What makes you excited for Guild Wars 2

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#1 Edited by Heltom92 (713 posts) -

A few months ago I was struggling to understand why everyone was so excited about this game, to me it just looked like a traditional MMO.

However, recently I have been paying more attention to the game and now that I have access to the final beta I'm pretty excited to play it.

So I was just curious to see what everyone's reasons are for playing this game?

For me the enthusiasm for this game on the site and around the internet and the no sub fee have got me interested. the dynamic events also look really cool.

#2 Posted by Village_Guy (2598 posts) -

I... don't know...?

I haven't played the beta, and it doesn't really look like anything special or new really.

But I'm still kinda excited for the game, I guess part of it is the fact that I don't have to pay a subscription :P

#3 Posted by Maystack (906 posts) -

The original Guild Wars is probably my most played game of all time. Sunk over 1200 hours into it last time I checked, and loved every moment. As soon as I read that there was going to be a sequle, I activated hype mode. From the start, every little inkling of info they released just added more fuel to the fire and now that it's only a month and a half (!!!) away, I just can't wait to sink another 1000+ hours into a masterful ArenaNet game.

#4 Posted by BabyChooChoo (4539 posts) -

The customization. Min/maxers will still exist, but I feel like I can finally tell them to fuck off. I love MMOs, but I'm tired of my build being 'wrong' or something stupid like that.

#5 Posted by Heltom92 (713 posts) -

@Village_Guy said:

I... don't know...?

I haven't played the beta, and it doesn't really look like anything special or new really.

But I'm still kinda excited for the game, I guess part of it is the fact that I don't have to pay a subscription :P

Yea I know what you mean, I was pretty indifferent towards this game until a few days ago. No subscription fee means I will almost definitely get the game though.

#6 Edited by selfconfessedcynic (2562 posts) -

Hmm.

It's a hard question to answer because I can't really remember what it was like before a lot of us were given the chance to play this game over 2 months ago.

I think the crazy thing about GW2 that a lot of external watchers can't really see (without deeper examination) is that it's very unlike other pre-release MMOs. With most of them, the major buzz around the game is generated by a lot of marketing and people being hyped about the promise of the game and positive press (for example, SWTOR). On the other hand, the buzz around GW2 is actually coming from guys who got to play the game such as myself (I run GB's weekly GW2 podcast and harp on about it to everyone I see). In fact, Anet hasn't done much in the way of marketing at all (I don't think there's even a TV spot yet).

Aside from that, if you were actually to ask my what my favourite elements of the game were, I'd say;

Solid General Game Design - GW2 just changes so much from past games

  • The dynamic event system (which you already know about)
  • Flat levelling curve: As you progress through GW2, it doesn't take longer and longer to level up
  • Level scaling to lower content: You can enjoy lower-level content no matter how much you've progressed - this includes being able to play with friends who haven't gotten as far as you without one-shotting everything. As an example, if you're lvl40 and go back to a lvl5 zone because your girlfriend just got the game, you'll be downscaled to lvl 5 and be able to play with her without ruining the experience. The best part? You still get plenty of level-appropriate XP and loot drops.
  • Heaps of usability improvements: Abundant fast travel, no corpse running, good storage management systems (send collectables to bank from anywhere), and much more

Excellent Combat

  • Gear has defined, easy to reach maximums so PvP and high level PvE is not gear dependent, but skill dependent
  • Active combat system: see the video thread I posted for a better idea, but suffice to say that being able to do almost everything on the move and the addition of a dodge mechanic changes things when compared to today's other MMOs (aside from perhaps Tera)
  • World vs World: massive scale PvP pitting hundreds of players against one another in strategically interesting map-control and keep defence style warfare unlike anything else in the MMO space (think mount and blade, but more playable and with more players).

Fantastic world and art style

  • Just... in general.

I guess you'll have to see what I mean come next weekend - just some friendly advice though, don't play either the Asura or Sylvari races on the first day or so of the beta. They're new so those zones will be hammered by way too many players, and that throws the dynamic event system out of wack.

ED: Oh, and to put things in context, all of the above points come from personal experience. I think I've got about 75-80 hours logged into GW2 already.

