@Dark_Lord_Spam: I definitely see the arguments for the current skill system - I was primarily voicing my opinion on the current lack of flexibility. So yeah, I agree with your points. (at least with the truth of them anyway, if not the solutions Anet has come up with)
I can definitely appreciate not having to skillcheck every new member of a PuG when going into structured PvP, as now everyone is working from basic skill lines which have known synergy. Also, I can see that having those 5 main sills (or 25-30 if someone experiments with multiple weapon combinations) from the start could possibly raise average player skill in the use of them. A vastly diminished pool of elites to chose from also allows for a certain level of base potential quality for any player you meet online.
My main concern is playing for 100+ hours, or even 1000+ hours with what amounts to the same old skills and only ever really varying your 3 support and 1 elite (maybe the heal every now and then, but I can see people settling on one). The main thing here is do skills stay the "same" during your playtime? Here's where my hope for the possible flexibility provided by the new traits system comes into it.
I'm pretty much saying that sure, Anet has implemented some version of the loot grind and the level grind (polished and adapted to be sure), but the actual progression in any RPG, at least for me, has always been the acquisition and learning of new skills and play-styles. Hopefully they come up with some cool ideas to address this - but as I've said before, colour me hopefully optimistic rather than outright convinced.
Oh, and for those saying "Yeah, but you can try out a different class" - I'm a guy who played every one of the 10 professions in the original Guild Wars extensively, experimenting with tens if not hundreds of builds across all of them (and note, back then we had subclasses - a Warrior/Necromancer is very different to an Necromancer/Warrior). Trying to say that the current level of options spread across 8 classes somehow fixes my issues is kindof missing the point.
ED: Hah, sorry for hijacking your thread EnchantedEcho, but hey, discussion is fun
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