New (Structured) PvP Overview
EDIT: Link to a blog on the demo's new map posted by sccynic a little ways down.
Hm... So it's like 2-20 player AB with additional objectives. Sounds cool - I liked AB, it made every class a pretty much equally useful (except maybe mesmers).
Well, I'm in - of course, would have to see it / play it to be truly convinced.
It's interesting that they aren't doing different basic modes, but instead are focusing on those additional objectives. I wonder how the point system will balance out. First to 500 - 10 points a kill, 50 for a side objective and X/second per point captured? Stuff like that is important, but can also be balanced as the playerbase play tests.
Hot-joinable PvP sounds great but what is really awesome is:
"While you can still kill a downed player just by attacking them, when you are near a downed enemy, you will also see a prompt: "F - Finish Them!" Hitting F at this point starts the animation for a finishing move that sends your opponent straight to their defeated state."
@Dark_Lord_Spam: Oh man - just the name Wizard's Isle brings back a flood of fond memories : )
The inclusion of more choke points and the ability to destroy enemy treb is cool - as is the knockback feature of a treb shot. Plus - destructable buildings! Surprising that they thought of this, let alone included it. The fact that you can generate your own shortcuts through a map - and that a map is complex enough to harbor / require the need for shortcuts is impressive.
@Dark_Lord_Spam: TDM is always fun - I hope it returns. Although the maps weren't nearly as good in TA/RA, the blitzkrieg nature of it was something I couldn't get enough of. As for straight DM, I dont know - I doubt it, but eh?
But your CTF guess is prob. dead on - there's nothing wrong with borrowing from shooters as long as you make it your own. It would be a great replacement for good old GvG. Speaking of which, no doubt that will return in some fashion - something which I'm very very interested in.
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