#7 Posted by S0ndor (2716 posts) -

I logged close to 2000 hours in the original Guild Wars. I'm in it mostly for the story, but the dynamic events are extremely fun too.

#8 Posted by Zelnox (390 posts) -

I have played a lot of Guild Wars, and just feel excited about this in general. I look forward to the PvP the most. Guild vs. Guild was the best part of the original in my opinion, but not very accessible.

#9 Posted by SamStrife (1282 posts) -

Sinking my teeth into dat lore.

#10 Posted by TorgoGrooves89 (346 posts) -

The lack of subscription fee is definitely something that has my bank account happy, that's for certain. I think it's a direction many mmo's are going to be going down in the future. I quite wanted to play the recently released Secret World but with GW2 coming out so soon I simply don't see the point in buying the game when i'll only cancel my account as soon as GW2 launches, and then i'd never be able to play it again without paying the monthly fee. Why even play for the free month when I know i'll still have to cancel at some point? However if that game was also buy2play I would have probably bought it to give it a go.

Other than that there are just so many improvements being made to the traditional mmo format; too many to list. I've played all the BWE's so far and the combat is already my favorite of any mmo I've played. The world is beautiful, with phenomenal art direction. The quest system is extremely fun and very laid back. You don't have to worry about quest logs or over-leveling or any of that shit, you just play the game however you want. It's great. And there is just so much to do in the world. I can't see myself ever running out of things to do.

Online
#11 Posted by Benny (1953 posts) -

It'll be the death of monthly subscriptions that's for sure and I'm certain that once people play GW2 the majority won't be able to go back to any other MMORPG previously released because the changes GW2 makes are so significant it would be akin to going back to crawling after having ran everywhere your entire life.

#12 Posted by RekIvan (18 posts) -

I get to escort Dolyaks.

Oh and Lincoln Force quite literally dominating in WvWvW.

Veni, vidi, vici.

#13 Edited by Heltom92 (713 posts) -

@TorgoGrooves89 said:

The lack of subscription fee is definitely something that has my bank account happy, that's for certain. I think it's a direction many mmo's are going to be going down in the future. I quite wanted to play the recently released Secret World but with GW2 coming out so soon I simply don't see the point in buying the game when i'll only cancel my account as soon as GW2 launches, and then i'd never be able to play it again without paying the monthly fee. Why even play for the free month when I know i'll still have to cancel at some point? However if that game was also buy2play I would have probably bought it to give it a go.

Other than that there are just so many improvements being made to the traditional mmo format; too many to list. I've played all the BWE's so far and the combat is already my favorite of any mmo I've played. The world is beautiful, with phenomenal art direction. The quest system is extremely fun and very laid back. You don't have to worry about quest logs or over-leveling or any of that shit, you just play the game however you want. It's great. And there is just so much to do in the world. I can't see myself ever running out of things to do.

Yea I would like to try Secret World as well but subscription MMOs are a pretty big investment and seeing as it hasn't got the greatest response I don't see the point either.

This reminds me, I'm assuming this game has micro transactions right? What kind of stuff can you buy?

#14 Posted by Benny (1953 posts) -
@Heltom92 do you mean GW2?
#15 Posted by Morningstar (2173 posts) -

Im not. But I do like no monthly fees.

#16 Posted by WinterSnowblind (7617 posts) -

The lack of a monthly subscription is a very big draw, but I'm mainly excited for the gameplay. Unlike most MMO's, the gameplay is actually fun, particularly when other players are involved. It feels like one big co-op game, instead of always feeling like you're competing with other people to complete objectives. You also never really need to interact with anyone or form parties. You can simply adventure around, randomly see other players and complete quests together. There is more involved missions that require a lot more communication and teamwork, but I do like the fact the bulk of it can be played "solo", without the need to ever speak a word to another player, if that's your thing.

The way the leveling and progression works also removes a lot of the elitism that typically plagues games. It's something I don't think everyone will love, it's really not a typical MMO, but that's exactly why I'm excited for it.

