GWI - Beta Weekend Event Survival Guide

#1 Edited by Universalize (182 posts) -

Note: This isn't mine.

Beta Weekend Event Survival Guide


The beta weekend launches Friday afternoon. Are you ready?

In the event that you aren’t (or even if you are!), we have a list of tips for how to handle the beta, the game and everything you will see this weekend. Credit for this goes to a member of who asked to not be named. Thank you, anonymous contributor!


  • Don’t just skip through the questions after you design your character. Your answers impact your story and will also impact some NPC interactions in different areas.

  • Guilds can be created the second you are out of the opening cinematic. Hit “G” to create a guild or to represent/stand down from a guild.

  • The intro instance boss encounter WILL down you. This is so you can see how downed works. Even if you stay downed, the NPCs will win the encounter for you. For most classes, the 3 button will get you back up.

  • Right away, hit H then select the PVP tab. Hit “Be in the Mists”. After you port, there will be an Asura Gate in front of you. Take it to Lion’s Arch. After this port, cross the bridge to Lion’s Arch. At the fountain make a left. Here there are Asura Gates to every major city. The gates to Asura and Sylvari land will be blocked. Port to each major city and get the waypoint for zippy travel around the world. (This of course will also let you choose your newbie leveling zone)

  • There are no breadcrumbs and no quest hubs. You progress in this game by EXPLORING. Pick a direction that looks good and you will stumble upon adventure. Getting sidetracked is how you will spend most of your time.

  • If you have no idea where to go, look for a scout. They are marked with binoculars. They will reveal hearts for you. Also sometimes NPCs will beckon to you or run up to you and say “hey jerky, help a bro”. Talk to these NPCs. They will reveal previously hidden dynamic events.

  • Waypoints are graveyards. As you begin exploring and leveling, you want to collect waypoints as fast as possible. Before you start working on a heart or dynamic event, get the closest waypoint or you will be very sad when you die and have to schlep all the way back.


  • Your weapon skill unlock makes progress by killing a mob. When you get a new weapon, grinding out the unlocks real quick will make for a more varied and strategic game experience early on.

  • Your first skill is auto-attack. Everything else has a cooldown. Since you have a small number of skills, this means you can do something you’ve probably never done in an MMO: look up. The primary thing holding your attention should be where and how you are moving and tells from the mob. To take care of that, you’ve got to watch carefully.

  • Circle-strafe is your friend.

  • If you run up to a mob, usually they will pause for a split second to punch you or to wind up a big attack. Use this to your advantage.

  • Look at your skill tool tips and check for conditions. Conditions are fight changers. Sure you can just spam 1 and win, but proper use of conditions will greatly increase your survival and speed of killing.

  • If you pull off a combo (a special attack combining your skills with another players skills) you will see “combo” in the heads-up combat spam. Experiment with this for hilarity and hi-jinks. The easy combos involve a field + a projectile or a field + a jumping/leaping attack.

  • Move, move, move!

  • In-combat weapon switching unlocks at 7.


  • DO NOT RUN AWAY AFTER COMPLETING ANY DYNAMIC EVENT. This is the best advice I can give. Most of the time, after a dynamic event completes, the NPCs will chat for a minute and then another dynamic event will start. You owe it to yourself to hang out and see what the next bit is. If you stay in a place for 3 minutes or so and nothing happens, it is safe to move on. The world around will change A LOT. Whether you are there to see it, is entirely up to you.

  • If you see a different looking dynamic event box that has a background and stays active in a wide area, this is the zones meta dynamic event and requires coordination over a wide area to progress. The end of these events are usually really really satisfying. For instance in the human zone, there is a gigantic scary netherworld monster.

  • You will start getting karma quickly. When you fill up a heart, the NPC will sell you gear or other goodies for karma. DO NOT BANK KARMA. Keep in mind you aren’t getting gear quest rewards… because there are no quests. If a karma vendor has an upgrade for you, buy it then and there. This will insure that your relative power stays above the mobs you are fighting.

  • There is no reason why you have to go to a higher level zone. You will automatically downlevel for an area and get appropriate rewards. If you finish a 1-15 zone, consider going to another 1-15 zone.

  • Your 7, 8, 9 skills unlock at 5, 10, and 20 respectively. To get skills you need skill points. Do skill challenges for skill points. Every major city has a few skill points that you can just buy.

