One million total beta sign-ups in 48 hours-ish to me seems like a huge amount and over this period, Arenanet took time out to do an ask me anythingon Reddit, focused on World Vs. World PvP (and some other stuff.)
Some of the most interesting things mentioned that may or may not be new information include:
- You select a 'Home Server' that you cannot freely switch that is tied to WvWvW world bonuses. The idea is that in WvWvW PvP, you always represent your home server and always have your home server's bonuses gained in WvWvW.
- You can switch to any server that is not your own at any time and can join guilds, friends, play regular PvP, PvE, whatever, whenever you want. You are locked to your 'Home Server' however and must pay a fee to change your 'Home Server.' The fee is as of yet, undetermined and is not confirmed to be real-world cash only, meaning it could be covered by in-game currency too. If you're interested in having a guild to take over keeps in WvWvW, you will probably all want to be on the same 'Home Server.'
- 'Home Server' is account based and all characters created will be on that server.
- There will be no cross realm chat.
- No in-game voice chat
- Players in WvWvW will drop loot like any random mob.
- You can level from 1 to 80 in WvWvW.
- All loot dropped in WvWvW is scaled to your level.
- You can gather and craft in WvWvW.
- In WvWvW you have the ability to buy an item that allows you to become a commander. You will be seen to people as having some sort of visual effect on your character marking you as a commander and people can click your name and join your squad. Anyone in your squad can see your commander only chat channel as well as map markers you place on the World Vs World battleground map that include 'regroup,' 'attack,' and 'defend' options to make coordinating large groups easier. The ability to become a commander is permanent and can be enabled at any time after buying the required item.
- Titles might be earned in WvWvW and could be in other areas of the game too.
- Guilds can capture strongholds after defeating those previously holding them in battle (which can be NPCs or Players afaik.) In a multiple guild scenario the guild that captures it is the one that has the most active members that participated in the assault at the time of capture. This means that if a guild of 1000 brings 10 members and a guild of 20 brings 15 guild members, the guild that had the most active participants, in this case the 15 members of the 20 man guild would control it. Active participation is key.
- You can't instantly teleport to a WvWvW objective, but will have a warning system if a keep your guild controls is being attacked, and probably any objective your world controls. You will have to hoof it to get there before it's too late.
- In WvWvW, all enemy players are named 'Invader' or something similar. This is to avoid a feeling of being picked on, gives everyone a feeling of anonymity (for better or worse) and hopefully takes the focus away from killing and aims it toward capturing. Guild tags will still be displayed however, but no names. You can get your bragging rights as a player in the more focused PvP modes.
- In closed beta alone so far, Arenanet have managed over 300 players from each world (a total of around 1000 for the entire map,) and are continuing to push this number higher.
- You can craft armor and weapons with your guild emblem on them.
- Arenanet is going to need "Tens of thousands of users to test" for the closed beta.
There are probably other interesting tidbits to be had from the AMA, but these stood out to me the most.