@Heltom92 said:

This reminds me, I'm assuming this game has micro transactions right? What kind of stuff can you buy?

It's mostly cosmetic stuff, there's nothing that overtly affects the balance of the game, although there are a lot of boosters you can buy that speed of leveling and such, it's mostly things like mini pets, town costumes and dye packs. I plan to play without ever spending anything on the cash shop.

#17 Posted by Jimbo (9819 posts) -

The inevitable explosion of the hype bubble. It's gonna be a blast!

#18 Posted by jonny_mung (90 posts) -

I played a little Guild Wars and did like what I played, however ended up going over to WoW to play with friends.

I've been following the Beta coverage and am interested in what i'm seeing. The combat looks more dynamic and it looks like ArenaNet is trying to break the normal MMO conventions of Tank/DPS/Healer.

Also, with no subscription fee (and getting a $10 Best Buy discount to pre-order) the barrier to entry is totally acceptable and to me makes it worth a try; if even to just support the attempted innovation in this genre.

#19 Edited by Seppli (10251 posts) -

@Jimbo said:

The inevitable explosion of the hype bubble. It's gonna be a blast!

Implosion is the word you are looking for, I believe - unless you want to say that the game lives up to the hype, and that circumstance will spread like wildfire - which rings more true to my ears, than what I assume was your actual intent.

@Heltom92:

For me, it's definitely the unprecedented attention to detail in ArenaNet's worldbuilding, the emphasis on exploration, and how all the PvE systems and mechanics are built around the joy of venturing out into the world, and discovering awesome. That - and the longterm potential of sPvP and WvW to build a lasting community and incredible gameplay opportunities.

Oh - and it's hella pretty.

#20 Posted by Jimbo (9819 posts) -

@Seppli: Yeah I meant in the 'bubble bursting' sense rather than the 'spreading like wildfire' sense.

I don't think it would technically be possible for GW2 to live up to the hype at this point. The hype is so overblown that in order to live up to it the game would need to cure cancer while landing on Mars.

#21 Posted by Heltom92 (713 posts) -

@Jimbo said:

@Seppli: Yeah I meant in the 'bubble bursting' sense rather than the 'spreading like wildfire' sense.

I don't think it would technically be possible for GW2 to live up to the hype at this point. The hype is so overblown that in order to live up to it the game would need to cure cancer while landing on Mars.

Yea I agree some people seem to have some pretty crazy expectations from this game. Personally I'm not too excited but definitely looking forward to trying it out.

#22 Posted by Maystack (906 posts) -

@Jimbo: I'd agree with you if nobody had actually played the game before, but seeing as we've been able to play on four separate occasions (2 beta events and 2 stress tests), the hype certainly isn't unfounded. Part of the reason we're so excited is that we've already dipped our feet in, and now we're just waiting to take the plunge.

#23 Posted by Benny (1953 posts) -

@Maystack: Yeah it's hard to argue that it wont live up to the hype like say, a movie that nobody has seen yet when some of us have already sunk nearly 100 hours into the game. It's not like when the game releases it will be a totally different product, and if anything I expect the game to be even better at release.

#24 Posted by Jimbo (9819 posts) -

I'm sure it'll be a decent game (though the microtransaction model means it isn't for me personally). I don't think "It'll be the death of monthly subscriptions that's for sure and I'm certain that once people play GW2 the majority won't be able to go back to any other MMORPG previously released because the changes GW2 makes are so significant it would be akin to going back to crawling after having ran everywhere your entire life", for instance. Bit of a gulf between the two. And I think that might actually be one of the more restrained comments I've read regarding expectations for GW2.

Everybody has been in love with the idea of loving this game pretty much since that statement of intent thing they released ages ago. I'm not convinced the response to the beta is indicative of how the response to the full game will be once people have lived with it for a while and the new car smell has worn off. We'll see I suppose.

#25 Posted by UssjTrunks (534 posts) -

@Benny said:

It'll be the death of monthly subscriptions that's for sure and I'm certain that once people play GW2 the majority won't be able to go back to any other MMORPG previously released because the changes GW2 makes are so significant it would be akin to going back to crawling after having ran everywhere your entire life.

