How is Guild Wars 2 not Generic MMO #56?

#1 Edited by Mcfart (1426 posts) -

I admit that I usually don't follow pre release coverage nor read up on peoples' thoughts of the beta test, but today I watched a bit of Gamespot's live stream of GW2, and wondering how it' different from any other MMO? More specifically, why would I play this over Guild Wars 1 or World of Warcraft (lets forget for a moment that WoW has a subscription)?

#2 Posted by jesterroyal (339 posts) -

Go check the first impressions thread.

#3 Edited by Xeirus (1279 posts) -

It's hard to explain really. It's just amazingly well made, it feels polished, well written, the art is completely mind blowing. As much as I can gush about this game, I honestly think it's mainly that this game is just flat out better than the other shovel-ware MMOs that have been put out back to back for the last 5 years.

Also, you cannot really say "forget WoW has a subscription"... that's sort of a big deal. Not really because of WoW having one, but the fact that GW2 does -not- have one, yet tends to be leaps and bounds better than damn near any MMO out. Keep in mind this game -just- launched, and it's more polished and bug free than any MMO release I have ever played, ever.

It's not perfect, but holy shit is it fucking good.

#4 Posted by Dark_Lord_Spam (2960 posts) -

Well, first thing: your impressions of GW1 seem mistaken, as that game wasn't actually an MMO as most people understand it. Otherwise, most of the favorable points of Guild Wars 2 have been elaborated on in other threads. I will say, as an all-encompassing sort of praise for the way that it's designed, that it just lets you be. More than any other MMO (that I've seen) you can enjoy your game however the hell you want to, and many times in ways that you never expected to.

#5 Posted by Seppli (9746 posts) -

First game with functional and fun open world PvP since Dark Age of Camelot (not played that though). It's so flipping insanely awesome.

#6 Posted by Heltom92 (694 posts) -

Dude come on... There is tons of info on GW2 on these forums alone.

#7 Posted by Giantstalker (1445 posts) -

It's more like a generic MMO than I'd care to admit. But damn it, it's an incredibly well made generic MMO. Deep down, that's still really fun.

Also, I realize it was specifically excluded, but no monthly subscription. Yeah you pay for the box, but afterwards, this is light years ahead of any free-to-play MMO on the market.

#8 Posted by Mcfart (1426 posts) -

@Giantstalker said:

It's more like a generic MMO than I'd care to admit. But damn it, it's an incredibly well made generic MMO. Deep down, that's still really fun.

Also, I realize it was specifically excluded, but no monthly subscription. Yeah you pay for the box, but afterwards, this is light years ahead of any free-to-play MMO on the market.

Well I excluded the sub payment because I was wondering how they stand up merits-wise. Rather then a "well WoW's better, but GW2 dosen't have a sub fee".

#10 Edited by Riddell (342 posts) -

@GenocidalKitten said:

I've never played an MMO before, but I've always kind of wanted to. Is this game super complex or hard to get into?

Not at all. Sure, there are a lot of things going on in Guild Wars 2, but give it a few hours and things just start to make sense.

#11 Posted by Humanity (7968 posts) -

@Mcfart: I myself am slowly starting to warm up to it from having the same impression you do. I think the dynamic events are a neat idea although not executed that well as it does turn into a huge clusterfuck with no feedback if you're hitting, or even attacking the enemy. Despite this, it is still cool that you might be running through an area and all of a sudden theres a big fire golem twice as tall as everyone else just walking around surrounded by two dozen players chipping away at it, others reviving people on the ground etc. Those "big" boss guys don't happen as often but it's a treat when they do.

In addition the reward system for exploring means you're constantly on the move rather than grinding out mobs in a single area until you can move onto the next. I actively avoid killing stray mobs because it's trash experience compared to what I get from my personal quest storyline, all the exploration, dynamic events and heart quests. That is good design because it makes you a globetrotter and is probably even more rewarding for the developer that the player actually sees 90% of the world they crafted rather than farm-hill-101.

I don't think it's a very party friendly game though as everything is instanced specifically to you. When you do hearts with a party, then everyones progress tallies individually and you end up asking "is everyone done? I'm done, how many more rats do you have to kill?" Your personal story also instances you out of the game and you can't bring your friends with you, which is understandable. For better or worse it appears to favor solo gameplay as there isn't any actual benefit to playing together.

As I said I'm only kinda warming up to it - I was actually pretty disappointed after my first night as coming off Diablo 3 there wasn't that immediacy I was so used to. Slowly though, as I discover crafting, the personal story and just discovering new locations I find myself still having moderate fun and a goal to work towards.

