GW2 may get a console version, according to Ncsoft.

#1 Posted by Lotus (214 posts) -
#2 Posted by Jack268 (3387 posts) -

Well yeah, if console development is just a little hobby project of theirs that started during their lunch breaks or some shit, who really cares? The Monster Hunter MMO is good both on consoles and PC, and NCSoft are very in touch with what the players want and how, so how could they do worse?

#3 Posted by djaoni (338 posts) -

Nope.

#4 Posted by Lotus (214 posts) -

@djaoni said:

Nope.

Never?... maybe

#5 Posted by shinboy630 (1162 posts) -

Not interested in a console port of GW2 at all, and frankly would be kind of upset if it were to happen.

#6 Posted by Dark_Lord_Spam (3387 posts) -
@shinboy630: As long as there's no impact on the quality of the PC version - which, considering about 98% of the ArenaNet studio have been working exclusively on that one seems likely - I fail to see a problem.
 
@Jack268 said:

Well yeah, if console development is just a little hobby project of theirs that started during their lunch breaks or some shit, who really cares? The Monster Hunter MMO is good both on consoles and PC, and NCSoft are very in touch with what the players want and how, so how could they do worse?


Not exactly a "hobby project", as there is a small team of people at A-Net whose sole responsibility is to explore the viability of a console port.
#7 Posted by WinterSnowblind (7617 posts) -

Some people have been blowing this story totally out of proportion. All they said is that there's a small team working on it, i.e. they have a group of people looking into the possibility. The PC version is practically finished, we have a few small beta tests coming but we're talking a matter of months until the release. Even if they were currently working on bringing it to consoles, it's not going to have any affect on what they're doing with the PC version.

I'd pretty much guarantee a console version will never see the light of day.. but it's not something I'd be against. Severs would likely be separate and the controllers could easily map to GW2's skill set up.

#8 Posted by jetsetwillie (857 posts) -
#9 Posted by Vexxan (4623 posts) -

I'm not interested in a console version but I think it would work, GW2 doesn't use as many buttons as other MMOs does so the controls wouldn't be too gimped compared to the PC version.

#10 Posted by zyn (2591 posts) -

I'm... kinda interested in a console version. Would like to see what it's like. However, I'm still getting the PC version.

#11 Posted by WilltheMagicAsian (1546 posts) -

If they add keyboard and mouse support like UT3 on the PS3, I could see this working out.

#12 Posted by Rhombus_Of_Terror (2130 posts) -

Good to see this expanding to a bigger audience.

#13 Posted by Meowshi (2911 posts) -

@shinboy630 said:

Not interested in a console port of GW2 at all, and frankly would be kind of upset if it were to happen.

I know, the thought of more people being able to experience the game fills me with a seething rage as well.

#14 Posted by AMonkey (116 posts) -

This is a pretty brilliant way of picking out the shit journalists from the rest. ANet has confirmed nothing other than there is a small team exploring the possiblity of bringing GW2 to consoles. Of course Blizzard also did the same thing with World of Warcraft, as did Bioware with TOR and we see what happened there...

#15 Edited by project343 (2833 posts) -

@Lotus: Seems completely acceptable when your game design seems to fit the limitations of a controller. Guild Wars has always limited the number of skills you could equip at any time. Naturally, that would fit really well with the face buttons. Same reason why I think Diablo 3 may work really well on consoles.

@AMonkey said:

This is a pretty brilliant way of picking out the shit journalists from the rest. ANet has confirmed nothing other than there is a small team exploring the possiblity of bringing GW2 to consoles. Of course Blizzard also did the same thing with World of Warcraft, as did Bioware with TOR and we see what happened there...

Well, TOR and WoW are not feasible with a controller in any intuitive way. Both of those games leave you with 40+ skills on your hotbar and require incredibly precise enemy targeting.

#16 Posted by Lotus (214 posts) -

@project343 said:

@Lotus: Seems completely acceptable when your game design seems to fit the limitations of a controller. Guild Wars has always limited the number of skills you could equip at any time. Naturally, that would fit really well with the face buttons. Same reason why I think Diablo 3 may work really well on consoles.

Oh in combat for sure, dcuo did well with that in my opinion, but i think UI, inventory management and chatrooms is where the "problems" seens to show, and if that streamline of the UI crawl its way to the pc version, thats the worry for some people.

#17 Posted by scarace360 (4828 posts) -

You would play with a mouse and keyboard right cause thats the only way i could see it.

