"Endgame is not yet complete" - ANet rep at gamescom.

#1 Edited by craptain (13 posts) -

4th bullet point in the first quote.

http://www.guildwars2guru.com/topic/51308-gamescom-when-its-ready-authenticators-gvg/

I wasn't even really worried about end game personally as I'm definitely going to be PvP focused. However, this isn't the kind of thing you want to hear when so many people are voicing exactly this as their main concern in regards to GW2s potential lasting success.

Update:

@WinterSnowblind said:

One of the developers just posted on Guru.

Just want to jump on this before it gets out of hand. Pretty much nothing in this post is factually correct, I'm not sure where this information came from but flat out: it's misinformed at best and a lot of it totally false.
We'll absolutely have a GM team that helps support the game at live, the rest of it is partially incorrect information or just plain wrong. You'll start seeing information about our post-ship plans shortly (as early as today on some press sites) but it'll come from developers specifically.
See you in game on Thursday!
-Colin
#2 Posted by Maystack (902 posts) -

Haven't they always said that they're not fond of the whole 'end game' notion, and that you should be playing for the whole experience, and not just the same few dungeons/raids once you hit max level?

#3 Posted by Benny (1947 posts) -

@Maystack: I posted this in another thread but didn't think it warranted it's own thread. I take it to mean that the very high level Orr stuff isn't quite ready, but nobody should be able to reach level 70+ in the first few days unless they literally don't sleep. People shouldn't worry about it overly much unless they're putting their entire life on hold for a video game, at which point I'd say they have bigger things to worry about.

#4 Posted by Maystack (902 posts) -

@Benny: Yeah I don't think it's anything to worry about if that's the case. They said it's not 100% complete, which probably means it's about 95%.

#5 Posted by Brodehouse (9606 posts) -

but ANET is not expecting the the end-game to be reachable quickly

How naive are they?

#6 Posted by jozzy (2041 posts) -

Really curious to see how this game is going to fare past the first few weeks, people seem to have unreasonable expectations about the games quality. Then again, Guildwars was really popular for a very long time, even though I personally didn't care for it much.

#7 Edited by Turkalurch (198 posts) -

Is the end game really EVER finished in an MMO? As Gob would say: COME ON!

#8 Posted by Ares42 (2583 posts) -

@Maystack said:

Haven't they always said that they're not fond of the whole 'end game' notion, and that you should be playing for the whole experience, and not just the same few dungeons/raids once you hit max level?

That's just a silly notion. Any game that aspires to keep people engaged past a few months will make or break on it's end-game. They can talk all they want about how the whole exprience is worth it and epic etc, but once people have played a game for 100+ hours it's gonna come down to how interesting the core gameplay and repeatable content is.

#9 Posted by scarace360 (4828 posts) -

@Brodehouse said:

but ANET is not expecting the the end-game to be reachable quickly

How naive are they?

Apparently really naive.

#10 Posted by No0b0rAmA (1490 posts) -

I can see a sea of complaints as soon as the first wave of people hit level 80. I for one will be one of those complaining.

#11 Posted by jozzy (2041 posts) -

@Turkalurch said:

Is the end game really EVER finished in an MMO? As Gob would say: COME ON!

True, but most mmo developers pretend it is ready when their mmo launches. Either Anet is really honest, or the endgame is in an even worse state than those games.

I almost never make it to the endgame in an mmo anyway.

#12 Posted by Jack268 (3387 posts) -

 Yeah, PvE is definitely what I play MMOs for and it's always been quite clear to me the game would be lacking in that department, at least at launch. It's not going to prevent me from picking up the game, but I really hope they get this stuff done and rolled out swiftly.

#13 Posted by selfconfessedcynic (2495 posts) -

I don't know. The Asura starting zone wasn't 100% completed when it was released to beta testers last month, neither was the Sylvari. Aside from 1 boss (fire elemental) and about 2-3 broken dynamic events that I saw in total, it was very playable and a fun experience.

I think this is one of those comments which is going to blown hugely out of proportion and one the dev shouldn't have said in the first place. Plus, we already know they can't possibly get dynamic event webs up to snuff for the first couple of people getting there - I mean, , we spent half an episode of the lincolncast talking about that very thing.

#14 Posted by porkstone (8 posts) -

at least i got chicken...

#15 Edited by Benny (1947 posts) -

@jozzy: having played over 50 hours along with thousands of others, I know it's a quality game.

And those talking about the 'end-game' of guild wars 2 really don't know what they're talking about. There aren't max level raids that you need to gear up for once you hit 80, there are simply one or two zones that are level 80 and then lower level dungeons can be returned to in 'explorable mode' that are wildly more difficult and offer multiple branching paths that reward the real crazy looking loot, along with hundreds of hidden stuff, collecting materials out in the world for legendary weapons, helping complete dynamic event chains across the globe to gain access to hidden areas, and tonnes more.