#13 Posted by Humanity (7968 posts) -

@GenocidalKitten: IT's not complex if you have played MMO's before and even then some things are a little weird.

Not to scare you off but if you have never played any MMO then there will be a pretty steep learning curve for you as GW2 does a very poor job of introducing new players to the game. The beginning "tutorial" level omits some very basic things like how you should attack, why and when you should dodge, how to combo properly - most of these things you'll just have to get through trial and error.

A big part of the game is that every weapon has it's own unique attack abilities to the point where the order in which you place your dual wield weapons will also change your respective attack abilities. This is never communicated in any fashion. Stuff like that.

#14 Posted by Amilmitt (237 posts) -

@Humanity:

actually you can bring your party into story line instances.

Not all of them mind you, some make sense to only have you, but the majority are party friendly.

#15 Edited by Zomgfruitbunnies (562 posts) -

@GenocidalKitten: If you're genuinely curious and have the money to burn, I recommend give this a shot. If you can't decide, just flip a coin. I suspect the experience might actually seem more intuitive to a fresh newcomer than seasoned MMO players who have been conditioned to expect certain things from this genre of games.

#16 Posted by roninenix (116 posts) -

It's probably best to experience the game early on while there are people in each starting zone. Once the population moves onto higher levels and there are less new players/characters jumping in, you'll end up going solo on the hearts(quests) & events with little to no help. That's when I feel like the game would be becoming slower and harder because of champion mobs.

Like someone mentioned in the thread, this game keeps you moving. You are rarely in one spot so you wouldn't feel like you're grinding for experience or doing item collecting quests all day just to level. There are so many events going on that'll keep you moving like the escort mission, and once you arrived at the destination, there will be new stuff to do around there.

I'd say if you're willing to put some time into an MMO, this is a great one to start in.

#17 Posted by jesterroyal (339 posts) -

@roninenix: I don't know if i agree with it getting worse when people move on. I think it will get better because, since levels scale, you can enter other race's starting areas just to explore and have fun. I think there will be no shortage of starting area people. It might not be 20 at a time (which is a good thing) but I'm sure there will be 2 or 3 people in the general area of the "NEW EVENT" blip 3 months from now. I'd also like to know if some scaling goes into the champ mobs based on people in the event zone.

Everything else though. I agree for sure.

#18 Posted by project343 (2807 posts) -

@GenocidalKitten said:

I've never played an MMO before, but I've always kind of wanted to. Is this game super complex or hard to get into?

Never having played an MMO before might actually make the game more digestible than making a transition from other games in the genre. You don't have preconceived notions on how stuff is supposed to work, so the process of abandoning and unlearning all the things that Guild Wars 2 does differently doesn't apply here.

If you walk into this game as a third person Skyrim with community and player-driven gameplay, I'd imagine you'd walk away with a fucking excellent RPG with hundreds upon hundreds of hours of content to feast on.

#19 Posted by SpartanHoplite (384 posts) -

first MMO im ever gonna try out :]

#20 Edited by thetrin (131 posts) -

@Mcfart said:

I admit that I usually don't follow pre release coverage nor read up on peoples' thoughts of the beta test, but today I watched a bit of Gamespot's live stream of GW2, and wondering how it' different from any other MMO? More specifically, why would I play this over Guild Wars 1 or World of Warcraft (lets forget for a moment that WoW has a subscription)?

Because it's not generic?

What makes it different isn't simply that it lacks a sub. What makes it different is that it's built from the ground up not to be a time sink, but to be fun. That sounds like an idiotic statement at first, but if you look at other MMOs, that's exactly what they do. They eschew obviously fun mechanics in favor of protracting time spent to maximize subscription fees.

Simply put, Guild Wars 2 was designed to be a fun game, whether you play it for 1 month, or 10 years. Here's what separates it:

- It doesn't follow the WoW questing system. There are areas with set quests to complete, but you don't have to do them, and you shouldn't be spending most of your time doing so. Instead, the meat of questing is in dynamic events. These are random, ambient quest chains that occur around you. You can choose to participate if you want, and participating and completing an event can lead to another, bigger event. Chains of events will take you all over the zone, and can result in a large change in the environment (like a quest chain that leads to a fire elemental bursting loose in a reactor core, threatening life in the entire area.) There are also "renown hearts". These are static quests in the area that players can participate in if no dynamic events are currently in the area. You don't have to talk to an NPC, though. You just enter the area, and a number of applicable tasks will appear on your quest log. Complete any number of them that you deem fun, and you'll receive a small cash reward from the quest giver via mail automatically, as well as access to a new vendor that sells unique gear and items. No systematic questing required. Do as many or as few of these hearts as you want. There's plenty to do to level you anyway.