#18 Posted by xyzygy (10028 posts) -

This is awesome news to someone who doesn't have a computer good enough to run it. I don't understand why people would complain about this since the game is borderline done. It's not like they're going to add new systems and mechanics for the PC version just because it was announced for consoles.

#19 Edited by shinboy630 (1162 posts) -

@Meowshi said:

@shinboy630 said:

Not interested in a console port of GW2 at all, and frankly would be kind of upset if it were to happen.

I know, the thought of more people being able to experience the game fills me with a seething rage as well.

Well I just have a tendency to be worried when PC franchises start showing up on consoles. Battlefield is a good example with the Bad Company games of a previous PC franchise that got worse versions of things than consoles (even though BF3 on PC is awesome). I would just be worried that the console version would create complications and delay the release of content post launch and maybe become the priority platform.

Edit: Although I am trying to stay as level headed as I can about this, I would be lying if there wasn't a little part of me that doesn't want anyone but the Master Race to play this game. Just a little part. :P

#20 Posted by RobbieMac (535 posts) -

I have never played MMOs on the console, so I am kind of intrigued on how this actually works.  Seems like you would be a inhibited dramatically with the controls.

#21 Posted by Seppli (10251 posts) -

The guys over at Gamebreaker.tv talk about the possibility of a console version of Guild Wars 2 on the Guild Cast.

#22 Posted by Bollard (5660 posts) -

@project343 said:

@AMonkey said:

This is a pretty brilliant way of picking out the shit journalists from the rest. ANet has confirmed nothing other than there is a small team exploring the possiblity of bringing GW2 to consoles. Of course Blizzard also did the same thing with World of Warcraft, as did Bioware with TOR and we see what happened there...

Well, TOR and WoW are not feasible with a controller in any intuitive way. Both of those games leave you with 40+ skills on your hotbar and require incredibly precise enemy targeting.

I don't see how GW2 is supposed to work then either, with 10 skills and multiple weapon sets swapping out five of them, and things like attunements swapping out the other five on the fly.

Online
#23 Posted by zyn (2591 posts) -

@Chavtheworld said:

@project343 said:

@AMonkey said:

This is a pretty brilliant way of picking out the shit journalists from the rest. ANet has confirmed nothing other than there is a small team exploring the possiblity of bringing GW2 to consoles. Of course Blizzard also did the same thing with World of Warcraft, as did Bioware with TOR and we see what happened there...

Well, TOR and WoW are not feasible with a controller in any intuitive way. Both of those games leave you with 40+ skills on your hotbar and require incredibly precise enemy targeting.

I don't see how GW2 is supposed to work then either, with 10 skills and multiple weapon sets swapping out five of them, and things like attunements swapping out the other five on the fly.

Well, this dude was able to configure and play SWTOR with a PS3 controller.

#24 Posted by Bollard (5660 posts) -

@zyn said:

@Chavtheworld said:

@project343 said:

@AMonkey said:

This is a pretty brilliant way of picking out the shit journalists from the rest. ANet has confirmed nothing other than there is a small team exploring the possiblity of bringing GW2 to consoles. Of course Blizzard also did the same thing with World of Warcraft, as did Bioware with TOR and we see what happened there...

Well, TOR and WoW are not feasible with a controller in any intuitive way. Both of those games leave you with 40+ skills on your hotbar and require incredibly precise enemy targeting.

I don't see how GW2 is supposed to work then either, with 10 skills and multiple weapon sets swapping out five of them, and things like attunements swapping out the other five on the fly.

Well, this dude was able to configure and play SWTOR with a PS3 controller.

How well do you think a control scheme like that will translate to a COD player?

Online
#25 Posted by zyn (2591 posts) -

@Chavtheworld said:

@zyn said:

@Chavtheworld said:

@project343 said:

@AMonkey said:

This is a pretty brilliant way of picking out the shit journalists from the rest. ANet has confirmed nothing other than there is a small team exploring the possiblity of bringing GW2 to consoles. Of course Blizzard also did the same thing with World of Warcraft, as did Bioware with TOR and we see what happened there...

Well, TOR and WoW are not feasible with a controller in any intuitive way. Both of those games leave you with 40+ skills on your hotbar and require incredibly precise enemy targeting.

I don't see how GW2 is supposed to work then either, with 10 skills and multiple weapon sets swapping out five of them, and things like attunements swapping out the other five on the fly.

Well, this dude was able to configure and play SWTOR with a PS3 controller.

How well do you think a control scheme like that will translate to a COD player?

Not very well.

#26 Posted by Morrow (1829 posts) -

I'd like to see the PS3 get some MMOs ^^ The only one I know/played is DC Universe, but I never got into it.

