@Pinworm45:
While Tera is technically rather pretty, I found the world to lack believablity and cohesion. Environmental art didn't mesh with creature art. Mobs weren't placed with worldbuilding in mind, but rather to accommodate static grind quests. Respawning into the same 5 squarefeet, waiting with a blank stare to be killed by some passerby adventurer. How dull. Just because something looks unique, doesn't make it good. In another thread somebody mentioned a fitting word to describe what the creature/race art is... overdesigned and out of place.
That's exactly the area where Guild Wars 2 looks to shine the most. Creating a cohesive and alive -dynamic- world. From the various event mechanics replacing classic quests, to the general artstyle, as well as specific environmental/creature design combos. It all comes together exceptionally - together they create the illusion of a living breathing world better than anything before it in the MMORPG space.
Technically - many bells and whistles have not yet been turned on for GW2. Most footage out there is shot with medium textures (only the second press weekend had high textures enabled, and likely not all of them, nor the highest possible texture quality). The game has not yet been properly optimized. TERA has been out for over a year in Korea. Graphically, it's never been in beta in the West.
Overall TERA's presentation ain't as outstanding as the shiny graphics make it seem. The sounddesign for example is craptastic. Questdesign is overly grindy and completely uninspired. It may become a good sandbox game for PvP and player-driven politics, but everything but the graphics doesn't hold a candle to most western MMOs. Even the active combat system, which feels surprisingly solid for a massively multiplayer game of TERA's magnitude, suffers from the grindy nature of the game. Just because it's active combat, doesn't make it as exciting as playing Devil May Cry. Since most enemies are not even a challenge, yet each demand quite long time to kill, it's actually more dull than questing with a high-lvl WoW-character.
Either way, GW2 is fixing to become a great game, not just a great looking game. Presentation is more than shiny graphics. It's the quality of how everything comes together. GW2 certainly doesn't look shabby by MMO standards, and in many occassions, by any standards - and it has a whole lot more going for it. Most of which is above and beyond what other games do in the MMO space. I'm certain, anybody who'll play GW2 with an open mind, will find it to be a mighty gust of freshness, introducing all new qualities to the genre. I want to get high on GW2 and fly - for as long as it's awesome. Let's hope it plays as awesomely, as it reads on paper and looks on video. May it all come together for the next perfect MMO-storm.
Log in to comment