Guild Wars 2 is an online RPG developed by ArenaNet, and continues the subscriptionless business model of the original Guild Wars. The game is set about 250 years after the events of its predecessor in a world devastated by the ancient elder dragons resurfacing after millennia of slumber.
This seems like it could be useful. Do you guys think we should submit Lincoln Force or wait to see if this site grows to the point where it would totally be worth it?
More publicity is always a good thing. The only thing I'm worried about is we don't currently know the status of how many members a guild can have. That can be easily cleared up on launch though. I so go for it.
@No0b0rAmA: Yeah sure I can do it later today, I have to go to volunteering now. Unless you want to do it for me now. Let me know and I will check when I get back this evening.
Guild's start at 50 player cap for 1 silver upon creation. It can then be raised to a maximum of 500 cap for increasing amounts of silver (I think it was less than 10 to get it to 100 cap like we had in the beta - ask shinboy). The main thing is that you have to be a certain size in order to unlock the next tier of cap - though we got it working in the beta, so it shouldn't be impossible come release.
@shinboy630: Well in the last beta, the rate at which I got cash seemed to be way faster than from what I played before, so 10s shouldn't be too hard to get. Unless it then increases to 100s for the next tier, which may be a bit trickier.
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