I've been trying to think of the best way possible to say this for a few days, and I really see a number of ways this could upset people ... so this is a preemptive "chill out, duders."
One of the things that I have been a bit disappointed with in-game is the WvWvW play, from the top down. I see a lot of possibility to do some great things, but I know that in order to do some cool stuff we need more communication and coordination among guild-mates ( and, in reality, more/better communication in the entire zone with players from our server ... but I can't solve that problem ). Communication has posed a problem, a problem which is evident in all aspects of the game for Oceanic players ... simply because we are a significant minority within the guild. That isn't meant to be a shot at anyone ... it's just how it is.
This lack of other Oceanic players is most evident in WvW, in my opinion, because unless you just want to run with the zerg, you need some people to watch your back.
WvW has a lot of potential. There's a lot of things even a small group of Oceanic guild-mates could do ... the problem is figuring out who wants to do what, when. And who is interested. Often times guild chat is silent, and inquiries for things go unnoticed for a while.
We need some coordination.
I want to take a step towards addressing this problem. I think the way that the Oceanic players can be more effective in the WvW conflicts is to identify who is going to be interested on a regular basis ( read: more than a couple times a week during evening Oceanic hours ). Then we need to have some way to communicate with each other ... that doesn't require someone doing a bunch of shouts into the guildchat.
What I've done to take that first step is to create a sub-guild. This is in no way intended to be a replacement for the main guild. It is meant to augment the guild experience for Oceanic WvW players. How do I want to use this? Simple. If you want to do some regular WvW, send me a note and I'll invite you. We get a gathered list that everyone can view ( the sub-guild roster ) and then everyone knows when someone is around. We know who to talk to about WvW without asking the general chat. Direct communication.
When a few of us are on together, let's go run in WvW. Even with five of us together we can make an impact. We can defend a keep, raid supply lines, hunt for stragglers and reinforcements trying to reach keeps under the siege of our zerg. If we can more coordinated, with more players, we can set up arrow carts and surprise attacks behind enemy lines.
All of these things can be done with just a handful of players. Our Oceanic members can do that. We can get the small group together, maybe even as many as 10-15 on weekends. So, let's work together.
Join up in this sub-guild so we know who each other are. Let's form parties when we're on together, run together. When there's a bunch of us, we can temporarily switch to the WvW guild for communication, and flip back when we're finished.
All of this can be done without disrupting the main guild. All of these things would be greatly enhanced by an ingame list we can all refer to.
So, just to reiterate ... I am not looking to subvert [BOMB] ... but I am looking to improve it by banding together with other guild members to form a cohesive WvW force that's operational during the Oceanic evening time-frame.
So what the hell are you guys waiting for? ... drop me a line here, reply here, drop me a line in game. I'll set you up with an invite.
Cel
gw2: Moonlit
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