+1

#26 Posted by Morrow (1829 posts) -

The fact that it could be coming to the PS3 as well.

#27 Posted by WinterSnowblind (7617 posts) -

@Jimbo: It's not a F2P game and doesn't rely on microtransactions. They're not any more prominent here than they are in subscription based games.

Personally, I can't go back to other MMO's after playing GW2. The partying/quest structure just is that much better.. Like I said though, I don't think the game will be for everyone, I know some people happen to like the treadmills that games like WoW create for the player. I don't think them quitting will be a huge loss for the community though and the fact there's no recurring subscriptions means that people are free to leave the game for a while and rejoin whenever they please. The whole thing really makes the subscription model feel antiquated.

As for the beta simply being "new", take a look back to Old Republic. Many people were very hyped about that, but as soon as the beta hit, attitudes instantly changed. The fact pretty much everyone has remained so positive about GW2 after several indepth betas should speak for itself. Much of the love is also coming from GW1 fans, who should have a pretty good idea of what to expect. It's the same design philosophies, just on a far bigger scale. Claiming that all the praise is nothing but hot air and hype is really unfair, especially if you haven't even played the game yourself yet.

#28 Posted by project343 (2828 posts) -

The world, the events, the combat, the races... I don't know. Everything? Mostly, what it does differently from other MMOs. I won't repeat my older post, but I'll link to it.

#29 Posted by Jimbo (9819 posts) -

@WinterSnowblind said:

@Jimbo: It's not a F2P game and doesn't rely on microtransactions. They're not any more prominent here than they are in subscription based games.

Personally, I can't go back to other MMO's after playing GW2. The partying/quest structure just is that much better.. Like I said though, I don't think the game will be for everyone, I know some people happen to like the treadmills that games like WoW create for the player. I don't think them quitting will be a huge loss for the community though and the fact there's no recurring subscriptions means that people are free to leave the game for a while and rejoin whenever they please. The whole thing really makes the subscription model feel antiquated.

As for the beta simply being "new", take a look back to Old Republic. Many people were very hyped about that, but as soon as the beta hit, attitudes instantly changed. The fact pretty much everyone has remained so positive about GW2 after several indepth betas should speak for itself. Much of the love is also coming from GW1 fans, who should have a pretty good idea of what to expect. It's the same design philosophies, just on a far bigger scale. Claiming that all the praise is nothing but hot air and hype is really unfair, especially if you haven't even played the game yourself yet.

As I recall, the prevailing attitude leading up to the Old Republic was pretty much the opposite of how GW2 has played out so far. TOR was getting panned as soon as they showed any of it. GW2 is the plucky underdog that everybody wants to win. I believe it is still getting the benefit of the doubt from that, and that may or may not hold up in the long term. It still won't live up to many of the comments I've been seeing though, because that'd be impossible for any game made by mortals.

#30 Posted by Giefcookie (605 posts) -

Stupidity.

I like MMO's, and the main reason for that is the amount fun stupid shit you can get up to with your friends that no other genre offers.

And I like that the payment model allows me to actually play other games without feeling like I'm wasting a sub fee by not spending all of my available time in the game.

When it comes to hype, I cant think of a game that has ever lived up to it.

#31 Posted by jonny_mung (90 posts) -

@project343 said:

The world, the events, the combat, the races... I don't know. Everything? Mostly, what it does differently from other MMOs. I won't repeat my older post, but I'll link to it.

Your linked post does a really good job of laying out stuff. Thanks for that!

#32 Posted by Heltom92 (713 posts) -

@jonny_mung said:

@project343 said:

The world, the events, the combat, the races... I don't know. Everything? Mostly, what it does differently from other MMOs. I won't repeat my older post, but I'll link to it.

Your linked post does a really good job of laying out stuff. Thanks for that!

I second this, thanks for the link, the information you posted there is very useful.

