes people away AND knocks them down), but combined with healing you and removing a condition on you, it's probably better now. Why he uses it without that cooldown trait, I do not know.

I think I'll be switching to fear me on mine.

http://www.gw2build.com/builds/simulator.php#1.2.8.4.0.21.33.33.0.32.29.38.39.41.50.2.2.41.0.0.0.95.97.0.0.0.0.126.128.132.140.0.0.0.25.0.30.15

ED: oh, but if you're sticking with defense rather than tactics then go with stomp, definitely.

#32 Edited by UssjTrunks (534 posts) -

@selfconfessedcynic said:

Why he uses it without that cooldown trait, I do not know.

I was referring to his build. He doesn't have a single point in tactics.

By the way, how much do shouts heal for when traited?

#33 Posted by selfconfessedcynic (2495 posts) -

@UssjTrunks: Yeah, it isnt worth the extra 20s of cooldown to remove one condition versus how fucking badass stomp is.

#34 Posted by Dark_Lord_Spam (3157 posts) -

@project343 said:

As someone who's generally terrified of hardcore PVP experiences (I run away from DOTA games so fast, it's actually rather impressive), how easy was it to be thrusted into the deep-end with level 80 characters, trait selection, skill selection, and gear selection then go up against others?

I'm in the same boat as you (I actually get flaccid immediately if I hear the term "e-sport") and was pretty worried about how friendly it would be to jump-in play, but ended up having a huge amount of fun with the little time I spent there.

#35 Edited by Curious_George (142 posts) -

I spent a little bit of time in sPvP for the first time this BWE, but I can't say I enjoyed it quite as much as everyone here seems to. I felt like 8v8 was too much of a zerg. Most of the games I played were dominated by packs stomping on anyone unlucky enough to be caught alone or with less than half their team. I don't know why they set 8v8 as the only hot join option. I think 5v5 makes a lot more sense given many of the map sizes available. In all the 5v5 tournament videos I see you get a lot of great 1v1 or 2v2 fights, but I saw little of that in the 8v8 games. I hope come release they'll offer a wider variety of hot join game sizes.

#36 Posted by Dark_Lord_Spam (3157 posts) -

@Curious_George: In the original post about sPvP they had a screenshot of the server browser with player caps ranging from 5v5 to 10v10, so it's a possibility.

#37 Posted by project343 (2812 posts) -

@Dark_Lord_Spam: That is really reassuring. I guess all the real hardcore stuff is the 5v5 tournament matches.

#38 Posted by UssjTrunks (534 posts) -

@Dark_Lord_Spam said:

@Curious_George: In the original post about sPvP they had a screenshot of the server browser with player caps ranging from 5v5 to 10v10, so it's a possibility.

I believe one of the devs recently said they're sticking with 8v8 for hot-join. However, they will be allowing guilds to rent servers (like FPS servers) where they will be able to set custom game sizes.

#39 Edited by Dark_Lord_Spam (3157 posts) -

Anyone who is wondering or worried about the capabilities of the thief has got to watch this guy play. He's literally just fucking everywhere at once.

#40 Posted by TheHT (10904 posts) -

@Dark_Lord_Spam: Good lord. That looks like it would be unbelievably annoying to fight against, but so satisfying to defeat.

#41 Edited by announakis (114 posts) -

I like the way he uses the retreat skill (6) after turning the camera 180 degrees as a movement booster...quite clever, very inspiring.

but man the real clever move is how he teleports on the roof to escape the 3 guys beating the crap out of him (at 11.06) using the short bow shadow step skill....brilliant ^^...just before getting killed by the angry mob anyways ^_^

#42 Edited by UssjTrunks (534 posts) -

New warrior rifle build I tried out today:

http://www.gw2build.com/builds/simulator.php#1.2.8.4.0.19.34.28.0.34.29.38.34.47.50.3.2.10.0.0.0.95.97.0.106.114.0.0.0.0.140.141.0.0.25.25.0.20

The runes are:

Rune of strength x2

Rune of water x2

Rune of the monk x2

The build has nearly 27k health and can deal very solid damage. It allows you to maintain ~10-15 stacks of might at all times, which will put your volley/killshot/eviscerate damage around 6-7k. Overall survivability is very high. Although the build doesn't have any condition removal outside of Mending it has enough health to be able to swallow significant condition damage. Feel free to replace endure pain with a control skill or signet of stamina depending on the opponent.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.