The following topic will be updated as the game goes on. Feedback and additional information are highly appreciated. At the moment this is work in progress.
- There are different types of armor available in the game: Light, Medium, Heavy. Each class can only wear one of them.
- There are six equipment slots: Head, Shoulder, Chest, Pants, Gloves and Shoes.
- As soon as your character is underwater a breathing apparatus is equipped automatically which replaces your head slot item for that time.
- Additionally each hero can equip 1x back slot item, 1x amulet, 2x rings and 2x accessories. All of these - except for the back slot item- can be crafted by a jewelcrafter.
Generally you will want to strive for the best possible gear. At one point, however, your character will have reached the highest possible amount of stats on one single item. At this point players have the opportunity to customize the visual appearance of their items to distinguish themselves from other players. To achieve this, a player can use transmutation stones and apply any gear or weapon skin to whatever highend equipment they are currently wearing. This is where low level items as well as literally any item you can find may become very attractive.
So what you want to do is figure out which stats your profession and/or build profits most from and then go for the respective gear. Once you feel comfortable with what you are wearing, it is time to customize your gear to your liking.
In Guild Wars 2, gear can be obtained in many different ways. Gear can be:
- crafted by the following professions: armorsmith, weaponsmith, tailor, artificer, huntsman (armor)
- crafted by a jeweler (accessories)
- looted from enemies
- a reward for a personal story mission
- a reward for 100%ing an area
- a reward for finishing a dungeon on story mode
- purchased from Karma vendors all around Tyria using Karma
- purchased from normal vendors using Gold
Armorsmiths, weaponsmiths, tailors, artificers and huntsmen can craft exotic items. These may vary in stats, depending on which Insignias/Inscriptions/etc. are being used.
- armorsmith (heavy), leatherworker (medium), and tailor (light) are the three armor-based crafting professions
- weaponsmith, huntsman, and artificer are the three weapon-based crafting professions
Extensive PDF file on craftable items and their required mats: Crafting Guide
|Crafting Discipline||Craftable Gear|
|Weaponsmith||Melee Weapons and Shields|
|Huntsman||Ranged Weapons i.e. Rifle, Pistol, Shortbow, Longbow|
|Artificer||Staves, Scepters, Foci, Trident|
|Jeweler||Rings, Amulet, Accessory|
How to craft Exotics (Armor + Weapons)
- Exoctic items consist of three components: Armor Slot Item #1, Armor Slot Item #2, 1x Insignia/Rune/Inscription (Note: From here on always 'Insignia')
- Armor Slot Items are the ones you can craft with the highest crafting material (e.g. Orichalcum or Gossamer)
- If you were to create Shoes you would need 1x Shoe Sole and 1x Shoe Upper + 1x Insignia of your choice
- Insignias define a certain stat combination. There are seven different ones in game: Carrion, Cleric's, Explorer's, Berserker's, Rampager's, Knight's and Valkyrie
- There is no limitation on how to mix and match your gear. You can go all Berserker or 2x Bers, 2x Knight and 2x Rampager
- In order to craft Insignias you need to buy the appropriate recipe from your profession trainer (karma) and learn how to do it
- Each Insignia requires: 5x Globs of Ectoplasm (salvage Yellows/Oranges for these), 5x high end refinements such as Gossamer Bolt or Orichalchum Ingot, 20x high crafting mats purchased from your profession trainer (e.g. thread, etc.) and 5x of the highest fine crafting components depending on which Insignia you want to create (Vial of Powerful Blood for Berserker for instance).
- Once you have 1x Insignia and both armor slot items you are all set :)
|Insignia||Stat Distribution||Required Fine Mats|
|Carrion||+Condition Damagar, Power, Vitality||Ancient Bones|
|Cleric||+Healing Power, Power, Toughness||Elaborate Totems|
|Explorer||+Magic Find, Power, Precision||Vicious Claws|
|Berserker||+Power, Critical Damage, Precision||Vials of Powerful Blood|
|Rampager||+Precision, Condition Damage, Power||Powerful Venom Sacs|
|Knight||+Toughness, Power, Precision||Armored Scales|
|Valkyrie||+Power, Critical Damage, Vitality||Vicious Fangs|
Every race gets a unique set of armor that is only available to characters belonging to the respective race. These items can be found and purchased in the associated capital cities. For each type of armor (light, medium and heavy) there are three tiers available. Tier 1-3 differ in skin and price. Armor gear can be purchased by using Gold as currency. Weapons need to be bought with Karma.
Prices Full Sets
- Tier 1 Cultural Armor Set 2.88 gold
- Tier 2 Cultural Armor Set 7.10 gold
- Tier 3 Cultural Armor Set 119 gold
- Tier 1 Weapon 9.800 Karma
- Tier 2 Weapon 35,000 Karma
- Tier 3 Weapon 63,000 Karma
|Race||Major Bonus||Minor Bonus #1||Minor Bonus #2|
In order to get exotic dungeon sets you can exchange tokens for pieces of armor. Each dungeon has one unique item set for each type of armor (light, medium and heavy) which results in three sets per dungeon and a total of 8 sets for each type of armor. Additionally, every dungeon comes with its own unique set of weapons which can be purchased with tokens as well. Now, tokens can only be obtained by doing explorable mode dungeons. Each explorable mode dungeon rewards the player with a different kind of token, which means that there is a total of 8 tokens ingame. In order to buy armor or weapons you will end up farming a particular dungeon to get enough of the same tokens. Once you have collected enough of the same tokens (say Ascalonian Tears) you can purchase anything related to the dungeon you got your tokens from (in this case Ascalonian Catacombs).
- Generally each boss will drop 5 tokens
- If you complete an entire dungeon you will get and additional 15 tokens
- These numbers do not seem to difffer between the 3 paths of one single dungeon
- Note: As of now (09/05/2012) you will get 30 tokens by completing any path in Ascalonian Catacombs and 25 tokens in Caudecus' Manor
- All dungeon sets cost the same, except for the Ascalonian Catacombs set.
Prices Ascalonian Catacombs
- Helm 180 Ascalonian Tears
- Shoulder 160 Ascalonian Tears
- Chest 260 Ascalonian Tears
- Gloves 180 Ascalonian Tears
- Pants 240 Ascalonian Tears
- Shoes 180 Ascalonian Tears
Prices All Other Dungeons
- Helm 180 Tokens
- Shoulder 210 Tokens
- Chest 330 Tokens
- Gloves 180 Tokens
- Pants 300 Tokens
- Shoes 180 Tokens
Prices Weapons for All Dungeons
- 2-handed weapons 390 Tokens
- 1-handed weapons 300 Tokens
- Off-Hand weapon 210 Tokens
Dungeons with respective tokens
|Ascalonian Catacombs||Ascalonian Tears|
|Caudecus' Manor||Seal of Beetletun|
|Twilight Arbor||Deadly Bloom|
|Sorrow's Embrace||Manifesto of the Moletariate|
|Citadel of Flame||Flame Legion Charr Carving|
|Honor of the Waves||Symbol of Koda|
|Crucible of Eternity||Knowledge Crystal|
|Arah||Shard of Zhaitan|
There are even more sets of gear in Guild Wars 2 (e.g. Ebon Hawk, Order gear, Karma Vendors in Orr). This topic will be updated accordingly. Feedback and information is highly appreciated.
Last Update: 10/09/2012 at 12:00 am GMT+1