I've been following all the press for GW2 for a while now, like most people on this board. I’ve been quite positive about everything that’s been revealed so far, and don’ have too many concerns. The one thing that has been worrying me is Armor, specifically the art design for Armor. I really didn’t find GW1 armor to be too exciting, and was regularly disappointed by my loot in terms of art design. Contrary to the fantastic world design, that was always appealing.
From what I’ve seen on graphical design forums, wiki’s, and what not GW2 seems to have really found more personality for their armor sets. One thing that’s still bugging me though is the standard class/profession fantasy tropes for armor sets.
I wish them abandoning the Trinity would transfar over to other aspects of the game like Armor class tropes. I’d like to play a Char Elementalist, but I don’t want to wear a pink dress for the entire game. Now the dye system takes care of one side of the issue, but the other has bugged me in almost every RPG. Now I'm not saying to remove dresses, but to have better variety in light armor sets
There’s also the Transmute system to consider in GW2, but I'm fairly sure I won’t, be able to transmute a piece of warrior or guardian armor into Elementalist armor. I wouldn't want my Elementalist to look exactly like a warrior anyways. I'm more so referring to having some heavy armor accents, like shoulders, or a helm, or even heavy metal boots.
I just want some kind of indication that my character is a battling hero. Why can’t a mage have metal shoulder pads, or a metal helm alongside a mix of traditional mage robes? Why do art designers continuously limit themselves to such narrow tropes? Why does a guardian/paladin have to only wear heavy armor? Can’t he have a mix with magical robes if he’d like.
I guess what I'm asking for is a little more variety in design combined with fantastical fantasy, or just pants for my Elementalist. The one game that has satisfied this desire is Skyrim, where you can mix and match heavy with light, and it even has skills that compliment such combinations.
There’s still a lot about the loot tables that we don’t know, so they might have already addressed this concern. But the track recorded of every RPG makes me doubt any such change. Just to specify I'm simply speaking in an aesthetic perspective. I can't imagine someone making a game with a working heavy armor caster, I'd settle for a grittier looking Mage.
Anyone else in the same boat? Any warrior player out there that actually wants to wear a breathable pink dress, opposed to stuffy plate armor? Can we finally get some wiggle room within these tropes within my lifetime?