Guild Wars 2 Class Reveal Leak - Thief - Courtesy of Gametrailers

#1 Edited by Seppli (10251 posts) -

...it has since been taken down though

 
It was HQ steady cam footage of the Norn starting area playing as Guardian and some highlevel gameplay playing as a Thief (new class). The thief dualwields pistols and daggers (amongst other things) and works with a 'Initiative mechanic' and has zero cooldowns on his skills. So rather than managing cooldowns, you'll have to manage Initiative points (of which you'll have approximately 10 with a reg of estimately 1 Initiative/sec).
 
So far only one of four videos made it to youtube. It's thief gameplay though - so that's cool. Will check youtube later for more of these and post them here.
 
    
    
 
Guess GameTrailers wasn't aware, that ArenaNet intended to unveil this stuff at PAX East next week. So all you lucky attendees, have fun playing the Norn! Come back here and write about it too - thank you very much.
 
Enjoy!
 
Edit: Video works again (at least until it gets pulled again...)
 
The 4th part of the Gametrailer videos popped up too...
 
  
#2 Edited by Poki3 (527 posts) -

ArenaNet will probably be sniping these videos. Did anyone download the videos from gametrailers before they vanished?
Also, the video you embeded can only be watched inside the US because it's copyrighted by Viacom, so it's useless :/

#3 Posted by Tearhead (2168 posts) -
@Poki3: I'm inside the US and I can't watch it either.
#4 Posted by CL60 (16906 posts) -

Fuck you Viacom.

#5 Posted by Seppli (10251 posts) -

I can't either. Guess they wised up to it and took it down. Guess y'all have to wait 'til the official PAX East reveal.

#6 Edited by Seppli (10251 posts) -

Video just popped up again. Watch it while it lasts. Enjoy!
 
  

 
Edit: Part 4 just popped up too...
 
  
#7 Edited by Poki3 (527 posts) -
#8 Posted by RobbieMac (535 posts) -

Wait I didn't know Arenanet was at GDC...  I thought they were just going to be at PAX East.

#9 Posted by phrosnite (3518 posts) -

Thief = Assassin 
 
I'm liking what they have done with GW2. I'll be definitely buying it... Pity the beta will be at the end of this year so it will come out early next.

#10 Posted by JoelTGM (5596 posts) -

man that looks great.  I like that any class can heal or revive another, and when you die you go down like second chance from Call of Duty where you can do some minor attacks from the ground, and a buddy can help you up, or if you die completely you can still be revived by anybody.  cant wait to play this!

#11 Edited by Seppli (10251 posts) -
@DOUBLESHOCK said:

" man that looks great.  I like that any class can heal or revive another, and when you die you go down like second chance from Call of Duty where you can do some minor attacks from the ground, and a buddy can help you up, or if you die completely you can still be revived by anybody.  cant wait to play this! "

The most awesome thing I've heard an ArenaNet developer say is about how they design their combat. They're trying to make the combat's mechanics feel more like an FPS and less like a trading card game (the first Guild Wars was about building your deck containing 8 skills out of approximately 150 available to each character).
 
Like in a FPS game, if you had a Shotgun and a Sniper Rifle. You'll quickly swap to the shotgun to clear a house, then back to your sniper rifle. Last I heard, they'll only let us hot-swap 2 weapon-presets in combat. I hope they increase said number. Every weapon/-combination switches out your 5 primary skills. Switching playstyles on the fly. Like switching from a sniper rifle to a shotgun in Call of Duty.
#12 Posted by mazik765 (2315 posts) -

Awesome link. Thanks for that!

#13 Posted by jakob187 (21671 posts) -

OH GODDAMN!  Hopefully, just HOPEFULLY, we'll get a release date at PAX East.

#14 Posted by zityz (2360 posts) -

while it looks better, the thief(sin) still isnt the class for me. This game however looks amazing.