Don't assume by endgame they mean that molten core and blackwing lair aren't done. There's no such thing in Guild Wars 2.

#16 Posted by phrosnite (3518 posts) -

Hehe... I wasn't going to play it at launch anyway... learnt my lesson with other MMOs :) Will join you guys in a month or two after release.

#17 Posted by SamStrife (1282 posts) -

@Benny said:

Don't assume by endgame they mean that molten core and blackwing lair aren't done. There's no such thing in Guild Wars 2.

This kind of upsets me about high level Guild Wars 2 play. I hope they start adding stuff like that for those who want to participate.

#18 Posted by Hailinel (23930 posts) -

If you play an MMO purely to blitz to the maximum level ASAP so you can raid the endgame content over and over and over for however long it takes for the expansion to come out, only to bitch and moan while waiting for said expansion that there isn't enough content, you need your priorities straightened.

#19 Posted by shinboy630 (1133 posts) -
@Benny

@jozzy: having played over 50 hours along with thousands of others, I know it's a quality game.

And those talking about the 'end-game' of guild wars 2 really don't know what they're talking about. There aren't max level raids that you need to gear up for once you hit 80, there are simply one or two zones that are level 80 and then lower level dungeons can be returned to in 'explorable mode' that are wildly more difficult and offer multiple branching paths that reward the real crazy looking loot.

Don't assume by endgame they mean that molten core and blackwing lair aren't done. There's no such thing in Guild Wars 2.

QFT
#20 Posted by selfconfessedcynic (2495 posts) -

@SamStrife said:

@Benny said:

Don't assume by endgame they mean that molten core and blackwing lair aren't done. There's no such thing in Guild Wars 2.

This kind of upsets me about high level Guild Wars 2 play. I hope they start adding stuff like that for those who want to participate.

Sorry to break it to you mate, but I very much doubt they will. They've said it over and over again that this isn't their idea of GW2. There are quite a few games out there which provide the "classical" mmo-endgame experience for those looking for it - this isn't one of them.

#21 Posted by Benny (1947 posts) -

@SamStrife: What happens is, you return to one of the low level dungeons in the game but return to it in explorable mode, a mode designed for high level players that is way, way more difficult in terms of coordination and enemy strength than the standard version of the dungeon.

Each one has at least 3 paths to take that lead you to completely different areas of the dungeon than in its regular mode, that have unique bosses and unique challenges that are seriously much more stressful in terms of the challenge of the fight and the layout of the dungeon itself, which will often be filled with traps and pitfalls to throw yet another spanner in the works.

The big 'raid' encounters are out in the world in the form of dynamic events, look up tequatl the sunless and the shatterer for lower level examples of huge enemy encounters.

#22 Edited by WinterSnowblind (7613 posts) -

As people over on GW Guru are rightfully saying.. This information comes from a pretty dubious source. It's getting enough attention that ANet will no doubt comment on it on Twitter/Facebook shortly, but before then, I wouldn't worry about it.

Also, this post should be quoted a few more times:

@Benny said:

And those talking about the 'end-game' of guild wars 2 really don't know what they're talking about. There aren't max level raids that you need to gear up for once you hit 80, there are simply one or two zones that are level 80 and then lower level dungeons can be returned to in 'explorable mode' that are wildly more difficult and offer multiple branching paths that reward the real crazy looking loot, along with hundreds of hidden stuff, collecting materials out in the world for legendary weapons, helping complete dynamic event chains across the globe to gain access to hidden areas, and tonnes more.

Don't assume by endgame they mean that molten core and blackwing lair aren't done. There's no such thing in Guild Wars 2.

Edit: One of the developers just posted on Guru.

Just want to jump on this before it gets out of hand. Pretty much nothing in this post is factually correct, I'm not sure where this information came from but flat out: it's misinformed at best and a lot of it totally false.
We'll absolutely have a GM team that helps support the game at live, the rest of it is partially incorrect information or just plain wrong. You'll start seeing information about our post-ship plans shortly (as early as today on some press sites) but it'll come from developers specifically.
See you in game on Thursday!
-Colin
#23 Posted by blueduck (964 posts) -
@selfconfessedcynic said:

@SamStrife said:

@Benny said:

Don't assume by endgame they mean that molten core and blackwing lair aren't done. There's no such thing in Guild Wars 2.

This kind of upsets me about high level Guild Wars 2 play. I hope they start adding stuff like that for those who want to participate.

