HOW IN THE ASS HELL DO I GET THIS UNDISCOVERED POINT IN THE MIDDLE OF DIVINITY?
Guild Wars 2
Game » consists of 3 releases. Released Aug 28, 2012
Guild Wars 2 is an online RPG developed by ArenaNet, and continues the subscriptionless business model of the original Guild Wars. The game is set about 250 years after the events of its predecessor in a world devastated by the ancient elder dragons resurfacing after millennia of slumber.
Reports from the Beta Front
@Fattony12000: I've been looking for that one too. Lion's Arch has a couple of really tricky ones, but I see no physical way of getting to that one.
Looking a bit more, it seems to be the palace. I'm pretty sure that's something that will open up with a story event later on.
@Maystack: You should be able to get 19. Did you go inside the Seraph headquarters instance and the building to the right of the palace?
I haven't run into a single bug or connection issue, but I also doubt I'll be playing it much. TERA is out today as well, and I'd rather get going on that.
@Liber: @Cake: Only thing I can think of is for you guys to contact support. It sucks that you're having trouble getting in so far, but hopefully testing will ensure that future beta events are more stable.
@Dark_Lord_Spam said:
@Liber: @Cake: Only thing I can think of is for you guys to contact support. It sucks that you're having trouble getting in so far, but hopefully testing will ensure that future beta events are more stable.
I'm sure their support is pretty flooded by now, no chance to get an answer out of them really.
From all of the Middle-Eastern users on the forums, I'm starting to think ANet didn't assign a default datacenter to us, so no matter which one we chose we got stuck in the "transfer" loop.
What's extra annoying is that they didn't come out with an explanation as to why is this happening, what every error means, etc. Even just knowing that would give people some rest.
Haven't bothered to participate in the beta myself, but heard a few worryingly poor things about the game so far. Let's hope they fix some of the issues as I enjoyed the original Guild Wars.
Weirdly enough I haven't read that many complaints about the frame rate on GB. I get less than 10 FPS during combat (world vs world = 5-7) and as someone who plays a melee class that's absolutely unplayable. The GW2 beta has the worst performance I've ever had in any game (alphas/betas included) ever. My specs = Phenom II 955 @ 3.7, GTX 570, 8GB RAM...for those of you who got a similar setup and who are thinking about getting GW2, you should probably not buy the game just yet and wait for patches and benchmarks.
Has anyone figured out a way to improve the performance?
ok, now that ive been playing since this morning (saturday, ended up giving up on friday, europe here), im really liking it. The skills tied to weapons thing is probably the best thing in a mmo in a long time. Class wise, I ended up not really liking the engineer (was going to be my main before this) but I love the Mesmer and the Elementalist, have no idea which of the 2 Ill play first
Best of luck and have fun! I didn't get into the next round of the beta, so be sure to kill some stuff for me.@1337W422102 said:
@Chavtheworld said:Core 2 Duo 1.83 GHz, 3 gigs of RAM, GeForce 8400M GS. Keep in mind that I was running it at the lowest visual settings and even then the framerate wasn't spectacular.@1337W422102 said:
It scales surprisingly well. I managed to play it decently on my shitty HP laptop on a low resolution, which I wasn't expecting would work. Played for about an hour until... I don't know, I guess the server went down or something, and I couldn't get back in. I'm guessing there's a lot of lore, but the initial story is really weak. "I come from [background] and now I want to save people!"What spec laptop are you using? I wanna find out if my friend (who can run StarCraft 2 and Shogun 2 on his laptop) will be able to run it.
That's okay, I'm running on an i7 with a GTX580 and the framerate still sucks on medium haha! My mate has very similar specs, the only thing I'm worried about is how poor his graphics card is. He has a integrated intel something-or-the-other with the minimum requirement for video RAM. But otherwise his specs match yours, especially considering how CPU intensive it is atm I think he might be fine...
@emem said:
@Ertard: Yep, the game uses about 40 percent of my CPU and 15 (fifteen) percent of my GPU... that can't be right.
It's worth noting that the beta fits the very definition of unoptimized (and is extremely CPU-dependent). You should fare better as they move towards launch.
@Funkydupe: Don't know what you mean. It's the same creator it's always been.
I'm getting pretty solid framerates out of a Phenom X4 965 BE, 1GB HD 5870, 8 GB DDR-1333 RAM. When I'm out and about exploring, it almost feels like 60.
In crowded PvE events and WvW, the framerate drops, but it remained playable even with 50 odd characters on screen.
Since it doesn't matter much either way, I crank it up to the max, except for AA.
I have an I7-720QM, 5870M, 8GB RAM (I think 1333, might be the next one down), and Win7 x64. I get 40 fps on medium/high, with around 3-5 fps anytime during a big WvW fight no matter what my settings are.
@Beaudacious said:
I absolutely love this game!!!!!
The difficulty with scaling is freaking fantastic!! Can i say lvl 4, 80 player raid on one lvl 8 boss? Oh man i ran around reviving people , throwing in some dmg, utter chaos! Fantastic Chaos! Can you imagine how long it would take to group up a 80 player raid, in a traditional mmo? It took literally no effort, and people were playing like a team. Everyone is helping each other, rezing each other, dodging left right, using actual strategy right from the first boss you encounter.
Combat is great, it seems simple a the start, then you start dying and realize you actually have to think about every single encounter. Positioning, kiting, dodging at the right time, switching form long range to melee, i don't think I've ever had to pay so much attention in an mmo before.
Structured PVP is really addicting, haven't played enough WvW yet. The cities are gorgeous, huge, intimidating, and so worth exploring. The environment is great as well, following from marshes, to forest, to cave ,and mountains. I can't decide what i want to do, go craft, pve, pvp, WvW , i wan't to do them all!