#33 Posted by TheHT (11376 posts) -

sub free

persistent open world

great visual style

no holy trinity

interesting classes

personal story

events in lieu of quests

jeremy soule

world versus world versus world

#34 Posted by Lukeweizer (2692 posts) -

I'm mostly excited for the entire group event aspect. I love Guild Wars 1 but missed that MMO aspect of people out in the wild that I wanted to experience. The beta hasn't really knocked my socks off. Finding myself wandering around a lot or grinding a couple events. I'm really not a fan of the individual story stuff. I don't play an MMO game to experience and indivdual story, I want to play with crowds of people. I'm really not as excited about the game as I was pre-beta.

#35 Posted by Grome (16 posts) -

I started playing the original guildwars a couple months after release. I love the lore and the game world. I went to world of warcraft with my friends and sunk all my spare time outside of work into wow. I remember when they announced guildwars 2 like what 4 or 5 years ago it seams, I just knew it was going to be awesome and i have been waiting ever since. I have build me a very nice computer the past couple of weeks just for guildwars 2. So i know it will be my big time sink for a long time! I have already taken sat through wed off of work for release. Bring on the Monsters and the Dews!!!

#36 Edited by project343 (2828 posts) -

@Heltom92 said:

@jonny_mung said:

@project343 said:

The world, the events, the combat, the races... I don't know. Everything? Mostly, what it does differently from other MMOs. I won't repeat my older post, but I'll link to it.

Your linked post does a really good job of laying out stuff. Thanks for that!

I second this, thanks for the link, the information you posted there is very useful.

Glad you two enjoyed it. Hopefully it does a good job convincing you why everyone thinks Guild Wars 2 looks like something special. Looking back at that post, there are certainly tons of things I'd like to add or mention (mostly because they don't fit within the MMORPG conventions that ArenaNet threw out structure):

  • Non-combat tasks/games (snowball fights, the Asura turn-based strategy game, shield practice, etc.)
  • Gaining XP for crafting (you can level to 80 via crafting alone)
  • The 6 absolutely massive and drop-dead gorgeous racial cities (Rata Sum, Divinity's Reach, Hoelbrak, Black Citadel, The Grove, Lion's Arch)
  • Vistas: the newly announced collectible type that involves jumping puzzles that lead to beautiful scenic cinematic shots of the world around you. Looks like you'll have 7-12 of these to get to per zone.
  • Dynamic environments. Dynamic is sort of an overused word that has lost it's meaning, particularly in the context of Guild Wars 2 but it's a solid solution to the age-old MMO problem of feeling like you've gone off and saved the damsel like all the other thousands of players before you: dynamic insofar as the world can physically change based on your actions--that change being a visual reward for accomplishing something. One of my favourite examples is an old refinery that comes under attack by a lake: it spills all over the lake and causes all these blob monsters to come out, and also happens to discolour the water. If you complete the event, the lake returns to normal. It's nothing mind-shattering, but it gives you that added layer of "I've achieved something and changed the world a bit."
  • Ad hoc guild vs. guild siege warfare in WvW--complete with guild-owned keeps with banners and shit!
  • The crazy economy/gem shop/trading post.

@Jimbo said:

The inevitable explosion of the hype bubble. It's gonna be a blast!

See, people have been playing Guild Wars 2 a lot already. Unlike SWTOR and, say, Diablo 3's betas, Guild Wars 2 has been met with universal positivity. I think a lot of this hype is grounded in a very tangible reality. I mean, I've put in probably 60-70 hours of Guild Wars 2 playtime. I love it to goddamn death.

#37 Posted by RobbieMac (535 posts) -

Simple. I get to play with you guys.

#38 Posted by Dark_Lord_Spam (3338 posts) -
@selfconfessedcynic and @project343 hit all of the bullet points really well, so I guess I'll just list my personal opinion.
 
Guild Wars 2 excites me because I can say with certainty, unlike almost any other non-released game I've ever taken notice of, that I will enjoy it. From the announcement in early 2007, before essentially any game-play systems had been elaborated, ArenaNet made it clear that they were taking the design philosophy of the first Guild Wars (which I've logged over 2500 hours in and absolutely adored) - that is, remove the obstacles between the players and their mutual enjoyment of the experience - and put those principles into a more robust game.
 