Sorry to break it to you mate, but I very much doubt they will. They've said it over and over again that this isn't their idea of GW2. There are quite a few games out there which provide the "classical" mmo-endgame experience for those looking for it - this isn't one of them.

Then what do you do when you hit max level because regardless of how long you  take to reach it it is always the level you  spend the most time at. 
#24 Posted by SamStrife (1282 posts) -

@Benny: Yeah that sounds interesting and unique enough to keep me hooked at end game.

@selfconfessedcynic: Yeah I know that they've said that. It upsets me a bit but I'm sure there will be enough for me to do at that point that it won't be that much of an issue. My biggest fear with the game is that the lack of endgame makes the whole idea of leveling a mute point and drives away players as a result.

#25 Posted by Benny (1947 posts) -

@blueduck: see the above post.

#26 Posted by Silvergun (297 posts) -

@WinterSnowblind said:

See you in game on Thursday!
-Colin

Wait what? I thought head start was Friday at 9 or midnight. Did I miss something or am I just being dense?

#27 Posted by Maystack (902 posts) -

@Silvergun said:

@WinterSnowblind said:

See you in game on Thursday!
-Colin

Wait what? I thought head start was Friday at 9 or midnight. Did I miss something or am I just being dense?

Yeah that's what my eyes jumped to straight away. They wouldn't do a stress test the day before it's released would they?

#28 Posted by Benny (1947 posts) -

@Silvergun: Weird, I assume he meant Tuesday the 28th which is official release, but surely he would say Saturday in front of the GW2Guru crowd which is the head start release date?

#29 Posted by craptain (13 posts) -

@Hailinel: Boom

@selfconfessedcynic: I agree that it will likely be blown out of proportion, but I don't see that as a bad thing. If the launch community remains tight and dedicated, I think that lays a stronger foundation for the lasting value. If everyone finds out later that, "Oh, hey, this game doesnt suck as much as my skepticism led me to believe, I guess I'll play it" and then we get a flood of new players, I don't see it impacting the core launch community. I'd rather not have them around at launch anyway

#30 Posted by WinterSnowblind (7613 posts) -

@blueduck: The game doesn't change when you reach the max level, it isn't designed to taper out to one point and then offer nothing but grindy content to occupy players. You continue doing the things you did up to that point, dungeons, random events, crafting, exploration, etc. Legendary weapon hunts are about the only thing that's specifically in there for max level players/long term play, but mostly the game is centred around fun. They've also stated there will be an aggressive amount of post-launch content, to keep things fresh.

But much like GW1, I expect it to be something you play for a few months before stopping and returning later on when more content is added. There's no subscription and no need to hook players with endless amounts of tedious gameplay and I guess that's why some consider it to be a "casual game".

#31 Posted by Evelgest (122 posts) -

@Maystack said:

@Silvergun said:

@WinterSnowblind said:

See you in game on Thursday!
-Colin

Wait what? I thought head start was Friday at 9 or midnight. Did I miss something or am I just being dense?

Yeah that's what my eyes jumped to straight away. They wouldn't do a stress test the day before it's released would they?

@Benny said:

@Silvergun: Weird, I assume he meant Tuesday the 28th which is official release, but surely he would say Saturday in front of the GW2Guru crowd which is the head start release date?

Colin posted again, saying:

"Sorry that was a bad joke at attempting to mock the misinformation

Colin Troll will see you in game Friday!"

http://www.guildwars2guru.com/topic/51308-gamescom-when-its-ready-authenticators-gvg/page__st__270#entry1771740

#32 Posted by Turkalurch (198 posts) -

@selfconfessedcynic said:

@SamStrife said:

@Benny said:

Don't assume by endgame they mean that molten core and blackwing lair aren't done. There's no such thing in Guild Wars 2.

This kind of upsets me about high level Guild Wars 2 play. I hope they start adding stuff like that for those who want to participate.

Sorry to break it to you mate, but I very much doubt they will. They've said it over and over again that this isn't their idea of GW2. There are quite a few games out there which provide the "classical" mmo-endgame experience for those looking for it - this isn't one of them.

And thank cupcakes for that! Cause cupcakes are delicious.

#33 Posted by TheHT (10909 posts) -

@Evelgest said:

@Maystack said:

@Silvergun said:

@WinterSnowblind said:

See you in game on Thursday!
-Colin

Wait what? I thought head start was Friday at 9 or midnight. Did I miss something or am I just being dense?

Yeah that's what my eyes jumped to straight away. They wouldn't do a stress test the day before it's released would they?

@Benny said:

@Silvergun: Weird, I assume he meant Tuesday the 28th which is official release, but surely he would say Saturday in front of the GW2Guru crowd which is the head start release date?

