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Guild Wars 2

Game » consists of 2 releases. First released on Aug 28, 2012

Guild Wars 2 is an online RPG developed by ArenaNet, and continues the subscriptionless business model of the original Guild Wars. The game is set about 250 years after the events of its predecessor in a world devastated by the ancient elder dragons resurfacing after millennia of slumber.

"Is it Fun? Colin Johanson on How ArenaNet Measures Success"

#1 Posted by RekIvan (18 posts) - 11 months, 3 days ago

Thought this was an interesting read.

http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success

Opinions?

#2 Posted by Beaudacious (891 posts) - 11 months, 2 days ago

Fuck sake people, at least one paragraph, what is so hard to understand.

#3 Posted by RekIvan (18 posts) - 11 months, 2 days ago

Apologies. Was written on my phone, I will include a full report in future.

#4 Edited by selfconfessedcynic (1636 posts) - 11 months, 2 days ago

@RekIvan: @Beaudacious:

One... paragraph? Huh? I don't get it.

As for the blog post, thanks for the link. Guys around these parts have been so on top of it that I've stopped checking the blogs until one of y'all post it here.

Will edit with thoughts.

ED:

Okay, this is one of those articles which I seriously couldn't care less about (just Anet guys talking game design philosophy... shrug). BUT - it did include this image, which is hella cool.

#5 Posted by Dark_Lord_Spam (2518 posts) - 11 months, 2 days ago

Read this earlier, and while everything Colin says here has been said elsewhere, it's worth keeping in mind. ArenaNet is trying as hard as they can to make their game fun, because that's the only way they can sustain their company with the business model they have.

#6 Posted by Maystack (869 posts) - 11 months, 2 days ago

@selfconfessedcynic: Oh god, more jumping puzzles.

#7 Posted by CommodoreGroovy (539 posts) - 11 months, 2 days ago

@selfconfessedcynic: FUCK YES, more jumping puzzles.

#8 Posted by Jayzilla (2388 posts) - 11 months, 2 days ago

they are doing a great job of keeping it fun sans the respec trainers. they need to go back to the original way and let us respec anywhere in the world out of combat. that is fun.

#9 Posted by Subjugation (4332 posts) - 11 months, 2 days ago

@selfconfessedcynic: You are asked to write at least one paragraph to encourage discussion in a topic otherwise it gets labeled as spam/locked.

Also, I'm on board with @CommodoreGroovy. All jumping puzzles will bend to my will.

In regard to the blog post, it's almost like they're running out of things to write about. Most of what is in there is common sense or has been said before, or both. If they don't have anything to write about then they totally have my permission to just work on the game. No need to force it.

#10 Posted by project343 (2658 posts) - 11 months, 2 days ago

@Jayzilla said:

they are doing a great job of keeping it fun sans the respec trainers. they need to go back to the original way and let us respec anywhere in the world out of combat. that is fun.

Without that sense of permanence, you end up with Diablo 3: the lack of permanence and investment only making the experience feel less personal in favour of flexible.

#11 Posted by Beaudacious (891 posts) - 11 months, 2 days ago

@RekIvan: @selfconfessedcynic: Don't mean to be a prick, just tired of threads getting locked.

@Subjugation: I feel like Areanet has be stalling for a while now, I'd rather they work or say something pertinent.

#12 Posted by kindx (2238 posts) - 11 months, 2 days ago

@Beaudacious said:

Fuck sake people, at least one paragraph, what is so hard to understand.

The fuck is a paragraph?

#13 Posted by Dark_Lord_Spam (2518 posts) - 11 months, 2 days ago

@Maystack said:

@selfconfessedcynic: Oh god, more jumping puzzles.

Less of a jumping puzzle and more of an interstate jumping highway.

#14 Posted by Irvandus (2276 posts) - 11 months, 2 days ago

I am pro jumping puzzles, especially if their is a collectable or something at the end of them. Datacrons= my favorite part of ToR

#15 Posted by Seppli (7698 posts) - 11 months, 2 days ago

T'is a 'White Noise' blog post, if I ever saw one.

#16 Posted by Kreindis (8 posts) - 10 months, 17 days ago

@project343 said:

@Jayzilla said:

they are doing a great job of keeping it fun sans the respec trainers. they need to go back to the original way and let us respec anywhere in the world out of combat. that is fun.

Without that sense of permanence, you end up with Diablo 3: the lack of permanence and investment only making the experience feel less personal in favour of flexible.

It's arguable in the end. I personally like having restrictions on respecing because it makes you think twice before you want to experiment with something. Of course, removing that to have more room to experiment could also be a good thing.

#17 Posted by Dark_Lord_Spam (2518 posts) - 10 months, 17 days ago
@Kreindis: I like the way it is now. Completely open to experimentation is sPvP, and cheap respec costs in PvE and WvW (less than 50 silver at level 80, which is practically nothing at that point). You also get mandatory respecs at 40 and 60 regardless if you're willing to hold out until then to try something else. The system is flexible without being inconsequential.
#18 Edited by UssjTrunks (534 posts) - 10 months, 17 days ago

@Dark_Lord_Spam said:

and cheap respec costs in PvE and WvW (less than 50 silver at level 80, which is practically nothing at that point).

Then why have them if they're "practically nothing" lol? It just seems like an inconvenience to me.

#19 Posted by Dark_Lord_Spam (2518 posts) - 10 months, 17 days ago
@UssjTrunks: Because it takes some effort - however minimal. The 30 second trip to the trainer is more likely to stop people from respeccing than the cost, but the money requirement means that in the early game you have to stick with a build long enough to get a feel for it instead of dropping it instantly because of first impressions.
 
Of course, I'm just speculating here. Maybe they implemented it this way because Eric Flannum actively despises the players.
#20 Posted by SeriouslyNow (8532 posts) - 10 months, 17 days ago

@Beaudacious said:

@RekIvan: @selfconfessedcynic: Don't mean to be a prick, just tired of threads getting locked.

@Subjugation: I feel like Areanet has be stalling for a while now, I'd rather they work or say something pertinent.

Stalling?

They just confirmed a solid release date.

#21 Posted by TheHT (8135 posts) - 10 months, 17 days ago

@SeriouslyNow: That post is 2 weeks old. The release date announcement is 1 week old.

#22 Posted by SeriouslyNow (8532 posts) - 10 months, 17 days ago

@TheHT said:

@SeriouslyNow: That post is 2 weeks old. The release date announcement is 1 week old.

Oh. Sorry. :(

#23 Edited by selfconfessedcynic (1636 posts) - 10 months, 17 days ago

HT is ON it : )

Anyway - what was this thread dredged up again?

*looks*

Oh right, permanence and respeccing.

@Kreindis:

I actually fall on the side of wanting it to be like GW1. I mean, they already let you change skills at any time out of combat, so why not trait points? AND WHY CANT THEY GIVE ME A CONFIRM OPTION INSTEAD OF MAKING EVERY CLICK OF "+" COUNT. That's a bullshit artificial way of making investing a point feel important, (surprise) 4 out of every 5 points mean jack all Anet.

Anyway. I assume it'll go the way of GW1 and they'll eventually make it easier to change and load up builds after the vast majority of players are at 80 and complaining that they have to spend tonnes of gold to respec because they made a single misclick.

#24 Posted by Beaudacious (891 posts) - 10 months, 17 days ago

@SeriouslyNow: Yes we know, read the timestamps on comments.

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