#15 Posted by Dedodido (235 posts) -
@phrosnite said:
" Thief = Assassin   I'm liking what they have done with GW2. I'll be definitely buying it... Pity the beta will be at the end of this year so it will come out early next. "
Stating speculation as fact ftw! (The timing part, not the Thief = Assassin part)
#16 Posted by MaFoLu (1858 posts) -

Reminds me of Dragon Age 2, mostly because the Rogue/Thief class can jump backwards away from the enemy, but also the fact that the combat seems more involved and faster paced. 
It looks like this combat system will be more fun to play than your typical MMO combat.

#17 Posted by phrosnite (3518 posts) -
@Dedodido said:
" @phrosnite said:
" Thief = Assassin   I'm liking what they have done with GW2. I'll be definitely buying it... Pity the beta will be at the end of this year so it will come out early next. "
Stating speculation as fact ftw! (The timing part, not the Thief = Assassin part) "
It's not speculation. There was an article about Arenanet saying that the beta would be at the end of the year because they wanted the fans to be "blown away".
#18 Posted by Dedodido (235 posts) -
@phrosnite said:

" @Dedodido said:

" @phrosnite said:
" Thief = Assassin   I'm liking what they have done with GW2. I'll be definitely buying it... Pity the beta will be at the end of this year so it will come out early next. "
Stating speculation as fact ftw! (The timing part, not the Thief = Assassin part) "
It's not speculation. There was an article about Arenanet saying that the beta would be at the end of the year because they wanted the fans to be "blown away". "
From the GW2 FAQ:
 

 We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game.

First they're closed beta tests, as in friends and family, and second it doesn't say "at the end of the year".
#19 Posted by phrosnite (3518 posts) -
@Dedodido: 
 
Only time will tell. I'll stick with "at the end of the year".
#20 Posted by Danbo (191 posts) -

Wow GW2 looks amazing, can't wait.

#21 Posted by S0ndor (2716 posts) -

Looks great. I notice that they made the damage output and hp much higher. 

#22 Posted by JustKamToo (684 posts) -

This game looks amazing and very polished. I can’t wait for it to come out!

Between this and Rift I think I’ll have to give starwars a miss three mmo’s will just be to much!

#24 Posted by Vorbis (2750 posts) -

Only thing that bothers me is the lack of dedicated healers, this everyone heals themselves stuff is crap, say what you like about it but some people only enjoy healing and that rogue was still taking tons of damage. 

#25 Edited by Seppli (10251 posts) -
@Vorbis said:

" Only thing that bothers me is the lack of dedicated healers, this everyone heals themselves stuff is crap, say what you like about it but some people only enjoy healing and that rogue was still taking tons of damage.  "

There's healing, definitely. It's just de-emphasized. Somewhere in these videos he talks about Guardians throwing down some kind of Healing Rune AoE on the ground and ranged classes shooting out of that rune dealing AoE healing around their target, effectively damaging the enemy and healing the melee fighters.
 
Healing always is a teamwork thing and is only necessary in grouping situations. Thus there doesn't need to be a dedicated healing class. Everybody can heal, if you play a certain way and more importantly playing off each others support abilities.
 
If people who like healing will jump on this take on healing - only time will tell. I think it's brilliant.
#26 Posted by Vorbis (2750 posts) -
@Seppli said:
" @Vorbis said:

" Only thing that bothers me is the lack of dedicated healers, this everyone heals themselves stuff is crap, say what you like about it but some people only enjoy healing and that rogue was still taking tons of damage.  "

There's healing, definitely. It's just de-emphasized. Somewhere in these videos he talks about Guardians throwing down some kind of Healing Rune AoE on the ground and ranged classes shooting out of that rune dealing AoE healing around their target, effectively damaging the enemy and healing the melee fighters.  Healing always is a teamwork thing and is only necessary in grouping situations. Thus there doesn't need to be a dedicated healing class. Everybody can heal, if you play a certain way and more importantly playing off each others support abilities.  If people who like healing will jump on this take on healing - only time will tell. I think it's brilliant. "
Problem is, I find dealing damage on MMOs to be rather dull, would much rather heal friends while they do the killing. Giving everyone some heals is fine, but I hope there are ways to make your character become better at healing/support than those who just want to DPS. Maybe there doesn't "need" to be dedicated healers, but I hope the role isn't removed completely because everyone can heal.
#27 Posted by zityz (2360 posts) -
@Vorbis said:
" @Seppli said:
" @Vorbis said:

