@Humanity said:
@Seppli said:
@Freshbandito said:
@Seppli: so it's another mmo with some new pvp ideas?
It has it's audience sure, but I don't think it's changed the game at all. It's still an mmo and people turned off by mmo tropes will find them in all the usual places in guild wars 2.
Depends on which tropes put you off. Guild Wars 2 breaks with many of 'em.
- Gear treadmill? Gone.
- Static gameworld? Gone.
- Hotkey Combat? Gone.
I'd say those things are still in there.
Gear is still attained by levels, it's not like they eliminated that. I'm carrying around a trident that's pretty great but is several levels ahead of me. Not sure what you mean by Treadmill but it's still a very typical system of level up and mobs start dropping slightly better loot etc.
The world is static. The events are dynamic but the world you walk around in is as static as any other game. Most of the time I don't even notice the day night cycle which they have - or at least in some areas it is night, sometimes. I wish games would have dynamic worlds where vegetation changes or broken down bridges finally erode and fall off and a player can actually along a special strip of land erect his own bridge. In GW2 the area you ran through at level 1 will be exactly the same as when you run through it at level 20.
Hotkey combat, definitely still there. You can circle strafe, if you want, but for most basic enemies this isn't really even necessary. For bosses you will spam your favorite hotkey combo and mash down your special abilities THEN proceed to roll back once, heal, wait for the AoE attack animation to end and jump in to do it all again.
I think it's a fun game but I just don't think those points are really valid. Also everyone keeps telling me how awesome WvW is and I've yet to get in it as I wait in queues for literally up to 2 hours without ever getting in. I hope this is just a server limitation and it will be fixed because I don't want to wait around for hours on end just to join in that PVP. The Mists PVP on the other hand is interesting as it's a lot faster paced but you don't gain XP which sucks.
I'll try to address your points individually, here.
What he means by "gear treadmill" is not synonymous with what you're describing, which is "gear progression." Progression denotes the gradual increase in stats associated with finding new stuff to put on your character as they level, and is very much present in Guild Wars 2's PvE and WvW modes. A treadmill references the system World of Warcraft made popular, in which after you've reached max level, you must participate is extremely repetitive and highly demanding end-game raids in order to continue your gear progression. Typically, what this means is that those players who cannot or do not wish to invest the time necessary to raid are simply non-competitive in both PvE and PvP.
The world in Guild Wars 2 is not static. While even the most complex dynamic event chains will inevitably cycle through, certain events can trigger major changes in the environment. I'll give you two examples, one from the norn 1-15 zone (Wayfarer Foothills) and one from their 15-25 zone (Snowden Drifts). In WF, there is a meta-event about two-thirds of the way through the zone that, when pushed to it's conclusion, results in an extremely powerful multi-stage shaman boss spawn. As you gradually defeat his lieutenants and close the add-portals he's opened (each their own event), the snow around you gradually becomes an intense blizzard, which clears if you defeat the shaman in time (I haven't actually seen what happens if he isn't killed). In SD, there is a bridge halfway through that connects the zone's main road east-to-west and is guarded by a nearby Lionguard haven. There is an event that can occur in which the Sons of Svanir will send in assault teams to attack the bridge from the west, only each team also has it's own explosives carrier. If - before you succeed in helping the Lionguard hold the bridge for a set period of time - three Svanir bombers manage to reach their separate targets on the bridge and plant the bombs there, not only will you fail the event but the bridge will be absolutely obliterated. This has an actual, functional impact on your navigation of the zone, because not only do you now have to circumnavigate the mountains that the bridge was connecting to get to either side of the zone, but the debris from the bridge also obstructs the pass below, preventing you from crossing through there.
I would agree that hot-key combat is still very much present in GW2, but I disagree with your assessment of it. Simply put, cycling your 1-5 will not end with you alive at high-end PvE content or any PvP content. You have to know what each of your skills is useful for in terms of utility, and refrain from spamming them at inopportune times because, frankly, your 1 skill by itself usually does more DPS than anything else (excluding the thief, whose choice is limited by their initiative rather than recharge). You must also always be watching your enemy for signature tells, because even a god-damn cave bat can wreck your shit in seconds if you don't dodge it's life-stealing swoop. While some may prefer Tera's style of action-y combat, I would count Guild Wars 2's as superior simply based on the fact that very few skills root you, and the constant movement that allows for just feels better and more active to me.
Hope I could explain at least some of what Seppli meant. Glad to hear you've generally enjoyed your experience so far, too!
@Mageman said:
@CL60 said:
People who don't like MMOs should stop complaining about MMOs. It's getting old.
Except that they marketed this to people who don't like MMOs . That was their whole thing some time ago.
Here's where I'm coming from:
- I fucking adored the first Guild Wars and still do, I've spent more time with that game than with any other, but as Jeff has correctly pointed out it's not an MMO.
- I had a fun time playing Maplestory with friends and family until I hit a brick wall of grind, and that's the game that taught me about the shitty tactics that many free-to-play developers use to squeeze every cent out of the players who just want to progress. Now, I resent the time I spent in there.
- I really enjoyed many aspects of City of Villains, but the boring combat just killed it for me almost immediately. Running out my free month by using the super-jump power to skip around high-level areas was hilarious and fun, though.
- I've tried the free World of Warcraft trial twice. The first time I got bored by level 15, the second time I quit after a couple of hours. That game just didn't inspire me in any way.
There's my relatively limited experience with online RPGs. I would say that I am, in fact, a person who "doesn't like MMOs." The greatest thing I think that Guild Wars 2 does to help people like me enjoy it is get rid of all of the fucking absurdities that are standard to the genre. You know, the ones that lead to "oh, right, it's an MMO." You'll have to do some research to find all of the examples of this, but suffice it to say that it just feels (ugh, what a clichéd way to phrase this) different to me. There isn't any dumb bullshit to deal with, and the content is - in my opinion - expansive enough, deep enough, and of a high enough quality to stand against any big-budget single-player RPG. And that's without counting the fantastically well-designed World vs. World and Structured PvP modes.
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