#27 Posted by SeriouslyNow (8534 posts) -
@jetsetwillie said:

this has been confirmed http://www.eurogamer.net/articles/2012-02-15-ncsoft-confirms-guild-wars-2-on-console

"Realistically speaking I don't think it would be likely that we will be launching the console version [and the PC version] together," an NCsoft executive said on the call. 
 
Which is code for, it's not really in development, as much as the idea is being physically tested (probably by way of a 360 build running on an SDK somewhere) with some some view to releasing it eventually.  This was a financial conference with the focus on investors so such a statement could mean anything at this stage.  ArenaNet or NC Soft could even scale back the console version completely if the PC version doesn't make great sales.    Meanwhile, if it does get released, so what?  Guild Wars 2 is very clearly action focussed and would probably work well on consoles even if it'll probably end up looking pretty poor.
#28 Posted by Bollard (5660 posts) -

@zyn: Still could work on the PS3 with KB&M though.

Online
#29 Posted by PenguinDust (12551 posts) -

It makes sense since console games are good money makers and considering how expensive an MMO is, you'd want to hit the most platforms possible, but I'm still skeptical especially with Microsoft's Xbox. There have been several other games also announce for the 360 and only the FF games have actually arrived. Sony made the DCU game that appears on the PS3, so for a third-party to actually bring a game to either platform is a something I'm going to have to see it and hold it in my hands, before I believe.

#30 Posted by gike987 (1758 posts) -

After having watched a lot of gameplay from this weekend I have a hard time imagining how a console version would work. There seems to be a lot of skills that require you to pick a location on the ground, to much greater extent than most other MMOs.

#31 Posted by Branwulf (408 posts) -

After the success of Age of Conan's Xbox 360 version, why wouldn't game developers want to put MMOs out on consoles?

Wait a second...

#32 Edited by UssjTrunks (534 posts) -

Won't work. Besides, we don't want console noobs ruining our experience. If they do port it, it'll be a flop like Valve's attempt at porting CS to Xbox. Great games of such magnitude (CS, GW, etc) simply aren't meant for consoles.

#33 Posted by Lotus (214 posts) -
#34 Posted by Benny (1953 posts) -

@Lotus: Those have been in the game since the first beta build.

#35 Edited by Curious_George (145 posts) -

I could possibly see the PS3, but definitely not the 360 as Microsoft does not seem to be very accommodating at all for MMOs or cash shops. But then I wonder if the PS3 has a MMORPG player base large enough to make porting it worthwhile (how did DCUO do there?).

#36 Edited by UssjTrunks (534 posts) -

@UssjTrunks said:

Won't work. Besides, we don't want console noobs ruining our experience. If they do port it, it'll be a flop like Valve's attempt at porting CS to Xbox. Great games of such magnitude (CS, GW, etc) simply aren't meant for consoles.

It's funny reading this post now. I've come full circle from this comment since actually playing the game lol.

#37 Posted by SirPsychoSexy (1330 posts) -

If there was ever an MMO that could work well on consoles this would be it, but I think I'd always choose mouse/keyboard over a controller.

#38 Posted by garion046 (12 posts) -

It would be interesting to see how a console port would work, however certain things would be extremely difficult to adapt for consoles. Basic ground targeting sounds tricky for a start. And how do they deal with chat? You can't have a guild where only half of the people can use the chat because the other half have a controller.

I feel that the complexity of MMOs are too much for consoles. The GW2 UI, even with only the 10 primary skill buttons, still requires a weapon swap, dodge, jump, interact, up to 4 profession specific skill buttons, synonymous buttons for left and click click, as well as a multitude of buttons for the hotkeys to different panes (unless you force the console user to go through the menu, which would suck). And that's without any convenience hotkeys that MMO players like to implement themselves or simply have available, like the look behind you hotkey, or hide UI hotkey, or auto-run shortcut, etc.

#39 Edited by WinterSnowblind (7617 posts) -

@garion046: The 360 does have the advantage of every console coming with headsets. Pretty much every online 360 player uses them to communicate, which is far more efficient than stopping to type with a keyboard, particularly in the heat of combat when you quickly need to give directions or ask for help. The 360 also supports USB keyboards and that controller attachment thing, if you want to get picky too.

I also think there's more than enough buttons on the control pad to work for the game, plenty of solutions have been brought up. The only real issue would be the targeting speed, particularly because of the amount of spells that need to be manually placed. There is an auto-cast option, but that's pretty clumsy and would definitely leave console players at a disadvantage. But it'd work and I'm sure at least PVE would still be very enjoyable.

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