  • Traits unlock at 11.

  • You want to gather. There is no gathering skill. If two people hit a node, both get full reward. You can get upgrades for your equipment in the form of crystals from gathering. Even if you don’t intend to craft you should gather for the crystals. You will need a consumable to gather. Axes are for logging, picks are for mining, sickles are for herbs and veggies. Most merchants sell these.

#2 Posted by Bollard (6388 posts) -

Thanks for sharing this guide. The only thing I don't get is this:

There is no reason why you have to go to a higher level zone. You will automatically downlevel for an area and get appropriate rewards. If you finish a 1-15 zone, consider going to another 1-15 zone.

You can be downleveled to do lower content, but you are never upleveled right? It seems really freeform in the order you can do stuff, and then all I'm left wondering is why they even included levels and levelled zones if you can just do whatever whenever.

#3 Posted by WinterSnowblind (7596 posts) -

@Chavtheworld: Difficulty. Higher leveled areas will have much tougher enemies, challenges and you'll have access to more skills and so forth at higher levels. They still give you some semblance of progression, but are far less important than in other MMO's.

#4 Posted by Skytylz (4070 posts) -

Is it too late to try and get in the beta?

#5 Posted by Gizmo (5467 posts) -

£50 for a PC game?

#6 Posted by TaliciaDragonsong (8734 posts) -
@Skytylz said:

Is it too late to try and get in the beta?

I'm wondering the same thing, the talks going around make it sound everyone and their mother's is playing this weekend.
#7 Posted by Ravenlight (8057 posts) -

Awesome guide! This has actually gotten me interested in GW2, a game I've previously given zero fucks about.

#8 Edited by WinterSnowblind (7596 posts) -

@Gizmo: £50 for an MMO with no subscription and pre-purchase bonuses. Is that such a big difference than say, Old Republic, which was £40 and then a further £10 every month?

@Skytylz: @TaliciaDragonsong: If you pre-purchase now, I think you can still get in, but that doesn't leave you much time to get the client now.

#9 Posted by Fattony12000 (7943 posts) -


#10 Posted by mazik765 (2334 posts) -

Dammit. Been waiting for this game for 5+ years and they pick the first beta weekend as the same weekend I'm moving :/

#11 Posted by Skytylz (4070 posts) -

@WinterSnowblind: public is a little deceiving then. I almost want it after seeing that box though!

#12 Posted by Funkydupe (3458 posts) -

Can I roll and dodge? Is there a point in strafing? Is active blocking a part of combat?

#13 Posted by Codeacious (957 posts) -
@Funkydupe: Rolling IS dodging, and a very important part of combat. There isn't active blocking other than some specific skills that, when used, block for a short period.
#14 Posted by TaliciaDragonsong (8734 posts) -
@WinterSnowblind: Oh that sucks, I kinda want to try it before I commit to a MMO again, with the SWTOR debacle and all.
#15 Posted by Funkydupe (3458 posts) -

@isnipeyoudie: Ok thanks a bunch, I like that movement in combat matters.

@TaliciaDragonsong: RIP TOR. It truly was a disappointment. Hype is dangerous.

#16 Posted by Universalize (182 posts) -

for those looking to pre-purchase GW2 now in order to get into the beta i wouldn't recommend it. Anet has a set population cap for pre-purchasers looking to get into the beta, so it is more like a first come first serve basis. if you want you could take the risk

#17 Posted by Funkydupe (3458 posts) -

@Universalize: What, didn't they have like 50 servers ready? :/

#18 Posted by WinterSnowblind (7596 posts) -

@TaliciaDragonsong said:

@WinterSnowblind: Oh that sucks, I kinda want to try it before I commit to a MMO again, with the SWTOR debacle and all.

Yeah, I can completely understand that. There's already plenty of footage out there though, almost everyone who's played it has had nothing but good things to say. It's a very different game from TOR and most typical MMO's.

It wouldn't surprise me if we see an open beta closer to release too. At the moment, we still don't even have a release date and these beta weekend events are clearly just to build up hype, which seems to be working.

