Fresh from Eurogamer Expo 2011, Guild Wars 2 developers talk more about character creation, gameplay, dynamic events, and individual player story as core elements of the design philosophy of Guild Wars 2. Colin Johanson puts on a very informative show despite some convention equipment hiccups and shows off the game in depth. He mentions that GW2 is very early alpha/pre-alpha which helps us understand what kind of time table we're working with in terms of any imminent release, sadly enough. The game still seems to have a surprising level of polish though, even at this early stage. Videos are brought to you courtesy of one TotalBiscuit. Enjoy.
Guild Wars 2 Developer Talk - Eurogamer 2011
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