- There's no kill stealing. Whether you're in a party with someone or not, anything you kill or help kill will give you and others EXP. This means that when you see dynamic events, you can join the fight without worrying about ruining other people's fun. This also extends to gathering nodes. Even if you mine a vein of gold in the area, anyone else who sees that vein can still mine it without you interfering. This also means that you can help people fight a large monster, and you won't be stealing their EXP, and you won't be doing it for nothing.

- Combat is active. The game isn't a gear check. You have to actively move and dodge attacks to keep yourself alive, and standing in one spot and taking hits is a great way to get yourself killed, especially in large battles. You know that feeling where you run away from an MMO enemy, and you still get hit even though you're 30 feet from them? Guild Wars 2 doesn't work like that. See an enemy wind up an attack, and flip behind them to deliver a crushing blow. It works, and it's probably your best course of action.

- Everything gives you EXP. Want to wander around and explore an area? Exploring gives you EXP. Want to gather ore for crafting? Gathering gives you EXP, and so does crafting. Found a cool jumping puzzle? Jumping puzzles will often have a prize at the end called a Vista, which offers EXP and a beautiful view of the surrounding area. Some jumping puzzles might even have a chest at the end. Once you hit cap, leveling doesn't stop. Every level you get after 80 will not raise your level number, but it will award you 1 skill point, which can be used to buy new skills, or can also be used in a variety of other ways for high level players.

- Got new friends joining the game? Going into lower level zones will automatically cap you, allowing you to level with your new friends without stunting your EXP. You still receive full EXP from areas where you're capped, and since the leveling curve is not exponential, leveling doesn't take longer and longer as you get farther into the game. Instead, there's a slight rise for your first 30 levels, and then the leveling curve plateaus from 30-80.

- PvP! Guild Wars 1 was huge on PvP, and GW2 has two types: Structured PvP, and World vs. World vs. World. sPVP is much like a console shooter. You can enter lobbies or match make, and the character you use is a max level character with set skills and gear. WvWvW is a huge, epic scale battle between servers, where you set up trebuchets and catapults, secure key strategic points, escort supply caravans and more. Winning WvWvW will bestow small bonuses upon everyone on your server in PvE, like more frequent gathering nodes.

There's a ton more I could talk about, but those are the main points. GW2 is the kind of game that brought me back to MMOs. I was sure I was done. Most MMOs are horrible slogs, are designed to be time sinks, and reward repetition. GW2 rewards exploration and variety. It actually will penalize you for grinding by offering less loot and EXP. Just by that fact alone, it can't be a generic MMO. Because it's not.

#21 Posted by BoOzak (839 posts) -

@Giantstalker said:

It's more like a generic MMO than I'd care to admit. But damn it, it's an incredibly well made generic MMO. Deep down, that's still really fun.

Also, I realize it was specifically excluded, but no monthly subscription. Yeah you pay for the box, but afterwards, this is light years ahead of any free-to-play MMO on the market.

Arent you made to pay for convenience items like in other F2P games despite the fact you purchased the game?

#22 Posted by Corvak (568 posts) -

This is the MMO that finally does it - manages to combine the free to play model in a way that isn't just recovering a failing subscription MMO, and realizes that because of this, there is no need to force players to spend endless hours grinding.

ArenaNet knows, they have our $60, and their job is now to make the game interesting enough to get us to pay for stuff from the cash shop, not to drag us through activities intended to make us play longer. the lack of a subscription leaves me feeling like I don't have to put hours and hours each month in, simply to justify a monthly fee.

#23 Edited by jesterroyal (339 posts) -

@BoOzak: So far its not really even convenience items as much as it is gachapon style items and cosmetics for your in town garb. And cosmetic weapon items.

And they still have server costs and developer salaries since this is an ongoing project. It serves to stand that they should only make as much money as they possibly can and they don't feel really cheap about it.

#24 Posted by Funkydupe (3293 posts) -

Isn't the case that players are a lot more forgiving when they read: No monthly subscription required?

#25 Posted by Maginnovision (481 posts) -

@Funkydupe: I'd say that's a big part of it. This game also had alot of hype surrounding it. After playing it for a while, I'm done. I already made a post in the first impressions thread. The only other thing I can add to that is that I don't like the buy gems and convert to gold thing. That is literally pay 2 win, as much as the developers, and the fans, pretend it's not.

