This thread is meant to collect your thoughts and experience about the structured PvP in this last beta WE (that is unfortunately over for me already T_T)
This BW was the first time I felt confident enough with the game to try the arena. I was thinking "if it's like in GW1, it will take a month of getting my ass kicked all the time till I can start having fun" but no! I rapidly realized that there were a lot of people out there that sucked even more than me!
I played 4 hours yesterday: 2 hours warrior, one hour ranger and one hours thief (yep, I like my physical characters as you can see).
I played GS/axe+shield and traited mainly defensive without paying too much attention to details in the traits. and it felt like it should. I survived most of my fights and very often got out with a hard won victory. I did not slaughter people (ok, I did not play the frenzy build that felt so awesome though ^^) but the shield stance, defy pain and not to badly timed dodges allows to take a lot before dying...and this rally thing...ok, this one is a bit OP maybe ^^ But hell, warrior forever for me now
before going for stealth ninja bitch type, I thought I would give a go to the intermediate ranger. I did not waste time looking at the traits, kept the default ones, the GS and the long bow, the bear etc....this class is what it should be: a jack of all trade approach to combat: you can do everything but nothing as good as the specialists. But overall it was nice to be able to snipe people and then switch to melee and being able to do both quite well. I got often confused with the skills but rangers feels they can hold their ground nicely. although I have to say this long range thing in the end feels a bit too easy and not satisfying
I did not fumble to much into the trait system either here and kept the default distribution, the dual daggers and the dual pistols. And me thinking "ok time to get my ass kicked by warriors"...but quite on the contrary: thieves are good at keeping all the melee at bay with 200 different blinding techniques...the problem came from afar...eles and rangers. I dueled a (ok, quite clumsy) warrior for a long fight...I did not manage to kill him but neither did he...the stealth, traps, cripple brings a lot of defense. And this is my problem with the thief...It feels more defensive than offensive to me...it is definitely not the GW1 spiker but a much more pressure oriented sort of skirmisher...that is fine too...it sets him aside from the warrior in this respect. I did not play thief long enough to know for sure but it seems that they are meant to be the battle field annoyance more than the silent killer that strikes and disappears. the killer in this game is the warrior and you see him coming for far ^^ so I guess it's fair.
the traits system is deep...I mean, I will spend some time my nose deep in it before I can fathom all the nice combos you can do depending on your approach and weapon.
My main impression is that they did a very good job at balancing everything overall. I did not feel any class being OP contrary to what a lot of people were complaining about. I was taken aback with the thief being able to endure so much and not delivering as much as I was expecting but then again I was expecting too much of a copy/paste from GW1 and I think what they did is for the best...playing as a thief is a blast once you accept that you cannot root the target and bash its face like the warrior does...but you have many other ways (poisons and bleeds seems to be the way to go) to make life impossible for the enemy as a thief and it is certainly a nice concept. I guess thats why they did not call it the assassin but the thief...(moment of enlightenment...)
I found sPvP surprisingly easy to grasp too...I was worried that I would struggle knowing were to go, what to attack...but in 5 mins I knew the map, I was bombarding a capture point with the trebuchet laughing my ass off at the vast amount of high numbers filling up my screen at the impact. Still the maps have their little intricacies that I did not even notice yet I am sure...that is one of the reasons I do not understand why people rant about the ranger being OP with the long bow...all the maps give enough obstacles to hide to break the line of sight of a bow...so once again, balance is there.
ANet you did a great job...this will be a ton of fun !