For a long time, I wondered why I could never get immersed in "real MMOs" to the same extent I did with GW1. Despite their open worlds, and massive communities, and well-established properties, they never held my interest. I've played trial version of World of Warcraft twice. The first time, I made it to level 16. A year later, I gave up after about six hours. Guild Wars 2 gave me an idea why these attempts to enter other online games always ended the same way, especially after seeing several lengthy sessions of the Old Republic on YouTube and being frustrated vicariously through them.
 
GW2 is not a game that antagonizes its players. I don't mean that it doesn't have difficult content, or that aspects of the game world don't vie for your attention. What I mean is that you are never denied the opportunity for fun. These things have been pointed out numerous times, but they're worth repeating if for no other reason than how obviously they improve on the bare-bones structure of any given MMO: no kill-stealing, no loot competition, no server queues, no player-killing in the PvE world, a completely level playing field in PvP, equitable rewards for every type of content, etc., etc.
 
Of course, there should be no surprise here. ArenaNet chose to construct GW1 as a CORPG because, at the time, it was the best way for them to implement many of the same structures. Naturally, when in the sequel they add stuff like an open world, and more in-depth crafting, and multiple races, many people who never gave GW1 a second glance start to take notice simply because of the expanded feature-set. For me, though, it's still about that core enjoyability. That I'm allowed to do the sort of things I want to in the game, and am not punished for deciding to do them. All of the new systems and additional layers of complexity - brilliant and expansive though they are - are just icing on the already delicious cake. And I'm glad that this time around there are less superficial barriers to entry, so that more people are able to share that cake with me.
#39 Posted by project343 (2828 posts) -

@Dark_Lord_Spam: Man, very well written. While I certainly can't appreciate Guild Wars as much as you, that was a fantastically passionate read. I finished Prophecies when it came out and have never been able to get passed the sporadic difficulty and janky combat animations when moving back into the franchise. But it really was such a unique MMO experience.

@Dark_Lord_Spam said:

I like the change to resurrection in that it makes a pet death in fights more significant, but you're right that it needs to resurrect automatically outside of combat. Maybe it'd work if the pet's res-bar started to fill as soon as the increased health regen kicks in, so that it would take the same amount of time as before but you wouldn't have to go corral your pet and kneel in one place for 20 seconds every time.

Maybe I was playing ranger wrong. I almost wanted my pet to die so I wouldn't have to worry about him anymore. It's just that enemies hit so hard that he was dead by the end of every fight. I hear that there are ranged pets though and that sounds awful appealing.

#40 Edited by TheHT (11376 posts) -

Playing the free trial for the old republic and having people kill steal and quest steal and rolling for loot makes me more excited for Guild Wars 2. Still, the story bits are fantastic.

I often find myself hitting F4 before going into conversations only to realize oh right, it's an MMO. That said, conversations with others can be quite entertaining. I know the story bits in GW2 won't be as involved, but I'm glad more MMOs are treating story well.

#41 Posted by Shaedana (6 posts) -

I played wow for a year and little by little I started loathing every design choice Blizzard had made. I felt that the game punished me for not playing the game the way it was meant to. There wasn't any freedom how to play a class or how to complete quests. Playing with a friend was pretty much impossible. Having to pay for server transfers in a subscription MMO is insane. Blizzard sure knows how to rip off its players. Everything I've heard and experienced in GW2 is polar opposite. Arenanet as a company is much more fair and player friendly. They haven't designed their game to get every single cent out of us. They don't force certain playstyle upon us and I felt truly free while playing during the beta. I think the co-operative focus has an extremely positive effect to the feel of the whole game. It's amazing to simply help other players.

#42 Posted by Captain_Felafel (1573 posts) -

At this point, with two beta weekends under my belt? The fact that I enjoyed the first one so much. That's literally my only reason at this point.