#19 Edited by Universalize (182 posts) -

@Funkydupe: more info on the servers

" In just 48 short hours the gates were supposed to close (6pm GMT today), at which point the above image was tweeted out, they had reached a whopping 990,152 sign ups. SWTOR as a comparison managed to bag 1.5 million sign ups in the first 2 months they were open. " 48 servers don't seem like much tbh. 4000 REAL players + 1000 guest players per server

i know its beta sign up, but now it being the open beta event coming up it helps me imagine the number of people pre-purchasing only to be mitigated by the fee. just thought it would help others formulate what the population could be

#20 Posted by Codeacious (957 posts) -
@Universalize: They had about 1 million beta signups, but I doubt 1 million prepurchased. ANet probably has a good grasp of how may people they're expecting, along with how many each server can handle. If they think 48 will be enough, then I trust that it will be.
#21 Posted by Maystack (928 posts) -

@Universalize: That was for the first beta though, even before pre purchases were available.

#22 Edited by Universalize (182 posts) -

@isnipeyoudie: i personally believe it has passed the cap, just look at the sheer amounts of communities and guilds predetermining which servers they are claiming. these aren't small communities either

#23 Posted by Codeacious (957 posts) -
@Universalize: Communities picking a server doesn't mean that everyone in said community prepurchased. Plus, if any prepurchaser wants to play, they have to register their key with ANet, meaning they have an exact count of how many can play.
#24 Posted by WinterSnowblind (7596 posts) -

@Universalize: Sign ups for the previous beta's are pretty irrelevant, since I don't think they'll be sending any more invites out to anyone who signed up. We're passed the "closed beta" phase and are now onto the beta weekend events. They haven't mentioned anything about capping servers or not allowing anyone to play. If you pre-purchase the game and register your account, you get into in the BWE's. They know how many pre-purchasers there's been and they've been doing stress tests for the past few weeks.

#25 Posted by Funkydupe (3458 posts) -

If it was 100% full, why won't they say that on twitter or something?

#26 Posted by WinterSnowblind (7596 posts) -

@Funkydupe: They would. Allowing people to keep buying the game, but not giving out access to the BWE's would be plain false advertising.

They have said they would halt pre-purchases at a certain point, but nothing else. They're still taking orders and you'll still get access if you register your account before things start tomorrow. Anything else being said is misinformation/assumpions/lies.

#27 Posted by Universalize (182 posts) -

@WinterSnowblind: yeah the cap doesn't seem to be mentioned in the FAQ, darn 3rd party sources

#28 Posted by TaliciaDragonsong (8734 posts) -
@WinterSnowblind: Lets hope there is, video's don't sell me on MMO's I learned over the years! The gameplay's gotta click with me!
#29 Posted by Xeirus (1482 posts) -

@TaliciaDragonsong said:

@WinterSnowblind: Oh that sucks, I kinda want to try it before I commit to a MMO again, with the SWTOR debacle and all.

The good thing about GW2 is there isn't really a commitment, it's F2P after the initial purchase.

#30 Posted by Lukeweizer (3064 posts) -

Lukeweizer's GW 2 Beta Event Weekend Survival Guide: - Buy 24-pack of Coca-Cola (Original. None of the "Zero" shit.) - Buy 2 "Mega" size packs of Skittles (1 per day, Sunday will be a cleanse day) - Buy bag of Old Dutch BBQ Corn Chips - Buy bedpan - Buy 2 pounds of Cocaine (or other drug that disables the effect of being tired) - Sit down at PC - Play Guild Wars 2 - When event ends, stand up

#31 Posted by Universalize (182 posts) -

@Lukeweizer: you forgot laxatives

#32 Posted by Seppli (11233 posts) -

Progress by EXPLORING!

Just what I want to hear.

#33 Posted by TaliciaDragonsong (8734 posts) -
@Xeirus: 55 euro's is a commitment to me, is what I meant.
#34 Posted by Evelgest (132 posts) -
#35 Edited by UssjTrunks (549 posts) -

@Funkydupe said:

If it was 100% full, why won't they say that on twitter or something?

Says "Sold Out" on their website today, but you can still purchase it from retailers.

I didn't think they'd do it. Stopping sales revenue from coming in over adding a few extra servers doesn't make too much sense. Then again, it could be a marketing ploy as well.

#36 Edited by Universalize (182 posts) -

@UssjTrunks: i've been refreshing the page and the the buttons switch from buy to sold out ever so often

#37 Posted by Fattony12000 (7943 posts) -

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