...Not that they revealed too much. The blog post delves into an expanded attributes system and the complete revision of how traits work. It also gives a couple of examples of what to expect from the trait lines.
Read it here.
Personally, I think more options = more fun, but at the same time, it looks like they've taken out the individual-weapon level of customisation they had before. Now I don't think you can even choose your minor traits, other than deciding which line to invest points in. Also, increasing attribute points automatically by class does seem a much simpler way of going about things, but I would love to decide where every single point goes.
Anyway, here's a summary from the information in that post and others:
Bonk Studios Video (These guys are great - subscribe to their channel!)
Levelling Up in Guild Wars 2
- You create a character, defining a profession and begin at level one.
- There are 4 base attributes which determine the general strength of your character - Power, Vitality, Precision and Toughness*. At this point, I assume you start with attribute points invested automatically, based on your class.
- As you accrue experience and reach levels 2-10 you continue to gain points in these four attributes automatically, also dependent upon your class.
- When you hit level 11, you receive an Adept's Training Manual, which allows you to start investing in Traits**. This also allows you to directly influence 6 more attributes for your character***, one of which is based on your class. These six attributes do not increase with level, but instead increase when you invest in a trait line.
- From 11-39 you continue to gain the base attributes automatically. You also get a single trait point per level, which you can invest in a trait line, to a maximum of 10 points in any single trait line.
- At level 40, you receive a master’s training manual, which resets your traits entirely and allows you to invest 20 points in any single trait line. The game then progresses as before, until level 60.
- At 60, you get a grandmaster’s training manual. This resets your traits once more and you can invest to the final maximum of 30 points in any trait line. You continue to get trait points and automatic attributes until 80.
* Power, Vitality, Precision and Toughness:
** Traits & Trait Lines:
- Each character has 5 Trait Lines in which you invest Trait Points - "Traits" can refer to individual trait lines, bonuses or the system in general.
- A Trait Line is a pool in which you invest trait points, this pool effects two attributes (it can be any selection of your total 10 attributes, though no two trait lines double up). At each multiple of 5 points you invest in any trait line, you also get a bonus. There are two types of bonus, a Minor Trait or a Major Trait Slot, in which you select a Major Trait.
- For hitting 5, 15, 25 points, you gain access to a Minor Trait, which is a permanent passive benefit for your character. These aren't the same between professions, and are unique to each trait line.
- At 10, 20 and 30 points, you gain access to a Major Trait Slot, where you can slot a Major Trait - though how you get these, I'm not sure. Previously, these were gained through exploration in PvE. Major traits can be large benefits to your character, such as a reduction in weapon swap times and triggering useful effects when you dodge.
- You gain trait points by levelling up past 11, all the way up until you hit level 80 - making the maximum 70 trait points per character. This means you have to pick and choose which trait lines you want to max, if any, which provides some depth.
*** 6 other attributes:
These are new, and are detailed in the blog post linked above. They are quite nitty-gritty, like increasing the damage multiplier on critical strikes or reducing the recharge on a specific kind of skill for your profession.