Colin posted again, saying:

"Sorry that was a bad joke at attempting to mock the misinformation

Colin Troll will see you in game Friday!"

http://www.guildwars2guru.com/topic/51308-gamescom-when-its-ready-authenticators-gvg/page__st__270#entry1771740

Sonofabitch!

#34 Posted by Dagbiker (6939 posts) -

SWTOR never even really had "endgame" ( which is a horrible name for it, and I will be taking that up with the Naming King ) The idea with that game was you started over and made a new char.

#35 Posted by zeekthegeek (382 posts) -

@TheHT said:

@Evelgest said:

@Maystack said:

@Silvergun said:

@WinterSnowblind said:

See you in game on Thursday!
-Colin

Wait what? I thought head start was Friday at 9 or midnight. Did I miss something or am I just being dense?

Yeah that's what my eyes jumped to straight away. They wouldn't do a stress test the day before it's released would they?

@Benny said:

@Silvergun: Weird, I assume he meant Tuesday the 28th which is official release, but surely he would say Saturday in front of the GW2Guru crowd which is the head start release date?

Colin posted again, saying:

"Sorry that was a bad joke at attempting to mock the misinformation

Colin Troll will see you in game Friday!"

http://www.guildwars2guru.com/topic/51308-gamescom-when-its-ready-authenticators-gvg/page__st__270#entry1771740

Sonofabitch!

Mark my words Johanson, I will have my revenge.

#36 Posted by Dark_Lord_Spam (3160 posts) -

@zeekthegeek said:

@TheHT said:

@Evelgest said:

@Maystack said:

@Silvergun said:

@WinterSnowblind said:

See you in game on Thursday!
-Colin

Wait what? I thought head start was Friday at 9 or midnight. Did I miss something or am I just being dense?

Yeah that's what my eyes jumped to straight away. They wouldn't do a stress test the day before it's released would they?

@Benny said:

@Silvergun: Weird, I assume he meant Tuesday the 28th which is official release, but surely he would say Saturday in front of the GW2Guru crowd which is the head start release date?

Colin posted again, saying:

"Sorry that was a bad joke at attempting to mock the misinformation

Colin Troll will see you in game Friday!"

http://www.guildwars2guru.com/topic/51308-gamescom-when-its-ready-authenticators-gvg/page__st__270#entry1771740

Sonofabitch!

Mark my words Johanson, I will have my revenge.

I bet it's actually a mobius double-trollaround, and they are going to open the game on Thursday.

#37 Edited by Silvergun (297 posts) -

@zeekthegeek said:

Mark my words Johanson, I will have my revenge.

I say we all cancel our subscriptions in protest!

@Dark_Lord_Spam said:

I bet it's actually a mobius double-trollaround, and they are going to open the game on Thursday.

Dammit, now I'm totally going to check Thursday night...

#38 Posted by yoshisaur (2661 posts) -

I can't wait to throw myself at Guild Wars 2 and enjoy the leveling. However, seeing as the game doesn't have (what I've come to know it as) end-game content, I'll be that guy who returns for some PVP action and on the release of expansions.

#39 Posted by jozzy (2041 posts) -

@Silvergun said:

@zeekthegeek said:

Mark my words Johanson, I will have my revenge.

I say we all cancel our subscriptions in protest!

@Dark_Lord_Spam said:

I bet it's actually a mobius double-trollaround, and they are going to open the game on Thursday.

Dammit, now I'm totally going to check Thursday night...

It would actually be kind of brilliant if they opened the servers earlier without telling anyone. That might alleviate the standard overburdened login server issues most mmo's have at launch. Some of the crazy fans will just try to login for kicks, are surprised the servers are actually up, news spread and more and more people login. Sounds better than everyone pressing the PLAY button at the same time.

#40 Edited by Maystack (902 posts) -

@jozzy: I really am going to be checking every few hours or so to see if the servers are open yet. Damn Johanson.

EDIT: Welp, just checked it and it crashed the client. Don't think the servers are up yet.

#41 Posted by WinterSnowblind (7613 posts) -

@jozzy: They've actually done that for most of the beta's. Obviously it's not going to go up on Thursday, but they've already said the game could go live up to 3 hours prior to the start date/time.

#42 Posted by Dark_Lord_Spam (3160 posts) -

@Maystack: Yeah, my client keeps C-ingTD too. Good to hear it's not an isolated problem, at least. I was a bit worried.

#43 Posted by Krakn3Dfx (2485 posts) -

You'll have more than ample opportunity to buy the endgame in one of the 3-4 expansion packs that come out for Guild Wars 2 over the next decade.

Actually, that's not fair, all of the standalone expansions for the original were stand alone stories, while the original's ending was pretty satisfying on its own.

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