" Only thing that bothers me is the lack of dedicated healers, this everyone heals themselves stuff is crap, say what you like about it but some people only enjoy healing and that rogue was still taking tons of damage.  "

There's healing, definitely. It's just de-emphasized. Somewhere in these videos he talks about Guardians throwing down some kind of Healing Rune AoE on the ground and ranged classes shooting out of that rune dealing AoE healing around their target, effectively damaging the enemy and healing the melee fighters.  Healing always is a teamwork thing and is only necessary in grouping situations. Thus there doesn't need to be a dedicated healing class. Everybody can heal, if you play a certain way and more importantly playing off each others support abilities.  If people who like healing will jump on this take on healing - only time will tell. I think it's brilliant. "
Problem is, I find dealing damage on MMOs to be rather dull, would much rather heal friends while they do the killing. Giving everyone some heals is fine, but I hope there are ways to make your character become better at healing/support than those who just want to DPS. Maybe there doesn't "need" to be dedicated healers, but I hope the role isn't removed completely because everyone can heal. "
It might be the case for you, which is fine. For me I'm glad there is no dedicated healer. I'm not a fan of having to wait for a specific # of monks with specific builds and the majority of the group's survival depends on if the monk is a complete asshole or not. Not saying this is you, but I'd say a good 80% of monks in gw1 were snobby assholes who thought they were entitled to anything because they were the most "important".  
 
It's a bummer for some yes, but fuck it I say Good riddance. It's a more streamlined experience.
#28 Edited by Seppli (10251 posts) -
@Vorbis said:

" @Seppli said:

" @Vorbis said:

" Only thing that bothers me is the lack of dedicated healers, this everyone heals themselves stuff is crap, say what you like about it but some people only enjoy healing and that rogue was still taking tons of damage.  "

There's healing, definitely. It's just de-emphasized. Somewhere in these videos he talks about Guardians throwing down some kind of Healing Rune AoE on the ground and ranged classes shooting out of that rune dealing AoE healing around their target, effectively damaging the enemy and healing the melee fighters.  Healing always is a teamwork thing and is only necessary in grouping situations. Thus there doesn't need to be a dedicated healing class. Everybody can heal, if you play a certain way and more importantly playing off each others support abilities.  If people who like healing will jump on this take on healing - only time will tell. I think it's brilliant. "
Problem is, I find dealing damage on MMOs to be rather dull, would much rather heal friends while they do the killing. Giving everyone some heals is fine, but I hope there are ways to make your character become better at healing/support than those who just want to DPS. Maybe there doesn't "need" to be dedicated healers, but I hope the role isn't removed completely because everyone can heal. "
It will probably come down to a specific weapon or weapon combination for every class, which will enable direct healing. Also, there's the elite skill you can choose out of a pool of abilities. Ontop of that, there's attribute point allocation. Building a character, who does healing and buffing primeraly, won't be a problem. Some professions certainly will be more suited to go full-on supporter/healer.
 
Switching weapons changes your 5 primary skills. So most, if not all classes, will have a weapon(-combination), which will grant healing skills. As far as I know, you can hotswap between 2 weapon presets in combat. If you decide to go for a healing and a supporting weapon loadout, you'll have 5 heals and 5 buffs-like abilities & your elite skill, which you can chose yourself. Plenty room for fun 'main healer' gameplay. That being said, Guild Wars 2 goes for a more actiony feel and more active combat. ArenaNet said they want to go for a FPS feel for their combat - so looking what's going on is emphasized, while managing healthbars ain't. As a Battlefield player, I know of 'healers' in FPS games. Medics definitely dish out too, fix you up in downtimes and rezz you in given the chance.
 
Also - what's more fun and less dull than just healing? Doing both. Throwing out heals. Giving support. Dealing damage. All at once. Non-restrictive dynamic gameplay.
#29 Posted by Bestostero (2758 posts) -

Needs more mesmer announcements

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