@WinterSnowblind said:
@Funkydupe: It doesn't stray too far from the typical MMO formula but makes a lot of changes for the better (in my opinion) and puts a big focus on skill, rather than grinding/time spent playing/level and gear. The whole player ego thing takes a huge kick to the crotch, which will upset some, since you can't really hang around just showing off how "l33t" you are. The position based combat, dynamic events, lack of a dedicated healer class and real co-operative quests are the big things though.
I felt the first game was more or less designed for people who hate WoW and this is pretty much the same deal, but on a much bigger scale.
That's not entirely correct. There's definitely 'Prestige' gear for PvE and PvP achievements, it's just that prestige gear won't be statistically superior, since all gear is normalized for each lvl. So it's not like vanilla WoW was, when wearing Naxxramas Tier 3 gear meant that you ARE A GOD, in comparison to other non-tier 3 players.
@Funkydupe: IMO, the key difference in GW2's design is the focus on boundry-free cooperation. Making grouping not a matter of an invite, but of gameplay action (no mob tagging, loot generated for each player, area and dynamic quests instantly shared and open to everyone, participation always pays etc.) - just jump in and help out anybody, it'll always work out in your favor. Of course the 'dedicated healer free' combat is a big departure from the classic MMO group dynamic, and it remains to be seen if the world at large will embrace it. At least for PvP, it's flipping brilliant. Very high TTK (time to kill), little healing power - making player combat the kind of war of attrition that allows for skill to overcome the odds, without making tactical group play meaningless, nor stretching out combat absurdly, like healers tend to do in classic holy trinity MMORPGs. Group play is less apparent for sure, and it will take some getting used to.
@General Sentiment of GW2 being too Unfinished: As for game itself. It's plenty polished as it is. Dunno if it's just my longtime experience with the genre, but 90% of what I've played worked as intended and was awesome to boot - I don't know what people expect from the genre. People talking about 'ability delay' are talking about peak hour lag due to high traffic. Every online game has that. It's been perfectly responsive during off hours. Did you have lag in Diablo 3 during open beta? Gamebreakingly so? Sure you did. Does that mean that Diablo 3 is in big trouble because of it? That its core gameplay is defunct? Nope. Latency issues are serverside hardware issues and general networking issues. Around the launch of every major online game, be it a FPS, MMORPG or whatever - there's going to be latency-related problems, because it just doesn't pay to invest in hardware matching the traffic spike at launch.
Performance-wise, it ran fine for me, and I'm sitting at a 2 year old PC, playing a build of the game that's neither using my GPU, nor my CPU properly. The game's using a modified GW1 engine, which is known to be very performant and efficient. It'll run more than fine on a broad array of machines - once it's optimized - I'm sure.
As for the class specifics. I've only played 3 out of 8 classes thus far, and there's definitely room for improvement. It's just that that's expected. Do I think the Mesmer will continue to play the way he does? Nope! I think clones and phantasms will no longer despawn once an enemy dies, because in the big picture of things, it doesn't make any sense, and it detracts from the functionality and fun of the class. Do I think it'd be the end of the world if the game launches with the Mesmer's class mechanic still being as it was in the past BWE? Nope. It's perfectly fine for a MMO to be 'unfinished', because that's what an MMO needs to be anyways.
Online games are living breathing entities, and NOT some timeless unchanging creature of perfection. That's the wrong expectation to have. If ArenaNet is truely done with 'content creation' for launch, and all they currently do is hunting down and stomping out bugs, as well as putting their PvE and PvP balance to the test and tare it as best they can for release - they can launch anytime they want. That'll be soon enough.
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