#43 Edited by garion046 (12 posts) -

Several factors contribute to the excitement for me:

  • It's a shiny new world that looks great and has a lot of interesting things to see and do. Kind of like travelling to another country and having all of it open up before you. Just having options and the possibilities of it all. This may subside after I explore the whole game... it'll take a while.
  • No sub fee. I simply can't justify one with the amount of time I'll have to play so this is perfect for me.
  • Again with the time limitations, the fact that the game actively finds ways to do things efficiently rather than wasting my time. It's a massive deal.
  • Moving while fighting. It hugely affects how good the combat feels and how interesting fights can be.
  • WvWvW. Enormous potential here. Things could ruin it such as bad matchmaking or full server issues, however overall it's probably the most sustainable aspect of the game and should be a draw-card for long term players and guilds.
#44 Posted by shinboy630 (1145 posts) -

@Captain_Felafel said:

At this point, with two beta weekends under my belt? The fact that I enjoyed the first one so much. That's literally my only reason at this point.

I'm confused. Do you mean that you did not enjoy those betas? Or do you just mean that since you have played to of them you know how it works are nothing is really a surprise? Just curious because it sounds like you are pretty bummed at this point.

#45 Posted by Captain_Felafel (1573 posts) -

@shinboy630 said:

@Captain_Felafel said:

At this point, with two beta weekends under my belt? The fact that I enjoyed the first one so much. That's literally my only reason at this point.

I'm confused. Do you mean that you did not enjoy those betas? Or do you just mean that since you have played to of them you know how it works are nothing is really a surprise? Just curious because it sounds like you are pretty bummed at this point.

Kind of a little bit of both. I went into the first beta weekend excited as hell. I loved the first game, sunk well over 100+ hours into it and was very excited to finally play GW2 extensively. Actually playing the game, though, albeit in beta form, was very disappointing. The quest design was very standard-fare for the genre, the game is actually rather ugly to look at, especially for something that is as demanding as it is, and most disappointingly of all, I had unlocked my entire set of primary skills by level 12 due to the game's way of assigning specific skills to specific weapons. As someone who enjoyed GW1, especially for its combat and the way its skill system worked, I feel like GW2 is a major step back, or at least, an unwelcome diversion from what the first game introduced. There just seems to be far less room for experimentation, something that's compounded further by the lack of dual-class specializations. This could be because of my decision to play as an Engineer, who has access to very few weapons, but then that's just bad design if playing one of the game's classes isn't as fun or versatile as the others.

I'm not writing the game off, and I'm actually quite looking forward to trying out the other two races during the third beta weekend, but after having had extensive time with the game, pretty much all of my enthusiasm has been deflated.

#46 Posted by Dark_Lord_Spam (3338 posts) -
@Captain_Felafel: What sort of utility skills did you unlock on your engineer? From what I've heard, the profession's real depth comes from its tool-kits (which swap your 1-5 skills like a weapon) and the tool-belt (which puts complimentary versions of your healing and utility skills on F1-F4). It's like the elementalist in that while it can't swap weapons in combat, and has less total weapons available than the other professions, it can have a much larger pool of skills at any one time.
#47 Posted by SirPsychoSexy (1330 posts) -

I played wow for a few years when it first came out and that was some of the most fun I have ever had playing games, I am hoping GW2 can rekindle the magic. I played in the first Beta weekend and I wasn't floored, but it was still pretty damn fun and different from anything in the genre, and the fact that I will never have to pay a subscription guarantees I will pick it up.

#48 Posted by TheHT (11376 posts) -

OK, I was thinking about this again when I was thinking about how I would totally play a lot of TOR and Secret World, and I came to the conclusion that the one thing that has me excited is the lack of a subscription fee. The features of the game itself are interesting for an MMO, but they themselves wouldn't be enough to cough up a monthly fee.

If TOR and Secret World followed the same model I'd probably be playing the shit out of Secret World now and would have already played TOR when it came out.

#49 Posted by GnomeonFire (752 posts) -

Because it seems perfect for someone who doesn't have all the time in the world like myself, and If I want I can sink time into it without having to give up my life to make progress.

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#50 Posted by ArtelinaRose (1855 posts) -

I haven't really been paying attention to this game at all, but for some reason I am INCREDIBLY interested now. Just the past few days, something changed. The combat and accessibility sound wonderful. An mmo where my personal skill actually contributes to how well I do? Yes please.

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