Again the difficulty is spot on, as @Subjugation said there's no more auto-pilot, gotta stay on your toes. You never know whats around the corner, coming up the road, or what ability a mob will throw at you.
I'm really excited for this game, and i just want it to come out so i can roll my release toon. I haven't been this excited for an mmo since the release of Vanilla WoW.
I was most skeptical about the downscaling of high lvl-players to low-lvl content, but it really is awesome. I missed a skill point event at the very beginning, got sucked into a lowlevel public event chain whilst chasing down the skill event, it was challenging and fun and rewarded xp - there's no such thing as overleveled anymore. Just content.
My performance is utter ass at times, 4Ghz i5, heavily OC'd GTX 470 and 4GB of RAM.
Even on low it runs pretty badly, I really do hope they sort it out for the live release, I've never played a beta with performance as sketchy as this before.
It's pretty depressing to come from Shogun 2 maxed out at 60FPS to this!
LOL so finally I can access the Beta forums, then I FINALLY find out that this Beta Weekend event is only for people who pre-purchased the game, and not people who were part of the closed beta and didn't pre-purchase the game(like me). Oh well, still pretty excited about the game.
@D_W said:
One thing I just realized I forgot to do was add stats points after each level. Perhaps I should have paid more attention. That could explain why I was dying a lot. hah
Do you mean traits or am I missing something in game?
Yeah I meant traits. I thought they were unlocked much earlier then they are.@D_W said:
One thing I just realized I forgot to do was add stats points after each level. Perhaps I should have paid more attention. That could explain why I was dying a lot. hahDo you mean traits or am I missing something in game?
Love the little NPC conversations happening everywhere. In events, in citites, someplace on the road, in caves - literally anywhere. NPCs going about their day, gossiping. It's the little touches, that bring the magic.
Now it's time to move on from my Norn Warrior to 'something Caster'.
@Seppli said:
Love the little NPC conversations happening everywhere. In events, in citites, anywhere on the road, in caves - literally anywhere. NPCs going about their day, gossiping. It's the little touches, that bring the magic.
Now it's time to move on from my Norn Warrior to 'something Caster'.
I agree, it feels alive in many ways. I think I'm going to create something ells myself, as the characters do get deleted after the beta. Gotta try something different while I can.
@D_W said:
@Subjugation said:Yeah I meant traits. I thought they were unlocked much earlier then they are.@D_W said:
One thing I just realized I forgot to do was add stats points after each level. Perhaps I should have paid more attention. That could explain why I was dying a lot. hahDo you mean traits or am I missing something in game?
They are unlocked when reaching lvl 10. You'll need to buy a book from a class trainer every couple of lvl's. The first will cost you 10 silver.
Thief has turned out to be far more interesting than I thought it would be. The high mobility is a dream in PvP.
My game's running better now, I'm not sure if they changed something or me moving it onto my SSD has affected FPS somehow.
Still far from ideal however!
Engineer is good fun, on the next weekend I'll try to get warrior to 15 or so and then after that thief. I'm leaning heavily towards Engineer for my release class, will be even better without the delay on abilities. (really noticeable when doing rocket jumps)
Tried playing a guardian, but I don't really like the way melee works. I was fine with the elementalist dagger attacks because it wasn't point blank, I could strafe from a few feet away, but having to be right up on the enemies feet just doesn't seem right with the fast flowing combat. Might try a thief next.
@Maystack said:
Tried playing a guardian, but I don't really like the way melee works. I was fine with the elementalist dagger attacks because it wasn't point blank, I could strafe from a few feet away, but having to be right up on the enemies feet just doesn't seem right with the fast flowing combat. Might try a thief next.
Yeah, range is definitely much easier to use. Although I enjoyed guardian melee because you're so tough. I hated thief melee (which I thought I would love). Ranged thief is great, but you get slaughtered in any melee fight that isn't 1v1.
@UssjTrunks said:
Servers are down for everyone.
Ah, good to know. I just tried logging in for the first time of the day and got that error 48. I'll take some solace if everyone is having the same issue.
@Adamsons: I think the idea is to switch around your playstyles. I've played a fair bit of Guardian and tons of Engineer, really digging all my weapon skills. Certainly feels like there's more reactionary depth than a convoluted 'traditional' MMO system. Then again, as an Engineer, I keep swapping between my kits, so maybe I'm a tad biased.
@Karkarov said:
As for what I did play.... story segments seemed like SWtOR light, and the gameplay itself felt well... like a faster guild wars 1 with warhammer public quests. So far I am not particularly impressed by anything but it is too soon to tell for sure.
I'd actually akin the personal story more to the original Guild Wars with aspects of SWTOR thrown into the mix. The way you're instanced, and the way the different variations of the story bring different players to drastically different areas. I don't know. I think I prefer it.
Combat is nothing like the original Guild Wars. I'd throw that whole proposition out the window. It's feels lot more like a mix of MOBA games and... something wholly unique? I can't come up with a comparison. You can fire skills off whenever you like, can dodge, and there's certainly some amount of aiming for both ranged and melee weapons, but there isn't a reticle. The short list of skills and their tactical/reactionary use (as opposed to inherent priority/rotation systems in other MMOs) is very much like what you see in MOBA games though.
@Juvenfly: From my experience, the Charr starting area is significantly more difficult in particular areas than others. Norn area was a nice balance. And human area seemed laughably easy.
@Subjugation: I'm shocked you actually got around to crafting. I walked up to the set of trainers. Started training. Fiddled with salvage kits. Realized I needed tools for particular things. Then I just threw everything on the ground and said: "NO TIME. MUST KEEP MOVING."
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