#26 Posted by jonny_mung (90 posts) -

@GenocidalKitten said:


If you walk into this game as a third person Skyrim with community and player-driven gameplay, I'd imagine you'd walk away with a fucking excellent RPG with hundreds upon hundreds of hours of content to feast on.

@Mcfart said:

Because it's not generic?

GW2 rewards exploration and variety. It actually will penalize you for grinding by offering less loot and EXP. Just by that fact alone, it can't be a generic MMO. Because it's not.

These pretty much.

If you are at ALL interested in RPGs, you should give Guild Wars 2 a try.

It is a really well-made thing.

#27 Posted by Sayishere (1838 posts) -

Anyone remember those public quests in warhammer? Those were cool, but after the initial rush there were hardly anyone in those zones. Isn't this just like those heart events? I haven't played gw2 yet so I can't say for sure, but I assume after the initial rush fr this game these events being empty?

#28 Posted by Dark_Lord_Spam (2960 posts) -

@Humanity said:

I don't think it's a very party friendly game though as everything is instanced specifically to you. When you do hearts with a party, then everyones progress tallies individually and you end up asking "is everyone done? I'm done, how many more rats do you have to kill?" Your personal story also instances you out of the game and you can't bring your friends with you, which is understandable. For better or worse it appears to favor solo gameplay as there isn't any actual benefit to playing together.

In the party window, there'll be a heart icon next to a person's face that will tell you their completion percentage for the renown heart they're doing when you mouse over it. You can absolutely take friends into personal story missions, and if they're somehow on the same one as you they can opt to share progress upon completion.

The benefit to grouping up in this game is simply that content becomes easier when you have the versatility that multiple players bring. More importantly, unlike in other MMOs there is nothing impeding or discouraging you from working together.

@Sayishere said:

Anyone remember those public quests in warhammer? Those were cool, but after the initial rush there were hardly anyone in those zones. Isn't this just like those heart events? I haven't played gw2 yet so I can't say for sure, but I assume after the initial rush fr this game these events being empty?

The significant difference - at least from what I understand about how this worked in Warhammer - is that dynamic events scale in a variety of ways based on the number of people actively (note: actively) participating in them. Hearts should always be solo-able, as the stuff they give you to do never involves intense group combat.

#29 Posted by Ace829 (2083 posts) -

@thetrin: Wow, you just pretty much sold me on the game. If you don't mind answering this next question: How is the social aspect of the game? What I mean is more like the guilds, friend system, message system, party system. etc. etc.

#31 Edited by mikeeegeee (1534 posts) -

@GenocidalKitten: Maybe I haven't taken the time to notice unfriendly players, but what I have noticed is an overwhelming amount of player-to-player support. People ask questions all the time about where things are, how things work, etc, and I haven't seen anybody being dickish about it. Instead, I've seen numerous people pipe up to help out. All the of the features of the map are linkable in chat (similar to linking someone a weapon in WoW), so you can send someone a location. When they click on it, their map comes up and focuses right to the target location. It's just smart, and it helps a lot.

That said, I think it's a testament to the game's lack of any really in-depth tutorials that lead to a lot of the questions.

My first ten levels were met with some frustration due to the above point. Having spent years with WoW, I felt decidedly n00bish with how different GW2 plays. I did some reading, watched some tutorials, and it began to make sense. I'm level 20 now, and levels 10-20 were awesome. I've got a solid handle on the combat, I understand how the questing works, and I'm excited for more. Compared to WoW, leveling in GW2 feels like a real delight. Not necessarily in terms of what is unlocked from level to level, but in terms of what you get to see and experience at each turn as you progress. It's a beautiful game that rewards exploration, cooperation, crafting, and of course, killing shit. Exploration and cooperation are especially heavily rewarded.

After a two hour binge of leveling earlier today, I decided to go and figure out crafting. I had to watch a youtube guide to get the most out of it, but now that I've got it figured, I'm finding it to be phenomenal. After that, I just explored for a while. I gained two levels from just those activities.

And to think, I haven't even touched PvP yet... shit. It's a deep game, that's for sure.

#32 Posted by Marz (5608 posts) -

No subscription fee is a good way to bring good will to the people. Also like people previously said... it's well made,

#33 Posted by Xeirus (1279 posts) -

@mikeeegeee said:

@GenocidalKitten: All the of the features of the map are linkable in chat (similar to linking someone a weapon in WoW), so you can send someone a location. When they click on it, their map comes up and focuses right to the target location.

What?!

I've been playing a ton and didn't know that. That's awesome...

#34 Posted by Humanity (7968 posts) -

@GenocidalKitten: Honestly I've had little reason to interact with anyone but I haven't seen anyone being rude or anything. When I take part in random instanced battles and go into "last stand" people generally come up and heal me without having to even ask. From the very basic interaction of moving around other players it seems fine.

#35 Posted by mikeeegeee (1534 posts) -

@Xeirus: Yeah, it's super nice. Especially when someone goes, "Hey, i'm missing one last point of interest on the map." And then everyone links a couple hard to find ones. Problem solved. Quite elegantly, too.

I don't mean to be preachy, but I rather enjoy the exploration aspect of this game. As someone who did his best to "break" WoW by trying to get to hard to reach places (behind the bank in Org, or on top of the cage in Gadgetzan), getting to the vistas is a real treat. It definitely helps that the cities are incredibly detailed and vibrant. I realize the jumpy puzzles aren't for everybody, but I'm a huge fan.

#36 Posted by Xeirus (1279 posts) -

@mikeeegeee: Yeah, I just got done playing and saw an awesome vista in the Norn starting area (I assume) with a bunch of statues, looks amazing.

I think the jump puzzles are really fun, it's a nice break for the traditional MMOs stuff.

#37 Posted by jakob187 (21508 posts) -

The core of the game is very much a generic MMO. You create a character, level him up, fill out a "skill tree", gain special things that offer uniqueness to your character, pick up new loot, do quests and dungeons, and participate in PvP.

It's how they bend those conventions that makes it unique, breathes life into a world that could've been very lifeless. It's one of the most cohesive and sensical experiences I've ever had in an MMO so far.

#38 Posted by green_sky (49 posts) -

@SpartanHoplite said:

first MMO im ever gonna try out :]

Me too :)

#39 Posted by BiG_Weasel (524 posts) -

What did it for me is that this game is "inclusive". The dynamic events,WvW, PvP, dungeons, etc all encourage players to group up- even just a mob who happen to be in the same place at the same time. The gathering nodes are shared, so they're not a race to see which character gets to gather first, or who hits a mob first to get credit. Its virtually impossible to grief other players. You couple that with good storytelling, amazing artwork, and those little nuances (like the asura children telling "Your mama" jokes, for example), and you have a winner. Its really going to throw a wrench in the whole tired MMO genre, I think. It has for me, and I've tried them all since EQ.

#40 Edited by thetrin (131 posts) -

@Xeirus said:

@mikeeegeee: Yeah, I just got done playing and saw an awesome vista in the Norn starting area (I assume) with a bunch of statues, looks amazing.

I think the jump puzzles are really fun, it's a nice break for the traditional MMOs stuff.

There are also much harder jumping puzzles that are tied to achievements and hidden chests of goodies.

- I just PMed you the details you were asking for about the social aspect, but for the benefit of the thread, I'll paste them here too:

The party system is great. A couple cool notes:

- When you join a guild, all of your alts are automatically added to the guild. If you wish to be in multiple guilds, you can join as many guilds as you want, but you can only represent one. You can switch representation of your guild at any time from the guild menu.

- When partying, if you log off, you remain in that party when you log back in. If you change characters, that character will be in the same party, unless you leave.

- All the communication methods you expect (/guild, /whisper, /say, etc) are in the game. You can mail items, money, or messages from anywhere, to anywhere. No mailbox required.

- The friends system is pretty well done. You have friends and followers. Followers are people who have added you to their friends list, but you haven't done the same. This allows you to see who has added you, and if you don't want to clog up your friends list but want to see what they're up to, you can.

- The guild system, as you may expect, is pretty robust. participating in ANYTHING while representing the guild gains influence for that guild, allowing you to buy perks for the guild, like increased bank space, guild-wide buffs for members, etc. You can also get guild tabards, and even guild weapons.

- Because of the nature of the gameplay (you get EXP for rezzing other players, events don't have kill stealing), you end up meeting random people, and sometimes just party with them after meeting them out in the wild. People aren't actively trying to avoid each other, and joining up with someone random is not an oddity.

- Anyone can invite into a party. There is no party leader. You don't have to wait for your afk party leader to come back to invite your buddy who really wants to participate in the event.

Hope that helps.

#41 Posted by Tarsier (1052 posts) -

nah this is a legitimate question. and ive yet to see an answer to it that shows me any reason that it isnt just another generic MMO that isnt worth playing..

#42 Edited by thetrin (131 posts) -

It's a legitimate question that has been answered plenty of times in this very thread.

If you're not into MMOs, that's cool, and this game might not sway you. However, if you like the concept of an MMO, but don't like how stagnant, boring, and inherently unsocial the genre is, Guild Wars 2 is the kind of MMO that could really get you back in.

There are very few games in existence that will get you to like a genre you already don't like, but if you have the slightest interest in the genre, you should try it out, Guild Wars 2 is not just "another MMO". To label it as such is disingenuous.

#43 Posted by Xeirus (1279 posts) -

@thetrin said:

@Xeirus said:

@mikeeegeee: Yeah, I just got done playing and saw an awesome vista in the Norn starting area (I assume) with a bunch of statues, looks amazing.

I think the jump puzzles are really fun, it's a nice break for the traditional MMOs stuff.

There are also much harder jumping puzzles that are tied to achievements and hidden chests of goodies.

I figured that out yesterday. I was going crazy trying get up this damn building. But when I finally did, I felt so good!

#44 Posted by Xeirus (1279 posts) -

@Tarsier: If you're that hard to convince then just don't play it, no one cares.

I'm telling you flat out, it's fun as hell, more fun than any MMO out right now. It's just a good time, take it or leave it.

#45 Posted by Tarsier (1052 posts) -

@Xeirus said:

@Tarsier: If you're that hard to convince then just don't play it, no one cares.

I'm telling you flat out, it's fun as hell, more fun than any MMO out right now. It's just a good time, take it or leave it.

no one cares that i have posted my opinion in a forum based around opinions? interesting

#46 Posted by Freshbandito (612 posts) -

@Tarsier said:

@Xeirus said:

@Tarsier: If you're that hard to convince then just don't play it, no one cares.

I'm telling you flat out, it's fun as hell, more fun than any MMO out right now. It's just a good time, take it or leave it.

no one cares that i have posted my opinion in a forum based around opinions? interesting

people don't have to care that you posted your opinion, they just have to respect that it's your opinion then after that they can care about whatever the hell they want.

#47 Posted by Xeirus (1279 posts) -

@Tarsier said:

@Xeirus said:

@Tarsier: If you're that hard to convince then just don't play it, no one cares.

I'm telling you flat out, it's fun as hell, more fun than any MMO out right now. It's just a good time, take it or leave it.

no one cares that i have posted my opinion in a forum based around opinions? interesting

No, it's more that you keep complaining after people are putting so much effort into letting you know about the game. Your lame ass response is "I'm still not convinced"... well then what the hell else do you want us to do? That's not an opinion, that's just you dragging out a conversation. Don't play it if it sounds that terrible, end of conversation.

#48 Posted by Tarsier (1052 posts) -

@Xeirus said:

@Tarsier said:

@Xeirus said:

@Tarsier: If you're that hard to convince then just don't play it, no one cares.

I'm telling you flat out, it's fun as hell, more fun than any MMO out right now. It's just a good time, take it or leave it.

no one cares that i have posted my opinion in a forum based around opinions? interesting

No, it's more that you keep complaining after people are putting so much effort into letting you know about the game. Your lame ass response is "I'm still not convinced"... well then what the hell else do you want us to do? That's not an opinion, that's just you dragging out a conversation. Don't play it if it sounds that terrible, end of conversation.

my lame ass response, LOL

you dont give anywhere near adequate evidence to convince any one. you should expect that response. this is low level shit right here, im out.

#49 Edited by Seppli (9746 posts) -

Regardless of being a MMO, Guild Wars 2 is one of the best games ever dealing in Exploration and Adventure. I can't remember having played a game that paralled the sense of adventure and discovery Guild Wars 2 does incite, when I am exploring some hidden dungeon filled with traps and mysteries and puzzles and hairy canyoneering. Indiana Jones and the Goonies got nothing on Guild Wars 2!

#50 Posted by Tarsier (1052 posts) -

@Freshbandito said:

@Tarsier said:

@Xeirus said:

@Tarsier: If you're that hard to convince then just don't play it, no one cares.

I'm telling you flat out, it's fun as hell, more fun than any MMO out right now. It's just a good time, take it or leave it.

no one cares that i have posted my opinion in a forum based around opinions? interesting

people don't have to care that you posted your opinion, they just have to respect that it's your opinion then after that they can care about whatever the hell they want.

yeah, good thing i didnt claim that they did lol. its completely aside from the point, is my point.

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